1 /*
2 * Portions of this file are copyright Rebirth contributors and licensed as
3 * described in COPYING.txt.
4 * Portions of this file are copyright Parallax Software and licensed
5 * according to the Parallax license below.
6 * See COPYING.txt for license details.
7
8 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
9 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
10 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
11 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
12 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
13 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
14 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
15 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
16 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
17 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
18 */
19
20 /*
21 *
22 * inferno.c: Entry point of program (main procedure)
23 *
24 * After main initializes everything, most of the time is spent in the loop
25 * while (window_get_front())
26 * In this loop, the main menu is brought up first.
27 *
28 * main() for Inferno
29 *
30 */
31
32 extern const char copyright[];
33
34 const
35 #if defined(DXX_BUILD_DESCENT_I)
36 char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
37 #elif defined(DXX_BUILD_DESCENT_II)
38 char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
39 #endif
40
41 #include "dxxsconf.h"
42 #include <stdio.h>
43 #include <stdlib.h>
44 #include <string.h>
45 #include <limits.h>
46 #include <SDL.h>
47 #if DXX_USE_SCREENSHOT_FORMAT_PNG
48 #include <png.h>
49 #endif
50
51 #ifdef __unix__
52 #include <unistd.h>
53 #include <sys/stat.h>
54 #include <sys/types.h>
55 #endif
56
57 #include <cctype>
58 #include <locale>
59 #include "pstypes.h"
60 #include "strutil.h"
61 #include "console.h"
62 #include "gr.h"
63 #include "key.h"
64 #include "bm.h"
65 #include "inferno.h"
66 #include "dxxerror.h"
67 #include "player.h"
68 #include "game.h"
69 #include "u_mem.h"
70 #include "screens.h"
71 #include "texmerge.h"
72 #include "menu.h"
73 #include "digi.h"
74 #include "palette.h"
75 #include "args.h"
76 #include "titles.h"
77 #include "text.h"
78 #include "gamefont.h"
79 #include "kconfig.h"
80 #include "newmenu.h"
81 #include "config.h"
82 #include "multi.h"
83 #include "gameseq.h"
84 #if defined(DXX_BUILD_DESCENT_II)
85 #include "gamepal.h"
86 #include "movie.h"
87 #endif
88 #include "playsave.h"
89 #include "newdemo.h"
90 #include "joy.h"
91 #if !DXX_USE_OGL
92 #include "../texmap/scanline.h" //for select_tmap -MM
93 #include "texmap.h"
94 #endif
95 #include "event.h"
96 #include "rbaudio.h"
97 #if DXX_WORDS_NEED_ALIGNMENT
98 #include <sys/prctl.h>
99 #endif
100 #if DXX_USE_EDITOR
101 #include "messagebox.h"
102 #include "editor/editor.h"
103 #include "ui.h"
104 #endif
105 #include "vers_id.h"
106 #if DXX_USE_UDP
107 #include "net_udp.h"
108 #endif
109 #include "dsx-ns.h"
110
111 #if DXX_USE_SDLIMAGE
112 #include <SDL_image.h>
113 #endif
114 #if DXX_USE_SDLMIXER
115 #include <SDL_mixer.h>
116 #endif
117
118 namespace dsx {
119
120 int Screen_mode=-1; //game screen or editor screen?
121
122 #if defined(DXX_BUILD_DESCENT_I)
123 uint8_t HiresGFXAvailable;
124 int MacHog = 0; // using a Mac hogfile?
125 #endif
126
127 //read help from a file & print to screen
print_commandline_help()128 static void print_commandline_help()
129 {
130 #define DXX_COMMAND_LINE_HELP_FMT(FMT,...) FMT
131 #define DXX_COMMAND_LINE_HELP_ARG(FMT,...) , ## __VA_ARGS__
132
133 #define DXX_if_defined_placeholder1 ,
134 #define DXX_if_defined_unwrap(A,...) A, ## __VA_ARGS__
135 /* If the parameter V, after macro expansion, evaluates to `1`, then
136 * expand to the parameter F. Otherwise, expand to nothing.
137 */
138 #define DXX_if_defined(V,F) DXX_if_defined2(V,F)
139 /* If the parameter V, after macro expansion, evaluates to anything
140 * other than `1`, then expand to the parameter F. Otherwise,
141 * expand to nothing.
142 */
143 #define DXX_if_not_defined_to_1(V,F) DXX_if_not_defined_to_1_2(V,F)
144 #define DXX_if_defined2(V,F) DXX_if_defined3(DXX_if_defined_placeholder##V, F)
145 #define DXX_if_not_defined_to_1_2(V,F) DXX_if_not_defined_to_1_3(DXX_if_defined_placeholder##V, F)
146 #define DXX_if_defined3(V,F) DXX_if_defined4(F, V 1, 0)
147 #define DXX_if_not_defined_to_1_3(V,F) DXX_if_defined4(F, V 0, 1)
148 #define DXX_if_defined4(F,_,V,...) DXX_if_defined5_##V(F)
149 #define DXX_if_defined5_0(F)
150 #define DXX_if_defined5_1(F) DXX_if_defined_unwrap F
151 #define DXX_if_defined_01(V,F) DXX_if_defined4(F,,V)
152
153 #define DXX_COMMAND_LINE_HELP_unix(V) DXX_if_defined(__unix__, (V))
154 #define DXX_COMMAND_LINE_HELP_D1(V) DXX_if_defined(DXX_BUILD_DESCENT_I, (V))
155 #define DXX_COMMAND_LINE_HELP_D2(V) DXX_if_defined(DXX_BUILD_DESCENT_II, (V))
156 #define DXX_STRINGIZE2(X) #X
157 #define DXX_STRINGIZE(X) DXX_STRINGIZE2(X)
158
159 #if DXX_USE_OGL
160 #define DXX_COMMAND_LINE_HELP_OGL(V) V
161 #define DXX_COMMAND_LINE_HELP_SDL(V)
162 #else
163 #define DXX_COMMAND_LINE_HELP_OGL(V)
164 #define DXX_COMMAND_LINE_HELP_SDL(V) V
165 #endif
166
167 #define DXX_COMMAND_LINE_HELP(VERB) \
168 VERB("\n System Options:\n\n") \
169 VERB(" -nonicefps Don't free CPU-cycles\n") \
170 VERB(" -maxfps <n> Set maximum framerate to <n>\n\t\t\t\t(default: " DXX_STRINGIZE(MAXIMUM_FPS) ", available: " DXX_STRINGIZE(MINIMUM_FPS) "-" DXX_STRINGIZE(MAXIMUM_FPS) ")\n") \
171 VERB(" -hogdir <s> set shared data directory to <s>\n") \
172 DXX_COMMAND_LINE_HELP_unix( \
173 VERB(" -nohogdir don't try to use shared data directory\n") \
174 ) \
175 VERB(" -add-missions-dir <s> Add contents of location <s> to the missions directory\n") \
176 VERB(" -use_players_dir Put player files and saved games in Players subdirectory\n") \
177 VERB(" -lowmem Lowers animation detail for better performance with\n\t\t\t\tlow memory\n") \
178 VERB(" -pilot <s> Select pilot <s> automatically\n") \
179 VERB(" -auto-record-demo Start recording on level entry\n") \
180 VERB(" -record-demo-format Set demo name automatically\n") \
181 VERB(" -autodemo Start in demo mode\n") \
182 VERB(" -window Run the game in a window\n") \
183 VERB(" -noborders Don't show borders in window mode\n") \
184 DXX_COMMAND_LINE_HELP_D1( \
185 VERB(" -notitles Skip title screens\n") \
186 ) \
187 DXX_COMMAND_LINE_HELP_D2( \
188 VERB(" -nomovies Don't play movies\n") \
189 ) \
190 VERB("\n Controls:\n\n") \
191 VERB(" -nocursor Hide mouse cursor\n") \
192 VERB(" -nomouse Deactivate mouse\n") \
193 VERB(" -nojoystick Deactivate joystick\n") \
194 VERB(" -nostickykeys Make CapsLock and NumLock non-sticky\n") \
195 VERB("\n Sound:\n\n") \
196 VERB(" -nosound Disables sound output\n") \
197 VERB(" -nomusic Disables music output\n") \
198 DXX_COMMAND_LINE_HELP_D2( \
199 VERB(" -sound11k Use 11KHz sounds\n") \
200 ) \
201 DXX_if_defined_01(DXX_USE_SDLMIXER, ( \
202 VERB(" -nosdlmixer Disable Sound output via SDL_mixer\n") \
203 )) \
204 VERB("\n Graphics:\n\n") \
205 VERB(" -lowresfont Force use of low resolution fonts\n") \
206 DXX_COMMAND_LINE_HELP_D2( \
207 VERB(" -lowresgraphics Force use of low resolution graphics\n") \
208 VERB(" -lowresmovies Play low resolution movies if available (for slow machines)\n") \
209 ) \
210 DXX_COMMAND_LINE_HELP_OGL( \
211 VERB(" -gl_fixedfont Don't scale fonts to current resolution\n") \
212 VERB(" -gl_syncmethod <n> OpenGL sync method (default: %i)\n", OGL_SYNC_METHOD_DEFAULT) \
213 VERB(" 0: Disabled\n") \
214 VERB(" 1: Fence syncs, limit GPU latency to at most one frame\n") \
215 VERB(" 2: Like 1, but sleep during sync to reduce CPU load\n") \
216 VERB(" 3: Immediately sync after buffer swap\n") \
217 VERB(" 4: Immediately sync after buffer swap\n") \
218 VERB(" 5: Auto: if VSync is enabled and ARB_sync is supported, use mode 2, otherwise mode 0\n") \
219 VERB(" -gl_syncwait <n> Wait interval (ms) for sync mode 2 (default: " DXX_STRINGIZE(OGL_SYNC_WAIT_DEFAULT) ")\n") \
220 VERB(" -gl_darkedges Re-enable dark edges around filtered textures (as present in earlier versions of the engine)\n") \
221 DXX_if_not_defined_to_1(RELEASE, ( \
222 VERB(" -gl_stereo Enable OpenGL stereo quad buffering, if available\n") \
223 VERB(" -gl_stereoview <n> Select OpenGL stereo viewport mode (experimental; incomplete)\n") \
224 VERB(" 1: above/below half-height format\n") \
225 VERB(" 2: side/by/side half-width format\n") \
226 VERB(" 3: side/by/side half-size format, normal aspect ratio\n") \
227 VERB(" 4: above/below format with external sync blank interval\n") \
228 )) \
229 ) \
230 DXX_if_defined_01(DXX_USE_UDP, ( \
231 VERB("\n Multiplayer:\n\n") \
232 VERB(" -udp_hostaddr <s> Use IP address/Hostname <s> for manual game joining\n\t\t\t\t(default: %s)\n", UDP_MANUAL_ADDR_DEFAULT) \
233 VERB(" -udp_hostport <n> Use UDP port <n> for manual game joining (default: %hu)\n", UDP_PORT_DEFAULT) \
234 VERB(" -udp_myport <n> Set my own UDP port to <n> (default: %hu)\n", UDP_PORT_DEFAULT) \
235 DXX_if_defined_01(DXX_USE_TRACKER, ( \
236 VERB(" -no-tracker Disable tracker (unless overridden by later -tracker_hostaddr)\n") \
237 VERB(" -tracker_hostaddr <n> Address of tracker server to register/query games to/from\n\t\t\t\t(default: %s)\n", TRACKER_ADDR_DEFAULT) \
238 VERB(" -tracker_hostport <n> Port of tracker server to register/query games to/from\n\t\t\t\t(default: %hu)\n", TRACKER_PORT_DEFAULT) \
239 )) \
240 )) \
241 DXX_if_defined(EDITOR, ( \
242 VERB("\n Editor:\n\n") \
243 DXX_COMMAND_LINE_HELP_D1( \
244 VERB(" -nobm Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data\n") \
245 ) \
246 DXX_COMMAND_LINE_HELP_D2( \
247 VERB(" -autoload <s> Autoload level <s> in the editor\n") \
248 VERB(" -macdata Read and write Mac data files in editor (swap colors)\n") \
249 VERB(" -hoarddata Make the Hoard ham file from some files, then exit\n") \
250 ) \
251 )) \
252 VERB("\n Debug (use only if you know what you're doing):\n\n") \
253 VERB(" -debug Enable debugging output.\n") \
254 VERB(" -verbose Enable verbose output.\n") \
255 VERB(" -safelog Write gamelog.txt unbuffered.\n\t\t\t\tUse to keep helpful output to trace program crashes.\n") \
256 VERB(" -norun Bail out after initialization\n") \
257 VERB(" -no-grab Never grab keyboard/mouse\n") \
258 VERB(" -renderstats Enable renderstats info by default\n") \
259 VERB(" -text <s> Specify alternate .tex file\n") \
260 VERB(" -showmeminfo Show memory statistics\n") \
261 VERB(" -nodoublebuffer Disable Doublebuffering\n") \
262 VERB(" -bigpig Use uncompressed RLE bitmaps\n") \
263 VERB(" -16bpp Use 16Bpp instead of 32Bpp\n") \
264 DXX_COMMAND_LINE_HELP_OGL( \
265 VERB(" -gl_oldtexmerge Use old texmerge, uses more ram, but might be faster\n") \
266 VERB(" -gl_intensity4_ok <n> Override DbgGlIntensity4Ok (default: 1)\n") \
267 VERB(" -gl_luminance4_alpha4_ok <n> Override DbgGlLuminance4Alpha4Ok (default: 1)\n") \
268 VERB(" -gl_rgba2_ok <n> Override DbgGlRGBA2Ok (default: 1)\n") \
269 VERB(" -gl_readpixels_ok <n> Override DbgGlReadPixelsOk (default: 1)\n") \
270 VERB(" -gl_gettexlevelparam_ok <n> Override DbgGlGetTexLevelParamOk (default: 1)\n") \
271 ) \
272 DXX_COMMAND_LINE_HELP_SDL( \
273 VERB(" -tmap <s> Select texmapper <s> to use\n\t\t\t\t(default: c, available: c, fp, quad)\n") \
274 VERB(" -hwsurface Use SDL HW Surface\n") \
275 VERB(" -asyncblit Use queued blits over SDL. Can speed up rendering\n") \
276 ) \
277 VERB("\n Help:\n\n") \
278 VERB(" -help, -h, -?, ? View this help screen\n") \
279 VERB("\n\n") \
280
281 printf(DXX_COMMAND_LINE_HELP(DXX_COMMAND_LINE_HELP_FMT) DXX_COMMAND_LINE_HELP(DXX_COMMAND_LINE_HELP_ARG));
282 }
283
284 int Quitting = 0;
285
286 }
287
288 namespace dcx {
289
290 // Default event handler for everything except the editor
standard_handler(const d_event & event)291 window_event_result standard_handler(const d_event &event)
292 {
293 int key;
294
295 if (Quitting)
296 {
297 window *wind = window_get_front();
298 if (!wind)
299 return window_event_result::ignored; // finished quitting
300
301 if (wind == Game_wind)
302 {
303 Quitting = 0;
304 const auto choice = nm_messagebox_str(menu_title{nullptr}, nm_messagebox_tie(TXT_YES, TXT_NO), menu_subtitle{TXT_ABORT_GAME});
305 if (choice != 0)
306 return window_event_result::handled; // aborted quitting
307 else
308 {
309 CGameArg.SysAutoDemo = false;
310 Quitting = 1;
311 }
312 }
313
314 // Close front window, let the code flow continue until all windows closed or quit cancelled
315 if (!window_close(wind))
316 {
317 Quitting = 0;
318 return window_event_result::handled;
319 }
320
321 return window_event_result::deleted; // tell the event system we deleted some window
322 }
323
324 switch (event.type)
325 {
326 case EVENT_MOUSE_BUTTON_DOWN:
327 case EVENT_MOUSE_BUTTON_UP:
328 // No window selecting
329 // We stay with the current one until it's closed/hidden or another one is made
330 // Not the case for the editor
331 break;
332
333 case EVENT_KEY_COMMAND:
334 key = event_key_get(event);
335
336 switch (key)
337 {
338 #if DXX_USE_SCREENSHOT
339 #ifdef macintosh
340 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
341 #endif
342 case KEY_PRINT_SCREEN:
343 {
344 gr_set_default_canvas();
345 save_screen_shot(0);
346 return window_event_result::handled;
347 }
348 #endif
349
350 case KEY_ALTED+KEY_ENTER:
351 case KEY_ALTED+KEY_PADENTER:
352 if (Game_wind)
353 if (window_get_front() == Game_wind)
354 return window_event_result::ignored;
355 gr_toggle_fullscreen();
356 #if SDL_MAJOR_VERSION == 2
357 {
358 /* Hack to force the canvas to adjust to the new
359 * dimensions. Without this, the canvas
360 * continues to use the old window size until
361 * the hack of calling `init_cockpit` from
362 * `game_handler` fixes the dimensions. If the
363 * window became bigger, the game fails to draw
364 * in the full new area. If the window became
365 * smaller, part of the game is outside the
366 * cropped area.
367 *
368 * If the automap is open, the view is still
369 * wrong, since the automap uses its own private
370 * canvas. That will need to be fixed
371 * separately. Ideally, the whole window
372 * system would be reworked to provide a general
373 * notification to every interested canvas when
374 * the top level window resizes.
375 */
376 auto sm = Screen_mode;
377 Screen_mode = SCREEN_GAME;
378 init_cockpit();
379 Screen_mode = sm;
380 }
381 #endif
382 return window_event_result::handled;
383
384 #if defined(__APPLE__) || defined(macintosh)
385 case KEY_COMMAND+KEY_Q:
386 // Alt-F4 already taken, too bad
387 Quitting = 1;
388 return window_event_result::handled;
389 #endif
390 case KEY_SHIFTED + KEY_ESC:
391 con_showup(Controls);
392 return window_event_result::handled;
393 }
394 break;
395
396 case EVENT_WINDOW_DRAW:
397 case EVENT_IDLE:
398 //see if redbook song needs to be restarted
399 #if DXX_USE_SDL_REDBOOK_AUDIO
400 RBACheckFinishedHook();
401 #endif
402 return window_event_result::handled;
403
404 case EVENT_QUIT:
405 #if DXX_USE_EDITOR
406 if (SafetyCheck())
407 #endif
408 Quitting = 1;
409 return window_event_result::handled;
410
411 default:
412 break;
413 }
414
415 return window_event_result::ignored;
416 }
417
418 #if DXX_HAVE_POISON
d_interface_unique_state()419 d_interface_unique_state::d_interface_unique_state()
420 {
421 DXX_MAKE_VAR_UNDEFINED(PilotName);
422 }
423 #endif
424
update_window_title()425 void d_interface_unique_state::update_window_title()
426 {
427 #if SDL_MAJOR_VERSION == 1
428 if (!PilotName[0u])
429 SDL_WM_SetCaption(DESCENT_VERSION, DXX_SDL_WINDOW_CAPTION);
430 else
431 {
432 const char *const pilot = PilotName;
433 std::array<char, 80> wm_caption_name, wm_caption_iconname;
434 snprintf(wm_caption_name.data(), wm_caption_name.size(), "%s: %s", DESCENT_VERSION, pilot);
435 snprintf(wm_caption_iconname.data(), wm_caption_iconname.size(), "%s: %s", DXX_SDL_WINDOW_CAPTION, pilot);
436 SDL_WM_SetCaption(wm_caption_name.data(), wm_caption_iconname.data());
437 }
438 #endif
439 }
440
441 }
442
443 namespace dsx {
444
445 #define PROGNAME argv[0]
446 #define DXX_RENAME_IDENTIFIER2(I,N) I##$##N
447 #define DXX_RENAME_IDENTIFIER(I,N) DXX_RENAME_IDENTIFIER2(I,N)
448 #define argc DXX_RENAME_IDENTIFIER(argc_gc, DXX_git_commit)
449 #define argv DXX_RENAME_IDENTIFIER(argv_gd$b32, DXX_git_describe)
450
451 // DESCENT by Parallax Software
452 // DESCENT II by Parallax Software
453 // (varies based on preprocessor options)
454 // Descent Main
455
main(int argc,char * argv[])456 static int main(int argc, char *argv[])
457 {
458 if (!PHYSFSX_init(argc, argv))
459 return 1;
460 con_init(); // Initialise the console
461
462 setbuf(stdout, NULL); // unbuffered output via printf
463 #ifdef _WIN32
464 freopen( "CON", "w", stdout );
465 freopen( "CON", "w", stderr );
466 #endif
467
468 if (CGameArg.SysShowCmdHelp) {
469 print_commandline_help();
470
471 return(0);
472 }
473
474 printf("\nType '%s -help' for a list of command-line options.\n\n", PROGNAME);
475
476 PHYSFSX_listSearchPathContent();
477
478 if (!PHYSFSX_checkSupportedArchiveTypes())
479 return(0);
480
481 #if defined(DXX_BUILD_DESCENT_I)
482 const auto descent_hog = make_PHYSFSX_ComputedPathMount("descent.hog", physfs_search_path::append);
483 #define DXX_NAME_NUMBER "1"
484 #define DXX_HOGFILE_NAMES "descent.hog"
485 #elif defined(DXX_BUILD_DESCENT_II)
486 const auto descent_hog = make_PHYSFSX_ComputedPathMount("descent2.hog", "d2demo.hog", physfs_search_path::append);
487 #define DXX_NAME_NUMBER "2"
488 #define DXX_HOGFILE_NAMES "descent2.hog or d2demo.hog"
489 #endif
490 if (!descent_hog)
491 {
492 #if defined(__unix__) && !defined(__APPLE__)
493 #define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
494 "\t$HOME/.d" DXX_NAME_NUMBER "x-rebirth\n" \
495 DXX_HOGFILE_SHAREPATH_INDENTED
496 #if DXX_USE_SHAREPATH
497 #define DXX_HOGFILE_SHAREPATH_INDENTED \
498 "\t" DXX_SHAREPATH "\n"
499 #else
500 #define DXX_HOGFILE_SHAREPATH_INDENTED
501 #endif
502 #elif (defined(__APPLE__) && defined(__MACH__))
503 #define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
504 "\t~/Library/Preferences/D" DXX_NAME_NUMBER "X Rebirth\n"
505 #else
506 #define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
507 "\tDirectory containing D" DXX_NAME_NUMBER "X\n"
508 #endif
509 #if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh)
510 #define DXX_HOGFILE_APPLICATION_BUNDLE \
511 "\tIn 'Resources' inside the application bundle\n"
512 #else
513 #define DXX_HOGFILE_APPLICATION_BUNDLE ""
514 #endif
515 #define DXX_MISSING_HOGFILE_ERROR_TEXT \
516 "Could not find a valid hog file (" DXX_HOGFILE_NAMES ")\nPossible locations are:\n" \
517 DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
518 "\tIn a subdirectory called 'data'\n" \
519 DXX_HOGFILE_APPLICATION_BUNDLE \
520 "Or use the -hogdir option to specify an alternate location."
521 UserError(DXX_MISSING_HOGFILE_ERROR_TEXT);
522 }
523
524 #if defined(DXX_BUILD_DESCENT_I)
525 switch (PHYSFSX_fsize("descent.hog"))
526 {
527 case D1_MAC_SHARE_MISSION_HOGSIZE:
528 case D1_MAC_MISSION_HOGSIZE:
529 MacHog = 1; // used for fonts and the Automap
530 break;
531 }
532 #endif
533
534 load_text();
535
536 //print out the banner title
537 #if defined(DXX_BUILD_DESCENT_I)
538 con_printf(CON_NORMAL, "%s %s", DESCENT_VERSION, g_descent_build_datetime); // D1X version
539 con_puts(CON_NORMAL, "This is a MODIFIED version of Descent, based on " BASED_VERSION ".");
540 con_puts(CON_NORMAL, TXT_COPYRIGHT);
541 con_puts(CON_NORMAL, TXT_TRADEMARK);
542 con_puts(CON_NORMAL, "Copyright (C) 2005-2013 Christian Beckhaeuser, 2013-2017 Kp");
543 #elif defined(DXX_BUILD_DESCENT_II)
544 con_printf(CON_NORMAL, "%s%s %s", DESCENT_VERSION, PHYSFSX_exists(MISSION_DIR "d2x.hog",1) ? " Vertigo Enhanced" : "", g_descent_build_datetime); // D2X version
545 con_puts(CON_NORMAL, "This is a MODIFIED version of Descent 2, based on " BASED_VERSION ".");
546 con_puts(CON_NORMAL, TXT_COPYRIGHT);
547 con_puts(CON_NORMAL, TXT_TRADEMARK);
548 con_puts(CON_NORMAL, "Copyright (C) 1999 Peter Hawkins, 2002 Bradley Bell, 2005-2013 Christian Beckhaeuser, 2013-2017 Kp");
549 #endif
550
551 if (CGameArg.DbgVerbose)
552 {
553 {
554 PHYSFS_Version vc, vl;
555 PHYSFS_VERSION(&vc);
556 PHYSFS_getLinkedVersion(&vl);
557 con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with PhysFS %u.%u.%u; loaded with PhysFS %u.%u.%u", vc.major, vc.minor, vc.patch, vl.major, vl.minor, vl.patch);
558 }
559 {
560 SDL_version vc;
561 SDL_VERSION(&vc);
562 #if SDL_MAJOR_VERSION == 1
563 const auto vl = SDL_Linked_Version();
564 #else
565 SDL_version vlv;
566 const auto vl = &vlv;
567 SDL_GetVersion(vl);
568 #endif
569 con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with libSDL %u.%u.%u; loaded with libSDL %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
570 }
571 #if DXX_USE_SDLIMAGE
572 {
573 SDL_version vc;
574 SDL_IMAGE_VERSION(&vc);
575 const auto vl = IMG_Linked_Version();
576 con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with SDL_image %u.%u.%u; loaded with SDL_image %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
577 }
578 #endif
579 #if DXX_USE_SDLMIXER
580 {
581 SDL_version vc;
582 SDL_MIXER_VERSION(&vc);
583 const auto vl = Mix_Linked_Version();
584 con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with SDL_mixer %u.%u.%u; loaded with SDL_mixer %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
585 }
586 #endif
587 #if DXX_USE_SCREENSHOT_FORMAT_PNG
588 con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with libpng version " PNG_LIBPNG_VER_STRING "; loaded with libpng version %s", png_get_libpng_ver(nullptr));
589 #endif
590 con_puts(CON_VERBOSE, TXT_VERBOSE_1);
591 }
592
593 ReadConfigFile();
594
595 PHYSFSX_addArchiveContent();
596
597 const auto &&arch_atexit_result = arch_init();
598 /* This variable exists for the side effects that occur when it is
599 * destroyed. clang-9 fails to recognize those side effects as a
600 * "use" and warns that the variable is unused. Cast it to void to
601 * create a "use" to suppress the warning.
602 */
603 (void)arch_atexit_result;
604
605 #if !DXX_USE_OGL
606 select_tmap(CGameArg.DbgTexMap);
607
608 #if defined(DXX_BUILD_DESCENT_II)
609 Lighting_on = 1;
610 #endif
611 #endif
612
613 con_puts(CON_VERBOSE, "Going into graphics mode...");
614 #if DXX_USE_OGL
615 gr_set_mode_from_window_size();
616 #else
617 gr_set_mode(Game_screen_mode);
618 #endif
619
620 // Load the palette stuff. Returns non-zero if error.
621 con_puts(CON_DEBUG, "Initializing palette system...");
622 #if defined(DXX_BUILD_DESCENT_I)
623 gr_use_palette_table( "PALETTE.256" );
624 #elif defined(DXX_BUILD_DESCENT_II)
625 gr_use_palette_table(D2_DEFAULT_PALETTE );
626 #endif
627
628 con_puts(CON_DEBUG, "Initializing font system...");
629 gamefont_init(); // must load after palette data loaded.
630
631 #if defined(DXX_BUILD_DESCENT_II)
632 con_puts(CON_DEBUG, "Initializing movie libraries...");
633 auto &&loaded_builtin_movies = init_movies(); //init movie libraries
634 /* clang does not recognize that creating the variable for the
635 * purpose of extending the returned value's lifetime is a use. Add
636 * an explicit dummy use to silence its bogus -Wunused-variable
637 * warning.
638 */
639 (void)loaded_builtin_movies;
640 #endif
641
642 show_titles();
643
644 set_screen_mode(SCREEN_MENU);
645 #ifdef DEBUG_MEMORY_ALLOCATIONS
646 /* Memdebug runs before global destructors, so it incorrectly
647 * reports as leaked any allocations that would be freed by a global
648 * destructor. This local will force the newmenu globals to be
649 * reset before memdebug scans, which prevents memdebug falsely
650 * reporting them as leaked.
651 *
652 * External tools, such as Valgrind, know to run global destructors
653 * before checking for leaks, so this hack is only necessary when
654 * memdebug is used.
655 */
656 struct hack_free_global_backgrounds
657 {
658 ~hack_free_global_backgrounds()
659 {
660 newmenu_free_background();
661 }
662 };
663 hack_free_global_backgrounds hack_free_global_background;
664 #endif
665
666 con_puts(CON_DEBUG, "Doing gamedata_init...");
667 gamedata_init();
668
669 #if defined(DXX_BUILD_DESCENT_II)
670 #if DXX_USE_EDITOR
671 if (GameArg.EdiSaveHoardData) {
672 save_hoard_data();
673 exit(1);
674 }
675 #endif
676 #endif
677
678 if (CGameArg.DbgNoRun)
679 return(0);
680
681 con_puts(CON_DEBUG, "Initializing texture caching system...");
682 texmerge_init(); // 10 cache bitmaps
683
684 #if defined(DXX_BUILD_DESCENT_II)
685 piggy_init_pigfile("groupa.pig"); //get correct pigfile
686 #endif
687
688 con_puts(CON_DEBUG, "Running game...");
689 init_game();
690
691 #if defined(DXX_BUILD_DESCENT_I)
692 key_flush();
693 #endif
694 {
695 InterfaceUniqueState.PilotName.fill(0);
696 if (!CGameArg.SysPilot.empty())
697 {
698 char filename[sizeof(PLAYER_DIRECTORY_TEXT) + CALLSIGN_LEN + 4];
699
700 /* Step over the literal PLAYER_DIRECTORY_TEXT when it is
701 * present. Point at &filename[0] when
702 * PLAYER_DIRECTORY_TEXT is absent.
703 */
704 const auto b = &filename[-CGameArg.SysUsePlayersDir];
705 snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.12s"), CGameArg.SysPilot.c_str());
706 /* The pilot name is never used after this. Clear it to
707 * free the allocated memory, if any.
708 */
709 CGameArg.SysPilot.clear();
710 auto p = b;
711 for (const auto &facet = std::use_facet<std::ctype<char>>(std::locale::classic()); char &c = *p; ++p)
712 {
713 c = facet.tolower(static_cast<uint8_t>(c));
714 }
715 auto j = p - filename;
716 if (j < sizeof(filename) - 4 && (j <= 4 || strcmp(&filename[j - 4], ".plr"))) // if player hasn't specified .plr extension in argument, add it
717 {
718 strcpy(&filename[j], ".plr");
719 j += 4;
720 }
721 if(PHYSFSX_exists(filename,0))
722 {
723 InterfaceUniqueState.PilotName.copy(b, std::distance(b, &filename[j - 4]));
724 InterfaceUniqueState.update_window_title();
725 read_player_file();
726 WriteConfigFile();
727 }
728 }
729 }
730
731 #if defined(DXX_BUILD_DESCENT_II)
732 #if DXX_USE_EDITOR
733 if (!GameArg.EdiAutoLoad.empty()) {
734 /* Any number >= FILENAME_LEN works */
735 Current_mission->level_names[0].copy_if(GameArg.EdiAutoLoad.c_str(), GameArg.EdiAutoLoad.size());
736 LoadLevel(1, 1);
737 }
738 else
739 #endif
740 #endif
741 {
742 Game_mode = {};
743 DoMenu();
744 }
745
746 while (window_get_front())
747 // Send events to windows and the default handler
748 event_process();
749
750 // Tidy up - avoids a crash on exit
751 {
752 window *wind;
753
754 show_menus();
755 while ((wind = window_get_front()))
756 window_close(wind);
757 }
758
759 WriteConfigFile();
760
761 con_puts(CON_DEBUG, "Cleanup...");
762 close_game();
763 texmerge_close();
764 gamedata_close();
765 gamefont_close();
766 Current_mission.reset();
767 PHYSFSX_removeArchiveContent();
768
769 return(0); //presumably successful exit
770 }
771
772 }
773
main(int argc,char * argv[])774 int main(int argc, char *argv[])
775 {
776 mem_init();
777 #if DXX_WORDS_NEED_ALIGNMENT
778 prctl(PR_SET_UNALIGN, PR_UNALIGN_NOPRINT, 0, 0, 0);
779 #endif
780 #ifdef WIN32
781 void d_set_exception_handler();
782 d_set_exception_handler();
783 #endif
784 return dsx::main(argc, argv);
785 }
786
787 #undef argv
788 #undef argc
789