1 /*	SCCS Id: @(#)mondata.h	3.3	2000/07/14	*/
2 /* Copyright (c) 1989 Mike Threepoint				  */
3 /* NetHack may be freely redistributed.  See license for details. */
4 
5 #ifndef MONDATA_H
6 #define MONDATA_H
7 
8 #define verysmall(ptr)		((ptr)->msize < MZ_SMALL)
9 #define bigmonst(ptr)		((ptr)->msize >= MZ_LARGE)
10 
11 #define pm_resistance(ptr,typ)	(((ptr)->mresists & (typ)) != 0)
12 
13 #define resists_fire(mon)	(((mon)->mintrinsics & MR_FIRE) != 0)
14 #define resists_cold(mon)	(((mon)->mintrinsics & MR_COLD) != 0)
15 #define resists_sleep(mon)	(((mon)->mintrinsics & MR_SLEEP) != 0)
16 #define resists_disint(mon)	(((mon)->mintrinsics & MR_DISINT) != 0)
17 #define resists_elec(mon)	(((mon)->mintrinsics & MR_ELEC) != 0)
18 #define resists_poison(mon)	(((mon)->mintrinsics & MR_POISON) != 0)
19 #define resists_acid(mon)	(((mon)->mintrinsics & MR_ACID) != 0)
20 #define resists_ston(mon)	(((mon)->mintrinsics & MR_STONE) != 0)
21 
22 #define is_flyer(ptr)		(((ptr)->mflags1 & M1_FLY) != 0L)
23 #define is_floater(ptr)		((ptr)->mlet == S_EYE)
24 #define is_clinger(ptr)		(((ptr)->mflags1 & M1_CLING) != 0L)
25 #define is_swimmer(ptr)		(((ptr)->mflags1 & M1_SWIM) != 0L)
26 #define breathless(ptr)		(((ptr)->mflags1 & M1_BREATHLESS) != 0L)
27 #define amphibious(ptr)		(((ptr)->mflags1 & (M1_AMPHIBIOUS | M1_BREATHLESS)) != 0L)
28 #define passes_walls(ptr)	(((ptr)->mflags1 & M1_WALLWALK) != 0L)
29 #define amorphous(ptr)		(((ptr)->mflags1 & M1_AMORPHOUS) != 0L)
30 #define noncorporeal(ptr)	((ptr)->mlet == S_GHOST)
31 #define tunnels(ptr)		(((ptr)->mflags1 & M1_TUNNEL) != 0L)
32 #define needspick(ptr)		(((ptr)->mflags1 & M1_NEEDPICK) != 0L)
33 #define hides_under(ptr)	(((ptr)->mflags1 & M1_CONCEAL) != 0L)
34 #define is_hider(ptr)		(((ptr)->mflags1 & M1_HIDE) != 0L)
35 #define haseyes(ptr)		(((ptr)->mflags1 & M1_NOEYES) == 0L)
36 #define nohands(ptr)		(((ptr)->mflags1 & M1_NOHANDS) != 0L)
37 #define nolimbs(ptr)		(((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
38 #define notake(ptr)		(((ptr)->mflags1 & M1_NOTAKE) != 0L)
39 #define has_head(ptr)		(((ptr)->mflags1 & M1_NOHEAD) == 0L)
40 #define is_whirly(ptr)		((ptr)->mlet == S_VORTEX || \
41 				 (ptr) == &mons[PM_AIR_ELEMENTAL])
42 #define unsolid(ptr)		(((ptr)->mflags1 & M1_UNSOLID) != 0L)
43 #define mindless(ptr)		(((ptr)->mflags1 & M1_MINDLESS) != 0L)
44 #define humanoid(ptr)		(((ptr)->mflags1 & M1_HUMANOID) != 0L)
45 #define is_animal(ptr)		(((ptr)->mflags1 & M1_ANIMAL) != 0L)
46 #define slithy(ptr)		(((ptr)->mflags1 & M1_SLITHY) != 0L)
47 #define is_wooden(ptr)		((ptr) == &mons[PM_WOOD_GOLEM])
48 #define thick_skinned(ptr)	(((ptr)->mflags1 & M1_THICK_HIDE) != 0L)
49 #define lays_eggs(ptr)		(((ptr)->mflags1 & M1_OVIPAROUS) != 0L)
50 #define regenerates(ptr)	(((ptr)->mflags1 & M1_REGEN) != 0L)
51 #define perceives(ptr)		(((ptr)->mflags1 & M1_SEE_INVIS) != 0L)
52 #define can_teleport(ptr)	(((ptr)->mflags1 & M1_TPORT) != 0L)
53 #define control_teleport(ptr)	(((ptr)->mflags1 & M1_TPORT_CNTRL) != 0L)
54 #define telepathic(ptr)		((ptr) == &mons[PM_FLOATING_EYE] || \
55 				 (ptr) == &mons[PM_MIND_FLAYER] || \
56 				 (ptr) == &mons[PM_MASTER_MIND_FLAYER])
57 #define is_armed(ptr)		attacktype(ptr, AT_WEAP)
58 #define acidic(ptr)		(((ptr)->mflags1 & M1_ACID) != 0L)
59 #define poisonous(ptr)		(((ptr)->mflags1 & M1_POIS) != 0L)
60 #define carnivorous(ptr)	(((ptr)->mflags1 & M1_CARNIVORE) != 0L)
61 #define herbivorous(ptr)	(((ptr)->mflags1 & M1_HERBIVORE) != 0L)
62 #define metallivorous(ptr)	(((ptr)->mflags1 & M1_METALLIVORE) != 0L)
63 #define polyok(ptr)		(((ptr)->mflags2 & M2_NOPOLY) == 0L)
64 #define is_undead(ptr)		(((ptr)->mflags2 & M2_UNDEAD) != 0L)
65 #define is_were(ptr)		(((ptr)->mflags2 & M2_WERE) != 0L)
66 #define is_elf(ptr)		(((ptr)->mflags2 & M2_ELF) != 0L)
67 #define is_dwarf(ptr)		(((ptr)->mflags2 & M2_DWARF) != 0L)
68 #define is_gnome(ptr)		(((ptr)->mflags2 & M2_GNOME) != 0L)
69 #define is_orc(ptr)		(((ptr)->mflags2 & M2_ORC) != 0L)
70 #define is_human(ptr)		(((ptr)->mflags2 & M2_HUMAN) != 0L)
71 #define your_race(ptr)		(((ptr)->mflags2 & urace.selfmask) != 0L)
72 #define is_bat(ptr)		((ptr) == &mons[PM_BAT] || \
73 				 (ptr) == &mons[PM_GIANT_BAT] || \
74 				 (ptr) == &mons[PM_VAMPIRE_BAT])
75 #define is_bird(ptr)		((ptr)->mlet == S_BAT && !is_bat(ptr))
76 #define is_giant(ptr)		(((ptr)->mflags2 & M2_GIANT) != 0L)
77 #define is_golem(ptr)		((ptr)->mlet == S_GOLEM)
78 #define is_domestic(ptr)	(((ptr)->mflags2 & M2_DOMESTIC) != 0L)
79 #define is_demon(ptr)		(((ptr)->mflags2 & M2_DEMON) != 0L)
80 #define is_mercenary(ptr)	(((ptr)->mflags2 & M2_MERC) != 0L)
81 #define is_male(ptr)		(((ptr)->mflags2 & M2_MALE) != 0L)
82 #define is_female(ptr)		(((ptr)->mflags2 & M2_FEMALE) != 0L)
83 #define is_neuter(ptr)		(((ptr)->mflags2 & M2_NEUTER) != 0L)
84 #define is_wanderer(ptr)	(((ptr)->mflags2 & M2_WANDER) != 0L)
85 #define always_hostile(ptr)	(((ptr)->mflags2 & M2_HOSTILE) != 0L)
86 #define always_peaceful(ptr)	(((ptr)->mflags2 & M2_PEACEFUL) != 0L)
87 #define race_hostile(ptr)	(((ptr)->mflags2 & urace.hatemask) != 0L)
88 #define race_peaceful(ptr)	(((ptr)->mflags2 & urace.lovemask) != 0L)
89 #define extra_nasty(ptr)	(((ptr)->mflags2 & M2_NASTY) != 0L)
90 #define strongmonst(ptr)	(((ptr)->mflags2 & M2_STRONG) != 0L)
91 #define can_breathe(ptr)	attacktype(ptr, AT_BREA)
92 #define cantwield(ptr)		(nohands(ptr) || verysmall(ptr))
93 #define cantweararm(ptr)	(breakarm(ptr) || sliparm(ptr))
94 #define throws_rocks(ptr)	(((ptr)->mflags2 & M2_ROCKTHROW) != 0L)
95 #define type_is_pname(ptr)	(((ptr)->mflags2 & M2_PNAME) != 0L)
96 #define is_lord(ptr)		(((ptr)->mflags2 & M2_LORD) != 0L)
97 #define is_prince(ptr)		(((ptr)->mflags2 & M2_PRINCE) != 0L)
98 #define is_ndemon(ptr)		(is_demon(ptr) && \
99 				 (((ptr)->mflags2 & (M2_LORD|M2_PRINCE)) == 0L))
100 #define is_dlord(ptr)		(is_demon(ptr) && is_lord(ptr))
101 #define is_dprince(ptr)		(is_demon(ptr) && is_prince(ptr))
102 #define is_minion(ptr)		((ptr)->mflags2 & M2_MINION)
103 #define is_lminion(ptr)		(is_minion(ptr) && \
104 				 (ptr)->maligntyp >= A_COALIGNED)
105 #define likes_gold(ptr)		(((ptr)->mflags2 & M2_GREEDY) != 0L)
106 #define likes_gems(ptr)		(((ptr)->mflags2 & M2_JEWELS) != 0L)
107 #define likes_objs(ptr)		(((ptr)->mflags2 & M2_COLLECT) != 0L || \
108 				 is_armed(ptr))
109 #define likes_magic(ptr)	(((ptr)->mflags2 & M2_MAGIC) != 0L)
110 #define webmaker(ptr)		((ptr) == &mons[PM_CAVE_SPIDER] || \
111 				 (ptr) == &mons[PM_GIANT_SPIDER])
112 #define is_unicorn(ptr)		((ptr)->mlet == S_UNICORN && likes_gems(ptr))
113 #define is_longworm(ptr)	(((ptr) == &mons[PM_BABY_LONG_WORM]) || \
114 				 ((ptr) == &mons[PM_LONG_WORM]) || \
115 				 ((ptr) == &mons[PM_LONG_WORM_TAIL]))
116 #define is_covetous(ptr)	((ptr->mflags3 & M3_COVETOUS))
117 #define infravision(ptr)	((ptr->mflags3 & M3_INFRAVISION))
118 #define infravisible(ptr)	((ptr->mflags3 & M3_INFRAVISIBLE))
119 #define is_mplayer(ptr)		(((ptr) >= &mons[PM_ARCHEOLOGIST]) && \
120 				 ((ptr) <= &mons[PM_WIZARD]))
121 #define is_rider(ptr)		((ptr) == &mons[PM_DEATH] || \
122 				 (ptr) == &mons[PM_FAMINE] || \
123 				 (ptr) == &mons[PM_PESTILENCE])
124 #define is_placeholder(ptr)	((ptr) == &mons[PM_ORC] || \
125 				 (ptr) == &mons[PM_GIANT] || \
126 				 (ptr) == &mons[PM_ELF] || \
127 				 (ptr) == &mons[PM_HUMAN])
128 /* this returns the light's range, or 0 if none; if we add more light emitting
129    monsters, we'll likely have to add a new light range field to mons[] */
130 #define emits_light(ptr)	(((ptr)->mlet == S_LIGHT || \
131 				  (ptr) == &mons[PM_FLAMING_SPHERE] || \
132 				  (ptr) == &mons[PM_SHOCKING_SPHERE] || \
133 				  (ptr) == &mons[PM_FIRE_VORTEX]) ? 1 : \
134 				 ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 1 : 0)
135 /*	[note: the light ranges above were reduced to 1 for performance...] */
136 #define likes_lava(ptr)		(ptr == &mons[PM_FIRE_ELEMENTAL] || \
137 				 ptr == &mons[PM_SALAMANDER])
138 #define pm_invisible(ptr) ((ptr) == &mons[PM_STALKER] || \
139 			   (ptr) == &mons[PM_BLACK_LIGHT])
140 
141 /* could probably add more */
142 #define likes_fire(ptr)		((ptr) == &mons[PM_FIRE_VORTEX] || \
143 				  (ptr) == &mons[PM_FLAMING_SPHERE] || \
144 				 likes_lava(ptr))
145 
146 #define touch_petrifies(ptr)	((ptr) == &mons[PM_COCKATRICE] || \
147 				 (ptr) == &mons[PM_CHICKATRICE])
148 
149 #define is_mind_flayer(ptr)	((ptr) == &mons[PM_MIND_FLAYER] || \
150 				 (ptr) == &mons[PM_MASTER_MIND_FLAYER])
151 
152 #define nonliving(ptr)		(is_golem(ptr) || is_undead(ptr))
153 
154 /* Used for conduct with corpses, tins, and digestion attacks */
155 /* G_NOCORPSE monsters might still be swallowed as a purple worm */
156 /* Maybe someday this could be in mflags... */
157 #define vegan(ptr)		((ptr)->mlet == S_BLOB || \
158 				 (ptr)->mlet == S_JELLY ||            \
159 				 (ptr)->mlet == S_FUNGUS ||           \
160 				 (ptr)->mlet == S_VORTEX ||           \
161 				 (ptr)->mlet == S_LIGHT ||            \
162 				((ptr)->mlet == S_ELEMENTAL &&        \
163 				 (ptr) != &mons[PM_STALKER]) ||       \
164 				((ptr)->mlet == S_GOLEM &&            \
165 				 (ptr) != &mons[PM_FLESH_GOLEM] &&    \
166 				 (ptr) != &mons[PM_LEATHER_GOLEM]) || \
167 				 noncorporeal(ptr))
168 #define vegetarian(ptr)		(vegan(ptr) || \
169 				((ptr)->mlet == S_PUDDING &&         \
170 				 (ptr) != &mons[PM_BLACK_PUDDING]))
171 
172 #endif /* MONDATA_H */
173