1 #ifndef _INCLUDED_CHNKTEXI_H_ 2 #define _INCLUDED_CHNKTEXI_H_ 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif /* __cplusplus */ 7 8 /* image number for already loaded image - really an internal function */ 9 #define GEI_NOTLOADED (-1) 10 extern int GetExistingImageNum(char const * pszActualFileName); 11 12 enum /* flags, etc */ 13 { 14 /* destination surface type */ 15 LIO_CHIMAGE = 0x00000000U, /* Chris Humphries texture */ 16 LIO_DDSURFACE = 0x00000001U, /* Direct Draw Surface */ 17 LIO_D3DTEXTURE = 0x00000002U, /* Direct 3D Texture */ 18 _LIO_SURFTYPEMASK= 0x00000003U, 19 /* target memory type for DDSURFACE only - D3DTextures dest depends on driver */ 20 LIO_SYSMEM = 0x00000000U, /* system memory */ 21 LIO_VIDMEM = 0x00000004U, /* video memory */ 22 /* transparency flags - unless specified in the file */ 23 LIO_NONTRANSP = 0x00000000U, /* no transparency */ 24 LIO_TRANSPARENT = 0x00000008U, /* has transparency */ 25 /* alpha or chroma key? */ 26 LIO_USEALPHA = 0x00000000U, /* use alpha mask if available instead of chroma keying */ 27 LIO_CHROMAKEY = 0x00000010U, /* use chroma key even if surface has alpha channel */ 28 /* path flags */ 29 LIO_ABSOLUTEPATH = 0x00000000U, /* path is correct */ 30 LIO_RELATIVEPATH = 0x00000020U, /* path is relative to a textures directory */ 31 LIO_RIFFPATH = 0x00000040U, /* current RIF file used to build path and extension */ 32 _LIO_PATHTYPEMASK= 0x00000060U, 33 /* mip maps? */ 34 LIO_NOMIPMAPS = 0x00000000U, /* no mip maps */ 35 LIO_LOADMIPMAPS = 0x00000080U, /* load mip maps if available */ 36 /* restorable ? */ 37 LIO_NORESTORE = 0x00000000U, /* not going to be restorable */ 38 LIO_RESTORABLE = 0x00000100U, /* put something in imageheader to allow restoring */ 39 }; 40 41 /* CL_LoadImageOnce relies on this value to be 1 greater 42 than the index of the last loaded image */ 43 extern int NumImages; 44 45 /* directories used with the LIO_RIFFPATH flag */ 46 extern char const * GameTex_Directory; 47 extern char const * SubShps_Directory; 48 extern char const * GenTex_Directory; 49 extern char const * FixTex_Directory; 50 extern char const * ToolsTex_Directory; 51 52 /* game mode for use with the above */ 53 extern char const * cl_pszGameMode; 54 55 /* directories used with the LIO_RELATIVEPATH flag 56 these are searched in order*/ 57 extern char const * FirstTex_Directory; 58 extern char const * SecondTex_Directory; 59 60 /* returns GEI_NOTLOADED on failure */ 61 extern int CL_LoadImageOnce(char const * pszFileName, unsigned fFlagsEtc); 62 63 /* returns NULL on failure, or pointer to pszDestBuf on success, nBufSize includes nul terminator */ 64 extern char * CL_GetImageFileName(char * pszDestBuf, unsigned nBufSize, char const * pszFileName, unsigned fFlagsEtc); 65 66 #ifdef __cplusplus 67 } 68 #endif /* __cplusplus */ 69 70 #endif /* !_INCLUDED_CHNKTEXI_H_ */ 71