1 /**
2  * \file list-projections.h
3  * \brief Spell types used by project() and related functions.
4  *
5  * ===== NOTICE =====
6  * If you add new entries to this file, you must
7  * also update lib/gamedata/projection.txt!
8  * ===== NOTICE =====
9  */
10 PROJ(LIGHT_WEAK)
11 PROJ(DARK_WEAK)
12 PROJ(KILL_WALL)
13 PROJ(KILL_DOOR)
14 PROJ(KILL_TRAP)
15 PROJ(MAKE_DOOR)
16 PROJ(MAKE_TRAP)
17 PROJ(AWAY_UNDEAD)
18 PROJ(AWAY_SPIRIT)
19 PROJ(AWAY_EVIL)
20 PROJ(AWAY_ALL)
21 PROJ(TURN_UNDEAD)
22 PROJ(TURN_EVIL)
23 PROJ(TURN_LIVING)
24 PROJ(TURN_ALL)
25 PROJ(DISP_UNDEAD)
26 PROJ(DISP_EVIL)
27 PROJ(DISP_ALL)
28 PROJ(SLEEP_UNDEAD)
29 PROJ(SLEEP_EVIL)
30 PROJ(SLEEP_ALL)
31 PROJ(MON_CLONE)
32 PROJ(MON_POLY)
33 PROJ(MON_HEAL)
34 PROJ(MON_SPEED)
35 PROJ(MON_SLOW)
36 PROJ(MON_CONF)
37 PROJ(MON_HOLD)
38 PROJ(MON_STUN)
39 PROJ(MON_DRAIN)
40 PROJ(MON_CRUSH)
41