1 /*
2  * This source file is part of libRocket, the HTML/CSS Interface Middleware
3  *
4  * For the latest information, see http://www.librocket.com
5  *
6  * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a copy
9  * of this software and associated documentation files (the "Software"), to deal
10  * in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12  * copies of the Software, and to permit persons to whom the Software is
13  * furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included in
16  * all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24  * THE SOFTWARE.
25  *
26  */
27 
28 #ifndef ROCKETINVADERSDEFENDER_H
29 #define ROCKETINVADERSDEFENDER_H
30 
31 #include <Rocket/Core/Types.h>
32 
33 class Game;
34 class Sprite;
35 
36 /**
37 	Represents the Earth defender. Stores position and performs the update of the bullet position and collision detection.
38 	@author Lloyd Weehuizen
39  */
40 
41 class Defender
42 {
43 public:
44 	Defender(Game* game);
45 	~Defender();
46 
47 	/// Update the defender state.
48 	void Update();
49 	/// Render the defender.
50 	void Render();
51 
52 	/// Move the defender left.
53 	void StartMove(float direction);
54 	/// Stop the movement.
55 	void StopMove(float direction);
56 	/// Fire a bullet (if one isn't already in flight).
57 	void Fire();
58 
59 	/// Check if an object at the given position would hit the defender.
60 	bool CheckHit(const Rocket::Core::Vector2f& position);
61 
62 private:
63 	Game* game;
64 	Rocket::Core::Vector2f position;
65 
66 	float move_direction;
67 
68 	bool bullet_in_flight;
69 	Rocket::Core::Vector2f bullet_position;
70 
71 	float defender_frame_start;
72 	float respawn_start;
73 
74 	bool render;
75 
76 	enum State { ALIVE, RESPAWN };
77 	State state;
78 };
79 
80 
81 #endif
82