1 #ifndef DEFINES_H
2 #define DEFINES_H
3 
4 #include <QtCore>
5 
6 const quint32 NoPlace         = 0;
7 const quint32 PlaceConcrete   = ((quint32)1) << 0;
8 
9 const quint32 Target1         = ((quint32)1) << 1;
10 const quint32 Target2         = ((quint32)1) << 2;
11 
12 const quint32 Targets         = Target1 | Target2;
13 
14 const quint32 Block1          = ((quint32)1) << 3;
15 const quint32 Block2          = ((quint32)1) << 4;
16 
17 const quint32 Blocks          = Block1 | Block2;
18 
19 const quint32 ItemStart       = ((quint32)1) << 5;
20 const quint32 ItemAppear      = ((quint32)1) << 6;
21 
22 const quint32 Processed       = ((quint32)1) << 15;
23 
24 
25 const QString GameName        = "Bubble Chains";
26 
27 #endif // DEFINES_H
28