1 /*
2 Copyright (C) 2001 The Exult Team
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU General Public License for more details.
13 
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
17 */
18 
19 #ifndef FACE_BUTTON_H
20 #define FACE_BUTTON_H
21 
22 #include "Gump_button.h"
23 
24 class Actor;
25 class Game_window;
26 
27 /*
28  *  A character's face, that will open inventory when clicked.
29  */
30 class Face_button : public Gump_button {
31 protected:
32 	Actor *actor;           // Who this represents.
33 	bool translucent;
34 public:
35 	Face_button(Gump *par, int px, int py, Actor *a);
get_actor()36 	Actor *get_actor() {
37 		return actor;
38 	}
39 	void double_clicked(int x, int y) override;
activate(int button)40 	bool activate(int button) override {
41 		return button == 1;
42 	}
43 
44 	void paint() override;
push(int button)45 	bool push(int button) override {
46 		return button == 1;
47 	}
unpush(int)48 	void unpush(int) override {}
49 	void update_widget() override;
50 };
51 
52 #endif
53