1====================
2Command Descriptions
3====================
4
5The following command descriptions are listed as the command name plus the
6default key to use it. For those who prefer the original "roguelike"
7keyset, the name and key of the roguelike command is also shown if it is
8different. Then comes a brief description of the command, including
9information about alternative methods of specifying the command in each
10keyset, when needed.
11
12Some commands use the "repeat count" to automatically repeat the command
13several times, while others use the "repeat count" to specify a "quantity"
14for the command, and still others use it as an "argument" of some kind.
15
16Most commands take no "energy" to perform, while other commands only take
17energy when they cause the world to change in some way. For example,
18attempting to read a scroll while blind does not use any energy.
19
20The following command is very useful for beginners,
21
22Command lists ('Enter')
23  This brings up a little window in the middle of the screen, in which you
24  can select what command you would like to use by browsing.  If you wish
25  to begin playing immediately, you can use this option to navigate the
26  commands and refer to this guide when you need more details about
27  specific commands.
28
29Inventory Commands
30==================
31
32Inventory list (``i``)
33  Displays a list of objects being carried but not equipped. You can carry
34  up to 23 different items, not counting those in your equipment. Often,
35  many identical objects can be "stacked" into a "pile" which will count as
36  a single item.  Each object has a weight, and if you carry more
37  objects than your strength permits, you will begin to slow down. The
38  amount of weight you can still carry without being overencumbered, or the
39  amount of extra weight you are currently carrying is displayed at the top
40  of the screen.
41
42Equipment list (``e``)
43  Use this command to display a list of the objects currently being used by
44  your character. The standard body (which all races currently have) has
45  12 slots for equipment. Every equipment slot corresponds to a different
46  location on the body, and each of which may contain only one object at
47  a time, and each of which may only contain objects of the proper "type".
48  For the standard body these are WEAPON (weapon), BOW (missile launcher),
49  RING (ring) (two of these), AMULET (amulet), LIGHT (light source),
50  BODY_ARMOR (armor), CLOAK (cloak), SHIELD (shield), HAT (helmet),
51  GLOVES (gloves), BOOTS (boots).   You must be wielding/wearing certain
52  objects to take advantage of their special powers.
53
54Quiver list (``|``)
55  Missiles that you carry will automatically be put in your quiver.  The
56  quiver has 10 slots; it also takes up inventory space, so every 40
57  missiles will reduce your number of inventory slots by 1.
58
59Drop an item (``d``)
60  This drops an item from your inventory or equipment onto the dungeon
61  floor. If the floor spot you are standing on already has an object in it,
62  Angband will attempt to drop the item onto an adjacent space.  Doors and
63  traps are considered objects for the purpose of determining if the space
64  is occupied. This command may take a quantity, and takes some energy.
65
66Ignore an item (``k``) or Ignore an item ('^D')
67  This ignores an item in your inventory or on the dungeon floor. If the
68  selected pile contains multiple objects, you may specify a quantity. When
69  ignored, the game will sometimes prompt you whether to ignore only this
70  item or all others like it.  If the second option is chosen, all similar
71  items on the floor and in your inventory will be ignored.  To view all
72  items regardless of whether they are ignored, you can use ``K`` to
73  toggle the ignore setting on and off.
74
75Wear/Wield equipment (``w``)
76  To wear or wield an object in your inventory, use this command. Since
77  only one object can be in each slot at a time, if you wear or wield an
78  item into a slot which is already occupied, the old item will be first be
79  taken off, and may in fact be dropped if there is no room for it in your
80  inventory. Wielding ammunition will add it to an empty slot in your
81  quiver and prompt you to replace a type of ammunition if your quiver is
82  already full. This command takes some energy.
83
84Take off equipment (``t``) or Take off equipment (``T``)
85  Use this command to take off a piece of equipment and return it to your
86  inventory. Occasionally, you will run into a cursed item which cannot be
87  removed. These items normally penalize you in some way and cannot be
88  taken off until the curse is removed. If there is no room in your
89  inventory for the item, your pack will overflow and you will drop the
90  item after taking it off. You may also remove ammunition from your quiver
91  with this command. This command takes some energy.
92
93Movement Commands
94=================
95
96Moving (arrow keys, number keys) or (arrow keys, number keys, 'yuhjklbn')
97  This causes you to move one step in a given direction. If the square you
98  wish to move into is occupied by a monster, you will attack it. If the
99  square is occupied by a door or a trap you may attempt to open or disarm
100  it if the appropriate option is set. Preceding this command with CTRL
101  will cause you to attack in the appropriate direction, but will not move
102  your character if no monster is there. These commands take some energy.
103
104Walk (``W``)
105  The walk command lets you willingly walk into a trap or a closed door,
106  without trying to open or disarm it. This command may take a count,
107  requires a direction, and takes some energy.
108
109Run (``.``) or Run (``,``)
110  This command will move in the given direction, following any bends in the
111  corridor, until you either have to make a "choice" between two directions
112  or you are disturbed. You can configure what will disturb you by setting
113  the disturbance options. You may also use shift plus the "roguelike"
114  direction keys (roguelike keyset), or shift plus the "original" direction
115  keys on the keypad (both keysets, some machines) to run in a direction.
116  This command may take an argument, requires a direction, and takes some
117  energy.
118
119Go up staircase (``<``)
120  Climbs up an up staircase you are standing on. There is always at least
121  one staircase going up on every level except for the town level (this
122  doesn't mean it's easy to find). Going up a staircase will take you to a
123  new dungeon level unless you are at 50 feet (dungeon level 1), in which
124  case you will return to the town level. Note that whenever you leave a
125  level (not the town), you will never find it again. This means that for
126  all intents and purposes, any objects on that level are destroyed. This
127  includes artifacts unless the "Create characters in preserve mode" option
128  was set when your character was created, in which case the artifacts may
129  show up again later. This command takes some energy.
130
131Go down staircase (``>``)
132  Descends a down staircase you are standing on. There are always at least
133  one staircase going down on each level, except for the town which has
134  only one, and "quest" levels, which have none until the quest monster is
135  killed. Going down a staircase will take you to a new dungeon level. See
136  "Go Up Staircase" for more info. This command takes some energy.
137
138Resting Commands
139================
140
141Stay still (with pickup) (``,``) or Stay still (with pickup) (``.``)
142  Stays in the same square for one move. If you normally pick up objects
143  you encounter, you will pick up whatever you are standing on. You may
144  also use the ``5`` key (both keysets). This command may take a count, and
145  takes some energy.
146
147Get objects (``g``)
148  Pick up objects and gold on the floor beneath you. Picking up gold takes
149  no time, and objects take 1/10th of a normal turn each (maximum time cost
150  is a full turn). You may pick up objects until the floor is empty or your
151  backpack is full.
152
153Rest (``R``)
154  Resting is better for you than repeatedly staying still, and can be told
155  to automatically stop after a certain amount of time, or when various
156  conditions are met. In any case, you always wake up when anything
157  disturbing happens, or when you press any key. To rest, enter the Rest
158  command, followed by the number of turns you want to rest, or ``*`` to
159  rest until your hitpoints and mana are restored, or ``&`` to rest until
160  you are fully "healed". This command may take an argument (used for the
161  number of turns to rest), and takes some energy.
162
163Alter Commands
164==============
165
166Tunnel (``T``) or Tunnel ('^T')
167  Tunnelling or mining is a very useful art. There are many kinds of rock,
168  with varying hardness, including permanent rock (permanent), granite
169  (very hard), quartz veins (hard), magma veins (soft), and rubble (very
170  soft). Quartz and Magma veins may be displayed in a special way, and may
171  sometimes contain treasure, in which case they will be displayed in a
172  different way. Rubble sometimes covers an object but is easy to tunnel
173  through, even with your bare hands.  Tunnelling ability increases with
174  strength and weapon weight. If you have a digging tool in your pack, the
175  game will automatically use this to dig. This command may take a count,
176  requires a direction, and takes some energy.
177
178Open a door or chest (``o``)
179  To open an object such as a door or chest, you must use this command. If
180  the object is locked, you will attempt to pick the lock based on your
181  disarming ability. If you open a trapped chest without disarming the
182  traps first, the trap will be set off. Opening will automatically attempt
183  to pick any door locks. You may need several tries to open a door or chest.
184  This command may take a count, requires a direction, and takes some energy.
185
186Close a door (``c``)
187  Non-intelligent and some other creatures cannot open doors, so shutting
188  doors can be quite valuable. Furthermore, monsters cannot see you behind
189  closed doors, so closing doors may allow you to buy some time without
190  being attacked. Broken doors cannot be closed.  This command may take a
191  count, requires a direction, and takes some energy.
192
193Disarm a trap or chest, or lock a door (``D``)
194  You can attempt to disarm traps on the floor or on chests. If you fail,
195  there is a chance that you will blunder and set it off. You can only
196  disarm a trap after you have found it. The command can also be used to
197  lock a closed door, which will create a hindrance for monsters. Even if
198  many monsters will be able to pick the lock or bash the door down, it
199  will often take them some time. This command may take a count, requires
200  a direction, and takes some energy.
201
202Alter (``+``)
203  This special command allows the use of a single keypress to select any of
204  the "obvious" commands above (attack, tunnel, bash, open, disarm),
205  and, by using keymaps, to combine this keypress with directions. In
206  general, this allows the use of the "control" key plus the appropriate
207  "direction" key (including the roguelike direction keys in roguelike
208  mode) as a kind of generic "alter the terrain feature of an adjacent
209  grid" command. This command may take a count, requires a direction, and
210  takes some energy.
211
212Steal (``s``)
213  This command is only available to rogues, and allows them to try and steal
214  from a monster.  Stealing works better when the player is stealthy and
215  faster than the target monster, and best of all when the victim is asleep.
216  A failed theft will wake the monster; if you really bungle the attempt, the
217  monster may shout out in anger.  This command requires a direction and
218  takes some energy.
219
220Spell Commands
221=========================
222
223Browse a book (``b``) or Peruse a book (``P``)
224  Each class has books it can read and books it cannot; except for warriors,
225  who cannot read any books. When this command is used, all of the spells
226  contained in the selected book are displayed, along with information such as
227  their level, the amount of mana required to cast them, and whether or not
228  you know the spell.
229
230Gain new spells (``G``)
231  Use this command to actually learn new spells. When you are able to learn
232  new spells, the word "Study" will appear on the status line at the bottom
233  of the screen. If you have a book in your possession, containing spells
234  which you may learn, then you may choose to study that book. Most classes
235  may actually choose which spell to study, but if you are a priest or paladin,
236  your gods will choose a prayer for you. There are five books of each
237  realm, but hybrid classes - paladins, rogues, rangers and blackguards - can
238  only cast from two or three of these.  Higher level books are normally found
239  only in the dungeon. This command takes some energy.
240
241Cast a spell (``m`` and ``p`` in both keysets)
242  To cast a spell, you must have previously learned the spell and must have
243  in your inventory a book from which the spell can be read. Each spell has
244  a chance of failure which starts out fairly large but decreases as you
245  gain levels. If you don't have enough mana to cast a spell, you will be
246  prompted for confirmation. If you decide to go ahead, the chance of
247  failure is greatly increased, and you may wind up paralyzed for several
248  turns. Since you must read the spell from a book, you cannot be blind or
249  confused while casting, and there must be some light present. This
250  command takes some energy: the higher your level, the less it takes, but
251  the higher the spell level, the more it takes.
252
253
254Object Manipulation Commands
255============================
256
257Eat some food (``E``)
258  You must eat regularly to prevent starvation. There is a hunger meter
259  at the bottom of the screen, which says "Fed" and gives a percentage in
260  most circumstances. If you go hungry long enough, you will become weak,
261  then start fainting, and eventually, you may well die of starvation
262  (accompanied by increasingly alarming messages on your hunger meter).
263  It is also possible to be "Full", which will make you move slowly; more
264  slowly the fuller you get. You may use this command to eat food in your
265  inventory. Note that you can sometimes find food in the dungeon, but it
266  is not always wise to eat strange food. This command takes some energy.
267
268Fuel your lantern/torch (``F``)
269  If you are using a lantern and have flasks of oil in your pack, then you
270  can "refuel" them with this command. Torches and Lanterns are limited
271  in their maximal fuel. In general, two flasks will fully fuel a lantern.
272  This command takes some energy.
273
274Quaff a potion (``q``)
275  Use this command to drink a potion. Potions affect the player in various
276  ways, but the effects are not always immediately obvious. This command
277  takes some energy.
278
279Read a scroll (``r``)
280  Use this command to read a scroll. Scroll spells usually have an area
281  effect, except for a few cases where they act on other objects. Reading a
282  scroll causes the parchment to disintegrate as the scroll takes effect.
283  Most scrolls which prompt for more information can be aborted (by
284  pressing escape), which will stop reading the scroll before it
285  disintegrates. This command takes some energy.
286
287Inscribe an object (``{``)
288  This command inscribes a string on an object. The inscription is
289  displayed inside curly braces after the object description. The
290  inscription is limited to the particular object (or pile) and is not
291  automatically transferred to all similar objects. Under certain
292  circumstances, Angband will display "fake" inscriptions on certain
293  objects ('tried', 'empty') when appropriate. These "fake" inscriptions
294  remain all the time, even if the player chooses to add a "real" inscription
295  on top of it later.
296
297  In addition, Angband will place the inscription '??' on an object for you
298  if the object has a property (or "rune") that you have not learned yet.
299  This inscription will remain until you know all the runes on the object.
300
301  An item labeled as '{empty}' was found to be out of charges, and an
302  item labeled as '{tried}' is a "flavored" item which the character has
303  used, but whose effects are unknown. Certain inscriptions have a meaning
304  to the game, see '@#', '@x#', '!*', and '!x', in the section on
305  inventory object selection.
306
307Uninscribe an object (``}``)
308  This command removes the inscription on an object. This command will have
309  no effect on "fake" inscriptions added by the game itself.
310
311Toggle ignore (``K``) or Toggle ignore (``O``)
312  This command will toggle ignore settings.  If on, all ignored items
313  will be hidden from view.  If off, all items will be shown regardless
314  of their ignore setting.  See the customize section for more info.
315
316Magical Object Commands
317=======================
318
319Activate an object (``A``)
320  You have heard rumors of special weapons and armor deep in the Pits,
321  items that can let you breathe fire like a dragon or light rooms with
322  just a thought. Should you ever be lucky enough to find such an item,
323  this command will let you activate its special ability. Special abilities
324  can only be used if you are wearing or wielding the item. This command
325  takes some energy.
326
327Aim a wand (``a``) or Zap a wand (``z``)
328  Wands must be aimed in a direction to be used. Wands are magical devices,
329  and therefore there is a chance you will not be able to figure out how to
330  use them if you aren't good with magical devices. They will fire a shot
331  that affects the first object or creature encountered or fire a beam that
332  affects anything in a given direction, depending on the wand. An
333  obstruction such as a door or wall will generally stop the effects from
334  traveling any farther. This command requires a direction and can use a
335  target. This command takes some energy.
336
337Use a staff (``u``) or Zap a staff (``Z``)
338  This command will use a staff. A staff is normally very similar to a
339  scroll, in that they normally either have an area effect or affect a
340  specific object. Staves are magical devices, and there is a chance you
341  will not be able to figure out how to use them. This command takes some
342  energy.
343
344Zap a rod (``z``) or Activate a rod (``a``)
345  Rods are extremely powerful magical items, which cannot be burnt or
346  shattered, and which can have either staff-like or wand-like effects, but
347  unlike staves and wands, they don't have charges. Instead, they draw on
348  the ambient magical energy to recharge themselves, and therefore can only
349  be activated once every few turns. The recharging time varies depending
350  on the type of rod. This command may require a direction (depending on
351  the type of rod, and whether you are aware of its type) and can use a
352  target. This command takes some energy.
353
354Throwing and Missile Weapons
355============================
356
357Fire an item (``f``) or Fire an item (``t``)
358  This command will allow you to fire a missile from either your quiver or
359  your inventory provided it is the appropriate ammunition for the current
360  missile weapon you have equipped. You may not fire an item without a
361  missile weapon equipped. Fired ammunition has a chance of breaking.
362  This command takes some energy.
363
364Fire default ammo at nearest (``h``) or ('TAB')
365  If you have a missile weapon equipped and the appropriate ammunition in
366  your quiver, you can use this command to fire at the nearest visible
367  enemy. This command will cancel itself if you lack a launcher, ammunition
368  or a visible target that is in range. The first ammunition of the correct
369  type found in the quiver is used. This command takes some energy.
370
371Throw an item (``v``)
372  You may throw any object carried by your character. Depending on the
373  weight, it may travel across the room or drop down beside you. Only one
374  object from a pile will be thrown at a time. Note that throwing an object
375  will often cause it to break, so be careful! If you throw something at a
376  creature, your chances of hitting it are determined by your plusses to
377  hit, your ability at throwing, and the object's plusses to hit. Some
378  weapons are especially designed for throwing.  Once the
379  creature is hit, the object may or may not do any damage to it.
380  Note that flasks of oil will do some fire damage to a monster on impact.
381  If you are wielding a missile launcher compatible with the object you are
382  throwing, then you automatically use the launcher to fire the missile
383  with much higher range, accuracy, and damage, than you would get by just
384  throwing the missile. Throw, like fire, requires a direction. Targeting
385  mode (see the next command) can be invoked with ``*`` at the
386  'Direction?' prompt. This command takes some energy.
387
388Targeting Mode (``*``)
389  This will allow you to aim your ranged attacks at a specific monster or
390  grid, so that you can point directly towards that monster or grid (even
391  if this is not a "compass" direction) when you are asked for a direction.
392  You can set a target using this command, or you can set a new target at
393  the "Direction?" prompt when appropriate. At the targeting prompt, you
394  have many options. First of all, targeting mode starts targeting nearby
395  monsters which can be reached by "projectable" spells and thrown objects.
396  In this mode, you can press ``t`` (or ``5`` or ``.``) to select the
397  current monster, space to advance to the next monster, ``-`` to back up to
398  the previous monster, direction keys to advance to a monster more or less
399  in that direction, ``r`` to "recall" the current monster, ``q`` to exit
400  targeting mode, and ``p`` (or ``o``) to stop targeting monsters and
401  enter the mode for targeting a location on the floor or in a wall. Note
402  that if there are no nearby monsters, you will automatically enter this
403  mode. Note that hitting ``o`` is just like ``p``, except that the
404  location cursor starts on the last examined monster instead of on the
405  player. In this mode, you use the "direction" keys to move around, and
406  the ``q`` key to quit, and the ``t`` (or ``5`` or ``.``) key to target
407  the cursor location. Note that targeting a location is slightly
408  "dangerous", as the target is maintained even if you are far away. To
409  cancel an old target, simply hit ``*`` and then 'ESCAPE' (or ``q``).
410  Note that when you cast a spell or throw an object at the target
411  location, the path chosen is the "optimal" path towards that location,
412  which may or may not be the path you want. Sometimes, by clever choice of
413  a location on the floor for your target, you may be able to convince a
414  thrown object or cast spell to squeeze through a hole or corridor that is
415  blocking direct access to a different grid. Launching a ball spell or
416  breath weapon at a location in the middle of a group of monsters can
417  often improve the effects of that attack, since ball attacks are not
418  stopped by interposed monsters if the ball is launched at a target.
419
420Looking Commands
421================
422
423Full screen map (``M``)
424  This command will show a map of the entire dungeon, reduced by a factor
425  of nine, on the screen. Only the major dungeon features will be visible
426  because of the scale, so even some important objects may not show up on
427  the map. This is particularly useful in locating where the stairs are
428  relative to your current position, or for identifying unexplored areas of
429  the dungeon.
430
431Locate player on map (``L``) or Where is the player (``W``)
432  This command lets you scroll your map around, looking at all sectors of
433  the current dungeon level, until you press escape, at which point the map
434  will be re-centered on the player if necessary. To scroll the map around,
435  simply press any of the "direction" keys. The top line will display the
436  sector location, and the offset from your current sector.
437
438Look around (``l``) or Examine things (``x``)
439  This command is used to look around at nearby monsters (to determine
440  their type and health) and objects (to determine their type). It is also
441  used to find out if a monster is currently inside a wall, and what is
442  under the player. When you are looking at something, you may hit space
443  for more details, or to advance to the next interesting monster or
444  object, or minus (``-``) to go back to the previous monster or object,
445  or a direction key to advance to the nearest interesting monster or
446  object (if any) in that general direction, or ``r`` to recall
447  information about the current monster race, or ``q`` or escape to stop
448  looking around. You always start out looking at "yourself".
449
450Inspect an item (``I``)
451  This command lets you inspect an item. This will tell you things about
452  the special powers of the object, as well as attack information for
453  weapons. It will also tell you what resistances or abilities you have
454  noticed for the item and if you have not yet completely identified all
455  properties.
456
457List visible monsters (``[``)
458  This command lists all monsters that are visible to you, telling you how
459  many there are of each kind. It also tells you whether they are asleep,
460  and where they are (relative to you).
461
462List visible items (``]``)
463  This command lists all items that are visible to you, telling you how of
464  each there are and where they are on the level relative to your current
465  location.
466
467Message Commands
468================
469
470Repeat level feeling ('^F')
471  Repeats the feeling about the monsters in the dungeon level that you got
472  when you first entered the level.  If you have explored enough of the
473  level, you will also get a feeling about how good the treasures are.
474
475View previous messages ('^P')
476  This command shows you all the recent messages. You can scroll through
477  them, or exit with ESCAPE.
478
479Take notes (``:``)
480  This command allows you to take notes, which will then appear in your
481  message list and your character history (prefixed with "Note:").
482
483Game Status Commands
484====================
485
486Character Description (``C``)
487  Brings up a full description of your character, including your skill
488  levels, your current and potential stats, and various other information.
489  From this screen, you can change your name or use the file character
490  description command to save your character status to a file. That command
491  saves additional information, including your background, your inventory,
492  and the contents of your house.
493
494Check knowledge (``~``)
495  This command allows you to ask about the knowledge possessed by your
496  character. Currently, this includes being able to list all known
497  "artifacts", "uniques", and "objects". Normally, once an artifact is
498  "generated", and "lost", it can never again be found, and will become
499  "known" to the player. With "preserve" mode, an artifact can never be
500  "lost" until it is "known" to the player. In either case, any "known"
501  artifacts not in the possession of the player will never again be
502  "generated". The "uniques" are special "unique" monsters which can only
503  be killed once per game. Certain "objects" come in "flavors", and you
504  must determine the effect of each "flavor" once for each such type of
505  object, and this command will allow you to display all "known" flavors.
506  Inscribing items in this list will cause you to similarly inscribe all
507  similar items you find from this point on.
508
509Saving and Exiting Commands
510===========================
511
512Save and Quit ('Ctrl-X')
513  To save your game so that you can return to it later, use this command.
514  Save files will also be generated (hopefully) if the game crashes due to
515  a system error. After you die, you can use your savefile to play again
516  with the same options and such.
517
518Save ('Ctrl-S')
519  This command saves the game but doesn't exit Angband. Use this frequently
520  if you are paranoid about having your computer crash (or your power go
521  out) while you are playing.
522
523Quit (``Q``)
524  Kills your character and exits Angband. You will be prompted to make sure
525  you really want to do this, and then asked to verify that choice. Note
526  that dead characters are dead forever.
527
528User Pref File Commands
529=======================
530
531Interact with options (``=``)
532  Allow you to interact with options. Note that using the "cheat" options
533  may mark your savefile as unsuitable for the high score list. The
534  "window" options allow you to specify what should be drawn in any of the
535  special sub-windows (not available on all platforms). See the help files
536  'customize.txt' and 'options.txt' for more info. You can also interact
537  with keymaps under this menu.
538
539Interact with keymaps - option submenu
540  Allow you to interact with keymaps. You may load or save keymaps from
541  user pref files, or define keymaps. You must define a "current action",
542  shown at the bottom of the screen, before you attempt to use any of the
543  "create macro" commands, which use that "current action" as their action.
544
545Interact with visuals - option submenu
546  Allow you to interact with visuals. You may load or save visuals from
547  user pref files, or modify the attr/char mappings for the monsters,
548  objects, and terrain features. You must use the "redraw" command ('^R')
549  to redraw the map after changing attr/char mappings. NOTE: It is
550  generally easier to modify visuals via the "knowledge" menus.
551
552Interact with colors - option submenu
553  Allow the user to interact with colors. This command only works on some
554  systems. NOTE: It is commonly used to brighten the 'Light Dark' color
555  (eg. Cave Spiders) on displays with bad alpha settings.
556
557Help Commands
558=============
559
560Help (``?``)
561  Brings up the Angband on-line help system. Note that the help files are
562  just text files in a particular format, and that other help files may be
563  available on the Net. In particular, there are a variety of spoiler files
564  which do not come with the standard distribution. Check the place you got
565  Angband from or ask on the angband forums angband.oook.cz about them.
566
567Identify Symbol (``/``)
568  Use this command to find out what a character stands for. For instance,
569  by pressing '/.', you can find out that the ``.`` symbol stands for a
570  floor spot. When used with a symbol that represents creatures, the this
571  command will tell you only what class of creature the symbol stands for,
572  not give you specific information about a creature you can see. To get
573  that, use the Look command.
574
575  There are three special symbols you can use with the Identify Symbol
576  command to access specific parts of your monster memory. Typing
577  'Ctrl-A' when asked for a symbol will recall details about all
578  monsters, typing 'Ctrl-U' will recall details about all unique
579  monsters, and typing 'Ctrl-N' will recall details about all non-unique
580  monsters.
581
582  If the character stands for a creature, you are asked if you want to
583  recall details. If you answer yes, information about the creatures you
584  have encountered with that symbol is shown in the Recall window if
585  available, or on the screen if not. You can also answer ``k`` to see the
586  list sorted by number of kills, or ``p`` to see the list sorted by
587  dungeon level the monster is normally found on. Pressing 'ESCAPE' at
588  any point will exit this command.
589
590Game Version (``V``)
591  This command will tell you what version of Angband you are using. For
592  more information, see the 'version.txt' help file.
593
594Extra Commands
595==============
596
597Toggle Choice Window ('^E')
598  Toggles the display in any sub-windows (if available) which are
599  displaying your inventory or equipment.
600
601Redraw Screen ('^R')
602  This command adapts to various changes in global options, and redraws all
603  of the windows. It is normally only necessary in abnormal situations,
604  such as after changing the visual attr/char mappings, or enabling
605  "graphics" mode.
606
607Save screen dump (|``)``|)
608  This command dumps a "snap-shot" of the current screen to a file,
609  including encoded color information. The command has two variants:
610
611  - html, suitable for viewing in a web browser.
612  - forum embedded html for vBulletin, suitable for pasting in
613    web forums like http://angband.oook.cz/forums.
614
615Special Keys
616============
617
618Certain special keys may be intercepted by the operating system or the host
619machine, causing unexpected results. In general, these special keys are
620control keys, and often, you can disable their special effects.
621
622If you are playing on a UNIX or similar system, then Ctrl-C will interrupt
623Angband. The second and third interrupt will induce a warning bell, and the
624fourth will induce both a warning bell and a special message, ince the
625fifth will quit the game, after killing your character. Also, 'Ctrl-Z'
626will suspend the game, and return you to the original command shell, until
627you resume the game with the 'fg' command. There is now a compilation
628option to force the game to prevent the "double 'ctrl-z' escape death
629trick". The 'Ctrl-\\' and 'Ctrl-D' and 'Ctrl-S' keys should not be
630intercepted.
631
632It is often possible to specify "control-keys" without actually pressing
633the control key, by typing a caret (``^``) followed by the key. This is
634useful for specifying control-key commands which might be caught by the
635operating system as explained above.
636
637Pressing backslash (``\``) before a command will bypass all keymaps, and
638the next keypress will be interpreted as an "underlying command" key,
639unless it is a caret (``^``), in which case the keypress after that will be
640turned into a control-key and interpreted as a command in the underlying
641angband keyset. For example, the sequence ``\`` + ``.`` + ``6`` will always
642mean "run east", even if the ``.`` key has been mapped to a different
643underlying command.
644
645The ``0`` and ``^`` and ``\`` keys all have special meaning when entered at
646the command prompt, and there is no "useful" way to specify any of them as
647an "underlying command", which is okay, since they would have no effect.
648
649For many input requests or queries, the special character ESCAPE will abort
650the command. The '[y/n]' prompts may be answered with ``y`` or ``n``, or
651'ESCAPE'. The '-more-' message prompts may be cleared (after reading
652the displayed message) by pressing 'ESCAPE', 'SPACE', 'RETURN',
653'LINEFEED', or by any keypress, if the "quick_messages" option is turned
654on.
655
656Command Counts
657==============
658
659Some commands can be executed a fixed number of times by preceding them
660with a count. Counted commands will execute until the count expires, until
661you type any character, or until something significant happens, such as
662being attacked. Thus, a counted command doesn't work to attack another
663creature. While the command is being repeated, the number of times left to
664be repeated will flash by on the line at the bottom of the screen.
665
666To give a count to a command, type ``0``, the repeat count, and then the
667command. If you want to give a movement command and you are using the
668original command set (where the movement commands are digits), press space
669after the count and you will be prompted for the command.
670
671Counted commands are very useful for time consuming commands, as they
672automatically terminate on success, or if you are attacked. You may also
673terminate any counted command (or resting or running), by typing any
674character. This character is ignored, but it is safest to use a 'SPACE'
675or 'ESCAPE' which are always ignored as commands in case you type the
676command just after the count expires.
677
678.. |``)``| replace:: ``)``
679
680