1 /*
2     explosion.h - Explosino animations.  Completely unnecessary, but fun.
3     Copyright (C) 2006 Mark boyd
4 
5     This program is free software; you can redistribute it and/or modify
6     it under the terms of the GNU General Public License as published by
7     the Free Software Foundation; either version 2 of the License, or
8     (at your option) any later version.
9 
10     This program is distributed in the hope that it will be fun to play,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13     GNU General Public License for more details.
14 
15     You should have received a copy of the GNU General Public License along
16     with this program; if not, write to the Free Software Foundation, Inc.,
17     51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #ifndef EXPLOSION_H
21 #define EXPLOSION_H
22 
23 #include <string>
24 #include <map>
25 #include <vector>
26 
27 #include "movers.h"
28 
29 
30 
31 class explosion:public mover
32 {
33 public:
34   explosion(std::vector<SDL_Surface *> *);
35 
36 private:
37   void do_stuff(float time_interval);
38   SDL_Surface *pic() const;
39   int m_frame_index;
40   std::vector<SDL_Surface *> *m_frames;
41 };
42 
43 
44 class explosion_pool
45 {
46 public:
47   explosion *get_explosion(const std::string &, SDL_Surface *);
48   std::map<std::string, std::vector<SDL_Surface *> > m_explosions;
49   ~explosion_pool();
50 
51 };
52 
53 #endif
54 
55 
56