1 #ifndef DEFINES_H 2 #define DEFINES_H 3 4 #include <QtCore> 5 6 const quint32 NoPlace = 0; 7 const quint32 PlaceConcrete = ((quint32)1) << 0; 8 9 const quint32 Target1 = ((quint32)1) << 1; 10 const quint32 Target2 = ((quint32)1) << 2; 11 12 const quint32 Targets = Target1 | Target2; 13 14 const quint32 Block1 = ((quint32)1) << 3; 15 const quint32 Block2 = ((quint32)1) << 4; 16 17 const quint32 Blocks = Block1 | Block2; 18 19 const quint32 ItemStart = ((quint32)1) << 5; 20 const quint32 ItemAppear = ((quint32)1) << 6; 21 22 const quint32 Processed = ((quint32)1) << 15; 23 24 25 const QString GameName = "Bubble Chains"; 26 27 #endif // DEFINES_H 28