1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __STRPOOL_H__
30 #define __STRPOOL_H__
31 
32 #include "idlib/containers/List.h"
33 #include "idlib/containers/HashIndex.h"
34 
35 /*
36 ===============================================================================
37 
38 	idStrPool
39 
40 ===============================================================================
41 */
42 
43 class idStrPool;
44 
45 class idPoolStr : public idStr {
46 	friend class idStrPool;
47 
48 public:
idPoolStr()49 						idPoolStr() { numUsers = 0; }
~idPoolStr()50 						~idPoolStr() { assert( numUsers == 0 ); }
51 
52 						// returns total size of allocated memory
Allocated(void)53 	size_t				Allocated( void ) const { return idStr::Allocated(); }
54 						// returns total size of allocated memory including size of string pool type
Size(void)55 	size_t				Size( void ) const { return sizeof( *this ) + Allocated(); }
56 						// returns a pointer to the pool this string was allocated from
GetPool(void)57 	const idStrPool *	GetPool( void ) const { return pool; }
58 
59 private:
60 	idStrPool *			pool;
61 	mutable int			numUsers;
62 };
63 
64 class idStrPool {
65 public:
idStrPool()66 						idStrPool() { caseSensitive = true; }
67 
68 	void				SetCaseSensitive( bool caseSensitive );
69 
Num(void)70 	int					Num( void ) const { return pool.Num(); }
71 	size_t				Allocated( void ) const;
72 	size_t				Size( void ) const;
73 
74 	const idPoolStr *	operator[]( int index ) const { return pool[index]; }
75 
76 	const idPoolStr *	AllocString( const char *string );
77 	void				FreeString( const idPoolStr *poolStr );
78 	const idPoolStr *	CopyString( const idPoolStr *poolStr );
79 	void				Clear( void );
80 
81 private:
82 	bool				caseSensitive;
83 	idList<idPoolStr *>	pool;
84 	idHashIndex			poolHash;
85 };
86 
87 /*
88 ================
89 idStrPool::SetCaseSensitive
90 ================
91 */
SetCaseSensitive(bool caseSensitive)92 ID_INLINE void idStrPool::SetCaseSensitive( bool caseSensitive ) {
93 	this->caseSensitive = caseSensitive;
94 }
95 
96 /*
97 ================
98 idStrPool::AllocString
99 ================
100 */
AllocString(const char * string)101 ID_INLINE const idPoolStr *idStrPool::AllocString( const char *string ) {
102 	int i, hash;
103 	idPoolStr *poolStr;
104 
105 	hash = poolHash.GenerateKey( string, caseSensitive );
106 	if ( caseSensitive ) {
107 		for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
108 			if ( pool[i]->Cmp( string ) == 0 ) {
109 				pool[i]->numUsers++;
110 				return pool[i];
111 			}
112 		}
113 	} else {
114 		for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
115 			if ( pool[i]->Icmp( string ) == 0 ) {
116 				pool[i]->numUsers++;
117 				return pool[i];
118 			}
119 		}
120 	}
121 
122 	poolStr = new idPoolStr;
123 	*static_cast<idStr *>(poolStr) = string;
124 	poolStr->pool = this;
125 	poolStr->numUsers = 1;
126 	poolHash.Add( hash, pool.Append( poolStr ) );
127 	return poolStr;
128 }
129 
130 /*
131 ================
132 idStrPool::FreeString
133 ================
134 */
FreeString(const idPoolStr * poolStr)135 ID_INLINE void idStrPool::FreeString( const idPoolStr *poolStr ) {
136 	int i, hash;
137 
138 	assert( poolStr->numUsers >= 1 );
139 	assert( poolStr->pool == this );
140 
141 	poolStr->numUsers--;
142 	if ( poolStr->numUsers <= 0 ) {
143 		hash = poolHash.GenerateKey( poolStr->c_str(), caseSensitive );
144 		if ( caseSensitive ) {
145 			for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
146 				if ( pool[i]->Cmp( poolStr->c_str() ) == 0 ) {
147 					break;
148 				}
149 			}
150 		} else {
151 			for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
152 				if ( pool[i]->Icmp( poolStr->c_str() ) == 0 ) {
153 					break;
154 				}
155 			}
156 		}
157 		assert( i != -1 );
158 		assert( pool[i] == poolStr );
159 		delete pool[i];
160 		pool.RemoveIndex( i );
161 		poolHash.RemoveIndex( hash, i );
162 	}
163 }
164 
165 /*
166 ================
167 idStrPool::CopyString
168 ================
169 */
CopyString(const idPoolStr * poolStr)170 ID_INLINE const idPoolStr *idStrPool::CopyString( const idPoolStr *poolStr ) {
171 
172 	assert( poolStr->numUsers >= 1 );
173 
174 	if ( poolStr->pool == this ) {
175 		// the string is from this pool so just increase the user count
176 		poolStr->numUsers++;
177 		return poolStr;
178 	} else {
179 		// the string is from another pool so it needs to be re-allocated from this pool.
180 		return AllocString( poolStr->c_str() );
181 	}
182 }
183 
184 /*
185 ================
186 idStrPool::Clear
187 ================
188 */
Clear(void)189 ID_INLINE void idStrPool::Clear( void ) {
190 	int i;
191 
192 	for ( i = 0; i < pool.Num(); i++ ) {
193 		pool[i]->numUsers = 0;
194 	}
195 	pool.DeleteContents( true );
196 	poolHash.Free();
197 }
198 
199 /*
200 ================
201 idStrPool::Allocated
202 ================
203 */
Allocated(void)204 ID_INLINE size_t idStrPool::Allocated( void ) const {
205 	int i;
206 	size_t size;
207 
208 	size = pool.Allocated() + poolHash.Allocated();
209 	for ( i = 0; i < pool.Num(); i++ ) {
210 		size += pool[i]->Allocated();
211 	}
212 	return size;
213 }
214 
215 /*
216 ================
217 idStrPool::Size
218 ================
219 */
Size(void)220 ID_INLINE size_t idStrPool::Size( void ) const {
221 	int i;
222 	size_t size;
223 
224 	size = pool.Size() + poolHash.Size();
225 	for ( i = 0; i < pool.Num(); i++ ) {
226 		size += pool[i]->Size();
227 	}
228 	return size;
229 }
230 
231 #endif /* !__STRPOOL_H__ */
232