NAME
default.cfg - Chocolate Doom configuration file
DESCRIPTION

default.cfg is the configuration file for chocolate-doom(6). The configuration options stored in the file are the same as those stored in the original DOS Vanilla Doom. Extra Chocolate Doom-specific options are stored in a separate configuration file, chocolate-doom.cfg.

default.cfg is normally stored in the user's home directory, as ~/.local/share/chocolate-doom/default.cfg. The path can be overridden using the XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).

The chocolate-setup(6) tool provides a simple to use front-end for editing default.cfg.

FILE FORMAT
The file is a plain-text file, consisting of a list of configuration options and their values, separated by whitespace. Each option is stored on a separate line. Options have different types; an option may have either an integer, floating point or string value. If the option is of a string type, the value is surrounded by quotes (").

For example:

integer_value 1

integer_value2 1

floating_point_value 4.2

string_value "hello world"

Invalid lines or comments in the file will be ignored, but it is advisable not to put them in the file; the file is rewritten from scratch every time the game exits, so any invalid lines or comments will be lost.

Some options are used for keyboard key bindings; these are stored as integer values containing the keyboard scan code of the key to be bound to. Boolean values are also stored as integers, with a value of zero usually indicating "false" and a non-zero value indicating "true".

CONFIGURATION VARIABLES

mouse_sensitivity Mouse sensitivity. This value is used to multiply input mouse movement to control the effect of moving the mouse. The "normal" maximum value available for this through the in-game options menu is 9. A value of 31 or greater will cause the game to crash when entering the options menu.

sfx_volume Volume of sound effects, range 0-15.

music_volume Volume of in-game music, range 0-15.

key_right Keyboard key to turn right.

key_left Keyboard key to turn left.

key_up Keyboard key to move forward.

key_down Keyboard key to move backward.

key_strafeleft Keyboard key to strafe left.

key_straferight Keyboard key to strafe right.

key_flyup Keyboard key to fly upward.

key_flydown Keyboard key to fly downwards.

key_flycenter Keyboard key to center flying.

key_lookup Keyboard key to look up.

key_lookdown Keyboard key to look down.

key_lookcenter Keyboard key to center the view.

key_invleft Keyboard key to scroll left in the inventory.

key_invright Keyboard key to scroll right in the inventory.

key_useartifact Keyboard key to use the current item in the inventory.

key_fire Keyboard key to fire the currently selected weapon.

key_use Keyboard key to "use" an object, eg. a door or switch.

key_strafe Keyboard key to turn on strafing. When held down, pressing the key to turn left or right causes the player to strafe left or right instead.

key_speed Keyboard key to make the player run.

use_mouse If non-zero, mouse input is enabled. If zero, mouse input is disabled.

mouseb_fire Mouse button to fire the currently selected weapon.

mouseb_strafe Mouse button to turn on strafing. When held down, the player will strafe left and right instead of turning left and right.

mouseb_forward Mouse button to move forward.

use_joystick If non-zero, joystick input is enabled.

joyb_fire Joystick virtual button that fires the current weapon.

joyb_strafe Joystick virtual button that makes the player strafe while held down.

joyb_use Joystick virtual button to "use" an object, eg. a door or switch.

joyb_speed Joystick virtual button that makes the player run while held down. If this has a value of 20 or greater, the player will always run, even if use_joystick is 0.

screenblocks Screen size, range 3-11. A value of 11 gives a full-screen view with the status bar not displayed. A value of 10 gives a full-screen view with the status bar displayed.

snd_channels Number of sounds that will be played simultaneously.

snd_musicdevice Music output device. A non-zero value gives MIDI sound output, while a value of zero disables music.

snd_sfxdevice Sound effects device. A value of zero disables in-game sound effects, a value of 1 enables PC speaker sound effects, while a value in the range 2-9 enables the "normal" digital sound effects.

snd_sbport SoundBlaster I/O port. Unused.

snd_sbirq SoundBlaster IRQ. Unused.

snd_sbdma SoundBlaster DMA channel. Unused.

snd_mport Output port to use for OPL MIDI playback. Unused.

usegamma Gamma correction level. A value of zero disables gamma correction, while a value in the range 1-4 gives increasing levels of gamma correction.

chatmacro0 Multiplayer chat macro: message to send when alt+0 is pressed.

chatmacro1 Multiplayer chat macro: message to send when alt+1 is pressed.

chatmacro2 Multiplayer chat macro: message to send when alt+2 is pressed.

chatmacro3 Multiplayer chat macro: message to send when alt+3 is pressed.

chatmacro4 Multiplayer chat macro: message to send when alt+4 is pressed.

chatmacro5 Multiplayer chat macro: message to send when alt+5 is pressed.

chatmacro6 Multiplayer chat macro: message to send when alt+6 is pressed.

chatmacro7 Multiplayer chat macro: message to send when alt+7 is pressed.

chatmacro8 Multiplayer chat macro: message to send when alt+8 is pressed.

chatmacro9 Multiplayer chat macro: message to send when alt+9 is pressed.

SEE ALSO
chocolate-doom(6), chocolate-doom.cfg(5), chocolate-setup(6)