1 /* 2 C-Dogs SDL 3 A port of the legendary (and fun) action/arcade cdogs. 4 5 Copyright (c) 2014-2016, Cong Xu 6 All rights reserved. 7 8 Redistribution and use in source and binary forms, with or without 9 modification, are permitted provided that the following conditions are met: 10 11 Redistributions of source code must retain the above copyright notice, this 12 list of conditions and the following disclaimer. 13 Redistributions in binary form must reproduce the above copyright notice, 14 this list of conditions and the following disclaimer in the documentation 15 and/or other materials provided with the distribution. 16 17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 21 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27 POSSIBILITY OF SUCH DAMAGE. 28 */ 29 #pragma once 30 31 #include <time.h> 32 33 #include "net_util.h" 34 35 // Stored information about game servers scanned 36 typedef struct 37 { 38 NServerInfo ServerInfo; 39 ENetAddress Addr; 40 int LatencyMS; 41 } ScanInfo; 42 43 typedef struct 44 { 45 ENetHost *client; 46 ENetPeer *peer; 47 int ClientId; 48 int FirstPlayerUID; 49 bool Ready; 50 // Socket used to scan for LAN servers 51 ENetSocket scanner; 52 // Only scan for a period; if > 0 then we are scanning 53 int ScanTicks; 54 // Addresses of scanned LAN servers 55 CArray ScannedAddrs; // of ScanInfo 56 // Buffer of scanned addresses - new ones will be scanned here 57 CArray scannedAddrBuf; // of ScanInfo 58 } NetClient; 59 60 extern NetClient gNetClient; 61 62 void NetClientInit(NetClient *n); 63 void NetClientTerminate(NetClient *n); 64 65 // Start searching for LAN servers; note that the result will be returned in 66 // NetClient's boolean 67 void NetClientFindLANServers(NetClient *n); 68 // Attempt to connect to a server 69 bool NetClientTryConnect(NetClient *n, const ENetAddress addr); 70 // Attempt to scan a host for a game server and connect 71 bool NetClientTryScanAndConnect(NetClient *n, const enet_uint32 host); 72 void NetClientDisconnect(NetClient *n); 73 void NetClientPoll(NetClient *n); 74 void NetClientFlush(NetClient *n); 75 // Send a command to the server 76 void NetClientSendMsg(NetClient *n, const GameEventType e, const void *data); 77 78 bool NetClientIsConnected(const NetClient *n); 79