1 /* 2 * This file is part of the Colobot: Gold Edition source code 3 * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam 4 * http://epsitec.ch; http://colobot.info; http://github.com/colobot 5 * 6 * This program is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 14 * See the GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program. If not, see http://gnu.org/licenses 18 */ 19 20 /** 21 * \file graphics/core/material.h 22 * \brief Material struct 23 */ 24 25 #pragma once 26 27 28 #include "graphics/core/color.h" 29 30 31 // Graphics module namespace 32 namespace Gfx 33 { 34 35 /** 36 * \struct Material 37 * \brief Material of a surface 38 * 39 * This structure was created as analog to DirectX's D3DMATERIAL. 40 * 41 * It contains values of 3 material colors: diffuse, ambient and specular. 42 * In D3DMATERIAL there are other fields, but they are not used 43 * by the graphics engine. 44 */ 45 struct Material 46 { 47 //! Diffuse color 48 Color diffuse; 49 //! Ambient color 50 Color ambient; 51 //! Specular color 52 Color specular; 53 54 bool operator==(const Material &mat) const 55 { 56 return diffuse == mat.diffuse && ambient == mat.ambient && specular == mat.specular; 57 } 58 59 bool operator!=(const Material &mat) const 60 { 61 return ! operator==(mat); 62 } 63 }; 64 65 66 } // namespace Gfx 67 68