1 #ifndef COMPOSIE_EFFECT_H
2 #define COMPOSIE_EFFECT_H
3 #pragma once
4 
5 #include "globalincs/pstypes.h"
6 #include "particle/ParticleEffect.h"
7 #include "particle/ParticleManager.h"
8 #include "utils/RandomRange.h"
9 
10 namespace particle {
11 namespace effects {
12 /**
13  * @ingroup particleEffects
14  */
15 class CompositeEffect: public ParticleEffect {
16  private:
17 	SCP_vector<ParticleEffectPtr> m_childEffects;
18 
19  public:
20 	explicit CompositeEffect(const SCP_string& name);
21 
22 	bool processSource(ParticleSource* source) override;
23 
24 	void parseValues(bool nocreate) override;
25 
26 	void pageIn() override;
27 
getType()28 	EffectType getType() const override { return EffectType::Composite; }
29 
getEffects()30 	const SCP_vector<ParticleEffectPtr>& getEffects() const { return m_childEffects; }
31 
32 	void addEffect(ParticleEffectPtr effect);
33 };
34 }
35 }
36 
37 #endif // COMPOSIE_EFFECT_H
38