1 /*
2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
3 *
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on the
6 * source.
7 *
8 */
9
10
11
12 #include "gamesequence/gamesequence.h"
13 #include "graphics/2d.h"
14 #include "menuui/snazzyui.h"
15 #include "menuui/trainingmenu.h"
16
17
18
19 // global to this file
20 static int trainingMenuBitmap;
21 static int trainingMenuMask;
22 static bitmap* trainingMenuMaskPtr;
23 static ubyte* mask_data;
24 static int Training_mask_w, Training_mask_h;
25 static MENU_REGION region[TRAINING_MENU_MAX_CHOICES];
26 static int num_training;
27
28 static int training_menu_inited=0;
29
training_menu_init()30 void training_menu_init()
31 {
32 char background_img_filename[MAX_FILENAME_LEN];
33 char background_mask_filename[MAX_FILENAME_LEN];
34
35 snazzy_menu_init();
36
37 read_menu_tbl(NOX("TRAINING MENU"), background_img_filename, background_mask_filename, region, &num_training);
38
39 // load in the background bitmap (filenames are hard-coded temporarily)
40 trainingMenuBitmap = bm_load(background_img_filename);
41 if (trainingMenuBitmap < 0) {
42 Error(LOCATION,"Could not load in %s!",background_img_filename);
43 }
44
45 trainingMenuMask = bm_load(background_mask_filename);
46 Training_mask_w = -1;
47 Training_mask_h = -1;
48
49 if (trainingMenuMask < 0) {
50 Error(LOCATION,"Could not load in %s!",background_mask_filename);
51 }
52 else {
53 // get a pointer to bitmap by using bm_lock()
54 trainingMenuMaskPtr = bm_lock(trainingMenuMask, 8, BMP_AABITMAP | BMP_MASK_BITMAP);
55 mask_data = (ubyte*)trainingMenuMaskPtr->data;
56 bm_get_info(trainingMenuMask, &Training_mask_w, &Training_mask_h);
57 }
58 }
59
training_menu_close()60 void training_menu_close()
61 {
62 if (training_menu_inited) {
63 // done with the bitmap, so unlock it
64 bm_unlock(trainingMenuMask);
65
66 // unload the bitmaps
67 bm_release(trainingMenuBitmap);
68 bm_release(trainingMenuMask);
69
70 training_menu_inited = 0;
71 snazzy_menu_close();
72 }
73 }
74
training_menu_do_frame(float)75 void training_menu_do_frame(float /*frametime*/)
76 {
77 int training_menu_choice;
78
79 if (!training_menu_inited) {
80 training_menu_init();
81 training_menu_inited=1;
82 }
83
84 gr_reset_clip();
85 gr_set_color(0,0,0);
86 GR_MAYBE_CLEAR_RES(trainingMenuBitmap);
87 // set the background
88 if(trainingMenuBitmap != -1){
89 gr_set_bitmap(trainingMenuBitmap);
90 gr_bitmap(0,0,GR_RESIZE_MENU);
91 }
92
93 int snazzy_action = -1;
94 training_menu_choice = snazzy_menu_do(mask_data, Training_mask_w, Training_mask_h, num_training, region, &snazzy_action);
95 if ( snazzy_action != SNAZZY_CLICKED ){
96 training_menu_choice = -1;
97 }
98
99 switch (training_menu_choice) {
100
101 case TRAINING_MENU_TRAINING_MISSIONS_MASK:
102 break;
103 case TRAINING_MENU_REPLAY_MISSIONS_MASK:
104 // TODO: load the mission and start the briefing
105 break;
106 case TRAINING_MENU_RETURN_MASK:
107 case ESC_PRESSED:
108 gameseq_post_event(GS_EVENT_MAIN_MENU);
109 break;
110 case -1:
111 // nothing selected
112 break;
113 default:
114 Error(LOCATION, "Unknown option %d in training menu screen", training_menu_choice );
115 break;
116
117 } // end switch
118
119 gr_flip();
120 }
121