1 #ifndef __BTANKS_JOYPLAYER_H__ 2 #define __BTANKS_JOYPLAYER_H__ 3 4 /* Battle Tanks Game 5 * Copyright (C) 2006-2009 Battle Tanks team 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 20 */ 21 22 /* 23 * Additional rights can be granted beyond the GNU General Public License 24 * on the terms provided in the Exception. If you modify this file, 25 * you may extend this exception to your version of the file, 26 * but you are not obligated to do so. If you do not wish to provide this 27 * exception without modification, you must delete this exception statement 28 * from your version and license this file solely under the GPL without exception. 29 */ 30 31 #include "control_method.h" 32 #include "sdlx/joystick.h" 33 #include "simple_joy_bindings.h" 34 #include "player_state.h" 35 #include "sl08/sl08.h" 36 37 class JoyPlayer :public ControlMethod { 38 public: 39 JoyPlayer(const int idx); 40 41 private: 42 sl08::slot1<void, const SDL_Event&, JoyPlayer> event_slot; 43 void on_event(const SDL_Event &event); 44 45 virtual void get_name(std::vector<std::string> &controls, const PlayerState &state) const; 46 virtual void _updateState(PlayerSlot &slot, PlayerState &state, const float dt); 47 int _idx; 48 std::string _name; 49 sdlx::Joystick _joy; 50 SimpleJoyBindings _bindings; 51 PlayerState _state; 52 }; 53 54 #endif 55 56