1This is the changelog for developers, != changelog for the end user 2that we distribute with the binaries. (see changelog) 3 411/02/2006 5SPoG 6- Added install.py script. 7- Updated COMPILING instructions. 8- Fixed transparency rendering on quake3 shaders. 9- Fixed hint/caulk filtering for Jedi Academy shaders. 10 1104/02/2006 12SPoG 13- Added Radiant Manual shortcut to win32 installation. 14- Added 'use alternative texture projection' option to prefs. 15- Fixed caching bug causing import-map to not reload modified maps. 16- Added blended-decal rendering for doom3 and quake4. 17 1830/01/2006 19SPoG 20- Added expand-selection-to-entities with default shortcut ctrl+alt+e. 21- Fixed crash in gtk file-chooser with some versions of GTK+. 22 2329/01/2006 24SPoG 25- Changed create-group-entity to re-select brushes after creation. 26 2726/01/2006 28SPoG 29- Changed far-clip-plane setting to increase exponentially with distance. 30- Fixed selected entities moving when drag-resizing brushes. 31- Changed patches to be selectable from the back in wireframe views. 32- Speed improvements for transform-selection code. 33 3425/01/2006 35SPoG 36- Added default-texture-scale option to preferences. 37- Added default-grid-spacing option to preferences. 38 3923/01/2006 40Shamus 41- Fixed editing of doom3/quake4 faces with negative texture scale factors. 42 4322/01/2006 44SPoG 45- Fixed shortcut for toggle-far-clip. 46- Fixed broken link in 1.5 user docs. 47 4810/01/2006 49SPoG 50- Changed script parser to ignore comments that start in the middle of tokens. 51- Added support for editor_int/editor_string keys in doom3 entity definitions. 52- Changed doom3/quake4 .mtr and .guide searching to look in subfolders. 53- Added experimental support for doom3/quake4 projected lights. 54 5520/12/2005 56SPoG 57- Added support for quake4 .guide material templates. 58- Fixed GCC4 compile errors with anonymous enums. 59- Added light_radius and light_center GUI to doom3 entity inspector. 60 6110/12/2005 62SPoG 63- Added support for loading and saving Quake4 map format. 64- Added support for built-in shader images such as _noFalloff. 65- Added experimental code to render projected lights. 66- Added support for loading quake4 entity definitions. 67- Fixed picomodel bug loading .lwo files with texture names >64 in length. 68 6922/10/2005 70SPoG 71- Fixed minor memory leak in zip-archive reader. 72 7321/10/2005 74SPoG 75- Fixed model rotation using free-rotation tool. 76- Fixed behaviour of angle/rotation keys for Doom3 entities. 77- Added entity angle-editing for entities that display a model. 78- Stopped size-info being drawn if selection has zero size. 79- Added support for 'angle' key on doom3 entities. 80 8120/10/2005 82SPoG 83- Fixed minor one-time memory leak in build-shader-list. 84- Added functional free-scale tool. 85- Improved precision preservation for free-rotation and free-scale tools. 86- Fixed misc_model rotation using free-rotation tool. 87 8809/10/2005 89SPoG 90- Added entity angle-editing using rotate-tool or rotation toolbar buttons. 91- Fixed start-on-primary-monitor (win32). 92- Fixed camera-view freelook when window is on secondary monitor (win32). 93 9405/10/2005 95paxed 96- Added texture-lock toolbar button. 97SPoG 98- Added stack-trace output to all debug popup messages (win32). 99- Fixed vertex/edge selection behaviour on undoing brush edits. 100- Changed doom3 light centre rendering to use a point instead of a box. 101- Changed map and shader parsers to gracefully handle bad data. 102 10324/09/2005 104SPoG 105- Fixed crash when importing a file after deleting the world entity. 106- Changed copy/paste/import to select world brushes instead of world entity. 107- Added win32-specific stack-trace logging support. 108 10931/08/2005 110SPoG 111- Fixed clipper removing brushes on incorrect side of clip-plane when flipped. 112 11321/08/2005 114SPoG 115- Optimised light-dragging. 116- Changed connect-entities to not break existing connections where possible. 117 11824/07/2005 119SPoG 120- Fixed q3 entity definition for item_health_small. 121 12202/07/2005 123SPoG 124- Fixed build menu becoming empty if editing of default menu is cancelled. 125 12601/07/2005 127SPoG 128- Fixed snap-planes-to-integer preference not being saved. 129 13026/06/2005 131SPoG 132- Changed doom3 light_radius box to draw flat-shaded translucent in camera view. 133- Fixed progress window not being shown when loading maps. 134- Refactored shortcut handling to make focussed widgets override global shortcuts. 135 Allows using ctrl+c to copy console text, undo/redo without main-window focus. 136 13723/06/2005 138SPoG 139- Fixed crash when handling assert/error before gtk_init. 140- Changed Help menu to display only the help menu relevant to the current game. 141 14221/06/2005 143SPoG 144- Fixed double-maps-directory when using non-native file open dialog on win32. 145- Changed find/replace-textures window to update when selecting textures with MMB. 146- Fixed handling of non-UTF-8 wad-names in textures menu. 147 14820/06/2005 149SPoG 150- Changed home-path prefix to be optional on linux/osx for q1/q2. 151- Changed OpenGL module to work correctly with GL_VERSION 2.0.0. 152- Fixed spawnflags in Enemy Territory entity definitions. 153- Added missing Enemy Territory entity types. 154 15519/06/2005 156SPoG 157- Changed clipper-point selection/rendering to behave the same at all zoom levels. 158- Changed clipper-point selection to always pick the closest point to the cursor. 159- Fixed clipper colour not being updated until after restarting. 160- Fixed QE tool not deselecting edges when left-clicking on a vertex without shift. 161- Fixed grid rendering with grid settings other than 8-unit. 162- Fixed textures menu always behaving as if show-shaderlist-only is enabled. 163 16418/06/2005 165SPoG 166- Added saving of camera render mode preference. 167- Changed default camera render mode to Textured for Doom3. 168- Changed default texture render mode to Trilinear. 169 17017/06/2005 171SPoG 172- Ported Team Arena entity definitions to xml format. 173- Added xml q3 entity-definitions to win32 and linux setups. 174 17514/06/2005 176SPoG 177- Fixed QE-tool component-drag selecting components of unselected brushes. 178 17913/06/2005 180SPoG 181- Changed clipper mode and component-editing modes to be mutually exclusive. 182- Changed camera A/Z/D/C keys to obey "discrete movement" checkbox. 183- Added support for up/down movement in freelook mode. 184- Fixed clipper-tool-uses-caulk option. 185- Added prompt for engine path at startup if not found. 186 18712/06/2005 188SPoG 189- Added entity-inspector GUI support for func_button/func_door direction attribute. 190- Added angle/model/sound GUI to entity-inspector for old-style entity-definitions. 191- Added clipper-plane rendering using stippled back-face-culled polygon. 192- Fixed entity-inspector failing to handle non-ascii characters in entity keys. 193 19411/06/2005 195SPoG 196- Fixed entity-inspector window position changing while hidden. 197 19809/06/2005 199SPoG 200- Fixed region-set-selected for model entities. 201 20208/06/2005 203SPoG 204- Added option to enable or disable snapping brush planes to integer on map load/save. 205- Added 0.125 grid. 206- Changed grid rendering to always show major/minor grid colours whatever the zoom level. 207- Increased maximum zoom level for XY views. 208 20906/06/2005 210SPoG 211- Added 'File > Refresh models' - reloads models that have changed outside Radiant. 212 21305/06/2005 214SPoG 215- Fixed model files not being closed after being read. 216- Fixed build menu dialog not saving changes to build commands. 217- Changed build menu to save xml only if changed by user. 218- Fixed CSG-merge. 219- Reduced CSG-merge tolerance for misaligned brushes. 220Michael Kluskens 221- Updated STVEF default build menu to version 2 format. 222- Updated STVEF game configuration file and removed synapse.config. 223 22402/04/2005 225SPoG 226- Changed HashTable insert/remove operations to not invalidate iterators. 227- Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour. 228- Refactored containers to use std::swap. 229- Refactored bitfield.h. 230Tr3B 231- Fixed endianness for .lwo loading on linux. 232- Extended q3map2 mathlib functionality. 233 23428/03/2005 235SPoG 236- Specialised filters list for doom3 entity/material types. 237- Added ASE-loader support for shader names specified as a bitmap absolute-path. 238- Fixed monitored-compile debug-feedback display. 239- Added TGA-loader support for vertical and horizontal flipping. 240- Enabled auto-generation of smooth normals for all LWO models. 241 24227/03/2005 243Tr3B 244- Fixed map-xml module. 245- Added support for qer_trans keyword in doom3 materials. 246 24708/03/2005 248SPoG 249- Added GUI updates during map load and engine-path/game-dir changes. 250- Fixed main window being hidden behind another application on closing a floating window. 251 25207/03/2005 253SPoG 254- Fixed crash when selecting the root node in the entity-list window. 255- Fixed detail flag saving for quake3 map format. 256 25706/03/2005 258SPoG 259- Optimised type-casts for scene-graph type system. 260- Disabled substitution of 'unspecified' for entity key values that match the default. 261- Refactored module-system api - added globalModuleServer(). 262- Fixed rotation origin for doom3 func_static models. 263 26405/03/2005 265SPoG 266- Added support for doom3 model-entity 'skin' key. 267- Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector. 268 26904/03/2005 270SPoG 271- Added camera move up/down one floor. 272- Added support for 'unspecified' contents/flags/value for Quake2 brush faces. 273 27426/02/2005 275SPoG 276- Added auto-complete for shader attributes in entity inspector. 277- Added support for doom3-material heightmap to normalmap conversion. 278 27922/02/2005 280SPoG 281- Fixed missing prefix attribute in quake game configuration file. 282- Added auto-completion for find/replace-textures texture-name entries. 283- Removed redundant buttons and options in find/replace-textures window. 284 28521/02/2005 286SPoG 287- Added auto-completion for surface-inspector texture-name entry. 288 28920/02/2005 290SPoG 291- Fixed failure to load shaders containing '.' such as Heretic II model skins. 292- Removed unused legacy cmdlib functions. 293- Added support for fractional repeat values to brush-fit-texture. 294 29519/02/2005 296SPoG 297- Changed entity-connect-selected to use the parent entity of a selected brush. 298- Added q2map and bspc to installation packages. 299Jamie Wilkinson 300- Fixed path to q2map in quake2 build-menu. 301 30213/02/2005 303SPoG 304- Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush. 305 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059 306- Limited the maximum number of sides of a prefab brush-cone to 32. 307 30811/02/2005 309SPoG 310- Changed display of angled box-entities to show un-rotated bounding boxes. 311 31210/02/2005 313SPoG 314- Disabled rotation of light entities for games other than Doom 3. 315 31609/02/2005 317David Constanzo 318- Fixed episode flag names on Quake item_sigil and func_episodegate entities. 319 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056 320- Added detailed description of Quake item_sigil and func_episodegate entities. 321SPoG 322- Fixed position of light-entity names. 323- Fixed q3map2 feedback xml streams containing non-UTF-8 text. 324- Optimised Locale<->UTF-8 text conversion. 325 32608/02/2005 327SPoG 328- Fixed selecting a texture not resetting the current selected texture-projection. 329- Added handling of OpenGL drivers that don't implement all reported extensions. 330 33107/02/2005 332SPoG 333- Added support for multi-byte UTF-8 characters in xml content (not markup). 334- Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console. 335- Fixed potentially misaligned objects. 336 33705/02/2005 338SPoG 339- Added rendering of entity names for non-group entities. 340- Removed context-dependent opengl calls before opengl context is created. 341 34204/02/2005 343SPoG 344- Fixed crash when printing extended-ascii text in the console. 345- Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets. 346 34703/02/2005 348David Constanzo 349- Fixed typo in Quake entity-definitions. 350SPoG 351- Fixed undo of brush-set-structural and brush-make-structural. 352- Refactored image-loader module api. 353- Added full support for Quake II and Heretic II surface-flags in surface-inspector. 354- Fixed crash in patch-inspector for games other than doom3. 355 35601/02/2005 357SPoG 358- Changed shader-list and entity-definition searching to also search base-dir. 359 36029/01/2005 361SPoG 362- Fixed title of floating entities/console/textures window. 363- Fixed destruction of floating windows on shutdown. 364- Added shortcut handling when entity-inspector/texture-browser are active. 365David Constanzo 366- Fixed crash while auto-saving snapshots. 367 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049 368 36928/01/2005 370SPoG 371- Added rendering of fixed S/T tesselation on doom3 patches. 372- Changed creation of doom3 func_static entities to prompt for a model. 373- Fixed zero-sized primitives being rendered for culled entity-connection-lines. 374 37525/01/2005 376SPoG 377- Added support for setting fixed S/T tesselation on doom3 patches. 378- Changed patch inspector to be completely non-modal. 379 38024/01/2005 381SPoG 382- Added support for rotating lights using the rotation tool. 383 38423/01/2005 385SPoG 386- Fixed crash on startup with texture-subsets enabled. 387 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045 388- Added support for doom3 lights combined with brushes and patches. 389- Added support for doom3 light_origin on lights. 390- Added support for doom3 light_rotation and rotation key on lights. 391 39222/01/2005 393SPoG 394- Fixed crash when accessing links from help menu. 395- Fixed broken links in help menu. 396- Added game-specific docs to win32 setup. 397- Changed q3 connect-entities to preserve existing targetname key. 398- Changed q3 connect-entities to generate targetname key based on target classname. 399 40021/01/2005 401SPoG 402- Moved information in synapse.config into .game files. 403- Added api versioning for module-system. 404 40520/01/2005 406SPoG 407- Fixed keys/values for brush entities not being editable unless parent is selected. 408- Fixed brush-entities not being deleted when the last child brush is deleted. 409- Fixed scenarios where worldspawn is not the first entity in the map. 410 41119/01/2005 412SPoG 413- Fixed numerical instability in brush winding-generation. 414 41516/01/2005 416SPoG 417- Added Jedi Academy support to linux installer. 418- Fixed main-window jumping to front during autosave. 419- Fixed saving of empty brushes. 420Jame Wilkinson 421- Fixed build errors when compiling for big-endian target. 422 42315/01/2005 424SPoG 425- Fixed launching q3map2 from build-menu on linux/osx. 426- Added version checking of generated config files. 427- Fixed key-up events being missed while holding ctrl/shift/alt. 428- Fixed texture-compression support. 429Jago 430- Changed q1 trigger_relay and trigger_counter to be point entities. 431 43211/01/2005 433SPoG 434- Changed brush-save to not write non-contributing faces. 435- Fixed rendering artifacts on outlines of selected box-entities. 436 43710/01/2005 438SPoG 439- Added patch-cap-cylinder. 440 44109/01/2005 442SPoG 443- Fixed texture-browser scroll-to-selected-texture. 444- Added brush face texture painting. 445 44608/01/2005 447SPoG 448- Fixed ungroup-selected-entities. 449- Added 'Entity' menu. 450- Removed items unrelated to entity-creation from xy-window right-click menu. 451- Fixed minor memory leaks in core. 452- Removed code that ignores empty alpha-channel in tga loader. 453- Fixed memory leak in model module. 454- Fixed memory leaks in picomodel library: ase and lwo loaders. 455- Changed default tool to 'QE' tool. 456 45704/01/2005 458SPoG 459- Changed start-on-primary-screen default to 'true' with multiple screens. 460- Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs. 461- Disabled mouse-chase scrolling in XY window when drag-selecting. 462- Fixed xlink I/O warnings on linux. 463- Removed light-creation 'intensity' dialog in doom3 config. 464- Changed the default vertical size of the shortcut-list window to 400. 465- Fixed patch-creation with zero-sized workzone. 466- Fixed crash when rendering doom3 light_radius box. 467 46803/01/2005 469SPoG 470- Added arbfp1/arbvp1 vertex/fragment program lighting support. 471- Fixed colour-selection dialog not going away after OK/Cancel. 472- Fixed tangent/bitangent calculation on degenerate patches. 473- Added resizing of patches with QE tool. 474 47502/01/2005 476SPoG 477- Added stippled hidden-line rendering for rotate/translate manipulators. 478- Refactored high-level camera/orthographic rendering functions. 479- Fixed failure to load models with back-slashes in path. 480- Improved peformance of doom3 lighting with large models. 481 48201/01/2005 483SPoG 484- Changed entity renderering to draw connections for culled entities. 485- Fixed runtime errors on shutdown after cycling between lighting/textured. 486- Fixed 'Cancel' button in modal dialogs behaving like 'OK' button. 487- Changed 'clip' brush filtering to use shader parameters instead of names. 488- Added rendering of origin-point for selected model entities. 489- Fixed doom3 light-interaction updates for model entities. 490 49131/12/2004 492SPoG 493- Removed menu-splitting functionality. 494- Refactored entity-class menu construction. 495- Replaced const_reference with ConstReference. 496- Renamed string_t to CopiedString. 497- Changed code using Str::Format and Str::operator+= to use StringOutputStream. 498- Refactored shortcut command parsing code. 499- Changed light entity rendering to show light_radius box only in doom3 config. 500- Added 2x overbrightening for doom3 lighting preview. 501 50216/12/2004 503SPoG 504- Changed default doom3 light_radius to 300. 505- Fixed initial value of doom3 light_center. 506- Reduced frequency of gui updates during map load. 507 50813/12/2004 509SPoG 510- Fixed crash in monitored-compile feedback dialog. 511 51212/12/2004 513SPoG 514- Added visualisation of halflife texture-projection format. 515- Added texture-lock for halflife texture-projection format. 516- Changed brush-texture-lock default to enabled for doom3 and halflife. 517 51811/12/2004 519SPoG 520- Refactored script-tokeniser. 521- Fixed doom3 lighting on ATI cards. 522- Added support for list attributes in entity definitions. 523- Added utf8-normalisation on text printed to console. 524- Fixed missing default_build_menu.xml in halflife game config. 525 52610/12/2004 527SPoG 528- Fixed missing commas in entity-inspector comments. 529- Added support for default values in entity-definitions. 530 53109/12/2004 532SPoG 533- Enabled doom3 realtime lighting preview. 534 53505/12/2004 536SPoG 537- Fixed gcc compile warnings in patch.cpp. 538- Added q1 and q2 support to linux installer. 539 54002/12/2004 541SPoG 542- Added highlighting of entity-list nodes that have selected descendants. 543 54429/11/2004 545SPoG 546- Fixed xy-window failing to update after map-load. 547 54828/11/2004 549SPoG 550- Fixed error on shutdown when game-select dialog is disabled. 551- Added surface/light-interaction debugging mode. 552- Added per-plane light-culling for brush faces. 553- Added support for bump shaders using 'blend' layer keyword. 554- Added support for light-shaders. 555- Fixed edge/border clamping on light-attenuation textures. 556- Added 'Lighting' camera render-mode for doom3 config. 557 55825/11/2004 559SPoG 560- Fixed right-click-menu on linux. 561 56213/11/2004 563SPoG 564- Changed light-entity to draw radii only when selected. 565 56607/11/2004 567SPoG 568- Fixed shortcuts for creating n-sided brush-prisms. 569 57019/10/2003 571SPoG 572- Fixed user-customisable shortcuts support. 573 57416/10/2003 575SPoG 576- Added restore-main-window call when a modal-dialog dialog-box is shown. 577 57813/10/2003 579Jamie Wilkinson 580- Fixed SConstruct cpu detection on Power Macintosh. 581- Added more verbose warning settings for gcc builds. 582SPoG 583- Changed buffered-text-input-stream API to not use magic EOF value. 584 58506/10/2004 586Jamie Wilkinson 587- Fixed debug-break on non-x86 platforms. 588 58905/10/2004 590SPoG 591- Fixed new doom3 entities not being given unique names. 592 59302/10/2004 594SPoG 595- Fixed autosave causing the main-window to jump to the front. 596- Fixed window-title when changing view direction in floating-windows layout. 597- Added status information to wait dialogs. 598- Changed map-save to overwrite/refresh files modified/deleted outside radiant. 599- Changed component selection in QE tool to treat near-equal points as one. 600- Added texture browser window to View menu. 601- Changed white overlay in camera-window to draw hidden lines in 75% grey. 602- Reduced point-size for vertex/edge/face handles by 2/3. 603 60425/09/2004 605SPoG 606- Added component-editing for curves on doom3 entities. 607- Added normalisation of translation for texture-lock on doom3 brushes. 608- Added update of surface inspector for texdef changes caused by texture-lock. 609- Changed floating-windows layout to centre all ortho views on center-xy-views. 610- Stopped autosave from saving unmodified maps after first-time load. 611Shamus 612- Textool improvements. 613 61421/09/2004 615Michael Schlueter 616- Changed file-chooser dialogs to use GtkFileChooser. 617 61820/09/2004 619SPoG 620- Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities. 621 62219/09/2004 623SPoG 624- Added basic rendering for 'curve_Nurbs' on doom3 entities. 625 62618/09/2004 627SPoG 628- Added doom3 entity-definition editor_usage* key support. 629- Added doom3 entity-definition editor_* key info to entity-inspector comments. 630- Added specialised attribute-entry in entity-inspector for boolean attributes. 631- Fixed crash in find-brush when entering the index of a fixed-size entity. 632- Added support for rendering doom3 'targetN' -> 'name' entity connections. 633- Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities. 634- Improved handling of brushes with near-duplicate planes. 635- Fixed crash in snap-to-grid on brushes with non-contributing faces. 636 63717/09/2004 638Michael Schlueter 639- Fixed gcc build errors. 640SPoG 641- Fixed stability problems with doom3 brush-entities. 642 64316/09/2004 644SPoG 645- Added automatic renaming of entity target/name keys for paste and import-map. 646 64713/09/2004 648SPoG 649- Fixed rotation/mirror toolbar buttons using wrong axes in certain situations. 650- Fixed incorrect filter settings display in filters menu. 651- Added automatic renaming of entity target/name keys when cloned. 652- Fixed quake2 support. 653 65412/09/2004 655SPoG 656- Added shortcut support for all menu commands and toolbar buttons. 657- Fixed patch shader-name saving for doom3 patches created by user. 658 65910/09/2004 660SPoG 661- Fixed patch-cap-endcap and patch-cap-reverse-endcap. 662 66309/09/2004 664SPoG 665- Fixed status-bar labels showing 'Label' at startup. 666- Fixed textures-menu grouping bug. 667- Fixed mirroring on brushes with doom3 plane-defs. 668 66908/09/2004 670SPoG 671- Changed patch-cap-selected to prompt for cap type only once. 672- Fixed infinite-loop in patch-cap-selected. 673- Changed autosave to only save if the map has changed since the last autosave. 674- Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected. 675 67607/09/2004 677Michael Schlueter 678- Removed unused source files - qsysprintf, gtkfilesel. 679- Changed linux exectuable-path resolution to use '/proc/self/exe'. 680- Changed 'file exists, overwrite?' prompt to default to 'no'. 681 68206/09/2004 683SPoG 684- Fixed crash when handling duplicate shader definitions. 685- Fixed crash on startup after changing game-type (sp/mp). 686- Changed compute-axis-base to be more stable in degenerate cases. 687Michael Schlueter 688- Cleaned up loki_path stuff. 689Shamus 690- Added textool rotation manipulator. 691 69201/09/2004 693Michael Schlueter 694- Changed linux installer to copy *.game files from game-packs instead of generating them. 695 69629/08/2004 697SPoG 698- Moved doom3 shader parsing into a separate function. 699- Fixed saving of visibility of yz-side and xz-front in floating-windows layout. 700- Added inheritance of doom3 entityDef 'editor_* *' keys. 701- Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'. 702- Changed entity-inspector attributes panel to be scrollable. 703- Changed shaders module to load *.mtr for doom3 instead of using shaderlist. 704- Improved doom3 material parsing. 705- Fixed crash loading maps containing patches with large numbers of control points. 706- Changed face-selection in camera view to use polygon test. 707- Changed face-selection-mode rendering in camera view to cull back-faces. 708- Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage. 709 71028/08/2004 711SPoG 712- Fixed undefined-behaviour bug causing a crash with gcc optimisation. 713- Fixed opengl extension support on linux. 714- Added support for half-life .fgd entity-definitions. 715- Fixed loading of half-life maps with texture-names containing '{'. 716 71726/08/2004 718SPoG 719- Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2. 720- Removed 'unknown model type: ""' and 'Texture load failed: ""' errors. 721- Changed pivot-point calculation to use entity-origin for fixed-size entities. 722- Fixed errors drawing selection-rectangle in floating-windows layout. 723- Fixed shortcuts becoming disabled in floating-windows layout. 724- Removed snap-to-integer on entity angle/angles/scale keys. 725- Fixed dragging of doom3 brush-entities. 726Michael Schlueter 727- Fixed gcc compiler error and warnings. 728- linux installer fixes. 729 73025/08/2004 731Michael Schlueter 732- Changed linux build system to copy '$GAME.game/*' for installer. 733- Changed linux installer to use 1.5's module set. 734- Removed optimisation from linux build to fix optimiser-related crash. 735- Added Doom3 support to linux installer. 736SPoG 737- Changed texdef export to not snap shift/rotate to integer. 738 73917/08/2004 740SPoG 741- Fixed texture-browser height update bug. 742- Changed texture-browser to show only the texture-set selected from the menu. 743- Fixed bug loading quake maps. 744 74516/08/2004 746SPoG 747- Fixed shortcuts for shift/rotate/scale-texture on patches. 748- Fixed patch-inspector rows/cols combos not being cleared between selections. 749- Changed entity/brush counts to use counters instead of polling every second. 750- Changed archivewad module to check lump types and ignore non-miptex files. 751- Added support for worldcraft/hammer half-life map format. 752 75315/08/2004 754SPoG 755- Added doom3 md5mesh loader. 756- Added support for doom3 entityDef 'model' key. 757- Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'. 758- Fixed texture-browser height calculation bug. 759- Added support for doom3 entityDef 'editor_var *' key. 760- Fixed support for patchDef3 subdivision settings. 761 76214/08/2004 763Chronos 764- Added doom3 light_radius and light_center rendering. 765SPoG 766- Disabled default-shaders for doom3. 767- Added one-click dragging of vertices/edges/faces on brushes and patches. 768- Fixed detail flag being lost on brush-clone or save-as. 769 77012/08/2004 771SPoG 772- Fixed workzone being invalidated when a brush is deleted. 773- Fixed pivot updates when switching from translate-tool to rotate-tool. 774- Fixed crash in misc_model. 775- Changed file_dialog to show '*.*' when pattern is not specified. 776- Added undo support for patch-inspector XYZUV tweaking. 777- Removed 'Apply'/'Done' buttons from patch-inspector. 778 77911/08/2004 780redfella 781- Converted RTCW entities.def to xml format. 782SPoG 783- Added support for "name" key for doom3 entities. 784 78510/08/2004 786SPoG 787- Added support for loading text files from VFS archives. 788 78909/08/2004 790SPoG 791- Changed .map writer to always use decimal notation for floats. 792- Added filtering of monster_clip/full_clip/player_clip. 793- Added support for inheritance in doom3 entity-definitions. 794- Fixed doom3 patchDef2 material-name import/export. 795 79606/08/2004 797SPoG 798- Doom3 support: 799 - Map load/save. 800 - Materials parsing. 801 - entityDef parsing. 802 - Fixed brush-primitives texturing bug. 803 - Added texture-lock for brush-primitives texturing on all transforms. 804 - Added support for model/rotation/origin keys on func_ entities. 805- Added DDS image module. 806 80703/08/2004 808SPoG 809- Fixed copy/paste copying all brushes of an entity when only one is selected. 810- Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera. 811 81227/07/2004 813Shallow 814- Converted ET entities.def to xml format. 815 81626/07/2004 817SPoG 818- Fixed SI when not in face-selection mode. 819- Changed patch-create-prefab to use current workzone. 820- Changed engine attribute to be optional in game-description. 821 82224/07/2004 823SPoG 824- Changed module server to support wildcard modules. 825- Cleaned up docs/developer, added README. 826- Removed old TODO. 827 82823/07/2004 829Shamus 830- Initial version of textool. 831MindLink 832- Fixed const bug for vs.net 2005 compiler. 833 83422/07/2004 835SPoG 836- Fixed copy/paste and export-selected failing to export stuff. 837 83819/07/2004 839SPoG 840- Updated win32 setup scripts for q1 entity definitions. 841 84218/07/2004 843SPoG 844- Updated win32 setup scripts. 845- Fixed bug loading 8-bit bmp with <256 palette entries. 846- Added support for loading textures from arbitrary locations. 847- Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format. 848- Fixed bugs in brush-primitives texdef code. 849 85017/07/2004 851SPoG 852- Added STV:EF support to win32 installer. 853- Moved hardcoded game-specific configuration stuff into .game files. 854 85516/07/2004 856SPoG 857- Fixed crash bug in brush edge/vertex/face selection. 858 85915/07/2004 860SPoG 861- Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/. 862- Changed entity inspector UI to be driven by entities xml. 863 86414/07/2004 865SPoG 866- Fixed map load/save in brusb-primitives mode. 867- Added files required to run in brush-primitives mode. 868- Added support for changing engine-path while a map is loaded. 869 870 87111/07/2004 872SPoG 873- Changed entity inspector to support custom UI for each entity-class. 874 87510/07/2004 876SPoG 877- Added support for experimental xml version of .def format. 878- Rewrote token parser. 879- Rewrote .def parser. 880- Fixed failure to read show-workzone preference. 881- Refactored quake3 entities module. 882 88303/07/2004 884SPoG 885- Changed QE-style Drag tool to move as well as resize. 886- Fixed shortcuts becoming disabled. 887- Fixed loading file types with upper-case extensions. 888 88930/06/2004 890AcidDeath 891- Added support for plugin submenus. 892 89327/06/2004 894SPoG 895- Added build-menu-command editing. 896- Fixed texture-object reshuffle caused by changing gamma. 897- Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems. 898 89926/06/2004 900SPoG 901- Added printf-formatting support to output streams. 902- Added error/warning printing to xml parser. 903- Changed build-menu xml format to allow easier editing. 904- Added sample plugin. 905 90625/06/2004 907SPoG 908- Changed paste and import-map to select pasted/imported entities and world brushes. 909 91024/06/2004 911SPoG 912- Changed create-entity API to use eclass instead of classname. 913- Changed nodes with unknown entity types to use a group-entity if the node has children. 914 91518/06/2004 916SPoG 917- Changed image-loaders interface to use a file object instead of VFS. 918- Changed model-loader interface to support in-place model reloading. 919- Changed picomodel-loader module to support configuration of suppported model types in synapse.config. 920- PicoModel: added support for loading models from an abstract input stream. 921 92214/06/2004 923SPoG 924- Refactored texture browser. 925- Removed GLWindow. 926- Fixed mousewheel movement in camera window. 927 92813/06/2004 929SPoG 930- Added load-entire-wad from textures menu in Quake/HL mode. 931- Fixed bug with writing negative integers to .map format. 932- Fixed texture-browser hide-unused to show only in-use shaders. 933- Fixed texture-browser scrollbar positioning and origin-clamping. 934- Fixed prompting to save unchanged new maps. 935- Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save". 936- Changed all message boxes to appear centrally. 937- Removed minimize/maximize buttons from all message boxes. 938 93912/06/2004 940SPoG 941- Disabled shortcut keys during drags. 942- Fixed window updates for edge/vertex multi-selection. 943- Added apply/cancel on enter/escape for texture-browser filter entry. 944- Changed undo system to use explicit start/finish pair to specify undoable operations. 945- Changed undo system to print undoable command after command completion instead of before. 946- Added printing of movement parameters for translate/rotate manipulator drags. 947- Changed brush-subtract to not delete the selection after subtracting. 948- Fixed texture browser to not display textures if only in-use by nodes in the undo-queue. 949- Fixed another workzone-update performance issue causing area-selection to be slow. 950- Added code to brush build-B-Rep to handle duplicate edges. 951 95210/06/2004 953SPoG 954- Added lazy evaluation of local->world transforms and world-space AABBs. 955- Added shortcut key for translate mode, default 'W'. 956- Added toolbar buttons for edge/face/vertex modes. 957- Changed Escape shortcut to deselect-components if components are selected. 958 95902/06/2004 960SPoG 961- Fixed performance bug with workzone updates not being lazily evaluated. 962- Fixed brush edge-graph bug by removing degenerate winding edges. 963 96401/06/2004 965SPoG 966- Added mode information to status bar. 967- Added console feedback describing undoable commands executed. 968- Fixed assertion failures on updating degenerate edge/vertex selections. 969- Fixed detail brushes turning structural when clipped. 970 97131/05/2004 972SPoG 973- Added support for more than one edge/vertex selected per brush. 974 97529/05/2004 976SPoG 977- Refactored groupdialog - decoupled notebook from console/textures/entity pages. 978- Fixed crash in patch tesselator. 979- Fixed floating windows startup crash. 980- Fixed null texture name for patches. 981 98228/05/2004 983SPoG 984- Hide arrows on translate manipulator when obscured by square part. 985- Workaround for main window not being brought to front when a floating window is closed. 986- Fixed rendering of selected components of degenerate brush faces. 987- Fixed double typedef in picomodel. 988- Fixed bug in allocator stuff. 989- Fixed up clipper tool button state. 990- Added workzone updates when selection bounds change. 991- Fixed transient setting on floating inspector windows. 992 99327/05/2004 994Tr3b 995- Fixed gcc build errors. 996SPoG 997- Fixed crash bug in game selection dialog. 998 99926/05/2004 1000SPoG 1001- Cleaned up project settings. 1002- Changed autosave/snapshots to only save modified maps. 1003- Refactored build menu. 1004 100523/05/2004 1006SPoG 1007- Fixed minor picomodel ase loader smoothing-groups bug. 1008 100919/05/2004 1010SPoG 1011- Allocator system improvements, fixed warnings 1012 101318/05/2004 1014SPoG 1015- PicoModel: added support for per-vertex smoothing-group, used in generation of normals. 1016- PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id. 1017- PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities. 1018- Fixed cosmetic menu bug. 1019- Fixed file handle leak in tga loader. 1020- Added experimental allocator system. 1021 102215/05/2004 1023Tr3b 1024- Fixed gcc build errors. 1025 102611/05/2004 1027SPoG 1028- Fixed version.h custom build step on win32 1029- Refactored preferences dialog to eliminate dependencies on other modules. 1030- Redesigned preferences dialog ui layout. 1031 103206/05/2004 1033SPoG 1034- Refactored texture browser. 1035 103605/05/2004 1037SPoG 1038- Upgraded win32 gtk2 version to 2.4.1. 1039- Migrated from GtkCombo to GtkComboBox. 1040- Texture browser improvements. 1041- Fixed malloc/free mismatch bug. 1042 104305/05/2004 1044SPoG 1045- Refactored surface inspector and texture browser. 1046 104702/05/2004 1048Nurail 1049- Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32. 1050 105130/04/2004 1052SPoG 1053- Changed texture window not to auto-scroll when selecting faces. 1054- Changed surface inspector to apply shader seperately from shift/scale/rotate. 1055- Changed selected face tracking to use separate selection list. 1056 105726/04/2004 1058SPoG 1059- Added per-file change tracking - only modified (unsaved) files are saved by SaveMap(). 1060 106118/04/2004 1062SPoG 1063- Fixed texture-increment-matches-grid. 1064- Changed selecting a texture to only change the shader on the selected brushes. 1065- Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces. 1066- Removed MAX_TEXTUREDIRS limit. 1067 106811/04/2004 1069SPoG 1070- OS library module added to wrap calls to rename/unlink/access/stat. 1071- OpenGL-view selection tests constrained to current window. 1072- Cleaned up OpenURL. 1073- Added jk2 and sof2 support to win32 installer. 1074 107509/04/2004 1076TTimo 1077- update the OSX setup / .info generation code 1078 107908/04/2004 1080SPoG 1081- Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes. 1082TTimo 1083- fix for scons 0.95 1084- re-enable Python >= 2.1 version check 1085- OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920) 1086- OSX: disable q2 tools build (broken thread code) 1087 108807/04/2004 1089SPoG 1090- Moved profile.cpp into a separate static library. 1091 109206/04/2004 1093SPoG 1094- Refactored preferences to be more modular. 1095- Fixed preferences being corrupted if a crash occurs during preference saving. 1096- Refactored window position saving. 1097- Fixed bug in radio button creation in preferences dialog. 1098 109924/03/2004 1100SPoG 1101- Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts. 1102- Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts. 1103- Fixed bug causing some operations to be applied twice. 1104 110521/03/2004 1106SPoG 1107- Added depth-test and normalisation for translate-manipulator rendering. 1108- Added basic clipper-preview rendering. 1109 111018/03/2004 1111SPoG 1112- Added maya-style arrow-heads to translate manipulator. 1113- Changed square part of translate manipulator to be viewplane-oriented. 1114- Changed square part of translate manipulator to take priority for selection. 1115 111615/03/2004 1117SPoG 1118- Added recalculation of pivot-point when grid size changes. 1119- Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib. 1120- Fixed failure to recover brushes from an invalid state. 1121 112214/03/2004 1123SPoG 1124- Improved event handling to make manipulator-dragging smoother in complex scenes. 1125- Refactored camera window camera-movement handling. 1126 112706/03/2004 1128SPoG 1129- Fixed vertex/edge undo failing to update selected-vertex position. 1130 113129/02/2004 1132SPoG 1133- Re-enabled next-xy-view in floating windows mode. 1134- Reinstated light-radius rendering. 1135- Added Wolfenstein support to win32 setup. 1136 113724/02/2004 1138SPoG 1139- Changed create-brush-prism to use correct dimension for prism radius. 1140- Changed freelook selection to use window-centre position. 1141 114222/02/2004 1143SPoG 1144- Optimised undo for adding/removing scenegraph nodes. 1145- Changed entity-list view to sort the tree by name. 1146 114718/02/2004 1148SPoG 1149- Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt 1150- Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt 1151 115211/02/2004 1153SPoG 1154- Refactored clipboard copy/paste code to allow re-use. 1155 115610/02/2004 1157SPoG 1158- Fixed false-positive-intersection bug in CSG subtract algorithm. 1159 116007/02/2004 1161SPoG 1162- SceneGraph: Refactored per-instance functionality. 1163- Fixed intermittent culling bug caused by bad bounding boxes. 1164- Fixed missing ToggleCubicClip shortcut. 1165- Removed modal buttons from Surface Inspector. 1166- Changed Surface Inspector keys: 1167 - Escape: revert not-yet-committed values to previous state. 1168 - Enter: commit not-yet-committed values immediatly. 1169- Changed Surface Inspector to update when selection changes. 1170 117131/01/2004 1172SPoG 1173- Cleaned up functional.h template usage with typedefs. 1174- Fixed autosave path. 1175- Added q1 component to installer. 1176- Added radiant_manual component to installer. 1177- Added q3-example-maps package to installer. 1178 117929/01/2004 1180SPoG 1181- Added error reporting for module system initialisation failure. 1182- Added MSI package creation tools in setup/win32. 1183 note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip 1184- Added initial version of scripts to build basic win32 setup. 1185 118626/01/2004 1187SPoG 1188- Added storing EnginePath for each game in local.pref. 1189- Added EnginePath editing to prefs dialog. 1190- Added vfs shutdown/init when gamename changes. 1191- Added vfs shutdown/init when enginepath changes. 1192 119325/01/2004 1194SPoG 1195- Fixed filtering updates. 1196- Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml 1197- Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml 1198- Moved synapse.config to <AppPath>/<GameFileName>/synapse.config 1199- Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink 1200 120125/01/2004 1202SPoG 1203- Redesigned filter system: 1204 - Filtered status updated when filterable attributes change. 1205 - Supports per-brush-face filtering. 1206- Removed long-dead project-settings stuff: 1207 - Moved gamemode and gamename storage into local.pref temporarily. 1208 - Moved bsp commands over to a new format, disabled gui editing for now. 1209 121020/01/2004 1211SPoG 1212- Changed win32 Application Data path lookup to use win32 API instead of getenv. 1213 121414/01/2004 1215SPoG 1216- Fixed main menu mnemonics. 1217- Fixed crash on exit after viewing pointfile. 1218 121913/01/2004 1220SPoG 1221- Fixed not always resetting 1222component-mode when selection is cleared. 1223 122411/01/2004 1225Tr3B 1226- Added parse/write support for BrushDef3 and PatchDef3. 1227 Requires editing synapse.config to enable. 1228SPoG 1229- Rearranged menus: 1230 File = new/open/import/export 1231 Edit = manipulate scene hierarchy and selection 1232 View = toggle entityinspector/entitylist/surfaceinspector/camera/xy 1233 edit camera/xy parameters 1234 filters/hideshow/region 1235 Modify = transform scene elements 1236 Build = bsp menu 1237- Fixed Brush-Primitives support: 1238 Requires editing synapse.config to enable. 1239 Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector 1240 (Not yet possible to convert between formats). 1241 124215/12/2003 1243SPoG 1244- Changed user-prefs to be stored in user-profile directory on win32. 1245 124614/12/2003 1247SPoG 1248- Fixed entitylist window visibility tracking. 1249- Implemented find/replace-shader for patches. 1250- Changed get-texture-from-selected to update find/replace-shader dialog. 1251- Implemented reparent-selected for more than one selected node. 1252- Added checks to stop assignment of invalid texture names. 1253- Fixed uninitialised texture-compression setting. 1254- Fixed bsp menu. 1255 1256------- spog_branch merged to trunk 1257 125810/12/2003 1259SPoG 1260- Ported imagehl module. 1261- Ported imagepng module. 1262 126303/12/2003 1264SPoG 1265- Changed brush winding generation to use use double precision planes. 1266- Fixed tracking of modifier key state. 1267 126829/11/2003 1269SPoG 1270- Replaced mathlib with c++ vector/matrix library. 1271- Added expression-templates for common vector/matrix operations. 1272 127321/11/2003 1274SPoG 1275- Refactored component-selection stuff. 1276- Ported m4x4_t library to c++ Matrix4. 1277 127816/11/2003 1279SPoG 1280- Changed shortcuts.ini to be written automatically. 1281- Moved more prefs into specific modules. 1282- Changed c++ NULL usage to 0 for maximum portability. 1283 128411/11/2003 1285SPoG 1286- #include cleanup. 1287- Added debug output/assert for module initialisation. 1288 128909/11/2003 1290SPoG 1291- Refactored status bar stuff. 1292- Refactored window updates to use closures. 1293- General cleanup and refactoring. 1294 129508/11/2003 1296SPoG 1297- Increased priority of window redraw events. 1298- Ported model module to new module system. 1299 130007/11/2003 1301SPoG 1302- Refactored window updates. 1303 130405/11/2003 1305SPoG 1306- Changed menubar/toolbars to be non-detachable. 1307- Fixed empty-undos created when left-clicking in XY window. 1308- Refactored camera modelview/projection matrix updates. 1309- Moved application-specific code out of mainframe.cpp. 1310- Reinstated brush/entity count in statusbar. 1311 131204/11/2003 1313SPoG 1314- Reinstated instant status-bar updates. 1315 131630/10/2003 1317SPoG 1318- Fixed crosshair cursor in clipper mode. 1319 132029/10/2003 1321SPoG 1322- Changed camera to maintain valid projection/modelview matrices. 1323- Moved manipulator-transform update from frustum class to selection system. 1324- Removed frame-rate dependency in 3d-window freelook. 1325 132627/10/2003 1327SPoG 1328- Smoothed out xy-window mouse-chasing. 1329- Changed mouse-chasing to occur 16 pixels inside the window edges. 1330- Changed xy-window to maintain valid projection/modelview matrices. 1331- Fixed invalid workzone generated when deselecting with no selection. 1332 133326/10/2003 1334SPoG 1335- Ported changes from trunk between rev 3818 and rev 4036. 1336 133725/10/2003 1338SPoG 1339- Refactored xy-window mouse event handling. 1340 134122/10/2003 1342SPoG 1343- Fixed freelook focus-out event. 1344- Changed selection mouse event handling to use modifiers on button-release. 1345 134621/10/2003 1347SPoG 1348- Refactored all mouse event handling for camera window. 1349- Changed menus/toolbars/accelerators to use anonymous closures. 1350 135120/10/2003 1352SPoG 1353- Fixed get-pointer-in-screen-coordinates on win32. 1354- Changed patch prefs to use preference-system module. 1355- Fixed selection of side-on faces. 1356- Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue. 1357 135819/10/2003 1359SPoG 1360- Changed VFS directory initialisation to occur after module initialisation. 1361- Changed load-preferences to occur after module initialisation. 1362- Added preference-system module. 1363- Changed undo prefs to use preference-system module. 1364- Restored splash screen with non-intrusive behaviour. 1365- Cleaned up main-toolbar creation. 1366- Fixed floating windows behaviour when main window is minimised. 1367- Changed shader-list parsing to use new script tokeniser. 1368- Changed deprecated code using GtkPixmap to use GtkImage. 1369- Removed bitmap-loading from core. 1370- Removed pc-speaker beep on map-save. 1371 137217/10/2003 1373SPoG 1374- Fixed crash when trying to undo on an empty undo queue. 1375- Refactored gtkdlgs, using helper functions to create common widgets. 1376- Changed Dialog class to use std::list for data. 1377 137813/10/2003 1379SPoG 1380- Refactored entity inspector. 1381- Removed miscellaneous unused functions. 1382- Refactored qe3 header. 1383- Moved texture-window preferences into texwindow.cpp. 1384 138512/10/2003 1386SPoG 1387- Moved layout-mode dependant code into main-frame creation. 1388- Replaced prefs system with new import/export system. 1389- Fixed gcc3.3 build errors. 1390 139111/10/2003 1392SPoG 1393- Moved unnecessary methods from MainFrame into free functions. 1394- Removed unsupported toolbar buttons and menu items. 1395- Changed misc->gamma to not require restart. 1396- Fixed unmaximised window-size when loading main window maximised. 1397- Fixed saving of rotate increment preference. 1398 139910/10/2003 1400SPoG 1401- Fixed keyboard shortcuts intercepting input to texture-subsets text-entry. 1402 140309/10/2003 1404SPoG 1405- Fixed gcc3 build errors, compiled and tested on linux. 1406 140708/10/2003 1408SPoG 1409- Fixed brush snap-to-grid creating huge coordinate values. 1410- Fixed minor bug in selection menu. 1411 141207/10/2003 1413SPoG 1414- Cleaned up MainFrame. 1415- Added quantisation of plane pts when dragging. 1416- Fixed create-empty-brush bug. 1417 141806/10/2003 1419SPoG 1420- Moved control of camera keyboard-accelerators into camera window module. 1421 142205/10/2003 1423SPoG 1424- Separated keyboard-accelerators from menu items, using functors. 1425- Completed factoring out HandleCommand. 1426 142704/10/2003 1428SPoG 1429- Changed 4-way-split mode to automatically reposition separators when window size changes. 1430- Fixed gtk error in floating-entity/textures/console window. 1431- Fixed position of console horizontal pane separator. 1432 143303/10/2003 1434SPoG 1435- Work-in-progress factoring out HandleCommand. 1436 143702/10/2003 1438SPoG 1439- Fixed pink icons on main window on win32. 1440- Replaced g_bIgnoreCommands with signal block/unblock. 1441- Refactored MainFrame startup. 1442 144301/10/2003 1444SPoG 1445- Fixed entity-window redraw on selection change. 1446- Moved control over VFS init/shutdown to module system. 1447- Fixed failure to release translucency render-states. 1448- Added support for realise/unrealise of all opengl texture objects. 1449- Refactored startup/shutdown logic. 1450 Changed quit commands to do nothing but call gtk_main_quit(). 1451 Added code after gtk_main() to destroy stuff. 1452- Changed 25ms timeout-handler to an idle-handler for window updates. 1453 (reduces redraw-request response time on fast machines) 1454- Moved gl-shutdown control to glwidget. 1455 Textures are realised/unrealised when the shared context is created/destroyed. 1456- Fixed lack of a valid gl context when unrealising gl textures. 1457 145830/09/2003 1459SPoG 1460- Added support for translucent entity rendering. 1461 146229/09/2003 1463SPoG 1464- Changed all global modules to use GlobalModule helper templates. 1465- Ported qgl.c to c++. 1466- Changed win32 project to dynamic-link with opengl32.lib. 1467 146828/09/2003 1469SPoG 1470- Added new experimental xml preference import/export system. 1471- Refactored dialog base class: 1472 Moved common dialog-element-creation code into helper functions. 1473 Changed UpdateData to use per-element callback functions. 1474- Refactored preferences dialog. 1475 147626/09/2003 1477SPoG 1478- Reversed winding order for circle primitives. 1479 148025/09/2003 1481SPoG 1482- Fixed slow selection response in large maps. 1483 148421/09/2003 1485SPoG 1486- Added sharing of global modules within a client. 1487- Added quake map module and wal image module. 1488- Ported mip image module and hlw image module. 1489- Cleaned up imagehl module. 1490- Fixed crash in pcx image module. 1491- Rewrote md3 model module. 1492- Ported mdl, md2 and mdc model modules. 1493- Added filtering of q1/q2 clip brushes. 1494- Added ati-crash-workaround rendering path. 1495- Upgraded to gtk+-2.2.4 on win32: 1496 Fixed capslock affecting shortcut-keys. 1497- Upgraded to gtkglext-1.0.4 on win32. 1498- Fixed copy/paste. 1499- Added shortcut-key support to entity treeview. 1500 150117/09/2003 1502SPoG 1503- Fixed failure to call vfsFreeFile on an empty buffer. 1504- Fixed calling convention for dlls in new module system. 1505- Changed map.cpp to support maps without a worldspawn entity. 1506- Fixed crash on attempting to clone a map root. 1507- Added filter-update calls after loading or cloning stuff. 1508- Fixed reference cache failing to save a file. 1509 151016/09/2003 1511SPoG 1512- Refactored client-side module system code for direct module access. 1513- Changed shaders, vfs, model, brush, patch and entity module interfaces 1514 to use abstract base class. 1515- Removed unused functions from shaders and vfs interfaces. 1516 151715/09/2003 1518SPoG 1519- Removed synapse dependencies for win32 makefiles. 1520- Added find-first-module-of-type helper function. 1521 152214/09/2003 1523SPoG 1524- Added new lightweight module system: 1525 Initialises each module the first time it is requested. 1526 Does not allow configurations with cyclic runtime dependencies. 1527 Provides templates for simple type-safe client-side implementation. 1528 Requires no client-side linkage. 1529- Split radiant API into multiple APIs: 1530 core, textures, scenegraph, selection, renderstate, filters, filetypes. 1531- Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image, 1532 vfspk3, archivewad, archivepak, archivezip to new module system. 1533 153411/09/2003 1535SPoG 1536- Removed edge and vertex integer-snapping during selection. 1537 153810/09/2003 1539SPoG 1540- Replaced map in referencecache.cpp with a hashtable. 1541- Changed ReferenceCache interface to take a path string, 1542 which can be either absolute or relative. 1543 154408/09/2003 1545SPoG 1546- Cleaned up qertypes.h - split into multiple files. 1547- Moved texdef stuff into itexdef.h. 1548- Fixed shutdown destruction order bug. 1549 155007/09/2003 1551SPoG 1552- Refactored texwindow.cpp. 1553 Moved texture management code into textures.cpp. 1554 Added textures api. 1555 Replaced globals from texwindow.h with accessor functions. 1556- Cleaned up shaders module. 1557 Removed color-shader stuff. 1558 Rewrote shader-activation logic to use textures API. 1559 Removed appshaders API. 1560- Refactored shutdown logic. 1561 Moved non-mainframe shutdown stuff into Radiant_Shutdown(). 1562 Added deferred render-state realisation. 1563- Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers. 1564- Changed hashtable template to use traits parameter 1565 for case-insensitive hasher and keyequal functions. 1566- Removed unused functions from qerplugin API. 1567 156802/09/2003 1569SPoG 1570- Refactored code to remove global-object accesses: 1571 Passing global objects as parameters to functions. 1572- Refactored texwindow. 1573- Moved synapse server out of pluginmanager. 1574 Changed pluginmanager to handle nothing but IPlugin stuff. 1575 157601/09/2003 1577SPoG 1578- Refactored scenelib.h, split into multiple files. 1579- Refactored #includes related to scenelib.h. 1580- Refactored preferences for xywindow and camwindow. 1581- Refactored references to g_pParentWnd in xywindow and camwindow. 1582 158330/08/2003 1584SPoG 1585- Ported changes from trunk since 17/08/2003. 1586- Ported all changes from bug800-spog_branch (vfs rewrite and q1 support). 1587 158829/08/2003 1589SPoG 1590- Refactored component-selection stuff. 1591- Fixed selection-tracking bug in patches. 1592 159328/08/2003 1594SPoG 1595- Added support for line-strips to Selectors. 1596- Fixed selection for entity treeview. 1597- Refactored external-resource loading. 1598 159920/08/2003 1600SPoG 1601- Fixed snap-to-grid in edge and vertex modes. 1602- Added a default model to use when a model load fails. 1603 160419/08/2003 1605SPoG 1606- Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane. 1607 160817/08/2003 1609SPoG 1610- Ported changes from trunk since 01/08/2003. 1611 161212/08/2003 1613SPoG 1614- Changed entity key/value tracking to only track keys already added to the entity. 1615- Fixed bug causing undo system to track scene changes during a queue-flush operation. 1616 161712/08/2003 1618SPoG 1619- Fixed bug in project settings bsp-commands display. 1620- Fixed empty undos being created by rotation buttons. 1621- Fixed rotation pivot for rotation buttons. 1622 162309/08/2003 1624SPoG 1625- Added property svn:eol-style=native to all text files. 1626- Added property evn:eol-style=CRLF to all dsp and dsw files. 1627- Partially ported bobtoolz to use new spog_branch module APIs. 1628- Removed Sys_UpdateScene. 1629- Added Map_Name() for access to currentmap variable. 1630- Added initial drag-n-drop support for graph tree-model. 1631 163201/08/2003 1633SPoG 1634- Fixed uninitialised refcount in entity key class. 1635- Fixed memory leak in shader parsing. 1636- Added reference-counting holder for worldspawn node. 1637- Moved string class and utilities into a new header in libs dir. 1638- Fixed external-file-resource cache to use case-insensitive name compare on win32. 1639- Fixed shaders to use case-insensitive name compare. 1640- Fixed shader module to display SHADER_NOT_FOUND when appropriate. 1641- Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND. 1642- Changed move-into-entity to perform parent-selection-to-last-selected-node. 1643- Added a new implementation of GtkTreeModel operating directly on the scenegraph. 1644- Fixed disable-screen-updates to queue update requests instead of ignoring them. 1645- Merged from trunk (tag head-cvs2svn-2). 1646 164722/07/2003 1648SPoG 1649- Changed scale/flip-selection to use the manipulator as a pivot point. 1650- Added OnShutdown callback for CSynapseClient, used in entity module. 1651- Fixed console updates when loading maps/models. 1652 165320/07/2003 1654SPoG 1655- Added renderer support for qer_alphatest and qer_cull. 1656- Merged 'picomodule' module into 'model' module. 1657- Added rendering of area-selection rectangle. 1658 165919/07/2003 1660SPoG 1661- Merged from trunk. 1662 166318/07/2003 1664SPoG 1665- Disabled deleting classname key in entity inspector window. 1666- Cleaned up some stuff in selection system. 1667- Added basic versions of std::mem_fun and std::bind1st to function-object library. 1668 166910/07/2003 1670SPoG 1671- Implemented connect-entities. 1672 167309/07/2003 1674SPoG 1675- Completed local-space rotation manipulator. 1676- Fixed cloning objects within a misc_model subgraph. 1677- Fixed crash bug in loading certain models. 1678 167906/07/2003 1680SPoG 1681- Added function-object library header, similar to boost::function. 1682- Changed undo system to improve performance. 1683- Refactored entity inspector implementation. 1684 168522/06/2003 1686SPoG 1687- Refactored selection observing stuff. 1688- Changed shader parsing to use new tokeniser. 1689- Changed implementation of entities to use generic container. 1690- Refactored entity wrapper system. 1691- Fixed undo on delete/reset entity keys. 1692 169321/06/2003 1694SPoG 1695- Added rendering of target/targetname connection lines. 1696- Moved entity and eclass stuff out of qertypes.h into ientity and ieclass. 1697- Refactored entity_t to hide it behind Entity interface. 1698- Removed global project settings entity. 1699- Cleaned up bsp-command editing in project settings dialog. 1700 170117/06/2003 1702SPoG 1703- Fixed back-face-culling for selections by working in screen-space. 1704 170516/06/2003 1706SPoG 1707- Added workaround for nvidia driver opengl vertex arrays bug. 1708 170915/06/2003 1710SPoG 1711- Refactored Patch implementation. 1712- Refactored scene graph system to allow multiple graph instances. 1713 171413/06/2003 1715SPoG 1716- Added snap-selected-components-to-grid for faces edges and vertices. 1717 171811/06/2003 1719SPoG 1720- Improved normal-quantisation code. 1721 172210/06/2003 1723SPoG 1724- Changed renderer vertex types to be struct instead of typedef'd array. 1725- Added experimental quantisation of normals. 1726 172705/06/2003 1728SPoG 1729- Fixed intermittent crash in face-fit-texture. 1730- Changed patch rendering to display components only in vertex mode. 1731 173202/06/2003 1733SPoG 1734- Added nameable interface for scene graph nodes. 1735- Fixed undo for set-detail and set-structural. 1736- Added rendering of arrow for angled entities. 1737 173801/06/2003 1739SPoG 1740- Fixed handling of invalid planes during brush b-rep build. 1741- Refactored brush copy-construction/assignment. 1742- Fixed lack of rebuild after removing empty faces. 1743- Added lightjunior entity display. 1744- Fixed display of spawnflags/info for selected entity. 1745- Fixed update of entity window on setting spawnflags. 1746- Fixed botclip filtering. 1747- Fixed uninitialised alpha channel on jpg images by ignoring alpha. 1748 174931/05/2003 1750SPoG 1751- Cleaned up undo calls in brush and patch implementation. 1752- Changed brush implementation to defer rebuilds until needed. 1753- Fixed undo for find/replace shader. 1754- Refactored brush implementation, removed empty-face list. 1755- Fixed crash on loading unrecognised entities containing brushes. 1756- Fixed crashes in renderer caused by state-stack underflow. 1757- Fixed handling of invalid and duplicate planes during brush editing. 1758- Fixed failure to save brush faces during save-as. 1759- Refactored brush data members. 1760 176128/05/2003 1762SPoG 1763- Fixed crash on selecting stuff from entity list window. 1764 176527/05/2003 1766SPoG 1767- Fixed window title after save-as. 1768 176922/05/2003 1770SPoG 1771- Refactored selection system interface slightly. 1772- Removed old brushwrapper stuff. 1773- Fixed clipper-split-selection to keep both parts selected. 1774 177521/05/2003 1776SPoG 1777- Added select-faces-by-shader. 1778- Fixed find/replace-shader. 1779 178019/05/2003 1781SPoG 1782- Fixed rotation on misc_model. 1783 178413/05/2003 1785SPoG 1786- Fixed lack of undo on create-n-sided-brush. 1787 178829/04/2003 1789SPoG 1790- Fixed per-face find/replace and per-face nudge rotation. 1791 179225/04/2003 1793SPoG 1794- Fixed find-brush. 1795- Changed rotation buttons to use perfect precision for 90-degree rotations. 1796 179724/04/2003 1798SPoG 1799- Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs. 1800- Changed resource manager to handle per-mod resources using vfs. 1801- Changed resource manager to allow resources with absolute paths. 1802- Fixed selection-test behaving like an ellipse instead of a rectangle. 1803 180423/04/2003 1805SPoG 1806- Changed selection test to choose closest-to-cursor over closest-to-camera. 1807 180822/04/2003 1809SPoG 1810- Fixed reference counting on shaders loaded from a texture directory. 1811- Fixed show-in-use and show-all shaders. 1812- Fixed undo for patch-set-shader. 1813- Changed shaders module to use STL map container instead of CShaderArray. 1814- Fixed SelectAllOfType for entities and patches. 1815- Cleaned up unused functions in shaders API. 1816- Decoupled selecting a texture in texture window from applying a texture to selection. 1817 181821/04/2003 1819SPoG 1820- Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module. 1821- Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system. 1822- Refactored tga loader. 1823- Cleaned up image module, enabled pcx and bmp loaders. 1824 182517/04/2003 1826SPoG 1827- Fixed shift-texture on selected brush faces. 1828- Changed brush b-rep algorithm to have higher tolerance for similar planes. 1829- Changed brush b-rep algorithm to always produce a valid connectivity graph. 1830- Added setting/getting shader for patches. 1831 183216/04/2003 1833SPoG 1834- Fixed tracking of in-use shaders (though undo queue still keeps shader references). 1835- Changed brush faces to store state in undo-system cleanly. 1836- Fixed flush & reload shaders and sleep/wake. 1837- Ensured that shaders are never leaked. 1838- Fixed bool conversion warnings. 1839 184015/04/2003 1841SPoG 1842- Added clamping of planepts on export to nearest 65536th of 1 unit. 1843- Changed m4x4 rotation functions to use double-precision for angles in radians. 1844- Changed m4x4 quaternion rotation to use double-precision internally. 1845- Changed float printing to use %g instead of %f (strips trailing zeros). 1846 184713/04/2003 1848SPoG 1849- Fixed brush import failing to update bounding boxes. 1850 185111/04/2003 1852SPoG 1853- Refactored Brush class into Brush, BrushInstance and BrushNode. 1854- Fixed various flaws stopping brush b-rep algorithm from being 100% reliable. 1855 185602/04/2003 1857SPoG 1858- Changed manipulator to move to position of selected brush components. 1859 186001/04/2003 1861SPoG 1862- Fixed xml parser failing to resolve predefined entities. 1863 186431/03/2003 1865SPoG 1866- Fixed asserts in brush manipulation when creating invalid brushes. 1867- Removed automatic update of current texdef. 1868- Added Get Texture and Set Texture to textures menu. 1869 187029/03/2003 1871SPoG 1872- Fixed array template failing to free zero-sized allocations. 1873- Changed clipper mode to behave as a component-editing-mode. 1874- Removed right-click-to-drop-clip-point - use X and leftclick instead. 1875 187628/03/2003 1877SPoG 1878- Changed scene graph to sort objects in ascending order of creation time. 1879 188027/03/2003 1881SPoG 1882- Fixed bug in clone-selection causing only first selected brush to be cloned. 1883- Optimised select-all for brush/patch components. 1884- Changed edge/face/vertex toggles to toggle correctly. 1885 188626/03/2003 1887SPoG 1888- Removed win32/x dependencies from gl interface. 1889- Removed win32/glib dependencies from core interface. 1890- Replaced void* in gtk helper functions with forward-declared GtkWidget. 1891- Changed gtk helper functions to return enumerated values instead of win32 IDOK. 1892- Removed WINAPI macro for __stdcall from all interfaces. 1893- Removed unnecessary dependencies from core stdafx/qe3 header. 1894 189525/03/2003 1896SPoG 1897- Changed class-level render states to be static for Brush and Patch. 1898- Refactored brush implementation - breaking it up into smaller parts. 1899- Added refcounted ptr template to track refcounts. 1900- Fixed refcount bug introduced by new clone-selection. 1901- Fixed warnings in brush implementation. 1902- Cleaned up plugin interface header inclusion. 1903 190424/03/2003 1905SPoG 1906- Fixed crash on building unbounded brushes in release build. 1907- Changed assertion failures to be non-fatal in release build. 1908- Moved OS-specific gl headers into separate files. 1909- Moved app-shaders interface into a separate file. 1910- Cleaned up dependencies for brush implementation. 1911 191223/03/2003 1913SPoG 1914- Added per-instance selection of patch vertices. 1915- Fixed per-instance vertex selection rendering on multiple instances. 1916- Refactored patch/brush render code. 1917- Changed manipulator transforms to convert to local space before applying. 1918- Fixed selection test for picomodule meshes. 1919- Fixed selection test winding order for triangles. 1920- Fixed update of window title on new-map and load-map. 1921- Changed selection to work with exactly side-on faces. 1922- Refactored instance implementation to reduce code bloat. 1923- Fixed map export always exporting root. 1924 192521/03/2003 1926SPoG 1927- Fixed external resource tracking to preserve uppercase characters in names. 1928- Changed clone-selection to not use global copy/paste. 1929 193020/03/2003 1931SPoG 1932- Changed map-save to save all saveable files that the map references. 1933 193416/03/2003 1935SPoG 1936- Moved hashtable and hashfunc into libs. 1937- Cleaned up renderer interface and selection interface. 1938- Refactored frustum testing class. 1939 194012/03/2003 1941SPoG 1942- Moved winding-specific stuff from brush obj to winding obj. 1943- Refactored filter subsystem to remove dependency on entity/brush/patch. 1944 194507/03/2003 1946SPoG 1947- Fixed crash when clicking cancel from patch cap-dialog. 1948- Changed selection tests to ignore back-facing faces. 1949 195005/03/2003 1951SPoG 1952- Fixed failure to release cloned scene graph nodes. 1953- Fixed selection manager failing to release render states. 1954- Fixed eclass system failing to release render states. 1955 195604/03/2003 1957SPoG 1958- Fixed writing-past-end of vertex arrays in brush rendering. 1959- Fixed releasing data stored in undo system when deleting undoables. 1960- Fixed crash in misc_model when model fails to load. 1961- Fixed undo for clone/rotate/flip/nudge/set-texture operations. 1962- Cleaned up surface dialog. 1963 196401/03/2003 1965SPoG 1966- Changed clipper split-selection to keep result selected. 1967- Cleaned up and finalised picomodule, adding to cvs. 1968 196928/02/2003 1970SPoG 1971- Cleaned up entity list window. 1972- Fixed crash on freeing a map while entity list node is selected. 1973- Fixed crash on clone/copy of externally referenced brushes. 1974- Added multiple-selection support to entity list. 1975- Added updating entity list selection display on selection changes. 1976 197726/02/2003 1978SPoG 1979- Added stl_warnings include. 1980- Fixed tracking of map-modified-since-last-saved. 1981 198224/02/2003 1983SPoG 1984- Fixed missing map-release when map-load fails. 1985- Changed map-rename (save-as) to flush undo queue. 1986- Fixed bug in exporting selections. 1987 198823/02/2003 1989SPoG 1990- Fixed redo on changing misc_model "model" key. 1991 199222/02/2003 1993SPoG 1994- Changed undo interface to factor out global undo system. 1995 199621/02/2003 1997SPoG 1998- Started cleaning up Map subsystem. 1999 200020/02/2003 2001SPoG 2002- Added 'clone subgraph' feature to core, using direct xml import/export. 2003- Added 'save' feature to reference cache. 2004- Added scope timer object. 2005- Changed scene graph interface to allow setting scene root. 2006- Changed core to use reference cache to track current map. 2007- Removed mapmodel module. 2008- Fixed relative paths for loading maps as misc_model. 2009 201019/02/2003 2011SPoG 2012- Changed model/map modules to register their file types on load. 2013- Added map module manager to support unlimited map loader modules. 2014 201518/02/2003 2016SPoG 2017- Changed vertex buffer template to support resizing. 2018- Changed vertex buffer search algorithm to iterate instead of recurse. 2019 202017/02/2003 2021SPoG 2022- Fixed sorting bug with render-states. 2023- Fixed colour state when disabling gl_color_array. 2024- Fixed unterminated loop in scenegraph traversal. 2025- Fixed freeing project entity twice on shutdown (infinite loop). 2026- Fixed failing to destroy the scene graph on exit (oops). 2027 202807/02/2003 2029SPoG 2030- Added updating current texdef when a face is selected. 2031- Fixed crash when creating a brush with duplicate planes. 2032 203306/02/2003 2034SPoG 2035- Fixed various issues with 'save region'. 2036- Changed default current texdef to use game-specific scale. 2037- Changed brush creation to use current texdef. 2038- Changed clipper to use current texdef. 2039- Fixed bug in selection counting for patch control points. 2040 204105/02/2003 2042SPoG 2043- Fixed reversed solid-selection-outline preference. 2044- Finished factoring out face_t. 2045- Added script token writer interface for map export. 2046- Changed map export interface to use script token writer. 2047 204804/02/2003 2049SPoG 2050- Added depth-buffer-write enable/disable feature to renderer. 2051- Changed Pointfile class to use renderer. 2052- Continued factoring out face_t. 2053 205403/02/2003 2055SPoG 2056- Fixed temporary objects leaving dangling references in the undo system. 2057- Changed import-map to not modify existing selection. 2058 205902/02/2003 2060SPoG 2061- Fixed frustum culling for transformed nodes. 2062- Fixed hide/filter/region to work independently. 2063- Added highlighting of selected brush faces in component mode. 2064- Fixed bug detecting thin area-selection if dragged down or left. 2065- Renamed brush_type to Brush. 2066- Renamed face_type to Face. 2067- Started factoring out face_t. 2068 206901/02/2003 2070SPoG 2071- Improved edge and vertex manipulation. 2072- Removed unnecessary graph traversals for rendering/selection. 2073 207431/01/2003 2075SPoG 2076- Merged changes since last merge from merge-1_2_10-post to spog_branch. 2077- Merged changes since last merge from HEAD to spog_branch. 2078- Tagged HEAD after merging as 'merge-spog_branch-post'. 2079- Added walker to merge sibling worldspawns. 2080- Merged changes to Construct for PPC from trunk. 2081- Fixed over-enthusiastic worldspawn merging. 2082- Fixed misc_model "angle" key setting pitch instead of yaw. 2083- Fixed entity set-key-value changing scene-graph topology. 2084 208530/01/2003 2086SPoG 2087- Added subgraph traversal feature to scenegraph traversal. 2088 208929/01/2003 2090SPoG 2091- Changed scene graph implementation to allow nested traversals. 2092 209328/01/2003 2094SPoG 2095- Fixed angles key order for misc_model. 2096 209727/01/2003 2098SPoG 2099- Fixed typo causing set-texture-of-selection to behave incorrectly. 2100 210126/01/2003 2102SPoG 2103- Replaced all tabs with spaces in CHANGES. 2104- Fixed entity bounds updates for 'light'. 2105- Fixed code that doesn't conform to c++ standard as enforced by gcc. 2106 210724/01/2003 2108SPoG 2109- Added missing file: icharstream.h. 2110- Fixed bug with synchronisation of brush-face instance data. 2111- Added .map format import/export interfaces. 2112- Removed last remnants of IBrush. 2113- Removed IPatch. 2114- Moved walkers defined in in mainframe.cpp to appropriate places. 2115 211623/01/2003 2117SPoG 2118- Changed scenegraph traversals to use a compiled graph. 2119 212020/01/2003 2121SPoG 2122- Changed selection interface to hide per-instance data. 2123- Added streaming tokeniser for .map format. 2124- Changed mapq3 module to use streaming tokeniser. 2125- Added xml stream interface for input and output. 2126- Added xml stream parser based on libxml2 SAX. 2127- Changed mapxml module to use xml stream input. 2128- Changed brush and patch to use xml stream input. 2129- Added xml stream writer. 2130- Changed mapxml module to use stream output. 2131- Changed brush and patch to use xml stream output. 2132 2133 213416/01/2003 2135SPoG 2136- Disabled pivot updates while selection is being manipulated. 2137- Changed pivot calculation to use instanced world-bounding-box. 2138- Fixed crash bug in PositionView. 2139 214014/01/2003 2141SPoG 2142- Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post 2143- Removed 10k+ lines of unused #if 0 code. 2144- Removed unused declarations in qe3.h. 2145- Removed brush and face types from qertypes.h. 2146- Removed plugin API stuff dependant on brush type. 2147- Added per-instance selection for brush faces. 2148 214908/01/2003 2150SPoG 2151- Added selection counters for primitive/component modes. 2152- Added face-drag mode (default shortcut key = F). 2153- Added face-centre-point rendering/selection/editing. 2154 215507/01/2003 2156SPoG 2157- Changed selection to work per-instance. 2158 215906/01/2003 2160SPoG 2161- Changed selector interface to allow per-entity selection tests. 2162 216306/12/2002 2164SPoG 2165- Added selection-test and selector objects to clean up selection system. 2166- Unified key modifiers for selection in both primitive and component modes. 2167- Added mapmodel module to load .map and .xmap as misc_model. 2168 216902/12/2002 2170SPoG 2171- Added debug rendering of a selection test. 2172- Fixed bugs in triangle/line clipper, making selection work properly. 2173- Refactored selection system interface. 2174- Added undo for texture nudge. 2175- Fixed minor render-state bug. 2176 217729/11/2002 2178SPoG 2179- Optimised wireframe drawing of brushes with back-face culling. 2180- Optimised brush-winding generation. 2181- Changed winding generation to be more robust with large world extents. 2182- Fixed crashes with unbounded-face and degenerate-edge cases. 2183 218420/11/2002 2185SPoG 2186- Completed rotation manipulator. 2187- Added translation manipulator for the default editing mode. 2188- Changed XY mouse-chaser speed to depend on distance mouse moved outside window. 2189 219015/11/2002 2191SPoG 2192- Added initial version of maya-style manipulators - rotation manipulator. 2193 219407/11/2002 2195SPoG 2196- Fixed false asserts in Brush ConstructPrefab. 2197- Undo system optimisation - uses binary-sorted container to speed up finding already-added objects. 2198- Fixed crash when transforming objects which don't support edit_interface. 2199- Fixed clone command to nudge the selection after cloning. 2200- Fixed clipper to remove brushes that are completely behind the clip plane. 2201 220206/11/2002 2203SPoG 2204- Brushes: cleaned up per-face operations to use face visitor pattern. 2205- Fixed setting brush face texdef, with fully functioning undo on individual brush faces. 2206 220704/11/2002 2208SPoG 2209- Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders. 2210- Experimental pivot object.. work-in-progress. 2211- Modified scene-graph instance-caching to maintain multiple instances within nodes. 2212- Fixed undo bug, deleting a void* doesn't call the destructor. 2213- Rewrote filters system to work with scene graph system. 2214- Cleaned up quake entity module to provide same functionality as before. 2215- Refactored render-state cache to use generic hashtable and reference-cache templates. 2216 221719/10/2002 2218SPoG - spog_branch - experimental - work-in-progress 2219- added scene graph library: defines interfaces, generic graph node types, 2220 re-usable systems for traversals, traversal paths, node containers, 2221 multiple-instance caching of world-space-transforms/bounding-volumes/visibility. 2222- added scene graph traversals to replace all traversals of 'active_brushes', 2223 'selected_brushes', 'filtered_brushes' and 'entities' linked-lists. 2224- added view module: view-volume-culling system acting on the scene graph, 2225 uses scene heirarchy to minimise culling tests per frame. 2226- added opengl-state module: sorts opengl-state objects (shaders) to minimise 2227 opengl state changes during rendering. 2228- added renderer module: culls objects outside the view volume, 2229 gathers non-culled renderable objects from the scene graph, 2230 keeps track of state during traversal, adds renderable objects to correct opengl-state. 2231- added selection module: sets view volume to the selection box/ray, culls 2232 objects outside the view volume, gathers non-culled selectable objects 2233 from the scene graph (entity/primitive/component), 2234 selects gathered objects (select/toggle/cycle) or moves things if already-selected. 2235- added patch module: encapsulates a patch as a scene graph node, 2236 optimised patch tesselation. 2237- added brush module: encapsulates a brush as a scene graph node, 2238 adapts multiple-brush operations to use the scene graph. 2239- adapted entity module: encapsulates an entity as a scene graph node/subtree, 2240 shares common code between different visualised entity types. 2241- adapted model module: encapsulates a model as a scene graph node/subtree. 2242- added undo module: completely new compact infinite-undo-system, 2243 operates on undoable objects, uses minimal-state data to store objects, 2244 uses refcounting to undo "deleted" objects. 2245 2246TODO: cleanup: many simple things are still broken or not functioning in the right way.. 2247see !\todo items in the code (not all are documented yet though). 2248Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff. 2249The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h. 2250Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked. 2251The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility. 2252NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems. 2253 2254------ branch point - spog_branch 2255 225630/08/2003 2257SPoG 2258- Ported changes from trunk. 2259 226017/08/2003 2261SPoG 2262- Ported changes from trunk. 2263- Added quake pack to win32 setup scripts. 2264- Fixed crash in RunBsp. 2265 226617/05/2003 2267SPoG 2268- Renamed stream interfaces with C and I prefix. 2269- Shoehorned bytestream into idatastream. 2270- Moved member classes out of IArchive, replaced with member typedefs. 2271- Renamed filesystem, path, dynamic string, file input stream with C and I prefix. 2272- Documented filesystem, path, dynamic string, file input stream. 2273- Cleaned up game-specific encapsulation classes a little. 2274 227516/05/2003 2276TTimo 2277- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815 2278 found out about string_t that slept through my reviews 2279 2280Updated list of broken stuff on this branch: 2281 2282- include/bytestream.h: remove this file, extend idatastream.h header 2283from the code conventions: 2284 include/ directory: 2285 This directory is holding the API header files for the synapse modules (plus a few build control and version related headers) 2286 All headers that describe synapse APIs should start with an i: ishader.h igl.h 2287 2288 The few files in include/ that don't start with a lowercase i are specific files for build control and configuration. 2289 Regular developement never creates non i-prefixed files in include/ 2290 2291the merge with IDataStream goes like this (note the corrected class names): 2292class IInputStream 2293class IOutputStream 2294 2295class IDataStream : public IInputStream, IOutputStream 2296 2297class ISeekableStream 2298class ISeekableInputStream : public IInputStream, public ISeekableStream 2299class ISeekableOutputStream : public IOutputStream, public ISeekableStream 2300 2301typedef unsigned int size_type; goes away, use size_t 2302 2303- include/iarchive.h 2304 2305renamed VisitorFunc to IArchiveVisitor 2306move it out of IArchive class (keep it in iarchive.h though) 2307from code conventions: 2308 Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything. 2309 2310- remove libs/bytestreamutils.h 2311put that functionality into the IStream stuff / idatastream.h stuff 2312anything you retrieve from an IStream should be endian-correct 2313 2314- libs/filestream.h 2315I'd rather see a header without embedded code, and a .cpp file for it 2316 2317- libs/fs_filesystem.h libs/fs_path.h 2318those totally lack documentation about what they are doing 2319same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp 2320and as usual, name the classes correctly, C and I prefixes 2321 2322- gamespecific_t: rename correctly to CGameSpecific 2323I like the idea of gathering all hardocded game-specific behaviours inside one same class. 2324But is it really the topic of bug800? 2325 2326- gamespecific_executable_t: rename correctly to CGameSpecificExecutable 2327shouldn't this be merged with CGameSpecific? 2328 232912/05/2003 2330SPoG 2331- Fixed win32 build error (win32 has no <dirent.h>). 2332- Added dir_good() check to handle failure of dir_open() in posix DIR wrapper. 2333- Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively. 2334- Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit). 2335- Documented archive interface. 2336 233709/05/2003 2338TTimo 2339- some easy fixes to get it to startup on Linux 2340- tagging the current source as bug800-spog, preparing rollback 2341 2342 2343SPoG 2344- Added an implementation of IArchive to do OS filesystem access. 2345- Changed vfspk3 to use above implementation for OS filesystem access. 2346- Added const qualifiers to vfsGetFullPath and everything dependant on it. 2347- Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer. 2348- Extended IArchive interface to allow for extra filesystem functionality. 2349 Added method to check if a file exists quickly. 2350 Added method to traverse the filesystem with control on start-dir and depth of recursion. 2351- Defined implementation requirements for IArchive. 2352 An archive contains a heirarchy of directories and files, and may contain empty directories. 2353 An archive can be traversed in directory order. 2354 Directories can be distinguished from files during a traversal. 2355 Directory paths will always end with a separator. 2356 File entries can be opened as an IArchiveFile. 2357 IArchiveFile provides a simple non-seekable input stream which can only be read forwards. 2358 Any number of files may be opened and read from an archive simultaneously. 2359 An archive may be released while one or more files are still open, the files will remain valid until released. 2360- Changed archivepak, archivezip and archivewad to implement all IArchive requirements. 2361- Factored common code from archive implementations out into new lib/headers: 2362 fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal. 2363 fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management. 2364 ibytestream.h: abstract interfaces for input byte streams. 2365 bytestream.h: utilities operating on abstract input byte streams. 2366 filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream. 2367- Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used. 2368- Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly. 2369- Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream. 2370- Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file. 2371- Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work. 2372- Added archivezip, archivewad and archivepak to win32 setup scripts. 2373- Updated win32 setup scripts for halflife media. 2374- Updated cons scripts for archivezip, archivewad and archivepak. 2375- Added printing of warnings when vfs functions are given invalid input paths. 2376 2377 2378-------- branchpoint: "bug800-spog_branch" 2379 2380 238130/08/2003 2382SPoG 2383- Ported changes from trunk since branch point. 2384 238511/08/2003 2386SPoG 2387- Split qe3.h up into multiple headers. 2388- Cleaned up use of win32 symbols: 2389 WINAPI macro for module functions removed. 2390 GUID for module interfaces replaced by string. 2391 boolean replaced by bool. 2392 MB_OK etc gui defines replaced by enumerations. 2393- Removed plugin stuff deprecated by synapse from qerplugin.h. 2394- Cleaned up use of glib symbols: 2395 guint32, gdouble, gboolean typedefs removed from non-glib-dependent code. 2396 TRUE/FALSE replaced by c++ bool true/false. 2397- Removed all "extern" function declarations. 2398- Removed dependency on MainFrame from preferences.h. 2399- Moved synapse server and pluginmanager instances to pluginmanager.cpp. 2400- Split pluginmanager.cpp into three parts: 2401 Radiant's synapse client stuff in plugin.cpp. 2402 Implementation of brush/entity/patch-handles stuff in pluginapi.cpp. 2403 Synapse server init/shutdown in pluginmanager.cpp. 2404- Added forward-declarations to avoid including other headers. 2405- Replaced CString usage with Str; 2406- Removed unused brush-scripts stuff. 2407- Cleaned up patch-vertex-area-selection logic. 2408- Removed very old code chunks that were commented or #if 0. 2409- Replaced project-entity with a dedicated key/value string map. 2410 2411---- branch point - spog-cleanup 2412 241306/12/2003 2414SCDS_ReyalP 2415- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930 2416 shortcuts to change texture window scale 2417 241802/12/2003 2419SCDS_ReyalP 2420- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913 2421 fix for single monitor window positioning save 2422- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924 2423 fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now 2424TTimo 2425- add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py 2426 2427-- linux 1.3.14 test build 1 2428 242929/11/2003 2430TTimo 2431- heretic2 has no q2map. linux setup tries to install and breaks 2432 removed faulty setup line 2433- cleaned more Linux setup fuckage caused by q2/her2 2434 a tip: rm -rf build install before building and testing a new setup 2435 243628/11/2003 2437ydnar 2438- full SCC purge of the vs.net project files (for real this time) 2439- added seperate Q3Map2 build targets 2440- added seperate Q3Map2 post-build Python script 2441- _skybox entity support 2442- _skybox and _decal in entities.def (Q3) 2443 2444-- win32 1.3.14 test build 1 2445 244628/11/2003 2447djbob 2448- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899 2449 bobtoolz update (icon functionality is in menu too) 2450djbob & TTimo 2451- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842 2452 migration of the win32 build system to vs.net/VC7 2453 new libxml and libpng packages are required: 2454 http://zerowing.idsoftware.com/libxml/ 2455 http://zerowing.idsoftware.com/libpng/ 2456 updated win32_install.py for new names and paths 2457TTimo 2458- assraped the vcproj with sed to remove Scc entries 2459SCDS_ReyalP 2460- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88 2461 2D background image plugin 2462TTimo 2463- putting together win32 setup updates for 1.3.14 2464 msvcr70.dll goes in core directory 2465 bkgrnd2d plugin content 2466 changed file paths (libxml/libpng) 2467 .xlink for new JA content 2468 246927/11/2003 2470TTimo 2471- using a central scons.signatures file for checksums 2472- version bump to 1.3.14 2473- a libxml-related build bug in qe3.cpp on Debian sid 2474- it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so 2475 switched the mask to be defined in our source 2476 this may be a problem on other distros, and on holy box (Woody) 2477SCDS_ReyalP 2478- bug 921 and 922, Z floating window fixes 2479- bug 926, hullcaulk, hintskip, subtlehint 2480EvilTypeGuy 2481- bug 505 - select all faces with a given texture 2482 248319/11/2003 2484ydnar 2485- clipper tool plane points default to 1st selected patch mesh 2486 248717/11/2003 2488TTimo 2489- upgraded server to subversion 0.33 2490 2491-- released 1.3.13 2492 249310/11/2003 2494SCDS_reyalP 2495- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917 2496 floating windows startup crash 2497 249809/11/2003 2499TTimo 2500- fix M4_GAME_ET ( OSX setup ) 2501AstroCreep 2502- cleaned up JA shader scripts 2503 250401/11/2003 2505ydnar 2506- Merged ASE submaterial/subobject code from BirdDawg 2507- Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors 2508- Added glColor4ubv() support to the GL function table 2509- Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f() 2510- Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components, 2511 which was borking Q3Map2 jpeg loading, and thus compiles 2512 251324/10/2003 2514TTimo 2515- bump to 1.3.13 2516Anders 2517- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826 2518new osx patch, fixes strip bug in setup. merging setup patches to a single file 2519SCDS_reyalP 2520- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900 2521Some jpegs get garbaged alpha channel 2522 252322/10/2003 2524-- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/ 2525 19/10/2003 2526 TTimo 2527 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826 2528 scons BUILD=info to generate a tarball and it's .info 2529 2530 18/10/2003 2531 Spog 2532 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888 2533 patch for 16 bit RGBA support in glwidget 2534 2535 -- released 1.3.12 Linux 2536 2537 14/10/2003 2538 TTimo 2539 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879 2540 fixed hellish dlclose issue only occuring with holy builds 2541 2542 -- released 1.3.12 win32 2543-- end merge 2544Arnout 2545- added epsilon testing to hashtable compares to eliminate almost-identical vertices 2546- pico surfaces now use the normals from LWO vertices 2547 254821/10/2003 2549Arnout 2550- added hashtable for faster vertex matching during LWO surface generation 2551- model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode 2552 255320/10/2003 2554Arnout 2555- added LWO support to picomodel. 2556 shader names are derived from surface name 2557 only geometry from layer 0 is used 2558- added support for 'vertical flipped' TGAs 2559 256019/10/2003 2561Arnout 2562- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893 2563 fixed starton primary monitor 2564 fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one 2565 2566-- released 1.3.12 win32 2567 256811/10/2003 2569Spog 2570- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865 2571 fix texture subsets 2572TTimo 2573- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889 2574 misc update, missing JA system textures 2575- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824 2576 fixed .pref file trashing 2577Nurail 2578- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881 2579 BSP monitoring disabled by default in Q2 2580 258109/10/2003 2582TTimo 2583- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883 2584 more JA pack: shaders and mapextras.pk3 textures 2585- fix Q2 win32_install.py to put the tools at the right spot 2586- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878 2587 correctly support PNG images with an alpha channel 2588- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885 2589 fix console to refresh during a texture directory load 2590- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739 2591 fix weird Shift + Control + Z causing a Redo in non-floating window mode 2592 259307/10/2003 2594Nurail & TTimo 2595- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872 2596 Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates 2597- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875 2598 fixed broken surface properties in Q2 surface plugin 2599TTimo 2600- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872 2601 more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need) 2602 added Q2 tools back to Linux setup 2603- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197 2604 using "*" as the shaders minor in surface plugin 2605- updated makeself copy to the latest from icculus.org cvs 2606- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574 2607 sprite plugins, tweak to make it functional for all games 2608- updated Q2 tools .dsp 2609- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876 2610 more Jedi Academy setup work and content 2611 moving imagepng.dll module to the core, as now both Sof2 and JA need it 2612 sample maps reorg, new siege_hoth_sample.map 2613- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874 2614 a lot more models - using a dynamic File Group in IS to cope with that 2615- Q2 IS setup fix, was not properly putting stuff in baseq2/ 2616 IS setup: tweak to Q2 tools stuff 2617 261806/10/2003 2619TTimo 2620- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872 2621 Q2 setup needs to be cleaned up and unified between win32 and Linux 2622 using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools 2623 fixed the setup build dependencies to reference the Q2 tools targets 2624 moved the Q2 specific modules imagewad and vfspak to q2/modules 2625 262605/10/2003 2627TTimo 2628- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871 2629 updating the gtk2 version to 2.2.4 2630 adding an SVN module with the Gtk2 developer package: checkout gtk2-win32 2631 updating IS to the new files 2632 sed'ing the .dsp to replace src-gtk2 by gtk2-win32 2633- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609 2634 Q2 tools: comment out dupe strupr on win32 2635 update IS setup to missing Q2 stuff ( vfspak and tools ) 2636- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866 2637 Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call 2638 263903/10/2003 2640Nurail 2641- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609 2642 quake2 tools build scripts 2643 Linux setup updates - Q2 game pack in Linux setup 2644TTimo 2645- scan through all URL links in game.xlink to update them 2646- added JA links (Raven and MapCenter forums) 2647 264830/09/2003 2649TTimo 2650- update all synapse.config, win32 .dsw and install_win32.py for new surface module 2651- Jedi Academy and Quake II game packs in IS setups 2652- hardcoded hacks in editor core for JA, copied over from JKII 2653- bug #867, disable sleep by default 2654- q3map2 bug fix 2655 2656Nurail 2657- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862 2658 Q2's 'no patch' stuff 2659 266029/09/2003 2661TTimo 2662- OSX: fixup setup.xml.in 2663 2664-- merge bug856 back into trunk 266516/09/2003 2666Nurail 2667- new patch + win32 stuff for surface module 2668TTimo 2669- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804 2670 refactored the XML synapse.config handling: 2671 better detection of invalid XML file 2672 less code, factorized to CSynapseClient::ConfigXML 2673- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828 2674 fixing bobtoolz 'shaders' major loading issues 2675 added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders' 2676 also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead 2677 NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config 2678- took out obsolete md3model 2679 268015/09/2003 2681Nurail 2682- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856 2683 quake2 surface module 2684 268507/09/2003 2686Nurail & TTimo 2687- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856 2688 a surface inspector module to customize per-game API 2689 removing DO_SURFACEPLUGIN define (enabled implicitely) 2690 removing bSurfacePropertiesPlugin (true implicitely) 2691 remove SI_SetActiveInRadiant, it's always on by default 2692 why was USE_UNDOTABLE_DEFINE taken out? - put back in 2693 removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant 2694 cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff 2695 the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up 2696-- end merge bug856 back into trunk 2697 269819/09/2003 2699Justin Blur 2700- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785 2701 fix ~/.radiant permission bug 2702Nurail & TTimo 2703- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849 2704 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851 2705 win32 updates for the new modules and install_win32.py 2706 270716/09/2003 2708Nurail & Hydra 2709- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848 2710 q2 map format minor 2711 271208/09/2003 2713Tr3B 2714- imagepng.so / PNG format support in Linux 2715 NOTE: atm no official supported Linux game by GtkR uses this 2716 271707/09/2003 2718Nurail 2719- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851 2720 imagewal.so module / wal image format 2721- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840 2722 md2 support in picomodel 2723 272406/09/2003 2725Nurail & TTimo 2726- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848 2727 renaming mapq3.so to map.so 2728 added hooks for Q2 map format load/save to single map module (minor mapq2) 2729Nurail 2730- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849 2731 vfspak port to synapse and updates 2732 273304/09/2003 2734SPoG 2735- Fixed crash in RunBsp caused by passing an invalid pointer to printf. 2736- Changed console to wrap long lines instead of using horizontal scrollbar. 2737 273830/08/2003 2739Anders & TTimo 2740- OSX setup, new patch to make scons SETUP=1 produce a .run 2741- don't put bspc Linux binary in the setup 2742 274330/08/2003 2744Anders & TTimo 2745- OSX setup, new patch to make scons SETUP=1 produce a .run 2746- don't put bspc Linux binary in the setup 2747 274826/08/2003 2749Anders 2750- more scons OSX, start on setup stuff 2751 275225/08/2003 2753TTimo 2754- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855 2755 make 'move into worldspawn' work again 2756Anders Gudmundson & TTimo 2757- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826 2758 OSX scons build system 2759 276024/08/2003 2761ydnar 2762- Removed "test.cpp" from radiant.dsp (merge artifact?) 2763- Added ddslib to radiant.dsw 2764- Correctly set lib deps for q3map2.dsp for ddslib 2765- [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes 2766 2767TTimo 2768- bump to ver 1.3.12 2769- EnsurePythonVersion broke in 0.91 (commented out) 2770 2771David Hogue 2772- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844 2773 q3data Linux. q3data can read .ase and turn them into .md3 2774 277523/08/2003 2776ydnar 2777- Added ddslib to repository, based on nvidia sample code, cleaned up a bit 2778 straight C, loads DXT1, DXT3 and DXT5 format DDS textures. 2779 278022/08/2003 2781TTimo 2782- https://zerowing.idsoftware.com:666/viewsvn/ 2783- Arnout's commit email script - try #2 2784 the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn) 2785 adding a prefix to the report 2786 278704/08/2003 2788TTimo 2789- conversion from CVS to Subversion: 2790repository convert completed (with revml) 2791module repositories glued together in a single one 2792hooking email commit scripts and backup scripts 2793- Python >= 2.1 required instead of 2.2 2794 279501/08/2003 2796SPoG 2797- Changed gl widget to request maximum available depth buffer precision. 2798- Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model. 2799- Fixed directory handle leakage in synapse module search. 2800- Fixed dir_dialog always returning NULL for Textures -> Load Directory. 2801 280223/07/2003 2803SPoG 2804- Ported focus_out_event handlers in gensurf to gtk2 signals system. 2805- Fixed failure to load models for entities other than misc_model. 2806- Fixed crash in model module shutdown caused by mismatched resource capture/release. 2807 280822/07/2003 2809TTimo 2810- fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c) 2811- camera plugin installs to core now (RTCW and ET) 2812- fixups to the merged setup stuff 2813- patched cvsreport to provide explicit diff for some files #2 2814- fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed 2815 https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337 2816SPoG 2817- Fixed crash in cmdlib ExtractFileBase when source filename is an empty string. 2818 281920/07/2003 2820TTimo 2821- SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf 2822- ET Linux setup script + new plugins 2823- q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH) 2824- update ChangeLog and credits 2825- put back the GTKRAD_DIR in .fgl 2826 282719/07/2003 2828SPoG 2829- Tagged trunk before merge as bug537-merge-3. 2830- Tagged branch port_gtk2_20030307 as gtk2-merge-final. 2831- Merged changes since tag bug537-merge-2 into trunk. 2832- Removed gtk dependency from plugin toolbar interface. 2833- Ported prtview, bobtoolz and gensurf to gtk2. 2834 283518/07/2003 2836Anders Gud 2837- OSX build fix 2838 283916/07/2003 2840TTimo 2841- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814 2842 merging ET support code into to trunk 2843- cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/ 2844 rolling out this ver since old cvsreport setup broke 2845- fixup to build on Linux (including fixing plugin builds) 2846 2847-- release-1_3_8-ET 2848 284902/07/2003 2850TTimo 2851- new setup build, with patches and updates from SD 2852- local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage 2853 285419/06/2003 2855TTimo 2856- missing plugins. add them to .dsw for default build, add them to IS setup: 2857 camera, gensurf, bobtoolz, prtview 2858- fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors 2859- removed pk3man from IS (we no longer distribute/maintain it) 2860 TODO: cvs remove the IS files for it 2861- re-enabled plugins in build by default, disabled curry and textool 2862 TODO: following error when bring up About box of bobtoolz: 2863 BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt 2864 286518/06/2003 2866TTimo 2867- add ET game pack. from Arnout's full dump of editor source + game pack data 2868 trunk tagged at ET-tag for this 2869- Dlg_SdAskCorePath: 2870 szDir = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>"; 2871 287209/06/2003 2873ydnar 2874- Added Q3Map2 keys/entities to Quake 3 entities.def 2875- Removed obsolete vlight keys from Quake 3 entities.def 2876- Added MD5 functionality to mathlib, from: 2877 http://sourceforge.net/projects/libmd5-rfc/ 2878 2879------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk 2880 2881TTimo 2882- try checkin on branch see if cvsreport 0.3.0 will verbose it 2883 288408/07/2003 2885SPoG 2886- Fixed recent-files list for file names containing underscores. 2887 288807/07/2003 2889SPoG 2890- Fixed crash and file-type bugs in gtk file-dialog. 2891TTimo 2892- converted the setup code from perl to python 2893- added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script 2894 289506/07/2003 2896SPoG 2897- Changed console popup menu to include cut/copy/paste as well as clear. 2898 289905/07/2003 2900SPoG 2901- Fixed the way surface-inspector dialog responds to escape key. 2902 290304/07/2003 2904TTimo 2905- linux building / SCons 2906 0.90 is broken, use 0.14 for now. added version check 2907 adding scons SETUP=1 option to spawn setup build 2908 enable back vfswad in scons 2909 TODO: grab Conscript-setup, convert it to python in build_setup function 2910 291102/07/2003 2912TTimo 2913- building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2) 2914SPoG 2915- Ported vfswad to gtk2. 2916- Fixed memory leak in vfspk3 directory search. 2917- Added vfswad to win32_install.py. 2918 291909/06/2003 2920TTimo 2921- tagging setup/ as gtk2_setup_rollback 2922 rolling back trunk setup code to the branch to build an experimental release 2923- merge trunk to branch: 2924-- tagged HEAD with bug537-merge-2 2925-- merge HEAD between bug537 and bug537-merge-2 into the branch -- 2926 31/05/2003 2927 TTimo 2928 - grab back vfswad code that I forgot in bug 800 rollback 2929 - add prtview back to the project, fix it to build (#817) 2930 2931 27/05/2003 2932 djbob 2933 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817 2934 prtview fixes, upgrade to synapse 2935 2936 -- release-1_3_8 2937-- end merge HEAD between bug537 and bug537-merge-2 into the branch -- 2938- freshly merged in vfswad is broken 2939- freshly merged in prtview is broken 2940- q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe 2941- removed vc5 dsps 2942SPoG 2943- Updated win32 setup stuff to use gtk2 dlls. 2944- Modified setup.pl to run correctly (tested on cygwin perl 5.6). 2945 294608/06/2003 2947TTimo 2948- Linux: 2949 check gcc 3.x, better ldd check 2950 add gcc version to about message 2951 kill old cons stuff 2952- added q3map2.x86 scons build 2953- header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h 2954 grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h 2955- killed more cons files remnants 2956SPoG 2957- Improved error reporting for win32 setup system. 2958- Fixed errors reported when running setup scripts. 2959- Fixed scale of xor selection rectangle in XY window. 2960 296107/06/2003 2962SPoG 2963- Fixed X Window System error when entering freelook on *nix. 2964 296506/06/2003 2966SPoG 2967- Fixed copy/paste on *nix. 2968- Changed copy/paste on *nix to use GtkClipboard api. 2969- Changed copy/paste on win32 to be non-window-specific. 2970- Further cleaned up MainFrame::Create. 2971- Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor. 2972 297305/06/2003 2974SPoG 2975- Fixed grey statusbar in 4-way-split mode. 2976- Redirected gtk messages before creating main window. 2977- Removed unused XYFriend hack from camwindow. 2978 297904/06/2003 2980TTimo 2981- win32_install.py settings loaded/saved from site.conf 2982 298302/06/2003 2984TTimo 2985- fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python 2986 look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first 2987- renamed dupe files to avoid header collision and general confusion between entity and model 2988- added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file) 2989 299001/06/2003 2991TTimo 2992- bind gen.dsp to makeversion.py 2993- added a run_python.bat to check for python presence and execute 2994 299527/05/2003 2996TTimo 2997- write makeversion.py module - hook it up to SCons build - cleaner, easier to use 2998- comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think) 2999 300018/05/2003 3001SPoG 3002- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537 3003 Changed Sys_FPrintf_VA to immediately process console events during map load. 3004 Changed startup to create main window after QE_Init(). 3005 Fixed loading last map on startup. 3006 Fixed crash on exit. 3007 Fixed colour dialog. 3008TTimo 3009- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537 3010 have to delay merging back to trunk. 3011 have a behaviour problem between debug and release builds. 3012 while debug is fine, release is screwed (see bug item) 3013 3014-- tagged HEAD with bug537 3015-- merge HEAD between merge-gtk2-20030413 and bug537 into the branch ----- 3016 11/05/2003 3017 Dan Olofson & TTimo 3018 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812 3019 workaround for ATI drivers bug (polygon backfaces) 3020 use Preferences > 2D Display/rendering > ATI cards with broken drivers 3021 Riant 3022 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806 3023 updated synapse.config for SoF2 png 3024 TTimo 3025 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805 3026 dir_dialog is broken - is only used in prefab path prompt 3027 3028 -- release-1_3_7 3029 3030 14/04/2003 3031 TTimo 3032 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801 3033 moved "ignoring sprite for entity.." to be a _DEBUG only thing 3034 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802 3035 fixed models not drawing on win32. was a setup bug 3036 - OSX setup build updates - added dependency against libpng3-shlibs 3037 - added openurl.sh to open urls on *nix (with setup updates) 3038 Riant 3039 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803 3040 RTCW - default_project.proj in setup 3041 3042 13/04/2003 3043 Michael Schlueter & EvilTypeGuy 3044 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684 3045 imagepng building under Linux 3046 Riant & TTimo 3047 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797 3048 fixed texture compression support 3049 TTimo 3050 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799 3051 regen project file from template on version upgrade 3052 updated all default_project.proj to have "version" "1" 3053 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798 3054 missing modules/bitmaps/model_reload_entity.bmp from Linux setup 3055-- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch ----- 3056 305717/05/2003 3058TTimo 3059- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537 3060 http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes 3061 went through the new dll dependencies, listed required files preparing for a single zip package 3062 updated all the project files to rely on src-gtk2/ 3063 306413/04/2003 3065SPoG 3066- Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307. 3067 306812/04/2003 3069SPoG 3070- Added gtk-2.x libraries to win32 setup. 3071- Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without 3072 modifying installshield scripts. 3073- Modified win32/setup.pl to copy setup data to dynamic file-group directories. 3074 307530/03/2003 3076TTimo 3077- added scons scripts. the scons engine is included in the tree. you just need to have python 3078 have ldd -r safe check on .so 3079 TODO: 3080 - make sure it's gcc3 3081 - check OSX 3082 - add q3map2 build 3083 308429/03/2003 3085TTimo 3086- tracked and fixed the startup bomb on Debian sid: 3087 `pkg-config gtk+-2.0 --libs` 3088 -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 3089 http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3 3090 --export-dynamic 3091 When creating a dynamically linked executable, add all symbols to the dynamic symbol table. 3092 The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time. 3093 If you do not use this option, the dynamic symbol table will normally contain only those symbols 3094 which are referenced by some dynamic object mentioned in the link. If you use dlopen to load 3095 a dynamic object which needs to refer back to the symbols defined by the program, rather than 3096 some other dynamic object, then you will probably need to use this option when linking the program 3097 itself. 3098 this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable 3099 one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up 3100 added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l` 3101 (same for gtkglext) 3102 310328/03/2003 3104TTimo 3105- propagate jpeg compile fix from bug750 branch 3106- use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0) 3107- on OSX, you need gtk+2-dev package, and pkgconfig, atk1 3108 build gtkglext from source http://gtkglext.sourceforge.net 3109 311017/03/2003 3111TTimo 3112- updated the build system to glib2/gtk2/gtkglext 3113 atm it compiles and starts on my dev box (Debian Sid) 3114 but doesn't reach end of initialization, hangs on 3115 q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName); 3116 in shaders.cpp QERApp_Try_Texture_ForName 3117 need to have the gtk2 dev packages, and libgtkglext1-dev 3118 311912/03/2003 3120SPoG 3121- Replaced alpha-blended area-selection rect with XOR rect. 3122- Fixed YX/XZ/YZ toggle in floating windows layout. 3123- Cleaned up xor rectangle code. 3124 312511/03/2003 3126SPoG 3127- Fixed console scroll-to-last-text-inserted. 3128- Fixed console error/warning colours. 3129- Refactored or removed WIN32-specific gtk-related stuff. 3130- Removed win32 SetCapture/ReleaseCapture on GLWindow. 3131- Removed win32 gtk_main_iteration calls in glwindow mousemoved. 3132- Cleaned up start-on-primary-monitor stuff. 3133- Changed main window to use standard save/load window position/size. 3134- Replaced deprecated gtk_widget_set_uposition with gtk_window_move. 3135- Removed win32/X gl functions from igl. 3136- TODO: replace/remove deprecated gtk_widget_usize. 3137 313810/03/2003 3139SPoG 3140- Changed fonts in win32 rc file to 8pt tahoma. 3141- Fixed flat-grey gui in Regular layout mode. 3142- Changed main-window save/restore maximized to use gtk API. 3143- Fixed button_press_event handling on console/entity/entitylist windows. 3144 314509/03/2003 3146SPoG 3147- Fixed crash on shutdown after changing floating-z-window preference. 3148- Removed win32_realize_floating hack. 3149- Refactored MainFrame::Create to make it more readable. 3150- Fixed key_press_event handlers for entity/surface/patch dialogs. 3151- Fixed delete_event handlers for dialogs derived from Dialog class. 3152 315308/03/2003 3154SPoG 3155- Fixed viewport for entity window comment text. 3156- Fixed x-shrinking for entity window comment text. 3157- Fixed menu underscore shortcut hack in MRU list. 3158- Changed groupdialog to connect switch_page signal after creating all pages. 3159- Changed gl widget to use gtkglext/pango to create fonts. 3160- Cleaned up gtkglext glwidget implementation. 3161- Reduced border size on toolbar widgets. 3162- Replaced font with font_name in win32 rc file. 3163- Added viewports for all scrolled text boxes. 3164- Fixed entities/textures/console window title update when page is changed. 3165- Fixed floating windows not being transient to main window (don't want them on taskbar). 3166 316707/03/2003 3168SPoG 3169- Created a new branch for the port to gtk 2.x. 3170- Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic. 3171- Fixed global keyboard shortcuts by using mainframe_keypress. 3172- Fixed use of deprecated gtk_color_selection_get_color. 3173- Removed use of deprecated gtk_paned_set_gutter_size. 3174- Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw. 3175- Replaced deprecated gtk_object_get/set_data with g_object_get/set_data. 3176- Replaced deprecated gdk functions with 2.x equivalents. 3177 3178 3179----- branch port_gtk2_20030307 ------ 3180 3181 318213/04/2003 3183Michael Schlueter & EvilTypeGuy 3184- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684 3185 imagepng building under Linux 3186Riant & TTimo 3187- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797 3188 broken texture compression support 3189 3190 3191 319231/01/2003 3193SPoG 3194- bug #752 - Construct fix for ppc, patch applied. 3195 319626/01/2003 3197TTimo 3198- bug #750 - revamp of the setup stuff on Linux 3199 (under way, see bug for progress - feel free to help!) 3200- reworked the cons scripts, setup is hooked in to cons now 3201 also, added gcc version select on command line, using Cons_gcc.pm utility 3202 320322/01/2003 3204TTimo 3205- merged merge-1_2_10-post back to trunk 3206 3207 3208=============================================================== 3209-- merging release-1_2_9 -> merge-post-1_2_10 into trunk 3210 trunk before merge is tagged pre-merge-1_2_10 3211=============================================================== 3212 321322/01/2003 3214TTimo 3215- finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk 3216 321718/01/2003 3218TTimo 3219- fixed ID_SELECTION_MERGE 3220 322117/01/2003 3222TTimo 3223- fixups 3224 FlushReloadSelectedToolbarButton -> CFlushReloadSelected 3225 incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager 3226 ToolbarButton -> IToolbarButton, and C* implementations 3227 http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions 3228 322914/01/2003 3230ydnar 3231- Minor Cons fix for OS X (bug 729) 3232 323313/01/2003 3234ydnar 3235- GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree 3236- OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old 3237 fixme: change this to use OS X open dialog box or something? 3238- Minor fixes to a few files to fix gcc warnings 3239- Model module now builds on OS X and Linux, using Synapse properly 3240- PicoModel change to invert T coordinate on ASE models 3241- Q3Map2 change to export ASE models with T coordinate flipped 3242- Misc Q3Map2 changes 3243 324409/01/2003 3245ydnar 3246- Updated Construct with Darwin/OS X ld flags for 4MB stack size 3247- Misc Q3Map2 updates (2.3.35-dev) 3248 324905/01/2003 3250ydnar 3251- "angles" key now properly ordered, to work with current mathlib 3252 (also changed in Q3Map2) 3253 325431/12/2002 3255ydnar 3256- PicoModel: Minor fix to MDC loader (naming/define) 3257- Q3Map2: 2.3.34-pre-1 updates 3258- MapXML dsp unix->dos newlines 3259 326029/12/2002 3261SPoG 3262- Merged q3map2-texturing prefs key. 3263- Merged vfs check for gamemode project key. 3264 326527/12/2002 3266TTimo 3267- fix GetTickCount stuff 3268- added q3map2 cons script 3269- fixed Linux build 3270 327123/12/2002 3272SPoG 3273- Added model cache API, moved model cache implementation from entity module to core. 3274- Added file-type registry API, replaced core file-type manager with registry. 3275- Changed model module to register supported file types with core registry. 3276- Removed or #ifdef'd non-functional code from model module. 3277- Added support for misc_gamemodel and model_static to entity module. 3278- Cleaned up entity module's on-epair-changed API. 3279- Moved light-entity-specific code to a seperate file in entity module. 3280- Cleaned up file dialog interface - specify file-type-lists with a string. 3281 328222/12/2002 3283SPoG 3284- Ported camera plugin to synapse, adding support for camera and ui APIs. 3285 328620/12/2002 3287SPoG 3288- Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt. 3289- Merged CEntityEclassModel::Draw in entity module. 3290- Ported imagepng module to synapse. 3291- Fixed warning for CamDragMultiSelect preference bool used as int. 3292 329319/12/2002 3294SPoG 3295- Fixed white-textures bug caused by texture compression preferences. 3296- Ported light-radius rendering to 1.3 entity module. 3297 329818/12/2002 3299SPoG 3300- Merged win32 project files, with the exception of camera plugin. 3301- Ported model module to synapse API. 3302- Redesigned toolbar API to remove gtk-dependency from toolbar plugins. 3303- Refactored window-position preference save/load. 3304 330517/12/2002 3306TTimo 3307- kick doxygen generation for branch merge-1_2_10-post 3308 330915/12/2002 3310TTimo 3311- having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff 3312 the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff 3313 until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post 3314- There is quite a massive update in mainframe.cpp switch case for all events. 3315 Looks like it's just a reordering of stuff, but it looks bad in the diffs. 3316- added m_MapReg pattern 3317 3318- At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have. 3319 Nazisticly forcing the formatting sounds like the only viable solution. 3320 3321 11/12/2002 3322 RR2DO2 3323 - #418, mdc load and display (RTCW) 3324 - #597, CenterCamera shortcut 3325 Use Ctrl+Shift+TAB to center the views onto the current camera location 3326 - #714, bitmap loading fixes and speedups 3327 - #715, fixed Alt+Shift cycle/drill select to work with brush-based entities 3328 EvilTypeGuy 3329 - #718, fix compilation warnings 3330 Riant 3331 - #707, fixed HM mode in STV:EF 3332 3333 10/12/2002 3334 EvilTypeGuy 3335 - Fix gcc3 compilation warning 3336 EvilTypeGuy and X-Man 3337 - Fix OpenURL so browser launching works on XDarwin (Mac) systems. 3338 3339 8/12/2002 3340 RR2DO2 3341 - #710, AssignSound pattern 3342 - #711, SoF2 model_static drawing 3343 - #713, sync 2d and 3d rendering of models 3344 - #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously) 3345 - #633, Add ability to change default color in 3D window Misc > Colors > Camera background 3346 ydnar 3347 - Q3Map 2.3.33 (see changes.q3map2.txt) 3348 - Quake 3 + TA common.shader updates (q3map_terrain, hint) 3349 3350 3/12/2002 3351 TTimo 3352 - merging Stable-1_2-Apple into Stable-1_2 3353 - why INSTALL.TXT? re-used INSTALL, updated to point to wiki 3354 - why the -machinedump test against i386-redhat-linux? removed 3355 - using $is_darwin flag instead of $gcc_machine tests in the build scripts: 3356 gotta leave some room for a Linux ppc build, and darwin x86 3357 exporting it for use in sub scripts 3358 - the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing 3359 merged version is compiling fine on Debian Sid 3360 checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2 3361 3362 -- release-1_2_11 3363 3364 30/11/2002 3365 TTimo 3366 - added seaw0lf to credits 3367 - ydnar's changelog.q3map2, added to global.xlink and Linux setup 3368 - 1.2.11 version tag 3369 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699 3370 updated IS setup for q3map_terrain keyword 3371 also fixed details in STVEF media 3372 Arnout 3373 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569 3374 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698 3375 fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt 3376 3377 29/11/2002 3378 TTimo 3379 - 1.2.11-rc1 3380 - update changelog credits links for release 3381 - update linux setup, putting EULA and new README instructions 3382 3383 28/11/2002 3384 ydnar 3385 - Removed redundant 'p' from "developers" 3386 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed 3387 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed 3388 - Updated to Q3Map 2.3.32 3389 - Added epsilon to texture plane choose code to eliminate numerical 3390 inconsistencies on brush faces slanted at 45 degree angles (bug 637) 3391 - Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps 3392 - Adjusted some light tracing constants to fix certain brush/patch seam shadows 3393 - Tinkered with skylight code again 3394 - Fixed bug where lightgrid would be black if level was compiled with -nogrid 3395 - Fixed -approx code to work in floating-point space, using _minlight 3396 - Fixed bug where vertex light code was using invalid pvs data to create 3397 light list for surface, leading to incorrect vertex lighting 3398 - Fixed related bug in anti-light-leak code that was causing brush faces to go 3399 black (bug 694) 3400 - New: _minlight sets _minvertexlight and (new) _mingridlight automatically 3401 - New: _mingridlight key to set minimum grid lighting 3402 3403 TTimo 3404 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 3405 added preference setting in Preferences > BSP monitoring 3406 added an item on the wiki 3407 3408 27/11/2002 3409 TTimo 3410 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662 3411 picomodel-based model.dll module (new model.dll, removed md3module.dll) 3412 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664 3413 media/setup updates for q3map2 support 3414 added modified quakev3.qe4, bumped internal version to 4 for all games 3415 SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning 3416 added -rename to SOF2 BSP phase 3417 Q3 & RTCW new templates are working 3418 haven't tested the STVEF & SOF2 versions 3419 updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release 3420 (not needed on Linux, we will be doing a full release) 3421 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662 3422 updated win32 setup to provide right model.dll stuff 3423 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621 3424 typo was causing memory error 3425 3426 RR2DO2 & TTimo 3427 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662 3428 more model fixes, fixed the Linux build to build model.so 3429 added search path to modules/ for bitmaps 3430 model reload, patch and bitmap 3431 3432 26/11/2002 3433 RR2DO2 3434 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569 3435 area select - Alt+Shift for area select (complete tall) 3436 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621 3437 broken undo creating ghost undo entities (and trashes memory) 3438 partly fixes the issue, it's a memory error still 3439 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659 3440 updates to RTCW camera plugin - works in 4 view mode 3441 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663 3442 more fixes to plugin API 3443 3444 TTimo 3445 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638 3446 libpng in the core DLLs instead of SoF2 (for q3map2 dependencies) 3447 putting q3map2 binary with the Core Binaries 3448 3449 25/11/2002 3450 TTimo 3451 - added ccache support to cons build system - http://ccache.samba.org/ 3452 3453 21/11/2002 3454 ydnar 3455 - minor bugfix to PicoModel ASE material loader 3456 - Q3Map2 updated to 2.3.31 (Splash Damage) 3457 - Stitching the edges of lightmaps on patches that wrap around (cyls and cones) 3458 so the seam is no longer visible 3459 - The -patchmeta switch works better now, the patches are still stored in the 3460 BSP for collision, but are pre-tesselated into nonplanar meta surfaces for 3461 more efficient rendering 3462 - Better, more uniform lightmap sample position finding on patch meshes 3463 - Moved q3map_tcMod and q3map_alphaMod processing to the final phase 3464 - New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces 3465 for much faster and more uniform sky illumination 3466 - Fixed bug in PicoModel ASE material parsing code 3467 - Fixed a few seam/lightmap precision/projection errors 3468 - Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that 3469 number of shaders was listed in shaderlist.txt 3470 - Increased a few compiler maximums for larger maps 3471 - New: -np N switch on BSP phase, works like -shadeangle, in that it forces all 3472 planar shaders to be nonplanar with the shading angle specified 3473 - New: -nohint switch on BSP phase, omits hint brushes from compile for testing 3474 - New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap 3475 axis (which direction the lightmap was projected on) 3476 - New: -debugorigin switch on light mode. Colors lightmaps based on the luxel 3477 origin relative to the raw lightmap's bounding box 3478 - New: -debugcluster switch on light mode. Colors lightmaps based on the pvs 3479 cluster the luxel falls into 3480 - New: -convert switch to convert BSP to ASE file (experimental) 3481 - New: q3map_lightmapmergable directive to allow terrain to be mapped onto a 3482 single lightmap page for seamless terrain shadows 3483 3484 18/11/2002 3485 TTimo 3486 - fixed pk3man build system to work with new cons layout 3487 - fixing linux setup system to work with new cons layout 3488 Linux 1.2.11 will be a full setup, much easier that way 3489 - update makeself to the latest (and best) version 3490 - add q3map2 to Linux setup. goes in core (g_strAppPath) 3491 NOTE: has a dynamic dependency to libpng 3492 - pk3man still has issues with the zlib code that's been thrown in it 3493 unresolved which I don't have time to look at 3494 since we plan to drop pk3man in 1.3, dropping it now is just as good 3495 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644 3496 detect GOTY install from registry and use it as default path 3497 3498 13/11/2002 3499 TTimo 3500 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639 3501 reworked to have the UI in game settings dialog 3502 (this is strictly win32 thing, if that broke Linux build, then fix the typos) 3503 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630 3504 mouse AngleSpeed setting was getting clobbered. fixed and upped the max values 3505 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623 3506 applied a fix, rolls back the values when the compression formats are not supported 3507 fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better 3508 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624 3509 updated the setup code for town_*.shader (both in full setup and update) 3510 updated files in WolfPack 3511 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672 3512 using a QE4_VERSION define, added a message if there's a project template with wrong version 3513 3514 12/11/2002 3515 TTimo 3516 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671 3517 guard junk.txt path between " " 3518 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663 3519 fix to CommitBrushHandleToEntity stuff 3520 3521 RR2DO2 3522 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660 3523 previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now 3524 3525 12/11/2002 3526 TTimo 3527 - nudging zerowing to trigger Stable-1_2-Apple doxygen generation 3528 http://zerowing.idsoftware.com/doxygen/ 3529 3530 11/11/2002 3531 TTimo 3532 - http://ttimo.net/web/anjuta 3533 modified the .prj to work with the cons patches (linked dirs) 3534 still way experimental 3535 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651 3536 fixing linking for radiant.x86 3537 3538 10/11/2002 3539 RR2DO2 3540 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669 3541 patch inspector bug - fixed 3542 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663 3543 fucked up change in the plugin API caused breakage of several plugins 3544 still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665 3545 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661 3546 Undolevels not set properly 3547 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660 3548 drag selection to the camwindow for patches in controlpoint edit mode 3549 (not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup) 3550 3551 TTimo 3552 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657 3553 mark map modified on editing entity keys 3554 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651 3555 added the correct link and ldflags statements to have static linking everywhere 3556 didn't check gcc 3 build, check correct static on Debian Sid and holy box 3557 has a $staticstdcxx in Construct to toggle On/Off if needed 3558 3559 09/11/2002 3560 TTimo 3561 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651 3562 reworking the cons building. support for gcc2 and gcc3 3563 cons -- gcc=<gcc-name> 3564 read gcc version and configure accordingly 3565 changed _NO_STLPORT to Q_NO_STLPORT 3566 independant BASE_CFLAGS and BASE_CXXFLAGS 3567 correcting usage of CC/CXX for c/cpp source and linking 3568 fixed missing -lz in vfspk3.so 3569 changed the way we build curry.so, works from the GtkRadiant tree now 3570 (NOTE: gcc 3.2 build of curry.so spews quite a few warnings) 3571 tweaked the way we do -fno-rtti -fno-exception 3572 3573 04/11/2002 3574 TTimo 3575 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638 3576 .qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place 3577 bumped version to 1.2.11-test for test setups 3578 3579 03/11/2002 3580 ydnar 3581 - fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh) 3582 - updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29): 3583 - Merged with latest CVS, fixed minor issues with matrix order 3584 - Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2 3585 - Expanded debug colors to 12 for debugging surface meshes 3586 - PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex, 3587 so more models supported correctly, also loading vertex normals 3588 - PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg) 3589 are stripped, and \ path separators are changed to / 3590 - New: Add :q3map to the end of any shader name, and it will be interpreted as 3591 the named shader minus :q3map. Example: 3592 textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete 3593 One potential use is the -approx feature to collapse lightmapped surfaces 3594 into vertexlit surfaces, saving lightmap space/memory 3595 - New: q3map_clipModel -- does what you think it does, sort of. This code ix 3596 really experimental, and should *only* be used on large models such as terrain 3597 (not small decorative models). This code will be evolving. Note: the shader's 3598 surfaceparms are inherited by the magic clip brush, so if you have nonsolid 3599 in your model's shader that uses q3map_clipModel, then the brush will also 3600 be nonsolid 3601 3602 03/11/2002 3603 TTimo 3604 - cleaning up some cons stuff, checking that the setup building process is still good on Linux 3605 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622 3606 updated Linux setup to put the bitmap 3607 3608 02/11/2002 3609 ydnar 3610 - PicoModel: replaced stricmp with _pico_stricmp 3611 3612 02/11/2002 3613 ydnar 3614 - PicoModel: added obj.c and ms3d.c, removed wfobj.c 3615 3616 02/11/2002 3617 ydnar - seaw0lf 3618 - Updated Q3Map2 to 2.3.29 sources 3619 2.3.29 3620 - Merged with latest CVS, fixed minor issues with matrix order 3621 2.3.28 3622 - Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654): 3623 Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living 3624 together in perfect harmony (terrain surfaceparms now inherited by brushes) 3625 - Nodraw fog works now, albeit when you're underneath, surfaces above don't get 3626 fogged properly. Could be good for foggy water where you want the above-water 3627 portions to only be occluded by the water surface 3628 - Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656): 3629 Number of lightgrid points displayed (byte size is currently out of proportion 3630 due to internal storage format) when Q3Map is called with the -info switch 3631 - Fixed wack surface merging bug where code would attempt to merge triangles not 3632 adjacent to the current set, causing bad lightmap projections on nonplanar 3633 surfaces 3634 - Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent 3635 luxels were being checked for occlusion rather than the actual source luxel 3636 2.3.27 3637 - Fixed minor bug in scriplib bugfix where the last character in a file wasn't 3638 being read. 3639 - Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap 3640 if they used a shader with a normalmap (thanks ShadowSpawn) 3641 - Fixed bug where lightmaps were getting hosed levelwide on a prerelease version 3642 of 2.3.27 3643 - Fixed bug where lightmaps were getting knackered on models and certain patches 3644 - Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ 3645 models (preliminary) 3646 - Increased MAX_MAP_PLANES to 0x40000 (~256k) 3647 2.3.26 3648 - Now using GtkRadiant's libpng and zlib config (linked as DLLs) 3649 - Fixed bug in script parser where repeat calls to GetToken() were causing 3650 memory corruption 3651 - Fixed SOF2 -rename bug 3652 - When using -game sof2 or -game jk2, the -flares argument is implied 3653 - Added -noflares argument to disable the above behavior 3654 - Added support for flares on entities. Use one of the following keys: 3655 "_flare" "1" -- use default flare (different for each game) 3656 "_flareshader" "path/to/flareshader" -- use a specific flare shader 3657 Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight) 3658 to get it to aim the correct direction, otherwise it defaults to pointing 3659 downward. You cannot have omnidirectional flares 3660 - Lightgrid size is automatically increased to accomodate large maps. The 3661 MAX_MAP_LIGHTGRID error will never happen again 3662 - Update PicoModel to 0.8.7 sources 3663 - ASE support 3664 - Alias|Wavefront OBJ support 3665 - <modelname>.remap shader remapping suport 3666 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655 3667 handle grayscale jpegs gracefully 3668 - mathlib: fixed VectorClear(), got rid of braces 3669 - scriplib: fixed double-free memory corruption bug 3670 - radiant: added new color scheme to emulate Lightwave/Maya/3DS Max 3671 3672 02/11/2002 3673 TTimo 3674 - too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h 3675 renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources 3676 3677 29/10/2002 3678 TTimo 3679 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639 3680 running from a network share - saving prefs per-user 3681 3682 27/10/2002 3683 TTimo 3684 - merged in some more m4x4 code for q3map2 3685 - fixed unresolved code in picomodel (strlwr / strnicmp) 3686 - reworked the tools building to build both q3map and q3map2 without trouble 3687 3688 25/10/2002 3689 ydnar 3690 - q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done) 3691 3692 23/10/2002 3693 TTimo 3694 - camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules 3695 fixed up camera compile (exports) 3696 added camera bitmap (plugin toolbar) 3697 3698 21/10/2002 3699 TTimo 3700 - quickfix to the build (typo) 3701 - changed dynamic linking on Linux to look for libGL.so.1 by default 3702 fixes "all textures are blank" Linux bug with NVidia cards 3703 (you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up) 3704 - checked in modified q3 .qe4 with q3map2 menu (see bug #638) 3705 3706 09/10/2002 3707 TTimo 3708 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622 3709 reworked the plugin toolbar to rely on interface instead of straight exports 3710 cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray) 3711 merged bug-622 back into Stable-1_2, bug-622 branch is dead now 3712 3713 06/09/2002 3714 James Monroe - RR2DO2 - TTimo 3715 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619 3716 light globes, applying patch by RR2DO2 built from the initial light globe code 3717 - note to self: indent -kr -nut -st -ts2 -i2 3718 3719 RR2DO2 - TTimo 3720 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622 3721 massive patch update from SD's GtkRadiant 3722 - camera plugin: new bitmap 3723 fixed Linux install path for camera plugin to wolf/plugins 3724 - fixed various warnings in camera build gcc / Linux 3725 - fixed pref crash if plugin toolbar disabled 3726 - fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem 3727 - renamed the new select to 'Use paint-select in camera view:' in prefs 3728 (camera paint-select, should be our default name for this) 3729 3730 NEW: you can 'paint select' in the camera view: 'camera paint-select' 3731 press shift and move the mouse over the camera view to paint over brushes you want to select 3732 configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt 3733 3734 NEW: light radius drawing 3735 Added in-editor light envelope drawing. Outer circle is max envelope, 3736 inner fullbright radius. Optional classic mode emulates the similar drawing 3737 from Rituals and Ravens tools (not q3map correct, easier for the level designer 3738 to understand/legacy). 3739 3740 NOTE: 'angles' is q3map2 only 3741 NOTE: could manipulate angles directly from the views (2d and 3d with some handles) 3742 3743 NOTE TO SELF: 3744 <TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ? 3745 <andersca> just run your app with --g-fatal-warnings 3746 3747 TODO: add new bitmap to win32 & linux setups 3748 TODO: don't use exports for the plugin toolbar, use entry functions 3749 do something like CPlugIn::InitBSPFrontendPlugin 3750 TODO: botclip is broken with the new Brush_Ray code 3751 3752 initial ChangeLog for the patch: 3753 3754 28-09-2002 3755 Arnout <rr2do2@splashdamage.com> 3756 + Added 'angles' support for models (misc_model/misc_gamemodel). 3757 + Prevented pivot drawing of model from scaling and rotating. 3758 + Cleaned up the dropdown boxes in the preferences a bit (all use 3759 tables now, so not multiline). 3760 + Added 'Classic Key Setup' option to camera paint select configuration, this 3761 drag-selects with ctrl+alt instead of shift. 3762 + Changed XYWnd::PositionView to position on the center of the 3763 selection, not on the mins. 3764 3765 27-09-2002 3766 Arnout <rr2do2@splashdamage.com> 3767 + Added in-editor light envelope drawing. Outer circle is max envelope, 3768 inner fullbright radius. Optional classic mode emulates the similar drawing 3769 from Rituals and Ravens tools (not q3map correct, easier for the level designer 3770 to understand/legacy). 3771 3772 26-09-2002 3773 Arnout <rr2do2@splashdamage.com> 3774 + Upped MAX_TEXTUREDIRS to 256 (from 128). 3775 3776 25-09-2002 3777 Arnout <rr2do2@splashdamage.com> 3778 + Fixed patches not being drawn in XY window with colour of parent 3779 entity. 3780 + Made paste to camera snap destination spot snap to grid. 3781 3782 18-09-2002 3783 Arnout <rr2do2@splashdamage.com> 3784 + Changed Select_Reselect to be much faster. 3785 3786 12-09-2002 3787 Arnout <rr2do2@splashdamage.com> 3788 + Fixed curve point drag-selection area not showing properly in XY 3789 views. 3790 + Fixed size info breaking over 9999.9 units. 3791 + Fixed AllocateSelectedPatchHandles not setting patchesmode to 3792 ESelectedPatches. 3793 + Changed the horizontal and vertical tc shift spin control to have a 3794 limit of 8192. 3795 + Moved SPoG's implementation of redisperse cols to a seperate function 3796 and reinstated the old code. 3797 + Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of 3798 the clipboard to the current camera origin. 3799 + Added centerview functionality to 4 window mode. Ctrl+tab will focus 3800 on the selection, or if non existant, on the camera. 3801 3802 11-09-2002 3803 Arnout <rr2do2@splashdamage.com> 3804 + Made sure settings set in savedinfo.bin get initialized to their 3805 proper defaults. 3806 + Added botclip filter (filters *botclip* and *monsterclip*). 3807 3808 10-09-2002 3809 Arnout <rr2do2@splashdamage.com> 3810 + Removed .reg from normal map saving, can only save as region 3811 using 'Save region'. 3812 + Added outline style cycling (j) cycle between z buffered outlines and 3813 selected colour rendering. 3814 + Added colour dialog to pick the colour of selected surfaces in the 3815 camwindow. 3816 + Third coordinate for clip points now gets set to the center of the 3817 selection. 3818 + Changed arbitrary rotation dialog to accept negative angles as well. 3819 + Changed texture alignment dialog to accept values up to 2 decimal 3820 points. 3821 + Fixed entity inspector to say 'Textures:' in the window title. 3822 NOTE: still broke in floating window mode 3823 + Changed entity inspector so that tab doesn't clear the epair value 3824 field anymore, so it retains the value while jumping to it. 3825 + Disabling camera paint-select now returns selection behaviour for groups to 3826 the old behaviour as well (shift+click selects whole group). 3827 + Changed load_plugin_bitmap to load bitmaps from g_strAppPath if 3828 g_strGameToolsPath fails. 3829 + Added plugin toolbar and api. 3830 + Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes 3831 properly (well, not at all really). 3832 3833 Older changes: 3834 Arnout <rr2do2@splashdamage.com> 3835 + Added misc_gamemodel drawing. 3836 + Ported camera paint-select over from 1.3. 3837 + Fixed statusbar display of text (removed a bunch of \n's). 3838 + Added area selection in 3d view for patches. 3839 3840 30/09/2002 3841 TTimo 3842 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556 3843 quickfix crash bug 3844 3845 27/09/2002 3846 TTimo 3847 - more CORERADIANTDIR cleanup (q3data) 3848 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602 3849 added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance) 3850 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556 3851 with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces) 3852 added SF_CAMERA to the flags in the selection process 3853 cleanup up various ugly syntaxes in the selection code: 3854 don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL 3855 don't do arithmetic on bitmasks: 3856 if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL) 3857 return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST); 3858 is WRONG 3859 using flags & ~SF_ENTITIES_FIRST is the appropriate way 3860 3861 23/09/2002 3862 Riant 3863 - new IS scripts to go with recent media updates 3864 Riant & TTimo 3865 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615 3866 reworked the fix to use "caulk_shader" in .game 3867 updated IS .rul script to generate special values for Sof2 and JKII 3868 3869 21/09/2002 3870 Riant 3871 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595 3872 more texture compression, dialog and settings 3873 Michael Schlueter 3874 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592 3875 fixes to the Linux build system, exclusive q3 or wolf working now 3876 3877 22/08/2002 3878 EvilTypeGuy 3879 - Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long. 3880 This should help memory usage drastically, especially when flushing & reloading 3881 the same sets of textures, GtkRadiant's memory usage no longer becomes heinous. 3882 3883 14/08/2002 3884 EvilTypeGuy 3885 - Fix build on some linux boxen by including qertypes.h for proper boolean type declaration 3886 3887 -- release-1_2_10 3888 3889 16/08/2002 3890 TTimo 3891 - STVEF media update finalized (some .def) 3892 - 1_2 Core Update for shader manual update 3893 - in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too 3894 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530 3895 Q3/TA media update with cleaned up shaders 3896 - validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full 3897 - added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed 3898 - built 1.2.10-sof2, SoF2 full install 3899 3900 15/08/2002 3901 Michael Schlueter 3902 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590 3903 added the option to build a Linux setup with the debug binaries 3904 3905 TTimo 3906 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530 3907 cleaned up shaders, done nightly setup update on Linux 3908 updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base 3909 - using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2 3910 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426 3911 don't straffe when using Ctrl+Shift(+Alt) 3912 - camera.so RTCW plugin in Linux setup 3913 - quickfix to non-initialized var in camera code 3914 - awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF 3915 added JKII media update and STVEF media update (for the DIR_GAME elements) 3916 JKII nightly is finalized 3917 3918 14/08/2002 3919 TTimo 3920 - fixed a missing file 3921 - Linux build quickfix 3922 - fixed silly rendering bug 3923 - added pref to force texture compression off (hey why would you do that??) 3924 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466 3925 fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant) 3926 3927 13/08/2002 3928 TTimo 3929 - cleared up notexture (dead code) 3930 - cleaned up QERApp_LoadTextureRGBA gamma table init 3931 - having a shot at 1.3 texture compression 3932 sees the extension, binds the texture with the currect setting 3933 but rendering is fucked .. someone explain? 3934 3935 08/7/2002 3936 TTimo 3937 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586 3938 search and destroy Q3Radiant -> Radiant 3939 3940 07/7/2002 3941 SCDS_reyalP 3942 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 3943 wolf_entities.def update 3944 3945 riant 3946 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548 3947 STV:EF updates 3948 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541 3949 SOF2 updates 3950 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584 3951 JKII updates 3952 3953 06/7/2002 3954 Riant 3955 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541 3956 Sof2 patches and IS setup 3957 TTimo 3958 - game pack prompt asking about STVEF, fixed 3959 - mp_examples was leaked and non lighted, fixed 3960 - imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE 3961 - libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL') 3962 default texture scale is 0.125 3963 3964 TTimo 3965 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582 3966 nomipmap -> nomipmaps in shader manual 3967 - removed libs/pak, this was still being linked in to Radiant, but not used at all 3968 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580 3969 .PK3 are recognized along .pk3 files (strcmp ->strcasecmp) 3970 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386 3971 added the RTCW camera plugin to IS setup 3972 3973 Michael Schlueter 3974 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581 3975 GL warning fix 3976 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567 3977 GL font display fixes (mostly Linux) 3978 applied the changes with some tweaking 3979 3980 31/6/2002 3981 TTimo 3982 - compiling the camera plugin on Linux: 3983 move the GUID and other misc compatibility definitions to include/misc_def.h 3984 GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved) 3985 -> use QGetTickCount instead (in main function table) 3986 3987 30/6/2002 3988 TTimo 3989 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530 3990 cleaned the .shader from 'light 1' statements 3991 updated the IS script for the updated .shader 3992 3993 17/6/2002 3994 TTimo 3995 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541 3996 Sof2 support, PNG format 3997 wrote imagepng module, dynamic dependencies to zlib and libpng 3998 changes in the core: 3999 some hardcoded to "sof2.game" for png interface loading and extensions 4000 in GetTextureExtension, killed outdated support for texture plugins 4001 if ! "sof2.game", png is not loaded, support disabled 4002 http://zerowing.idsoftware.com/libpng/ 4003 correctly configured for VC build (post build steps and dependencies) 4004 is required on win32 to build imagepng 4005 - added m_pfnGetGameFileName to the main function table (was needed for png stuff) 4006 - cleaned up the QERApp_LoadTextureRGBA path 4007 using (unsigned char* pPixels, int nWidth, int nHeight) 4008 cleaning up internal access path 4009 RR2DO2 4010 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386 4011 camera plugin for RTCW 4012 TTimo: wrote the .dsp, post build steps etc. 4013 IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files 4014 (default C:\Program Files\Return To Castle Wolfenstein\Radiant) 4015 4016 4017 12/6/2002 4018 RR2DO2 4019 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299 4020 MP/SP pk3 filtering in VFS 4021 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386 4022 .camera support: splines library, camera plugin 4023 TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL 4024 virtual functions but non-virtual destructor 4025 declaration with no type 4026 int idCameraFOV::start - control reaches end of non-void, making it void 4027 enumeration not handled in switch 4028 no _MAX_PATH, the portable one is PATH_MAX 4029 implicit declaration of int _fullpath 4030 for(int i = 0; .. 4031 struct _IO_FILE has no member named '_bufsiz' 4032 stricmp -> Q_stricmp 4033 attempt at implementation in .h file (InitIglToQgl) 4034 camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming 4035 djbob 4036 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17 4037 quick fix to spawnflags getting corrupted when multiple entities selected 4038 (doesn't completely solve the problems we have with spawnflags yet though) 4039 4040=============================================================== 4041END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END 4042=============================================================== 4043 404412/12/2002 4045 Hydra 4046 - #197, HL support update 4047 404811/12/2002 4049 TTimo 4050 - added cmdlib dependency to mapq3.so (fixes unresolved) 4051 405225/10/2002 4053 Hydra 4054 - vfsGetFullPath() can now (optionally) search PK3/WAD files 4055 - Half-life map loading is now un-borked (my original patch worked 4056 but some conditional code in the patch was incorrectly applied. 4057 That, coupled with the missing vfsFileExists and vfsFindFile replacements) 4058 - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite 4059 models to be reverse-rendered (due to an inverted alphamask) 4060 - Renamed HydraToolz to HydraToolz-HL as it's half-life specific 4061 changed project files and renamed all appropriate files and directories 4062 (for the merge, just delete contrib/hydratoolz and apply the diff) 4063 4064 - Comments on previous notes: 4065 4066 - TODO: need to rationalize where the modules are placed and identify HL specific modules 4067 (this affects the build system / post build step too) 4068 imagehl and spritemodel are halflife specific and can be placed in 4069 either $coreradiantdir/modules or $hlradiantdir/modules 4070 I've updated the .dsp files so that they are copied to $coreradiantdir/modules 4071 spritemodel can actually be used for other engines, not just HL so it makes sense 4072 to keep it in $coreradiantdir/modules 4073 hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it 4074 is NOT to be used for any other engines. I've also updated the "about text" to 4075 reflect this. 4076 407714/08/2002 4078 EvilTypeGuy 4079 - fix build process for textool plugin on some Linux boxen by including qertypes.h 4080 408111/06/2002 4082 TTimo 4083 - spritemodels in build system 4084 - applying HL setup patch (att 270, bug 197) 4085 - the templating went one filename seperator too far, causing all *.fgl to be modified .. 4086 fixed so that we only have the relevant changes 4087 - modules added to main Executable Files, TODO for later will need to identify what is HL specific 4088 - .game generation: don't want enginename yet, gamename is ok 4089 - updated HL .game generation for eclass_singleload and no_patch 4090 - update hydratoolz location in setup 4091 - update maphl in synapse.config 4092 409307/06/2002 4094 TTimo 4095 - realized that \func doesn't work in doxygen, should be \fn (updated everywhere) 4096 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197 4097 applying the HL patch (see original list of changes below) 4098 - ugly eclass API changes 4099 eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej 4100 SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager 4101 dropping it, using a proper configuration node instead (eclass_singleload) 4102 - added "no_patch" prop to disable patch support 4103 the patch toolbar prompts are only present in prefs if there is patch support 4104 otherwise everything is force-disabled 4105 - PFN_VFSFINDFILE PFN_VFSFILEEXISTS: 4106 one of the problems we have is that the 'manager' code and file format code are in the same module 4107 (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same) 4108 vfsFindFile(relative filename): 4109 this worked by searching through the list of loaded pk3/wad files for the file 4110 then trying to search through the search directories 4111 - wasn't properly documented about what it does / how is the search performed 4112 - not consistent with existing code, duplicate of vfsGetFullPath for the most part 4113 can't be added to the VFS API as-is, it would confuse the interface 4114 - usage of vfsFindFile in the code doesn't justify the way it proceeds for search 4115 foxing it, replacing by calls to vfsGetFullPath 4116 vfsFileExists(relative filename): 4117 returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem 4118 - this is a duplicate / particular case of vfsGetFileCount 4119 foxing it too, we need to extend and update vfsGetFileCount instead 4120 - mapq3: the changes completely fucked q3 map parsing 4121 need reorganization. same module provides parsing for all .map based formats 4122 we use wrappers around the actual calls and globals in the module to select formats 4123 MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported 4124 MAPVERSION_HL means WC >= 2.2 4125 (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same)) 4126 MAPVERSION_HL uses "maphl" minor name (instead of mapq2) 4127 cleaned up the Q3 read/write code that got broken 4128 cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it 4129 bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates) 4130 - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function 4131 all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old 4132 - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now) 4133 - applied patch 267 (hydratoolz fixes) 4134 - commented out some bworldcraft flagged stuff in mapq3/parse.cpp 4135 - updated the .dsw .dsp to compile and copy HL stuff 4136 - TODO: need to rationalize where the modules are placed and identify HL specific modules 4137 - TODO: seems to be a synapse crash when unloading plugins (hydratools) 4138 (looks like I didn't look at the plugin unload code yet actually) 4139 - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1" 4140 - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup 4141 - TODO: imagehl duplicates some image functionality 4142 imagehl is supposed to be only for HL-specific image formats 4143 it 'adds' the required formats to the stuff that image makes available for everyone already 4144 - TODO: HL doesn't have a BSP menu! 4145 - TODO: rename mapq3/ into map/, the map module handles all .map formats 4146 - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/ 4147 think about it, see if we really act on this (or do we need to abstract the manager and some file format modules) 4148 - TODO: HL synapse.config needs to use maphl 4149 - TODO: wtf is enginename="quake2" in hl.game 4150 - TODO: I don't have a sample HL map to play with, so I didn't test the changes against 4151 415205/06/2002 4153 TTimo 4154 - fixups to make 1.3 start (Q3 mode) 4155 - turned off C++ exception support in the modules/plugins, as we don't use it 4156 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543 4157 exit properly if missing chunks in synapse.config, don't crash 4158 4159 Hydra 4160 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558 4161 fix for version check in release build 4162 4163 ====================================================================================== 4164 -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197 4165 HL support patch 4166 ====================================================================================== 4167 04/6/2002 4168 Hydra 4169 - Patched in some CVS changes and fixed a little issue with the 4170 new entity file loader code. 4171 4172 28/5/2002 4173 Hydra 4174 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544 4175 Selected Entity Bounding Box obscured by brushes fix. 4176 - Moved the "wad" keypair creation code from the Map module into 4177 a new plugin called HydraToolz, this means that wad keypair is 4178 done manually by the user, as in fact it should be. (as the 4179 order of the wads is actually important). 4180 - Fixed a problem with the wads in the wad list being re-ordered. 4181 4182 27/5/2002 4183 Hydra 4184 - Created an inital implementation of a sprite model plugin. 4185 According to the powers that be, it seems creating a model 4186 plugin is hackish. 4187 It works ok, but there is no way to attach models (sprites if you will) 4188 to non-fixedsize entities (like func_bombtarget) 4189 Also, I can't get the alpha map stuff right so I had to invert the alpha 4190 mask in the spr loader so that 0xff = not drawn pixel. 4191 4192 17/5/2002 4193 Hydra 4194 - "Wad" keypairs are now used when loading a map and speeds up map loading 4195 significantly. This sorts out quite a few issues that could otherwise occur. 4196 - Map loader now uses textures from wads listed in the the "wad" keypair first. 4197 - Added a texture name mapping cache system to the .map loader 4198 this significantly improves load times of maps that don't store texture 4199 names along with paths (e.g. "mytexture" not "mytextures/mytexture".) 4200 - Added vfsFileExists() to the vfs table (for above) and added it to 4201 vfspk3 and vfswad 4202 - Map loading and saving times are printed to the console. 4203 - Wad file names from the "wad" key pair are logged to the console when 4204 a map is loaded 4205 - The user is informed if the textures loaded were not found in the 4206 wad files in the "wad" keypair. 4207 - The user is informed if the textures was not found in any wad file at all 4208 (Q2/HL only, the shader module still gives you similar information for other 4209 games when a shader activation fails) 4210 4211 4212 8/5/2002 4213 Hydra 4214 - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+ 4215 in .map format (It uses [ ]'s round some of the texture co-ordinates) 4216 TODO: do we need to be able to save a map in this format too ? 4217 - Added support for loading ZHLT style point files (*.lin) 4218 - Added wad filename information when loading textures. 4219 (This helps take the ambiguity out of which wad files textures come from, 4220 so that we can correctly setup the worldspawn "wads" e-pair manually.) 4221 Note: This will be removed when the "wads" worldspawn key is built by radiant. 4222 - added vfsFindFile() to vfs table. 4223 - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures 4224 (this was by design, but the design has changed for the better) 4225 - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of 4226 the shader/texture being loaded. 4227 This fixes all the weird issues that crop up when we were able to use non 4228 wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>). 4229 (such as having an image loaded twice in memory.) 4230 We also now get the correct shader name in the suface inspector too. 4231 Note: not sure if this code should stay in the map parser, or wether it should 4232 be moved to where shaders are first initialised. 4233 Note: maybe this needs to be when a halflife map is loaded, not specifically a 4234 quake2 map file. 4235 - added EClass_SupportsMultiple to the EClass loader API. 4236 Note: this is poop. FGD files can be additive but radiant makes it so they can't be. 4237 This function would not be needed if the eclass loader itself took care of the init, 4238 rather then the manager taking care of the init. Also note that if the loader were 4239 to take care of the init then FGD files *CAN* be additive, as it's not down to the 4240 format of the FGD files. However, it'll do for the moment because all the supplied 4241 FGD files that come with halflife and it's mods are meant to be used one at a time. 4242 - removed support for having an additional (not external) eclass loader. 4243 Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER. 4244 We never mix entity definition formats and synapse.config allows us to just have the 4245 right one and also there is no mechanism for setting g_bHaveEClassExt anymore. 4246 - Texture subset on by default for halflife. 4247 - default texture scale is now set to 1 instead of 0.5 for halflife. 4248 (needs to be 1 for q1/q2 too) 4249 - patch toolbar disabled by default for halflife and it's also disabled 4250 in the preferences so it can't be turned back on) 4251 (needs to be 1 for q1/q2 too) 4252 - bsp monitoring disabled by default for halflife 4253 - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific) 4254 - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it. 4255 - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!) 4256 TODO: re-enable for Q2 (but not halflife) format maps when we can 4257 can figure out what game/engine combo we're using from within a module 4258 - configured mapq3 to have dynamic VFS API too 4259 - Added halflife shaderlist.txt parsing back in, it's actually useful 4260 afterall (for editor shaders). 4261 ====================================================================================== 4262 -- end HL support patch 4263 ====================================================================================== 4264 426501/06/2002 4266 TTimo 4267 - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes: 4268 - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now 4269 - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end 4270 was setting the "dir" epair in project files intead of "gamename" like all other games? 4271 (which should really be "fs_game" anyway, I wonder who decided to call it "gamename") 4272 - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems 4273 TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation 4274 C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs 4275 TODO: add HL setup chunks! 4276 4277=============================================================== 4278-- merging release-1_2_7 -> release-1_2_9 into 1.3 4279=============================================================== 428028/5/2002 4281 TTimo 4282 - final fixes for Linux 1.2.9 setup 4283 428427/5/2002 4285 TTimo 4286 - bug 521, q3 entities.def trigger_hurt fix 4287 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542 4288 default texture scale is configured in .game 4289 defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale" 4290 removed the item from the prefs dialog too 4291 updated the nightly setup to put the proper param in JKII .game 4292 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509 4293 changing texture window scale changes selected brushes texture 4294 re-selecting the previous texture can be done, but is a bit tedious to write 4295 made sure we deselect before re-init of the tex window view 4296 - fixed linux setup code bug. won't be any update, only a full release on linux 4297 429826/5/2002 4299 TTimo 4300 - parallel cons working at last! was a problem with the targets list ('Default' command) 4301 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515 4302 using the eclass extents for the box if model can't be found 4303 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435 4304 changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously) 4305 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 4306 that sigchld handler is only used on Linux to report the run times 4307 since we are rewriting the whole BSP code stuff, we can drop this for now 4308 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538 4309 removed that prompt and display 4310 - we build radiant.x86 in cons scripts, updated the setup code 4311 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 4312 updated the setup script to install new wolf_entities.def 4313 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302 4314 added q3map2 URL to global.xlink, updated Linux setup 4315 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465 4316 printing q3map version info through the net stream 4317 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539 4318 fixed various media, some related code, and Linux setup 4319 - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if) 4320 4321 SCDS_reyalP 4322 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504 4323 fixed bobtoolz vis viewer to work with RTCW (BSP version) 4324 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 4325 update of the Wolf entities file 4326 432725/5/2002 4328 TTimo 4329 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164 4330 corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer 4331 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536 4332 cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more 4333 added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll) 4334 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394 4335 cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation 4336 fixed part of the print XY code, more broken stuff showed up, dropping it 4337 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503 4338 region compiling was indeed fucked, spog b0rkage 4339 fixed so that it works again 4340 denying compile with camera out of the region 4341 reworked SelectBrush to deal with regioning and select the right brushes 4342 434324/5/2002 4344 TTimo 4345 - Linux build fix 4346 434723/5/2002 4348 Riant & TTimo 4349 - STVEF patch and setup scripts 4350 TTimo 4351 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516 4352 moved error handling code to it's own file radiant/error.cpp 4353 compiled with UNICODE define (that's why I had to isolate), and process the error string 4354 so that Gtk can print it (that's only relevant to win32) 4355 435622/5/2002 4357 TTimo 4358 - quickfix, cleanup of the console verbosity 4359 436011/5/2002 4361 TTimo 4362 - final IS script updates for JKII game pack, version 1.2.8-jk2 4363 - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build) 4364 - added web url support in .xlink files (strstr on http://) 4365 436610/5/2002 4367 TTimo 4368 - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR) 4369 - system shaders auto-load: display 'system' in the prefs 4370 - force BSP monitoring off in jk2 mode 4371 - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too) 4372 - updated IS setup script for mapextras.pk3 4373 Riant 4374 - system shaders auto-load in prefs 4375 Raven 4376 - mapextras.pk3 as replacement for system.pk3 (system editor textures) 4377 43788/5/2002 4379 Riant 4380 - game pack and patches for JKII support 4381 TTimo 4382 - .game additions to specify .shader path (shaderlist and shader scripts) 4383 NOTE: if we ever use q3map for JKII compiles, that would need to be propagated 4384 - reworked the shaderlist to list all the included shaders 4385 - built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still) 4386 - MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def 4387 - fs_basepath does not get added during BSP command expansion for JKII mode 4388 - more verbose on script location and junk.txt location when monitored compile is disabled 4389 (the BSP compilation WANTS to be rewritten, it's getting VERY URGENT) 4390 - JKII game back IS setup lands 4391 43927/5/2002 4393 TTimo 4394 - using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure) 4395 - bumped version tag 4396 - TODO: bug #453 code needs backported from 1.3 4397 43986/5/2002 4399 TTimo 4400 - fixed typo in plugins/mapq3/write.cpp Map_Write 4401 g_count_entities = 0; instead of g_count_brushes 4402 - more fixes which showed up while merging this with 1.3 4403 4404-- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk 4405 440602/5/2002 4407 Gef 4408 - added filtering on unselect for newly created brushes/entities (bugzilla: #374) 4409 SPoG 4410 - added undo for pasted/cloned brushes 4411 4412============================================================ 4413-- end release-1_2_7 -> release-1_2_9 merge 4414============================================================ 4415 441615/05/2002 4417 TTimo 4418 - rewrote the ref count code cleanly, added some elements to design and todo 4419 - wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems) 4420 442110/05/2002 4422 TTimo 4423 - began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt) 4424 design doc started, non active modules are unloaded after startup 4425 need win32 implementation of ReleaseSO 4426 - quickfix on win32 (ReleaseSO) 4427 442807/05/2002 4429 SPoG 4430 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512 4431 - cleaned up strHomeMaps and strFSBasePath stuff 4432 prompts for maps, models, sounds etc are fs_game-dependant 4433 4434 =========================================================================== 4435 -- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk 4436 merge ChangeLog 4437 ============================================================================= 4438 07/05/2002 4439 - using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse 4440 4441 - m_strHomeMaps 4442 http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN 4443 http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html 4444 posted on the ML, bringing it back in from 1.2 4445 4446 setup scripts: 4447 easily merged, as the 1.3 scripts have not been touched mostly 4448 4449 qe3.cpp conflict: 4450 1.2 tweaks stuff in the QE_*Project* functions 4451 1.3 has them mostly commented out 4452 applying manually where relevant 4453 the project settings stuff is very different, and the changes can't be applied as is 4454 given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken 4455 a complete kill and rewrite of the prefs/project stuff might be our option anyway 4456 http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html 4457 qe3.cpp QE_InitVFS conflict: 4458 1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.) 4459 merged by hand, probably needs to be checked 4460 qe3.cpp OpenDialog SaveAsDialog conflict: 4461 commented out in 1.3, getting rid of it completely 4462 4463 preferences.cpp conflict: 4464 1.2 adds CUSTOMSHADEREDITOR_KEY pref 4465 1.3 uses a completely different syntax for prefs 4466 preferences.cpp conflict: 4467 prefab path pref changes conflict with 1.3 pref syntax 4468 applying changes manually to 1.3 codebase 4469 4470 pmesh.cpp conflict: 4471 1.2 adds pref to group / not group patch thickening 4472 1.3 changes the way we manipulate entities around that code 4473 merged manually, would be worth checking that the thicken pref works 4474 4475 pluginmanager.cpp conflicts: synapse completely changes that part 4476 on relevant 1.2 thing is the removal of pfnRadiant_Free 4477 4478 map.cpp Map_ImportEntities conflict 4479 1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit) 4480 usin 1.3 code and checking 1.2 changes manually 4481 4482 using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure) 4483 4484 06/05/2002 4485 not merging in .dsw .dsp 4486 an eclass.cpp fixed moved to eclass_def.cpp 4487 mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose 4488 MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt) 4489 (same for MainFrame::OnFileSaveregion) 4490 MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3 4491 changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it 4492 (might need to be checked, bug #506) 4493 4494 TODO: need to check for parasite g_free that I added back from the file dialog 4495 4496 propagated ChangeLog from Stable-1_2 4497 ============================================================================= 4498 02/5/2002 4499 Gef 4500 - added filtering on unselect for newly created brushes/entities (bugzilla: #374) 4501 SPoG 4502 - added undo for pasted/cloned brushes 4503 TTimo 4504 - shift+left click to open shader editor no longer selects the texture on the way 4505 (this was unstable, pCurrentShader could become NULL somehow) 4506 - editpad bindings were completely broken 4507 attempts to make it work again failed 4508 taking it out 4509 changed the prefs, on win32 you select between internal shader editor or win32 .shader binding 4510 we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know 4511 - one more fix to the MAJOR / MINOR safe checks stuff 4512 - bug #500: oooogly, I removed a line which I should not have :) 4513 4514 01/5/2002 4515 TTimo 4516 - "Save selected.." load/save in fs_game sensitive directory too 4517 - removed a bunch of unused/broken project settings items 4518 removed most of them actually .. project settings are .. ahem 4519 - added an optional 'go to url' button in gtk_MessageBox 4520 4521 30/4/2002 4522 Gef 4523 - fixed lod drawing of selected patches when patches are filtered 4524 4525 29/4/2002 4526 TTimo 4527 - bugzilla #467 4528 make patch inspector deny space textures 4529 make mapq3 write code drop space textures 4530 - bugzilla #132 4531 removed remotebasepath and texturepath 4532 rewrote the Textures > Load Directory (which was kinda relying on texturepath) 4533 - bugzilla #355 4534 uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad 4535 added editpad quote in qer.com totd 4536 - fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32) 4537 4538 4539 26/4/2002 4540 Gef 4541 - fixed patches losing their shader if outside region when calling flush/reload 4542 (bugzilla: #492) 4543 - blocked textures with spaces from loading in Texture_ShowDirectory with a warning 4544 (bugzilla: #467) 4545 - fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have 4546 the textures/liquids prefix 4547 4548 25/4/2002 4549 Gef 4550 - fixed a broken image link in the shader manual (bugzilla: #486) 4551 - changed prtview to use ~/.radiant/<version>/prtview.ini instead of 4552 ~/.q3a/radiant/prtview.ini on linux 4553 - fixed prtview loading/saving config (bugzilla: #424) 4554 TTimo 4555 - removed QERApp_RadiantFree from the function table 4556 we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs) 4557 cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness) 4558 - added main build date and version to curry / pk3man / prtview 4559 4560 23/4/2002 4561 SmallPileOfGibs 4562 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229 4563 flush and reload was affecting texturing of selected brushes 4564 TTimo 4565 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489 4566 File > Check for update menu item, jumps to the website and checks for update 4567 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431 4568 win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup 4569 - more stuff on File > New Project and common mod setup issues (not finished yet) 4570 4571 22/4/2002 4572 TTimo 4573 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431 4574 reworking a bit the installer stuff 4575 wrote the version checking 4576 needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now) 4577 4578 21/4/2002 4579 TTimo 4580 - trying more seriously to get a new nightly out 4581 updating the ChangeLog for current 1.2.7 from this file 4582 cleanups, browsing through the bugs to close/update/fix 4583 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197 4584 I kinda fixed that myself already, going through the diff and applying the missing stuff 4585 creating the prefabs/ dir in QE_InitVFS 4586 - added a line about the games dialog / auto-select at startup in the dialog frame 4587 4588 15/4/2002 4589 TTimo 4590 - cleaning some old commented out map load code 4591 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477 4592 on Linux: 4593 - strHomeMaps was init without taking care of m_strFSGame 4594 - SaveAsDialog was not using strHomeMaps 4595 NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify 4596 need similar checks on win32 4597 4598 13/4/2002 4599 TTimo 4600 - kicking the source to generate new doxygen on zerowing 4601 4602 09/4/2002 4603 Gef 4604 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when 4605 they shouldn't have been 4606 4607 05/4/2002 4608 Gef 4609 - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459) 4610 - add Linux-isms for New Projects & read/write permissions... 4611 note: for a total conversion, basepath needs to be manually set 4612 - prevent opening multiple internal shader editor dialogs 4613 - added preference for using a custom shader editor 4614 - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4) 4615 - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the 4616 current selection (bugzilla: #436) 4617 - fixed entity dialog passing events through to main window (bugzilla: #454) return values 4618 were backwards 4619 - patching in the .pfb extension adding stuff (bugzilla: #259) 4620 - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening 4621 anyway, the entity create code was called before the patches were selected 4622 4623 02/4/2002 4624 EvilTypeGuy 4625 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457 4626 add entity #X and brush #X comments back to saved .map files 4627 4628 24/3/2002 4629 Hydra & TTimo 4630 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=444 4631 only show empty alpha channel warning if the tga texture is actually 32 bit 4632 (24 bit would always have empty alpha, the warning was useless in this case) 4633 4634 19/3/2002 4635 Gef 4636 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=217 4637 - Set show value to true for angle and movement velocity sliders in preferences 4638 - Increased the maximum value of angle velocity from 6 to 100 4639 4640 18/3/2002 4641 SPoG 4642 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=419 4643 fixed File->Save with region active acts the same as File->SaveRegion for ents 4644 4645 4646 end merge 4647 ============================================================================= 4648 464916/4/2002 4650 SPoG 4651 - fixed MDC_XYZ_SCALE value 4652 465312/4/2002 4654 SPoG 4655 - fixed win32 compile error - vc6 being nitpicky 4656 - fixed refcount init on CSynapseAPIManager 4657 - cleaned up md3model win32 project file 4658 46599/4/2002 4660 Gef 4661 - added nudging for selected brush and patch vertices (bugzilla: #240) 4662 - added selected brush vertex highlighting 4663 - sorted all the ID_'s in HandleCommand alphabetically to make it easier to track things down 4664 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when 4665 they shouldn't have been 4666 46675/4/2002 4668 EvilTypeGuy & djbob 4669 - patched in djbob's grid minor/major color settings for gridsize < 1 4670 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=24 4671 46721/4/2002 4673 TTimo 4674 - configured md3model to have dynamic VFS API too 4675 - cleaned up texwindow.cpp texture extension loop 4676 - updated current HL media with hl's synapse.config 4677 http://zerowing.idsoftware.com/stuff/HL-media-0401.zip 4678 - checking in new synapse.config for Q3/RTCW 4679 - fixed win32 project files, removed hltoggle.h 4680 - bumped version to 1.3.3 4681 468231/3/2002 4683 TTimo 4684 - XML runtime configuration of synapse 4685 uses a synapse.config in the gametools path, we can add a line in the .game to specify the file later on 4686 - various cleanups and removal of dead code 4687 - Linux build system: sanitized CFLAGS, libxml, STLPort and glib include path all in the toplevel Construct file 4688 - removed the 'cons -- halflife' option, the binaries are unified again 4689 - cleaned up image loading 4690 4691 469229/3/2002 4693 TTimo 4694 - patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now 4695 - build system on Linux: some things are still hardcoded into the core, you need a different core 4696 for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate) 4697 - there is no media / install procedure yet, but a zip with what you may need for install is available: 4698 http://zerowing.idsoftware.com/stuff/HL-media-0329.zip 4699 - cvs added all the new files 4700 - patched various things from the patches, don't have a precise list 4701 cleaned up the interface requests, isolated HL specific between TMP_HALFLIFE defines 4702 removed 'tga' from imagehl, two modules providing the same API has unexpected results 4703 4704 TODO: the image loading is the main problem right now. We should not have any place that scans the 4705 extensions, this is done internally to the image load manager? texwindow.cpp does enumeration of the 4706 minors too .. but that may be legal in this case. 4707 4708 TODO: synapse config at runtime through XML (rather big piece) 4709 4710 - fixing build on win32 4711 bad coding practices: 'for (GSList *choicelst = ..' 4712 added a quick hack include/hltoggle.h for easy switch q3/rtcw or hl compile 4713 (remaining hardcoded stuff is temporary) 4714 4715 471628/3/2002 4717 Gef 4718 - added linux pthreads support to tools 4719 - removed old terrain.c and lightv.c from q3map2 Conscript 4720 472127/3/2002 4722 Gef 4723 - updated cons for q3map 2 4724 - minor q3map2 fixes for linux compile errors/warnings 4725 - minor warning fix in map.cpp 4726 SPoG 4727 - changed entity_addtolist to add entities to end of list instead of beginning 4728 - added eclass_forname to eclassmanager interface 4729 - fixed setting eclass before model-update for entities loaded from map 4730 - fixed setting bounding box for models after model-update 4731 ydnar - q3map2 4732 - fixed crash on -connect and other gremlins related to argument processing 4733 - removed flag that prevented Castle's maps from compiling 4734 4735 473627/3/2002 4737 4738 Hydra 4739 4740 Important Changes: 4741 4742 - Added VFSWAD modules for extracting textures from WAD files. 4743 - Added ImageHL for loading textures contained in WAD files 4744 - Updated shaders source code so that you can produce ShadersHL.dll 4745 (single minor using #ifdefs) 4746 - MapQ3 source updated so that it can load and save q2 format maps 4747 provides a multiple minors. 4748 - Added EClassFGD for loading FGD definition files 4749 (I documented this code quite well, if you're interested...) 4750 - Added support for iconsprite() settings in the FGD loader, we set 4751 eclass_t->skinpath with the name of the sprite 4752 TODO: write a sprite model plugin. 4753 4754 Fixes: 4755 4756 - Fixed incorrect line numbers being reported when script files had // comments in them 4757 - Removed EClass_Create from the EClass manager _EClassManagerTable 4758 - Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define. 4759 - Fixed a crash in shaders.cpp when there was no default texture. 4760 - Fixed a possible issue with g_bCancel_Map_LoadFile 4761 - Added a crash fix for uninitialised patchMesh_t->pSymbiot 4762 4763 Core Changes Required for HalfLife Support: 4764 4765 - Set MAX_FLAGS to 16 to support Halflife's extra spawnflags, adjusted 4766 entity inspector to display the new spawnflags, updated FGD loader 4767 to load them correctly (previously it only loaded the ones with values <8) 4768 (Done without breaking the old Q2 code that was commented out) 4769 - Added GetTokenExtra to the _ScripLibTable 4770 - Kludged texwindow.cpp to allow loading extension other than "tga" and "jpg" 4771 TODO: ttimo, we need something in synapse to help with this. 4772 - Plugin manager requests different API's depending on .game file used. 4773 TODO: this needs to be done on a PER GAME basis, not PER .GAME FILE. 4774 - Shaderlist.txt is not parsed on startup if hl.game is used. 4775 TODO: this needs to be done on a PER ENGINE basis, not PER GAME. 4776 4777 Cosmetic Changes: 4778 4779 - Changed MAPQ3's minor_name from "map" to "mapq3" (also adds "mapq2" as a minor) 4780 - Changed XMAP's minor_name from "xmap" to "mapxml" 4781 - Changed VFS's minor_name from "quake3" to "pk3", more inline with VFSWAD now. 4782 - Changed file/Load to file/Import on the menus 4783 - When a shader (Q3/HL) is not found a message is displayed in the console 4784 (only once for each shader that is not found). This is so the user can 4785 quickly get a list of missing textures/shaders. 4786 478726/3/2002 4788 ydnar 4789 - initial q3map 2.0 source import 4790 new tools/quake3/q3map2 directory 4791 common/qfiles.h and common/surfaceflags.h modified 4792 affects q3map 1.x too, bumped MAX_MAP_BRUSHSIDES to 0x40000 4793 will need to write the build scripts and compile on Linux too 4794 SPoG 4795 - Re-added dialog prompting user to convert/change-mode/abort when map BP mode 4796 conflicts with project settings 4797 - large entity/models update 4798 +++ include/ientity.h 25 Mar 2002 11:37:54 -0000 4799 entity module 4800 - interface cleanup 4801 - common #defines for easy transition 4802 +++ include/igl.h 25 Mar 2002 11:37:55 -0000 4803 opengl module 4804 - Vertex Arrays support 4805 +++ include/imodel.h 25 Mar 2002 11:37:57 -0000 4806 model module 4807 - interface cleanup 4808 +++ libs/mathlib.h 25 Mar 2002 11:37:59 -0000 4809 vector macros - cleanup 4810 m4x4 4811 - documentation of matrix layout 4812 - interface for utility functions for axis-angle and quaternion rotations 4813 - interface for new utilities for specifically transforming points/normals 4814 aabb 4815 - interface for faster aabb-ray test without finding intersection point 4816 - interface for utility to calculate an aabb to contain a transformed aabb 4817 +++ libs/mathlib/bbox.c 25 Mar 2002 11:38:01 -0000 4818 - cleanup of use of qboolean 4819 - implementation of fast aabb-ray-test 4820 - implementation of aabb-for-transformed-aabb 4821 +++ libs/mathlib/m4x4.c 25 Mar 2002 11:38:02 -0000 4822 - implementation of utility for rotation matrix from axis-angle/quaternion 4823 - cleanup of implementation of matrix multiplication functions (optimise for in-order array traversal) 4824 - implementation of new utilities for specifically transforming points/normals 4825 +++ libs/mathlib/ray.c 25 Mar 2002 11:38:02 -0000 4826 - replace use of m4x4_transform_vec3 with new point/normal specific utils 4827 +++ plugins/mapq3/plugin.cpp 25 Mar 2002 11:38:06 -0000 4828 - rename g_EntityTable using #define in ientity.h 4829 +++ plugins/mapq3/plugin.h 25 Mar 2002 11:38:06 -0000 4830 - rename g_EntityTable using #define in ientity.h 4831 +++ plugins/mapxml/xmlparse.cpp 25 Mar 2002 11:38:06 -0000 4832 - buffer-safe dtd path construction (without using string class, in case of unknown bugs) 4833 +++ plugins/md3model/Conscript 25 Mar 2002 11:38:06 -0000 4834 - remove entity-module files from md3model conscript 4835 +++ plugins/md3model/md3model.cpp 25 Mar 2002 11:38:07 -0000 4836 - implementation of generic quake-style-model class CModel 4837 - implementation of CModel-derived md3/mdc classes 4838 +++ plugins/md3model/md3model.dsp 25 Mar 2002 11:38:08 -0000 4839 - remove entity-module files from md3model dsp 4840 +++ plugins/md3model/md3model.h 25 Mar 2002 11:38:08 -0000 4841 - interface for generic quake-style-model class CModel 4842 - interface for CModel-derived md3/mdc classes 4843 +++ plugins/md3model/md3surface.cpp 25 Mar 2002 11:38:09 -0000 4844 - implementation of generic quake-style-model class CSurface 4845 - implementation of CSurface-derived md3/md2/mdl/mdc classes 4846 +++ plugins/md3model/md3surface.h 25 Mar 2002 11:38:09 -0000 4847 - interface for generic quake-style-model class CSurface 4848 - interface for CSurface-derived md3/md2/mdl/mdc classes 4849 +++ plugins/md3model/plugin.cpp 25 Mar 2002 11:38:10 -0000 4850 - provide support to synapse for loading md3/mdc/mdl/md2 models, and mdl images 4851 +++ plugins/md3model/plugin.h 25 Mar 2002 11:38:10 -0000 4852 - interface for loading md3/mdc/mdl/md2 models, and mdl images 4853 +++ radiant/brush.cpp 25 Mar 2002 11:38:18 -0000 4854 - #ifdef remove Group/Brush-Patch-Epair related stuff 4855 - const correctness for ValueForKey interface const change 4856 - add bounding-box update for models in Brush_Build 4857 - remove old brush parsing/writing stuff 4858 - remove old eclass-model loading/displaying stuff 4859 - enable vertex arrays on light drawing 4860 - moved brush is-selected? utility to brush.cpp 4861 +++ radiant/brush.h 25 Mar 2002 11:38:18 -0000 4862 - comment out interface for old brush parse/write stuff 4863 - comment out interface for brush epair stuff 4864 +++ radiant/brush_primit.cpp 25 Mar 2002 11:38:20 -0000 4865 - remove old brush-primitives parsing/writing stuff 4866 +++ radiant/camwindow.cpp 25 Mar 2002 11:38:23 -0000 4867 - moved brush-bbox update for models to brush.cpp:Brush_Build 4868 - bugfix for material colour setting when drawing models 4869 +++ radiant/eclass.cpp 25 Mar 2002 11:38:24 -0000 4870 - removed old eclass-model checking/loading stuff 4871 - added const checking for Eclass_ForName interface 4872 +++ radiant/entity.cpp 25 Mar 2002 11:38:26 -0000 4873 - REMOVE THIS FILE 4874 +++ radiant/entity.h 25 Mar 2002 11:38:26 -0000 4875 - REMOVE THIS FILE 4876 +++ radiant/groupdialog.cpp 25 Mar 2002 11:38:29 -0000 4877 - change entity creation to not use Entity_Create (function was removed) 4878 - commented groups stuff 4879 +++ radiant/gtkdlgs.cpp 25 Mar 2002 11:38:36 -0000 4880 - const correctness for ValueForKey 4881 +++ radiant/gtkmisc.cpp 25 Mar 2002 11:38:39 -0000 4882 - added filetype patterns for mdc/mdl/md2 4883 +++ radiant/main.cpp 25 Mar 2002 11:38:41 -0000 4884 - const correctness fixes 4885 +++ radiant/mainframe.cpp 25 Mar 2002 11:38:59 -0000 4886 - change selection -> merge entity and selection -> separate from entity to go through mainframe class 4887 - implementation of mainframe functions for selection -> merge entity and selection -> separate from entity 4888 - made entity grouping and detail/structural settings undoable 4889 - commented out old groups stuff 4890 +++ radiant/mainframe.h 25 Mar 2002 11:39:01 -0000 4891 - interface for mainframe functions for selection -> merge entity and selection -> separate from entity 4892 +++ radiant/map.cpp 25 Mar 2002 11:39:04 -0000 4893 - const correctness fixes 4894 +++ radiant/pluginmanager.cpp 25 Mar 2002 11:39:08 -0000 4895 - removed model table 4896 - stopped requesting model table from synapse 4897 - request undo table from synapse 4898 - commented out support for IEpairs stuff - NOTE: to be integrated with entity module 4899 - fill interface table for opengl vertex array support 4900 - fill interface table for undo 4901 +++ radiant/pmesh.cpp 25 Mar 2002 11:39:18 -0000 4902 - cleanup patch cap and patch thicken to create entities using entity module interface (without Entity_Create) 4903 - removed old patch parse/write stuff 4904 - #ifdef'd out patch epair/groups stuff 4905 +++ radiant/qe3.cpp 25 Mar 2002 11:39:21 -0000 4906 - const fixes 4907 - buffer-safe dtd path construction (without using string class, in case of unknown bugs) 4908 +++ radiant/qe3.h 25 Mar 2002 11:39:24 -0000 4909 - don't include entity.h, include ientity.h and forward-declare entity-table instead 4910 - include imodel.h but don't forward declare model-table 4911 - include iundo.h and forward-declare undo table 4912 - comment out interface to old patch parse/write stuff 4913 - comment out interface to old brush parse/write stuff 4914 - comment out iepairs header include.. NOTE: to be integrated with entity module/interface 4915 - include eclass interface (we don't have an eclass.h) 4916 - declare interface for CreateEntityFromName (generic useful func) 4917 - declare target/targetname utils interface (we don't have a targetname.h) 4918 +++ radiant/select.cpp 25 Mar 2002 11:39:27 -0000 4919 - cleanup implementation of entity selection-grouping/ungrouping utlities 4920 +++ radiant/select.h 25 Mar 2002 11:39:27 -0000 4921 - cleanup interface for entity selection-grouping/ungrouping utlities 4922 +++ radiant/undo.cpp 25 Mar 2002 11:39:29 -0000 4923 - removed workaround for wierd entity_clone behaviour (changed in entity module) 4924 - avoid using Entity_FreeEpairs (not exposed by entity module) 4925 +++ radiant/xywindow.cpp 25 Mar 2002 11:39:35 -0000 4926 - const fixes 4927 - cleanup implementation of CreateEntityFromName to be a usful generic utiliy function 4928 - enable vertex arrays in XY_Draw 4929 - enable undo for right-click dropping entities in XY window 4930 TTimo 4931 - various fixes to make the above compile on Linux, checkin to cvs 4932 - fixing some win32 build stuff 4933 4934 Hydra 4935 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=434 4936 fixed setSpecialLoad in .def code 4937 493819/3/2002 4939 Gef 4940 - Modified the fix for LoadImage to be more consistent with other code 4941 - Applied Hydra's fix for empty alpha channel warnings & cleaned up indentations (tabs) in lbmlib.cpp 4942 also added output of the tga type when a tga file fails to load 4943 - Reverted my over complex fix (read; mess) for strtok_r to use strtok instead of manual tokenising 4944 494517/3/2002 4946 Gef 4947 - Fixed LoadImage API list not being incremented while trying to find image minors, result was 4948 infinite loop when loading images that weren't of the first type (tga) 4949 - Fixed cloning giving dtd errors. mapxml/xmlparse.cpp:ParseXMLStream() was using 4950 g_FuncTable.m_pfnGetQERPath() as the dtds path... disabled validation until spog can check 4951 that my fix is the right solution 4952 - Added simple formatting to xmap file output so that each node has a new line for readability 4953 495413/3/2002 4955 TTimo 4956 - introduced API List managers 4957 we deal with two types of APIManager now, the ones that matching all minors for a given major 4958 and the ones that require a fixed list of minors 4959 - converted the image loaders to go through a API list manager 4960 - fixed various things in synapse (introduced more bugs?) 4961 - fixed plugins, realized it was still broken 4962 496312/3/2002 4964 Hydra & TTimo 4965 - EClass_Create in the EClass manager _EClassManagerTable 4966 - removed InitFromText from _EClassTable 4967 49688/3/2002 4969 TTimo 4970 - some commented out code cleanups 4971 - added eclassfgd/ fgd.so module skeleton 4972 loaded up in radiant core as an optional entity format 4973 added eclass manager code to deal with the new format if present 4974 this still loads .def, the actual .fgd code needs to be written now 4975 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433 4976 added a g_strDTDPath global 4977 disabled DTD validation, broken on win32 4978 - Str copy constructor (const Str &) working correctly with a __strDup 4979 49807/3/2002 4981 TTimo 4982 - added verbosity in file accesses for CXMLPropertyBag 4983 - more fixes to project lookup 4984 - dropping dtds/ prefix, this is installation dependent 4985 - removed ipluginentities.h, the plugin entities stuff was disabled long time ago already 4986 - cleaned up some old commented out stuff 4987 - proof of concept synapse builtin module: new class CSynapseClientBuiltin allows to have 4988 modules builtin to the application (i.e. statically linked) 4989 adding 4990 include/ieclass.h (eclass loader API) 4991 radiant/eclass_def.cpp (.def class loader, builtin) 4992 radiant/eclass_def.h (.def loade, API public to the core) 4993 4994 NOTE: radiant/eclass_def.cpp needs to be added to the win32 projects 4995 - quickfix to project file loading ("/scripts/") 4996 - introduced an EClass manager, hooked up the .def builtin module through it 4997 (not yet possible to push new entity format modules, but .def reading is already fully synapsed) 4998 49996/3/2002 5000 Gef 5001 - Fixed a segfault when getting mUserPathPrefix in CGameDescription::CGameDescription() 5002 - added preferences check for fixing target/name collisions 5003 - fixed a logical error on my part, where setting g_qeglobals.m_strHomeGame in 5004 CGameDescription constructor results in a value from the last file parsed. Moved it 5005 to a more appropriate location, where it gets a value from the selected .game file. 5006 SPoG 5007 - changed g_strGameToolsPath to g_strAppPath in GetQERPath API 5008 - fixed mapq3.dtd 5009 - enabled DTD validation of xmap files 5010 - added mapq3.dtd to setup scripts (not tested) 5011 TTimo 5012 - added OnActivated() to synapse clients, override to put some init code 5013 - fixing default project path lookup and user project increment (again) 5014 - fix to linux setup, no trailing slash in basegame items 5015 (wolf.game and q3.game) 5016 - removed old plugin/modules code, leaving only the synapse implementation 5017 recoded image loading and Map_Import/Map_Export 5018 still some temporary solutions and cleanup work to be done 5019 removed plugin.cpp from the tree / build system 5020 50215/3/2002 5022 SPoG 5023 - TODO: add default project for wolf to WolfPack CVS module 5024 - changed xml project file load to search for DTD "dtds/project.dtd" under radiant path 5025 - fixed crash in mapq3 on trying to read uninitialised token ptr 5026 - changed .map to be default map format for now 5027 - changed runbsp to not hardcode -fs_basepath 5028 - added -fs_basepath to quake3 default project 5029 - added project.dtd to setup scripts and swapped quakev2.qe4 for default_project.proj (not tested) 5030 50314/3/2002 5032 TTimo 5033 - merged synapse2 branch back into trunk, checked Linux and win32 builds ok 5034 - updated the .dsp to work with new libxml2 2.4.16 5035 - fixed broken enginepath guessing, and broken project path rotation / saving 5036 503728/2/2002 5038 Gef 5039 - Added extra checks for target/targetname collisions 5040 - Find Brush dialog title correction (bugzilla #393) 5041 504226/2/2002 5043 Gef 5044 - Added Entity_Connect() to entity.cpp to avoid duplicating code 5045 - Fixed target/targetname collisions - entities being cross-linked when copied 5046 Bugzilla #385 : http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=385 5047 504816/2/2002 5049 Gef 5050 - cleaned up the kyro gl_point workaround stuff 5051 - taught ClipPoint's (clips & path points) how to draw themselves 5052 50538/2/2002 5054 Gef 5055 - Added mapxml.so to linux setup 5056 - strip debug symbols option in setup 5057 - removed g_qeglobals.m_strHomeMaps, writing it to project instead 5058 fixes a bunch of re-broken path issues. Also uses fs_game now. 5059 - Minor grid colour in QER Black & Green theme 5060 - Save window's pos/size for all view types in MainFrame::OnDestroy 5061 5062--------------------------- on branch synapse2 50634/3/2002 5064 - modules don't show up in plugins menu, added a dump in console before entering interactive mode 5065 - added compile time def for synapse verbosity 5066 50673/3/2002 5068 - finished converting all the modules to synapse, disabled old ResolveInterface call 5069 507024/2/2002 5071 - hooked TexTool into Radiant plugin menu through synapse 5072 - added iplugin.h which I had forgotten earlier 5073 - ported synapse code to compile and run on win32 5074 507519/2/2002 5076 - SYN_REQUIRE_ANY / multiple API manager code 5077 can load multiple interfaces based on a matching pattern 5078 converted TexTool to load that way 5079 508018/2/2002 5081 - added iplugin.h with basic interface for plugins 5082 508313/2/2002 5084 - synapse on modules currently disabled, 5085 the basics of the code are working fine, need to look at multiple interfaces matches before going further 5086 - started converting shaders, requires conversion of a lot more others 5087 - image converted to synapse 5088 - no longer using GUID in synapse, all done through *_MAJOR strings 5089 HOWTO: convert a module to synapse: 5090 configure it to link against synapse static lib 5091 (+include path to STLPort required) 5092 add #include "synapse.h" to the plugin header 5093 declare the : public CSynapseClient in plugin header 5094 implement it (listing provides and requires, implement the request code) 5095 509612/2/2002 5097 - vfspk3 converted to synapse 5098 509911/2/2002 5100 TODO: get rid of all WINAPI crap 5101 - debugged the API dependencies solver to actually work 5102 - added newer cons at the head of the tree 5103 510410/2/2002 5105 TTimo 5106 - added the basic code for solving API dependencies and requesting the various tables 5107 - more diagnostic printing code fixes 5108 - version checkings 5109 - some more design work (libs/synapse/doc) 5110 51119/2/2002 5112 TTimo 5113 - some changes to the files layout, cleanup of the diagnostics printing 5114 (stuff's mostly broken right now) 5115 - reworked the complete Sys_Printf stuff to rely on va_list implementation 5116 - include/isynapse.h declared useless and foxed without mercy 5117 - added include/irefcount.h 5118 51198/2/2002 5120 TTimo 5121 - adding an experimental Anjuta project file to play around with 5122 51237/2/2002 5124 TTimo 5125 - various fixes to build on linux, listed a bunch of current issues 5126 - fixing terrademo.map to remove broken mapobj~1 -> mapobjects 5127 -- synapse2 branch -- 5128 - propagate the code from old synapse branch to a new branch out of 1.3 tree 5129 (builds and runs on linux, that's about it for now) 5130 5131--------------------------- end branch synapse2 5132 51337/2/2002 5134 djbob 5135 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=354 5136 moved all the preferences code to XML 5137 51386/2/2002 5139 SPoG 5140 - checked all paths conform to: unix dir separators + trailing separator 5141 - changed file dialogs for load/save of maps to default to "mapspath" 5142 - removed OpenDialog and SaveAsDialog, use file_dialog instead 5143 - removed FileSystem paths stored in QEGlobals_t.. replaced by CGameDescription 5144 - removed dependence on EnginePath from preferences, replaced by CGameDescription 5145 - removed hardcoded g_get_home_dir calls for file dialogs 5146 - added validation of project settings entry paths before they are set 5147 51485/2/2002 5149 EvilTypeGuy 5150 - moved filters.cpp related function declarations to filters.h 5151 and added #include "filters.h" to brush.cpp, csg.cpp, main.cpp, 5152 mainframe.cpp, map.cpp, select.cpp as not all files include 5153 qe3.h and qe3.h is a rather monolithic header this seems to be 5154 a cleaner solution per SPoG's suggestion...Fixes compilation. 5155 5156 Gef 5157 - contrib/plugins BOOL cleanup (uses qboolean now) fixes X header conflict 5158 - cons update for mapxml 5159 - SaveAsDialog() changed to match path's used in OpenDialog() 5160 - removed radiant/xy.h - moved contents to qe3.h (FilterBrush declaration) 5161 51624/2/2002 5163 SPoG 5164 - changed QE_LoadProject and QE_SaveProject to load/save xml project file format 5165 - changed request dialog for project files to loop until a valid file is found 5166 - fixed memleaks in CGameDescription constructor for xmlGetProp 5167 - added converting gametoolspath unix format when parsed from game file 5168 5169 - fixed m4x4 lib to use column-major order (more compatible with opengl) 5170 - added divergence parameter to ray-point intersection test 5171 (now easier to select distant points in perspective views) 5172 - cleaned up modelview/projection matrix manipulations in 2d/3d view 5173 - cleaned up map modules / interface source files a bit 5174 5175 - added ability to specify map module version when importing/exporting map 5176 - cleaned up file dialog code, returned filename is static and in unix format 5177 - save-as dialogs force a file extension depending on filetype selected 5178 - added filetype manager to support registering custom file types 5179 - fixed loading and cleaning engine path from radiant.ini correctly 5180 51813/2/2002 5182 EvilTypeGuy 5183 - fixed win32 compilation (userpathprefix is Linux specific) 5184 5185 ETG & Powzer 5186 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308 5187 added preference to allow 'paint drag-select' brushes/faces in 3d camera view 5188 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389 5189 added preference to strafe camera foward/back in 3d view while freelook is active 5190 5191 ETG & RR2DO2 5192 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388 5193 patch adds ability to strafe up/down/left right while freelook is active 5194 51951/2/2002 5196 TTimo 5197 - bumped to 1.3.1-nightly 5198 5199-- 1.2 stable branch branched here 5200 5201 Gef & TTimo 5202 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=372 5203 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=376 5204 appplied the patch, corrected the mapspath expansion stuff 5205 TTimo 5206 - linux nightly setup code 5207 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=384 5208 hacked a corrective action in the nightly setup 5209 5210 SPoG 5211 - fixed creating region brushes that fill the entire grid for Save Region 5212 521331/1/2002 5214 5215 Micheal Schlueter 5216 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=375 5217 syntax fix to q3map path_init.c 5218 5219 Gef 5220 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279 5221 patch 185 == 186 5222 tweaking to config stuff in linux setup 5223 patch 187 5224 Ensures the games directory exists before trying to create a file there 5225 patch 177 5226 Adds *.cf files & uses them. I think I have all the files in the right places now... maybe 5227 (some additional fixes on top by me) 5228 5229 ETG 5230 quick fix to shader prefs load 5231 523229/1/2002 5233 5234 EvilTypeGuy 5235 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=345 5236 more detachable menus fixes 5237 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=334 5238 fixes 'load shaders at startup' preference 5239 5240 SPoG 5241 - fixed misc_model "modelscale" and "modelscale_vec" support 5242 5243 TTimo 5244 - upgraded setup scripts to support nightly build 5245 - last minute fix to the modelscale and modelscale_vec code (md3 module) 5246 5247 ydnar 5248 q3map 1.2.4-y2 5249 5250 New features: 5251 - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight. 5252 - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing. 5253 5254 New entity keys: 5255 - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument. 5256 - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has. 5257 - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted. 5258 5259 Changes: 5260 - GtkRadiant 1.2.4-nightly version increment. 5261 - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight. 5262 - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged. 5263 - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key. 5264 - Additional PVS optimizations in lighting. 5265 5266 Fixes: 5267 - Will compile for RTCW properly (1.2.1-y12 didn't). 5268 - No more sparklies where fog meets brush faces. They're split properly now. 5269 - Crash bug in vlight fixed. 5270 - Vertex light fixups/stitching is considerably faster. 5271 - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own. 5272 - Better snapping logic when merging nearly-coincident vertexes on complex brush windings. 5273 - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now. 5274 - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux. 5275 - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities. 5276 - A ton of other minor little fixes here and there. 5277 527828/1/2002 5279 5280 TTimo 5281 - win32 fixes 5282 - 1.2.4-nightly 5283 5284 djbob 5285 - EClass_ForName fix if malformed name 5286 5287---- 1.2.3 linux released 5288 5289 TTimo 5290 - fixed BSP version depending on game mode in q3map 5291 (home dir guessing is still fucked, have to fix before release) 5292 - fixed q3map init_path.c home path bug on init 5293 5294 Gef 5295 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=369 5296 more fixes to texture paths in gensurf 5297 529827/1/2002 5299 TTimo 5300 - switching to v3 project file, forcing reload of template if non-v3 5301 need to distribute quakev3.qe4 in setups now (done for linux setup, will have to in win32) 5302 - renamed Main to main in q3map init paths 5303 - fixes the ~/. inits and init order in q3map 5304 - added m_pfnPathForPluginName to the main function table, returns the directory a plugin is running from 5305 used in bobtoolz / curry / pk3man to find various files 5306 see also todo: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=368 5307 - some fixes to textures loading paths in curry 5308 - linux setup copying correct content for curry (pk3 in wolf media) and bobtoolz (bt/ in plugins/) 5309 - building 1.2.2 setups 5310 5311 Gef 5312 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=362 5313 gensurf fix 5314 5315 djbob 5316 - bobtoolz update 5317 5318 Hydra 5319 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=361 5320 fixes a bug with the texture menu loading, now we see the non-shaderlist directories too 5321 532226/1/2002 5323 Gef - Michael Schlueter - TTimo 5324 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279 5325 applied several patches (to setup code and to the setup scripts) 5326 modified makesdk.pl to update with more content 5327 added an "enginepath" attribute to the game file, reworked the handling in editor 5328 TTimo 5329 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=347 5330 took out the refresh command from the plugin menu 5331 - more linux fixes: 5332 bringing all the plugins to compile again on linux 5333 polishing the setup code (all the right files in the right places) 5334 - for linux release, bumping ver to 1.2.2 5335 win32 will have a 1.2.3-nightly after that 5336 - added correct init of ~/.q3a or ~/.wolf 5337 *nix systems have a 'prefix' attribute in the .game file to specify 5338 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359 5339 identified the mod compiling problems 5340 applying back the old fs_basepath fs_game code to the BSP generation 5341 5342 ydnar- TTimo 5343 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=351 5344 cleaner path init code 5345 it doesn't init for ~/.q3a and ~/.wolf paths yet 5346 534725/1/2002 5348 SPoG 5349 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=352 5350 using the wrong matrix stack for XY_Draw caused stack overflow error 5351 - texture_mode was set to an invalid enum in wireframe/flatshade mode 5352 - changed plugin API to expect gamedir-relative texturenames 5353 - fixed gensurf to create faces/patches with gamedir-relative textures 5354 535524/1/2002 5356 SPoG 5357 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=322 5358 added modelscale key check to misc_model entity in md3/entity module 5359 added angle key check to eclassmodel class in md3/entity module 5360 fixed bugs in BP writing and reading in map module 5361 TTimo (commited as SPoG) 5362 - fixing permissions on cvsreport and doxygen stuff, upgraded dot 5363 536423/1/2002 5365 SPoG 5366 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=336 5367 plugin API bugfix - fixes textures on stuff created by plugins 5368 5369---- 1.2.1 was released here 5370 537122/1/2002 5372 Gef 5373 - linux build fixes 5374 SCDS_reyalP 5375 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=325 5376 wrong file packaged in setup 5377 RR2DO2 5378 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=327 5379 fix to PCX loading 5380 SPoG 5381 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298 5382 cut & paste bugfix 5383 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=332 5384 update origin key on entities 5385 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=333 5386 made fixedsize entities not scalable 5387 538821/1/2002 5389 TTimo 5390 - scanning in g_strAppPath/modules/ and plugins/ prior to g_strGameToolsPath 5391 using the main path to put general plugins and modules 5392 - fixed bobtoolz bug, init of epairs table was relying on wrong params 5393 - fixed curry to compile again on 1.2 5394 - fixed pk3man to compile again on 1.2 5395 - updated IS setup: 5396 installing the plugins with the core 5397 installing the common modules in the core 5398 - Compiling manual, more IS stuff, .xlink etc. 5399 5400 RR2DO2 5401 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=315 5402 patches for improved multimonitor support (with some associated pref items) 5403 5404 ydnar 5405 - more q3map: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=324 5406 - radiosity fixes (proper handling of ambient light) 5407 - polygonoffset fixes 5408 - lightmaps on patches work better (normal calcs adjusted, planar patches are 5409 box projected like brush sides) 5410 - double vfs init in bsp stage removed (this needs to be tested on Linux) 5411 - lighting is faster again 5412 - a couple crash bugs resolved 5413 - other tasty nibbles 5414 541520/1/2002 5416 EvilTypeGuy 5417 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=313 5418 detachable menus set as preference (in layout) 5419 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=255 5420 path prompt 5421 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=307 5422 patch dialog names 5423 ETG & RR2DO2 5424 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=306 5425 fix 'Natural' texturing crash 5426 ETG & TTimo 5427 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291 5428 found out the problem, Wolf SP spawn works now 5429 TTimo 5430 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144 5431 fixed more problems with model loading vfsExtractRelativePath 5432 prolly broke the linux build, just a matter of putting a bunch of #idfdef 5433 - fixed an additionnal .pid lock situation, cleaning the global prefs on game .pid lock 5434 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=301 5435 fixed md3 tris test selection bug 5436 djbob 5437 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=219 5438 fixed bobtoolz for 1.2 5439 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=318 5440 filter structural 5441 RR2DO2 5442 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=305 5443 filter in viewmenu for lightgrid brushes (ydnar's q3map) 5444 fixes image lib loading bugs 5445 Hydra 5446 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298 5447 copy/clone deselects the copied stuff 5448 added a pref to deselect or not, and to nudge pasted stuff or not 5449 545019/1/2002 5451 djbob 5452 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=311 5453 IEpair wrapper to access project entity from plugins 5454 RR2DO2 5455 - missing IncRef in CShaderArray::AddSingle 5456 TTimo 5457 - game.xlink files in gametools path, is scanned to build items in the Help menu 5458 (and the associated code) 5459 546018/1/2002 5461 Gef / Michael Schlueter / TTimo 5462 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279 5463 patches 133 and 138 applied, new setup code 5464 546514/1/2002 5466 TTimo 5467 - adding djbob write access for bobtoolz 5468 546913/1/2002 5470 ydnar 5471 - q3map code updates 1.2.1-y8 5472 new lightgrid surface flag feature 5473 lightgrid shader and editor image for Wolf and Q3/TA: in the common .pk3 and in all common.shader 5474 cvs remove setup/data/baseq3/common-q3r.pk3 (unused, we use common-spog.pk3) 5475 TTimo 5476 - updating setup to use mapq3 module instead of map (both Wolf and Q3 game packs) 5477 (also checked the lightgrid option) 5478 - fixed setup.pl bug for template gen from WorkDir/ 5479 - correct spawning between SP and MP mapping mode 5480 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297 5481 .pid check, console logging and prefs cleanup 5482 Wolfen 5483 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=294 5484 checked in updates to the manual links page and setup instructions 5485 (i.e. new prefs dialog) 5486 548712/1/2002 5488 Gef & Michael Schlueter 5489 - bugs #295 and #279, new patches applied 5490 EvilTypeGuy & djbob 5491 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=220 5492 patch selection crash 5493 EvilTypeGuy 5494 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=260 5495 Dense and Very Dense Cylinders have wrong number of rows 5496 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=292 5497 latching patch toolbar settings 5498 TTimo 5499 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144 5500 win32 long/short pathname bugs reappearing, switching back to short paths for project settings 5501 - removed obsolete radiant/vfs.cpp radiant/vfs.h 5502 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291 5503 using new .qe4 for Wolf, fixed stuff editor side (long path names and engine spawn) 5504 SCDS_reyalP 5505 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=118 5506 realloc bug in terrain 5507 550811/1/2002 5509 SPoG 5510 - unpatched bug #239, unintended duplication of brushes, patch #96 5511 Note: bug #239 now unresolved 5512 EvilTypeGuy 5513 - bug #295 fixes for compile under Linux 5514 551510/1/2002 5516 SPoG 5517 - fixed CEntityEclassModel referencing eclass after eclass has been deleted 5518 SPoG - map-module branch 5519 - new map module, provides current functionality, using new map interface 5520 - cleaned up merging/creating of entity array used by map module 5521 - implemented MemStream::printf(const char,...) - can't print strings larger than 1024 currently 5522 - changed copy/paste to use the map module, via abstraction of FileStream/MemStream as DataStream 5523 - fixed Save Region and Save Selected 5524 - new xml map module "mapxml" 5525 - cleaned up map.cpp 5526 55276/1/2002 5528 TTimo 5529 - removed m_bPak from pref dialogs (it was dead code) 5530 55315/1/2002 5532 RR2DO2 5533 - q3map terrain blending fix for >5 layers 5534 EvilTypeGuy 5535 - fs_homepath patch on linux 5536 Gef 5537 - bug #279, linux setup, patch #102 5538 - bug #239, unintended duplication of brushes, patch #96 5539 TTimo 5540 - added Wolf specific project settings dialog: 5541 correct fs_game selection and combo names 5542 added multiplayer / single player mapping mode selection 5543 55444/1/2002 5545 TTimo 5546 - adding -game wolf switch to q3map (-game quake3 works too, but it's the default anyway) 5547 using different bsp version and different fs_basegame on wolf 5548 - updated the setup/win32/setup.pl script to generate from a config file instead of hardcoded 5549 (added corresponding q3.cf wolf.cf and all.cf config files) 5550 - added a default Start Menu shortcut name (RR2DO2 special) 5551 - diffing against Id's internal SOS source and merging in new stuff: 5552 - bumped MAX_SURFACE_INFO to 4096 in shaders.c 5553 - new terrain code (Jim Dose) 5554 ParseTerrain() addition in terrain.c 5555 Creates a mapDrawSurface_t from the terrain text 5556 - VL_SurfaceRadiosity and VL_SurfaceRadiosity 5557 MrElusive's vlight radiosity code 5558 - speedups to vis.c and visflow.c (MrElusive) 5559 55603/1/2002 5561 TTimo 5562 - merge gameselect branch back into trunk 5563 the IS setup scripts have been updated for the new paths layout 5564 developement environment needs to be updated to copy binaries to the right places for debug 5565 it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins 5566 - updated the setup to be more templated for inclusion/non inclusion of game packs on demand 5567 5568 - propagating recent fixes to Alpha into the trunk 5569 based on diffing between Merge-1_1_1 and Merge-1_1_2: 5570 ===================================================================== 5571 13/11/2001 5572 djbob 5573 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=244 5574 reverted again the shader manual and tcMod docs 5575 5576 TTimo 5577 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=214 5578 patched aselib.c, was calling strstr badly (relative path extraction) 5579 5580 12/11/2001 5581 djbob 5582 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=241 5583 applied patch, will release in next nightly 5584 5585 Spog 5586 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=254 5587 patch for safe_malloc 5588 5589 TTimo 5590 - fixing STLPort config checks and XML config (CHAR -> xmlChar) 5591 - added safe_malloc_info and safe_malloc in the common/ dir 5592 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=179 5593 added XML stream version checking between Radiant and q3map 5594 ======================================================================== 5595 also, manual merge of docs/manual and setup media 5596 this merge work is related to bug #280 too: 5597 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=280 5598 5599 ydnar 5600 - new q3map, radiosity and bug fixes, code merged in with the trunk version 5601 (TODO: add more detailed changes log) 5602 5603 EvilTypeGuy 5604 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274 5605 broken auto caulking fix 5606 5607 EvilTypeGyu & LordHavoc 5608 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207 5609 (two new files, project settings updated) 5610 56112/1/2002 5612 TTimo - branch gameselect 5613 - copying over the linux setup binaries (setup, uninstall, setup.gtk) 5614 from Alpha branch. Those have the ability to prompt destination path 5615 per component. 5616 Gef - branch gameselect 5617 - patch 101 for bug 279 5618 .game files generation by the setup, makesdk.sh and postinstall.sh fixups 5619 56201/1/2002 5621 Gef - branch gameselect 5622 - linux source fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279 5623 (we use PATH_MAX as the cross platform define instead of MAX_PATH which only works on win32) 5624 5625 TTimo - branch gameselect 5626 - cleanup and homogeneisation of the paths for prefs storage 5627 m_global_rc_path: 5628 win32: g_strAppPath 5629 linux: ~/.radiant/<version>/ 5630 m_rc_path: 5631 win32: g_strGameToolsPath 5632 linux: ~/.radiant/<version>/<gamename> 5633 so that global.pref goes in ~/.radiant/<version>/global.pref 5634 and radiant.ini ~/.radiant/<version>/<gamename>/radiant.ini 5635 563627/12/2001 5637 TTimo - branch gameselect 5638 - global prefs file (global.pref), XML based in core directory 5639 stores game selection setting 5640 stores autoload setting 5641 - dropping 'gameid' from .game file, gonna use a 'gamefile' in global prefs instead 5642 (and the .game file name .. thks Gef) 5643 - TODO: radiant.log stuff in global prefs? 5644 564521/12/2001 5646 TTimo - branch gameselect 5647 - more Wolf setup tweaking for an experimental build release: 5648 quakev2.qe4 project template file 5649 using a 'gameid' attribute in the game file to select hardcoded features in the editor binary 5650 'basegame' node for lookup of the default project file 5651 'engine' node for engine path 5652 - added experimental Wolf game pack to IS 5653 - added setup/win32/HOWTO with extensive information about the procedure to 5654 add new game packs 5655 - reading the 'name' attribute in the game node for game selection dialog 5656 - TODO: pid files to make safe startup? 5657 The .pid stuff should be happening after game selection, since it covers game-specific 5658 preference settings. 5659 - TODO: console logging pref should be a global pref, goes with game autoload? 5660 566117/12/2001 5662 TTimo - branch gameselect 5663 - updating the setup script for experimental 1.2.0 setup: 5664 5665 merged some of the docs back into trunk (Radiant manual, some TA docs) 5666 will need to perform a complete diffing between Alpha and trunk about docs/manual at some point 5667 merged bitmaps from Alpha too 5668 5669 added the Q3 modules (image, map, md3model, shaders, vfspk3) to Q3 game pack in setup 5670 5671 generating per-game config file q3.game in OnMoved (IS setup) 5672 will need equivalent with linux setup of course 5673 5674 various other generic fixes to the setup code 5675 5676 - multiple games support, list of changes, and TODO: 5677 NOTE: this is on a 'gameselect' branch for now 5678 Doxygen documentation should be at http://zerowing.idsoftware.com/doxygen 5679 for this branch too. 5680 5681 The installation procedure has changed. The win32 installer is partly ready, linux installer 5682 will need to be modified too. The editor binary and the Gtk DLLs are installed in a common 5683 location, i.e. 'C:\Program Files\GtkRadiant' typically. The game specific binaries and modules 5684 go in the same location as usual, for instance 'C:\Program Files\Quake III Arena\GtkRadiant\' 5685 (and also 'C:\Program Files\Quake III Arena\GtkRadiant\modules' 'C:\<..>\plugins') 5686 5687 The environment variables used by the build system (VC6 project files) have been adapted: 5688 $(QUAKE3RADIANTDIR) is still used 5689 $(CORERADIANTDIR) is used for the main editor location 5690 5691 When editor starts, it looks for games/*.game under g_strAppPath and prompts the user for a game 5692 Once game is selected, parameters are used for regular startup. 5693 You need to write your own q3.game for now, it will be generated by the setup procedure 5694 my C:\Program Files\GtkRadiant\games\q3.game looks like that: 5695 <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?> 5696 <!-- Q3 game definition file --> 5697 <!-- those are generated --> 5698 <game 5699 name="Quake III Arena / Quake III: Team Arena and modifications" 5700 gametools="c:/quake3/Radiant/" 5701 /> 5702 5703 given that, the editor does a complete startup, and the basics are here for multiple games 5704 5705 - precise changes: 5706 5707 g_strToolsPath renamed to g_strGameToolsPath 5708 most of former g_strAppPath uses g_strGameToolsPath 5709 the name change was also meant for homogeneity with DIR_GAMETOOLS_* variables we use in the setups 5710 g_strAppPath still used, points to the main installation path 5711 5712 added the game selection code in CPrefsDlg::Init 5713 using several classes and a dialog box, parsing XML files 5714 5715 - TODO: 5716 5717 the console 'Radiant.log' doesn't catch the game selection stuff as it is now 5718 initialize it to the main install, without the game setting 5719 (console logging is a debugging tool anyway, no reason it should go to the proper game folder 5720 each time) 5721 5722 the 'preferences reset/cleanup' code is probably broken, specially when used with the .pid checking 5723 since we check for .pid even before we know where the GameTools path is 5724 5725 on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag 5726 to maintain things independant, and use the game name to isolate per-game settings? 5727 ~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log) 5728 ~/.radiant/1.2.0-nightly/wolf/.. 5729 5730 also, when looking for those files (.ini mostly), win32 stores them in a main installation, and 5731 linux has them in ~/.radiant/.. (which is the read/write area). This should be homogenized? 5732 Maybe by adding a 'Main' to the readonly path and a new variable with 'RW', pointing to 'Main' on 5733 win32 and to ~/.radiant on linux 5734 573511/12/2001 5736 TTimo 5737 - replaced setup/win32/setup.sh by setup/win32/setup.pl 5738 same functionality level + abiliy to generate back a template from a work version 5739 - major rework on the IS scripts, basics of multiple games support installer 5740 clean seperation between editor core and game pack 5741 design doc and analysis of custom setup generation, setup script UI requierements 5742 see setup/win32/TODO for more details 5743 574410/12/2001 5745 TTimo 5746 - new generation of InstallShield setup 5747 using a template/ directory instead of a .zip file 5748 requires rewrite of the processing script 5749 allows easier maintenance of the IS script 5750 575123/11/2001 5752 TTimo 5753 - yet another update to cvsreport script, 5754 catch the branch and forward the info to user commands too 5755 able to build doxygen for several branches selectively now: 5756 http://zerowing.idsoftware.com/doxygen 5757 575822/11/2001 5759 TTimo 5760 - new cvsreport script, should send explicit diff of the CHANGES file now 5761 576203/12/2001 5763 TTimo - md3-module branch 5764 - validated the fixes and the build on linux, ready to merge in trunk 5765 SPoG - md3-module branch 5766 - changed function naming conventions in mathlib for m4x4, ray, bbox, to be consistent 5767 - fixed bug in m4x4_invert 5768 576929/11/2001 5770 TTimo - md3-module branch 5771 - flagged all new mathlib functions that need a name change or an argument order change 5772 also added various \todo to point out inconsistencies 5773 577428/11/2001 5775 TTimo - md3-module branch 5776 - updated linux build 5777 - fixed CEntityMiscModel and CEntityEclassModel destructors 5778 (any destructor should be virtual) 5779 578027/11/2001 5781 Spog - md3-module branch 5782 - stopped texturewindow showing shaders without the "textures/" path 5783 - made md3 module functionally identical to current radiant md3 code 5784 578522/11/2001 5786 TTimo - md3-module branch 5787 - fixes to the core for linux build 5788 - model.so module builds on linux 5789 - added plugins/md3model/doc/md3-design.txt 5790 - several doxy-friendly \todo chunks about the module model 5791 5792 Spog - md3-module branch 5793 - fixed aabb_add_aabb() algorithm wasn't very reliable 5794 - added VectorMid, VectorNegative and CrossProduct macros to mathlib 5795 - added bbox_intersect_plane() 5796 579721/11/2001 5798 Spog & TTimo - md3-module branch 5799 - initial code from Spog following a preparatory design work 5800 merging in as new 'md3-module' branch 5801 geomlib code merged into mathlib 5802 some reorganisation of the source layout and cleanup (more stuff in imodel.h, less in qertypes.h) 5803 5804 Spog 5805 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261 5806 fix applied 5807 580820/23/11/2001 5809 TTimo 5810 - yet another update to cvsreport script, 5811 catch the branch and forward the info to user commands too 5812 able to build doxygen for several branches selectively now: 5813 http://zerowing.idsoftware.com/doxygen 5814 581522/11/2001 5816 TTimo 5817 - new cvsreport script, should send explicit diff of the CHANGES file now 5818 581911/2001 5820 Spog 5821 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253 5822 additional fixes 5823 TTimo 5824 - renamed tools/quake3/common/threads.h to qthreads.h 5825 avoids a collision with system headers 5826 582719/11/2001 5828 Spog 5829 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=251 5830 Fixed "Move into worldspawn" deleting entities with only one brush 5831 Fixed Brush_Move using texture lock on fixedsize entity brushes 5832 Fixed Textures > Texture Lock > Rotations toggle checkbox 5833 583416/11/2001 5835 Gef 5836 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=247 5837 applied patch 77, using a notebook layout for preferences dialog 5838 also patched in some preferences saving that had been forgotten 5839 (such as invert mouse in freelook) 5840 5841 Spog 5842 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253 5843 patch 84 + additional modifs, bug still open 5844 584515/11/2001 5846 Spog 5847 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252 5848 rewritten rendering pipeline for cam window - fixes some hacks, improves speed, 5849 makes rendering modes more consistent with each other 5850 585107/11/2001 5852 TTimo 5853 - more IMAP interface, adding a blind data void *pData to entity_t 5854 more info about it and why it's done is in map.cpp, should be a small base for next additions to the editor 5855 585631/10/2001 5857 TTimo 5858 - using IDataStream in map module, moved back some of the module code into the trunk 5859 586030/10/2001 5861 Gef 5862 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245 5863 applied patch 76 5864 5865 TTimo 5866 - renaming istream.h to idatastream.h, this had nasty conflicts with OS includes 5867 already had to IStream -> IDataStream some time ago anyway 5868 586927/10/2001 5870 TTimo 5871 - updated cvsreport, testing new ver 5872 - added a static version of texdef (no memory alloc on the texture name) 5873 unused for now, was just experimental 5874 Gef 5875 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245 5876 applied patch 75 5877 587826/01/2001 5879 TTimo 5880 - various updates: 5881 new GtkSDK precompiled binaries 5882 updated libxml2 package (to 2.4.3) 5883 updated STLPort (to 4.5) 5884 now compiling with STLPort and threading (since we are using threading throughout the app) 5885 - exposing the data stream API to the modules, renamed some stuff on the way 5886 need to update the map module to use it now 5887 - cleanup on qtexture_t definition 5888 guarding and disabling chunks of the surface plugin code behind DO_SURFACEPLUGIN 5889 (see earlier patch on plugin entities) 5890 589125/01/2001 5892 Hydra 5893 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=202 5894 applied patch commenting out plugin entities code 5895 might come back in 1.2 under another implementation 5896 the code is still there, only commented out for now 5897 589817/01/2001 5899 TTimo 5900 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93 5901 checking in doxygen content, setting up generation on zerowing 5902 auto generation on zerowing upon a commit: 5903 http://zerowing.idsoftware.com/doxygen 5904 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=231 5905 checked in the patch 5906 - switching to a new cvs commit script 5907 590814/10/2001 5909 TTimo 5910 - libs/mathlib library 5911 unifies mathlib code squattered all over the tree 5912 mainly a merge of tools math code and radiant/mathlib.cpp 5913 C implementation, using an extern "C" construct for use from C++ 5914 need to check on linux, win32 builds ok 5915 extracted qboolean code into libs/bytebool.h on the way 5916 591711/10/2001 5918 TTimo 5919 merged TmpMerge-1_1_1 branch back in the trunk, the update process from Alpha 1.1.1 is done 5920 5921 TTimo - branch TmpMerge-1_1_1 5922 looking through all remaining .rej files and applying the failed patches accordingly 5923 bobtoolz is broken, but it's not due to the merge 5924 the plugin API is different and some things need updated 5925 (disabled bobtoolz build in contrib/Construct for now) 5926 same for gensurf 5927 same for prtview 5928 same for textool 5929 setup: replaced the existing stuff with 1.1.1 code 5930 fixed various things for win32 build, checked correct CRT lib config 5931 593210/10/2001 5933 TTimo - branch TmpMerge-1_1_1 5934 building modules, going through all the .rej 5935 merging radiant/missing.h and modules/shaders/missing.h into a single one, moving to libs/ 5936 exposing BuildShaderList PreloadShaders in _QERAppShadersTable 5937 have to review all the remaining .rej to finalize the merge now 5938 593904/10/2001 5940 TTimo - branch TmpMerge-1_1_1 5941 using this branch as temporary location for merge process 5942 copied over new binary files. mostly .dsp (prolly broken) 5943 and setup/linux/setup.data stuff 5944 594525/08/2001 5946 TTimo 5947 map module successfully loaded and saved q3dm1, the saved file was then loaded back into 1.1-TA without problems 5948 rebuilt and checked on win32 5949 merged IMap back in trunk, fixed some memory conflicts on win32 5950 Took me a lot more time than I would have liked to, but there's a script tied to the CVS server now, which will post on this list a diff of the docs/developer/CHANGES file whenever it gets updated. This will probably be very handy for me since I'll only have to put update information in the CHANGES file instead of having to post on the list too. 5951 The script is likely to be a bit laggy, or miss some features (for instance I'd like to extract the branch name .. anyone know how I can get the branch name (Alpha/IMap/HEAD) from the version number? 5952 PS: I can email this script to anyone who would like to have a look 5953 595422/08/2001 5955 TTimo 5956 did more work on map module, one big chunk of work left: the core should broadcast interface requests to plugins 5957 when it doesn't know how to do it by itself.. 5958 Gef 5959 new doxygen patch, generates output from core (libs/ include/ and radiant/) 5960 596121/08/2001 5962 TTimo 5963 removed Makefile, use cons damnit! 5964 596518/08/2001 5966 Gef 5967 automated documentation via doxygen, new scripts and content 5968 596918/08/2001 5970 EvilTypeGuy 5971 patch for CHAR to xmlChar conversion (xml2 consistency) 5972 597309/08/2001 5974 TTimo 5975 the map module starts to look like something, cleaned up the interface stuff 5976 started moving the actual code out in the module and removing it from the core 5977 lots of issues raised on the way, some structures to export, and the macro scheme to access API functions more easily 5978 it compiles right now, but won't run because it's missing a lot of things .. the process simply happens to be "under way" 5979 598004/08/2001 5981 TTimo 5982 patched more path code, to look for stuff in "bitmaps/" and "modules/" instead of "tools/bitmaps" and "tools/modules" 5983 modified the Construct files accordingly 5984 merged in radiant/ishaders.cpp diff into plugins/shaders/shaders.cpp (PreloadShaders) 5985 merged in radiant/lbmlib.cpp diff into plugins/images/lbmlib.cpp (Sys_FPrintf) 5986 checked the .rej and patched a few remaining things 5987 NOTE 5988 the diffs are space/tab sensisitive, and we used the "beautify source" a bunch of times, so it's a bit fucked now 5989 next time, generate the diffs not space sensitive.. 5990 TODO 5991 map loading is fucked, "textures/" prefix issue? 5992 599327/07/2001 5994 TTimo 5995 merging recent changes from Alpha branch into the Trunk 5996 this could not be done with a regular cvs merge because we already did a cvs merge of Alpha into trunk some time ago 5997 manually built a diff between the current Alpha (now tagged Merge-1_1-TA_1-nightly) 5998 and the Alpha we had right after the former cvs merge: -r Alpha -D 2000-05-28 5999 binary files ignored in the diff, only going for source stuff 6000 built with diff -Nru Reference/ Current/ 6001 then patch -p1 < patchfile 6002 next, started rebuilding: 6003 big manual updates were in vfs.cpp and texwindow.cpp 6004 cleaned up some VFS stuff .. it had an absurd QERAppFileSystem / QERPlugFileSystem scheme 6005 TODO: 6006 the ISSetup has not been copied over from Alpha 6007 OK check the Construct files 6008 OK radiant/ishaders.cpp no longer exists .. apply the patch on the shader module 6009 OK radiant/lbmlib.cpp no longer exists .. in the image code? 6010 OK look at the *.rej files 6011 601203/10/2001 6013 TTimo 6014 - adding a pref to select patches by BBox, fixes 6015 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=212 6016 601702/10/2001 6018 TTimo 6019 - reverting Spog patch 67 to bug #209, starting from scratch 6020 applied again, with HasModel returning NULL safe checks 6021 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=211 6022 fixed overlays drawing (XY and Cam) 6023 602401/10/2001 6025 TTimo 6026 - building and distributing q3data (.ase -> .md3 conversion utility) 6027 updated q3data to show main GtkRadiant version information and build date 6028 - generating a new GUID per-setup 6029 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=206 6030 Gef 6031 - updated credits.html and links.htm, look much better 6032 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=200 6033 - update Z-checker view on camera up and down 6034 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=199 6035 Spog 6036 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209 6037 Fixed QERApp_ReloadShaders.. PreloadShaders needs a BuildShaderList call 6038 Fixed Flush & Reload Shaders for md3 models 6039 604025/09/2001 6041 Gef / djbob 6042 - several patches to the key handling code, for linux specific issues and sticky keys 6043 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=191 6044 TTimo 6045 - fixing q3map bug, not processing the argv correctly 6046 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=192 6047 - fixed ToggleCubicClip shortcut Ctrl+\ (win32 Gtk source patch) 6048 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15 6049 605018/09/2001 6051 RR2DO2 6052 - discreet movement for camera (prefs setting) 6053 fixes texture window bug 6054 latching view layout changes until restart 6055 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 6056 djbob 6057 - added back "view > show > show angles" in view filters 6058 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=188 6059 606015/09/2001 6061 G_Dewan 6062 - fixed problems with q3map when not using -connect 6063 SPoG 6064 - fixed q3map texture projection for brushes belonging to entities with local origin 6065 - added SafeOpenRead() check, terminating map->bsp stage if .map file cannot be read 6066 606713/09/2001 6068 RR2DO2 6069 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=181 6070 fixing key handling bug (key pressed with repetition was not properly catched) 6071 TTimo 6072 - added new Radiant manual elements (GtkRad section) to the win32 full setup 6073 - reverting version to nightly, going back to nightly / RC delayed 6074 - patched linux setup, now prompting for component path only if at least 6075 one of the options is checked. Still need to handle Cancel in dialog though. 6076 607712/09/2001 6078 TTimo 6079 - more fixes to linux script, copy plugins right now 6080 608110/09/2001 6082 TTimo 6083 - patched contrib plugins, using seperate build scheme 6084 - fixed textool issues, compiles again 6085 608609/09/2001 6087 TTimo 6088 - sub-menu cascading 6089 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178 6090 - udpated the Q3Radiant manual with some new GtkRadiant stuff 6091 - updated the FAQ with 1.1.1 known issues 6092 Gef 6093 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174 6094 applied all the patches 6095 609607/09/2001 6097 SPoG 6098 - fixed qer_editorimages outside "textures/" being ignored 6099 - stopped q3map_lightimage being used to set shader image dimensions 6100 - changed bsp menu to remove "bsp_", changed menu text in default .qe4 6101 - fixed patch LOD update - now always occurs on both cam/xy draw 6102 6103 djbob 6104 - dynamic DEpair class strings in bobtoolz 6105 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=171 6106 - decrease VESF verbosity 6107 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=169 6108 6109 TTimo 6110 - fixed Gtk keyboard bug Ctrl + [ and ] 6111 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15 6112 611306/09/2001 6114 TTimo 6115 - merged FullSetup branch into the trunk, we have basic functionality 6116 for a full linux setup (components prompting for path) 6117 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=158 6118 6119 Gef 6120 - CapDialog source cleanup patch (got rid of the namespace) 6121 6122 RR2DO2 6123 - more camera fixes, wheel mouse and texture drag drop 6124 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 6125 - additionnal patch to optimize camera refreshes 6126 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 6127 6128 djbob 6129 - remember last key/pair in entity dialog for easy "apply again" 6130 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18 6131 - re-enabled texture name edit on PI 6132 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18 6133 613404/09/2001 6135 djbob 6136 - left pane on status bar 6137 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=166 6138 6139 RR2DO2 6140 - cam window cursor fix 6141 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 6142 6143 TTimo (FullSetup branch) 6144 patched setupdb and setup to allow for path prompt in install 6145 modified the setup script scheme to go towards a solution similar to what 6146 we do under win32 (build a full and nightly build) 6147 the binaries in setup.data/ (setup and setup.gtk) still need to be updated 6148 with proper binaries built from setup and setupdb cvs source 6149 615003/09/2001 6151 TTimo 6152 - wheel mouse in texture window on win32 (with a pref setting for increment) 6153 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160 6154 - not saving prefs while exit on sleep 6155 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=157 6156 - fixed select all of type (changed behaviour to something that makes more sense?) 6157 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=79 6158 6159 Gef 6160 - final tweaks to wheel mouse scrolling (locks texwin scrolling and scrollbar update) 6161 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160 6162 - prevent multiple color selection dialog for light entity 6163 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=165 6164 6165 djbob & TTimo 6166 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=137 6167 window positions 6168 applied patch to store SI and PI positions 6169 storing entity info and map info positions 6170 reworked the overall position load/save scheme 6171 added an enum for the view style, makes things more readable 6172 617302/09/2001 6174 TTimo 6175 - added/cleanup ToggleFreeMode to camwindow.cpp .. stopped working on cam stuff since RR2DO2 has another patch in preparation 6176 Gef 6177 - patched Conscript to accept 'cons -- release' on the command line to performa a release build 6178 djbob 6179 - added patch splitting to bobtoolz 6180 - fix to patch control points bug in camera 6181 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=159 6182 - handling of NWUV errors in q3map 6183 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147 6184 RR2DO2 6185 - new patch for camera control 6186 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 6187 618801/09/2001 6189 SPoG 6190 - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail 6191 NOTE: requires a "pics/colormap.pcx" file to obtain a palette from 6192 - Added variable default texture scale in preferences (ini key: TextureDefaultScale) 6193 619401/09/2001 6195 djbob 6196 - fixed surface inspector "fit" bug 6197 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=161 6198 - single face deselection on a selected brush 6199 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=153 6200 620131/08/2001 6202 TTimo 6203 - Moved *.def files to scripts/ in win32 setup 6204 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116 6205 - Applied patch for background position on widgets (win32) 6206 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=108 6207 - Checked C runtime lib configs 6208 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=135 6209 - updating docs (add to CVS, update setups etc.) 6210 added TA teams manual to the full setup 6211 uploaded on web site 6212 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=97 6213 - changed versioning to 1.1.1-nightly, next release will be 1.1.1 6214 (the -TA part was removed, since we now support ALL mods) 6215 - removed AFX_MANAGE_STATE calls, this is old MFC related code for win32 6216 - moved texdef_t::name to private, added const char * GetName() 6217 (doesn't fix explosion on exit for win32 debug builds though) 6218 - fixed DoTextEdit / EditPad b0rkage (due to recent Q_Exec changes) 6219 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=134 6220 - added targetShaderName documentation to shader manual 6221 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=102 6222 - added "notta" and "notq3a" documentation to the TA Mapping manual 6223 - fixed entities.def on shootable doors and buttons 6224 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101 6225 6226 djbob 6227 - added MAX_POINT_ON_WINDING error handling 6228 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=129 6229 - bobtoolz update 6230 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=123 6231 6232 RR2DO2 6233 - noclip-type camera movement 6234 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 6235 623630/08/2001 6237 TTimo 6238 - Fixed CHANGES commit script bug 6239 - Fixed -onlyents bug in q3map / origin brushes 6240 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92 6241 - added mouse wheel to the texture window 6242 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=81 6243 SPoG 6244 - Fixed texture rotation not updating correctly on patches 6245 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=136 6246 - Fixed long delay on toggling cubic clip by removing call to Map_BuildBrushData() 6247 - Added note in entities.def for default worldspawn _color value 6248 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=105 6249 - Added IncRef and DecRef to Patch_FindReplaceTexture() 6250 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=95 6251 - Fixed misc_model updating on changing model key or with invalid model 6252 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=138 6253 625430/08/2001 6255 SPoG 6256 - Added negative vertical scale on SET and FIT in patch/surface inspector 6257 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=65 6258 625927/08/2001 6260 Gef 6261 - running makeversion.sh from Conscript 6262 - a bunch of patches to cleanup compile warnings on linux 6263 - added VectorSnap on float grid 6264 - IWindowListener modified to pass float values for X Y in click messages 6265 TTimo 6266 - fixed crash when adding a misc_model if Gtk dialog is on 6267 djbob 6268 - md3 filtering for misc_model dialog 6269 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76 6270 627126/08/2001 6272 Gef 6273 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=152 6274 Kyro II GL drivers bug 6275 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150 6276 using a scrolling textbox for GL extensions in the about list 6277 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150 6278 func_group toggle in cap dialog 6279 6280 TTimo 6281 fixed running BSP commands on linux 6282 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=133 6283 VFS init on linux 6284 6285around 15/08/2001 6286 TTimo 6287 quakecon fixes: switched to long filenames in project and misc_model dialogs, 6288 removed all occurences of win32 conversion to old 8.3 filenames 6289 NOTE: this might raise some bugs and issues, but it's the way to go for the future, 6290 already fixes more issues than it creates 6291 629203/08/2001 6293 djbob 6294 fixed Radiant hijacks win32 copy/paste 6295 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=36 6296 6297--- merged Alpha into Trunk, see Merge-1_1-TA-nightly tag 6298 629925/07/2001 6300 TTimo 6301 fixed project dialog to behave right 6302 proper .def scanning 6303 fixed shader loading with VFS and mod stuff 6304 added a local to texwindow.cpp GSList *l_shaderfiles 6305 holds the names of the active .shader files 6306 modified q3map to read "fs_basepath" and "fs_game" 6307 TODO: 6308 .def files in the media need to move to <fs_game>/scripts/ 6309 rename entities-TA.def to entities-ta.def 6310 631124/07/2001 6312 TTimo 6313 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116 6314 updated cmdlib's Q_Exec to be more widely used through Radiant (during watchbsp.cpp cleanup) 6315 patching in MarsMattel's code for mod support, and started fixing: 6316 added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's filesystem 6317 reworked the project file dialog 6318 changed the way we load and initialize eclass and shaders to work with mod code 6319 updated VFS initialisation code, cleaner and better console output 6320 the "game" key in the project file is no longer relevant, only "dir" is 6321 (if "dir" is not present, then no mod support, vanilla Q3) 6322 changed the loading of the .def files to scan in scripts/, you might need to move your entites.def to use 6323 TODO: 6324 cleanup .. (search where "basepath" is used for instance) 6325 using fs_game when calling q3map 6326 fixing project dialog to behave right 6327 shader loading using VFS functions (seems to work again but I'm not sure) 6328 win32 ver. might be slightly broken 6329 .def scanning, don't scan ALL .def 6330 633123/07/2001 6332 TTimo 6333 added version and build info to the log file + current timestamp 6334 633522/07/2001 6336 SPoG 6337 fixed selection of misc_model when viewed as a bounding box 6338 633920/07/2001 6340 TTimo 6341 cons script for q3map building 6342 added general GtkRadiant versioning (version.h) to q3map 6343 nightly setup on linux: 6344 using the right install path (with GtkRadiant's version name) 6345 cleaned up options to only the stuff relevant to nightly 6346 fixed Radiant and core binaries path in setup 6347 added some template processing of setup.xml (similar to what is being done on win32) 6348 634919/07/2001 6350 TTimo 6351 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=112 6352 applied ^Fishman's path 6353 inclusion of version.h and aboutmsg.h moved to qe3.h 6354 changed base path location process (in most cases it will prompt) 6355 fixed the path construction to initialize according to the new layout 6356 635716/07/2001 6358 TTimo 6359 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115 6360 fixed wake up crash on linux 6361 636212/07/2001 6363 TTimo 6364 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117 6365 fixed 6366 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=120 6367 fixed installer bug on win98, was a problem with cygwin config 6368 636911/07/2001 6370 TTimo 6371 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=64 6372 cleanup and fixed 6373 637406/07/2001 6375 TTimo 6376 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=100 6377 can't locate the "textures: in use" problem, has been fixed already? 6378 now selecting the right entity in the list, had to go around an inifinite recursion problem 6379 (i.e. selection message in the entity class list causes UpdateSel recursion) 6380 638104/07/2001 6382 TTimo 6383 - added botclip to missionpack/common.shader 6384 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=114 6385 638601/07/2001 6387 TTimo 6388 - backported cons scripts to Alpha branch. Type 'cons' at the head to build 6389 regular makefiles should soon be outdated.. 6390 639130/06/2001 6392 TTimo 6393 - updated the IS script (Gtk changes and and BACK problem) 6394 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=68 6395 - bunch of fixed to make it build on win32 against new STLPort 6396 http://zerowing.idsoftware.com/STLPort/ 6397 using an STLPort configured locally in GtkRadiant (with stl_config.h, new file) 6398 639929/06/2001 6400 TTimo 6401 - fixed GDI leak affecting text widgets, specially the console and the entity inspector 6402 640318/06/2001 6404 TTimo 6405 - more win32 project file cleanup, removing libs/libxml2 from the tree 6406 - importing back "gtkr_list.h" from 1.2, made Alpha branch STLport compliant too 6407 http://www.qeradiant.com/faq/fom-serve/cache/174.html 6408 640930/05/2001 6410 TTimo 6411 - added libxml2 as an external dependency. libxml2 should be installed as a seperate 6412 directory on win32. dynamic linking now instead of static previously. 6413 - cleaned up q3map win32 project file, removed opengl dependency 6414 (the drawflag command line is inoperant now .. I don't think it was used anyway?) 6415 641626/07/2001 6417 TTimo 6418 - checking in Gef's doxygen files 6419 642014/06/2001 6421 TTimo 6422 - added .dsp for map module on win32 6423 - fixed several issues with module loading, stability of the debug and release builds 6424 http://www.qeradiant.com/faq/index.cgi?file=197 6425 642612/06/2001 6427 TTimo 6428 - got rid of of SysMsg thing, using SysPrintf and SysFPrintf now 6429 - got rid of InfoMsg functions (can't remember what it was) 6430 - changed the m_pfnError in the plugin API to match Radiant's (void)(char *, ...) 6431 - changed Warning to Sys_Warning, as #define to Sys_FPrintf(SYS_WRN, 6432 643311/06/2001 6434 TTimo 6435 - new map module, in plugins/map, required for execution (linux Makefiles written, win32 needs to be) 6436 this is using the imap.h interface 6437 - added Sys_ functions to the main table (Sys_BeginWait Sys_EndWait) 6438 - got rid of AFX_MANAGE_STATE macros .. those are crappy MFC remnants 6439 - reverted Spog's changes to the console logging switches to their original behaviour 6440 - removed m_fVersion from the func table .. we use the size of the table to do the checks 6441 XMLmap merge from 31/11/2000: 6442 - started moving the map loading code into a module 6443 644408/06/2001 6445 TTimo 6446 - updates to the plugin loading code, verbose a bit more, and more interesting information 6447 644805/06/2001 6449 TTimo 6450 - some fixes to vfspk3 string code, using the proper str implementation 6451 http://www.qeradiant.com/faq/index.cgi?file=175 6452 - added and tweaked various cons build files, Radiant 1.2 core and required Q3 modules are building now 6453 - fixes to image module 6454 645504/06/2001 6456 TTimo 6457 - started using cons for the linux (*NIX) build system 6458 see http://www.dsmit.com/cons/ 6459 6460 SPoG 6461 - Fixed drawing too much coordinate text in XY window 6462 - Changed grid line drawing in XY window to be more consistent 6463 - Fixed clipper-tool-uses-caulk to only apply common/caulk to solid opaque brushes 6464 (shaders.dll now parses some new surfaceparms) 6465 - Changed shader parsing to pass over layer information in shaders, 6466 rather than parsing and ignoring it all 6467 - Changed misc_model selection to ignore back-facing triangles 6468 - Added axes to show the grid origin in XY window 6469 - Changed misc_model rendering and selection to minimise the number of extra 6470 transformation calculations 6471 - Fixed texture directory listing to allocate and free memory correctly using vfs 6472 - Added qglDeleteTextures() to plugin GL API - fixes crash 6473 - Fixed image.dll to correctly allocate and free memory for jpgs 6474 - Moved modules to /modules from /plugins, updated win32 project files. 6475 (linux/mac makefiles will need to be updated) 6476 - Changed console logging toggle in main() to automatically disable logging after any successful startup 6477 - Changed console logging to only activate when a Release build finds a .pid file 6478 - Changed "found .pid" and "logging console output" messageboxes to give a clearer message 6479 - Added vfsFreeFile - which is kinda redundant if we use g_free and g_malloc for everything 6480 648131/05/2001 6482 TTimo 6483 - cleanup of the win32 project file and C++ options.\ 6484 Turned off exception handling, changed some code generation options and fixed 6485 some threaded/non-threaded linking problems 6486 - STL in GtkRadiant or a plugin must now use STLPort 6487 a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort 6488 still need to write some guidelines about it 6489 bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions 6490 649130/05/2001 6492 TTimo 6493 - removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32 6494 libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK) 6495 (check on zerowing for the latest archive) 6496 libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it 6497 - cleaned q3map, removed GL dependencies 6498 - updated Debug and Release builds on win32, it compiles and runs now 6499 650028/05/2001 6501 Spog 6502 - moved vfsExtractRelativePath and vfsGetFullPath to vfs.cpp in vfspk3, 6503 added vfsExtractRelativePath and vfsGetFullPath to IFileSystem. Copied BuildShortPathName() from qe3.cpp to vfs.cpp as a Temp fix. 6504 - Changed Error() calls in bmp.cpp as a Temp fix, they relied on definition of Error in qe3.cpp. Should probably use Error() from cmdlib instead. 6505 - Fixed unresolved external in jpgload.obj - merged bufsize argument into jpeg_stdio_src from Alpha branch... assuming Alpha is the newer version. 6506 - Changed GtkWidget* to void* in image.cpp.. this could be cleaned up more.. i only did enough to make it compile. 6507 - Added jpeg.cpp to msvc project for image.dll.. changed declaraction of LoadJPG() in image.cpp to an extern... is this correct? 6508 - TODO: update vfs.cpp, vfspak.cpp and vfs.h in plugins/vfspak 6509 - fixed unresolved external load_pixmap() - merged load_pixmap declaration from Alpha branch into gtkmisc.cpp 6510 - moved vfsBasePromptPath() to qe3.cpp as a Temp fix - not currently required in vfs module, but it will be in future. 6511 - two calls to free() in texwindow.cpp freeing memory allocated by vfs module, causing debug assert errors - changed them to g_free() 6512 - TODO: Delete vfs.cpp and vfs.h from /radiant 6513 TTimo 6514 - additional fixes after Spog's merge (linux version), removed messaging.cpp messaging.h (name changed to ui.h ui.cpp) 6515 updated linux makefile accordingly 6516 - merge of Alpha version into trunk (massive amount of changes and merges, not detailed) 6517 651825/05/2001 6519 TTimo (Alpha branch) 6520 - merged the recent MacOS branch back into Alpha 6521 this makes a potential source codebase for a MacOS release 6522 652324/05/2001 6524 TTimo (Alpha branch) 6525 - patching Spog's recent changes to fix linux build 6526 using DBL_MAX and FLT_MAX from <limits.h> for float and double max 6527 652823/05/2001 6529 TTimo (Alpha branch) 6530 - testing Spog's write access 6531 6532 SPoG (Alpha branch) 6533 - Added variable LOD for PatchMeshes based on curvature 6534 - Added LOD-matching to eliminate gaps between patches with mismatched LOD 6535 - Fixed texture shift/scale on LOD'd PatchMeshes 6536 - Added opengl lighting (three infinite light sources) 6537 - Added dynamically calculating vertex normals for PatchMeshes, for gl lighting 6538 - Added decoding/transforming md3 vertex normals for gl lighting 6539 - Changed camera drawing routine to minimise gl state changes 6540 - Removed Patch_InsertDelete() - not functional 6541 - Added CV lattice to selected patches 6542 - Added Per-polygon patch selection 6543 - Added Per-polygon misc_model selection 6544 - Changed default "patch subdivisions" to 4 6545 - Rewrote camwindow drawing to only change opengl state within the camwnd's member functions 6546 fixes all rendering modes to be more consistent, speeds up rendering 6547 6548--------- GtkRadiant 1.1-TA win32 and linux release ---------- 6549 655013/05/2001 6551 6552 Spog (patched in TTimo) (Alpha branch) 6553 - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N 6554 - Changed patch point selection to pick already-selected points in preference over non-selected 6555 - Changed RemoveCols and RemoveRows to not extrapolate unless a col/row is selected 6556 655711/05/2001 6558 TTimo (Alpha branch) 6559 - final fix pass to the generated version and about message tags 6560 - improved texture adjustment code (shift+arrows shortcuts) 6561 6562 texture adjustment commands now affect the texture relatively to their current orientation 6563 they will move along their texture axis, and not along world axis 6564 the texture adjustment commands are now interpreted to be more intuitive: 6565 Radiant will match the up/down/right/left translation messages to the face that is affected 6566 depending on the way the camera is looking at the face, the right move commands will be used 6567 6568 changes start in Select_ShiftTexture, using new ShiftTextureRelative_Camera 6569 6570 ShiftTextureRelative_Camera uses several new functions: 6571 6572 // get the two relative texture axes for the current texturing 6573 BrushPrimit_GetRelativeAxes(f, vecS, vecT); 6574 6575 MatchViewAxes does the matching between up/down/left/right commands and world directions: 6576 // vec defines a direction in geometric space and P an origin point 6577 // the user is interacting from the camera view 6578 // (for example with texture adjustment shortcuts) 6579 // and intuitively if he hits left / right / up / down 6580 // what happens in geometric space should match the left/right/up/down move in camera space 6581 // axis = 0: vec is along left/right 6582 // axis = 1: vec is along up/down 6583 // sgn = +1: same directions 6584 // sgn = -1: opposite directions 6585 // Implementation: 6586 // typical use case is giving a face center and a normalized vector 6587 // 1) compute start and endpoint, project them in camera view, get the direction 6588 // depending on the situation, we might bump into precision issues with that 6589 // 2) possible to compute the projected direction independently? 6590 // this solution would be better but right now I don't see how to do it.. 6591 void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn) 6592 6593 // shift a texture (texture adjustments) along it's current texture axes 6594 // x and y are geometric values, which we must compute as ST increments 6595 // this depends on the texture size and the pixel/texel ratio 6596 void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y) 6597 6598 those functions are using various new utility functions: 6599 6600 // GL matrix product 6601 void GLMatMul(vec_t M[4][4], vec_t A[4], vec_t B[4]); 6602 6603 // project a 3D point onto the camera space 6604 // we use the GL viewing matrixes 6605 // this is the implementation of a glu function (I realized that afterwards): gluProject 6606 void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2]) 6607 6608 - UI abstraction layer (interfaces for Gtk MFC and Q3 UI) 6609 661009/05/2001 6611 Maj (Alpha branch) 6612 - new splash screen 6613 6614 Spog (patched in by TTimo) (Alpha branch) 6615 6616 patcing in changes: 6617 - moving void VectorSnap(vec3_t point, int snap); to mathlib 6618 - NOTE: STL dependency removed .. leaving this comment 6619 this will rely on M$ implementation of STL on win32 and the libstdc++ for linux 6620 it should work fine for basic stuff 6621 but M$ implementation doesn't follow the standards when it comes to advanced stuff 6622 it is probably better to leave the STL header in local files and not go towards including it directly from qe3.h 6623 6624 Spog's Changelog: 6625 6626 rushing this a bit.. make sure you check it doesn't remove anything you 6627 changed. This only contains changes within /radiant .. i'm pretty sure I didn't 6628 change anything else, but i'll check again. Patch below. 6629 6630 Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes 6631 Fixed setting an origin for multiple brushes to use origin point of fixedsize 6632 entities 6633 Fixed mirroring and rotation of fixedsize entities including misc_model 6634 Fixed undo/redo on multiple entities to link brushes to entities correctly 6635 Fixed "view > entities as.." menu to display correct default setting 6636 Fixed "view > entities as.." toolbar button to show menu 6637 Changed selection-area of edge/vertex control handles to stay constant when 6638 zoomed 6639 Fixed undo on ctrl+G SnapToGrid 6640 Fixed Selection Invert to set bSelected correctly on patches 6641 Fixed XY-window Z selection origin to be g_MaxWorldCoord 6642 Changed RotateIcon to draw same size at all zoom levels 6643 6644 Fixed origin drift on saving misc_model with null md3Class 6645 Fixed creation of cap for 'Bevel' type patches 6646 Fixed inverted cap being created for 'Endcap' type patches 6647 Fixed inverting patches on mirror operations 6648 Added snap-selected-to-grid affects only the patch points selected 6649 Cleaned up Select_ApplyMatrix and Select_SnapToGrid 6650 Added drawing of brush planepts in debug build 6651 Fixed texture quality slider adjustment 6652 Removed redundant menu items curve > cap > inverted bevel/inverted endcap 6653 Fixed texture scrolling not working when scrollbar is disabled 6654 Fixed textures with odd dimensions being skewed with texture quality less than 6655 max 6656 Changed Patch Inspector Horizontal/Vertical increment to use pixel values 6657 (default 8) 6658 Changed Patch Inspector Horizontal increment to subtract from S values but not 6659 T values 6660 Changed Patch Inspector Stretch spinner to do something useful 6661 Changed Patch Inspector Stretch default amount to 0.5 6662 Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply 6663 !! stops output in console window !! - Added sending q3map output 6664 to /temp/junk.txt to bsp commands, in win32 only 6665 Fixed Patch_Naturalize to calculate T values backwards, correcting texture 6666 vertical flip 6667 Changed patch row/column Insert/Remove to interpolate/extrapolate from existing 6668 curves 6669 Fixed point selection on patches when new points are added 6670 Fixed redundant edge/vertex handles being created for patch brushes and 6671 fixedsize brushes 6672 Fixed refusal to activate brush vertex-drag mode if any patches are selected 6673 Partly fixed Undo picking up patch point drags when no points are selected 6674 Fixed behaviour of vertex selection on patches 6675 Fixed patch point colours in textured mode in cam window 6676 Changed patch point selection to update selection pool on each selection click 6677 667806/05/2001 6679 TTimo (Alpha branch) 6680 - more setup script changes, will rely on version information 6681 various other fixes in the script file 6682 668302/05/2001 6684 TTimo (Alpha branch) 6685 - added makeversion.sh to the root, will generate version and date files before compilation 6686 version.h and date.h 6687 - cleanup and fixes to the linux setup scripts 6688 6689 Spog (CVS add and config by TTimo) (Alpha branch) 6690 - win32 setup script, run setup/setup.sh from cygwin to create a working directory for the setup <STILL EXPERIMENTAL> 6691 669201/05/2001 6693 TTimo (Alpha branch) 6694 - fixes to linux version from previous set of patches 6695 669619/04/2001 6697 Hydra (patched in TTimo) (Alpha branch) 6698 http://fenris.lokigames.com/show_bug.cgi?id=3458 : 6699 - *.pfb filter 6700 6701 SpoG (patched in TTimo) (Alpha branch) 6702 - updated setup data: entities.def common.shader(Q3) and common-spog.pk3 6703 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=25 : 6704 - Patches: Curve > matrix > redisperse > rows/columns 6705 I changed this function to treat a patch as multiple 3by3 sections when doing 6706 redispersal of control points. The effect is that green patch points are never 6707 moved. I also removed the call to Patch_Naturalize, so the texture coordinates 6708 are not changed (user can hit ctrl+n to naturalize afterwards if desired). 6709 - rewrote the patch_captexture function to be more reliable 6710 - Fixed YZ view drawing and selection being mirrored on plane X=0 6711 - Fixed X and Z rotation direction to be clockwise as shown on the toolbar button 6712 icons 6713 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 : 6714 - Fixed: Removed orientation-switching hack to fix 2pt-clip orientation problems, 6715 originally stemming from ass-backwards representation of grid axes. Fixed 6716 clipper to generate 3rd clip point correctly for each axis instead. 6717 - Fixed: Stopped clipper-caulker from NOT applying caulk if the first face of a 6718 brush was "common/caulk". 6719 6720 TTimo (Alpha branch) 6721 - removed some unused code in the Gtk file dialog, hopefully stabilizing it 6722 672302/04/2001 6724 TTimo (Alpha branch) 6725 - changed the regular/BP conversion prompt 6726 672701/04/2001 6728 Spog (patched in by TTimo) (Alpha branch) 6729 - Fixed view > show coordinates now affects Z window 6730 - Fixed minimum/maximum world coordinates now -65536/65536 6731 - Fixed view > show blocks now only draws vertical lines if not XY view 6732 - Added variable blocksize (gtkr only displays 1024 < blocksize < 65536) 6733 - Changed XY/Z window grid drawing to use floats internally 6734 - Fixed broken XY window grid drawing for higher zoom levels 6735 - Changed camera and Z-checker icons to stay the same size when zoom level changes 6736 673724/03/2001 6738 Spog (patched in by TTimo) (Alpha branch) 6739 - added filters.cpp to the VC6 Makefile. Linux build needs updating 6740 - Changed Filter system to use brush-flags updated only on actions that affect filtering 6741 - Changed Filter system to allow further extension and future customisation 6742 - Changed show/hide to use brush filter flags 6743 - Changed Find/Replace textures to only rebuild brushes that changed. 6744 - Changed View > Filter menu shortcuts and behaviour 6745 - Fixed various minor spelling errors 6746 6747 TTimo (Alpha branch) 6748 - Fixed the 'Clean' command in preferences, used to remove only Radiant.ini and not SavedInfo.bin 6749 675006/03/2001 6751 TTimo (Alpha branch) 6752 - better parse error information: added the line number of the error in (hopefully) all cases 6753 675430/02/2001 6755 TTimo (Alpha branch) 6756 - texture locking in BP mode for axis flipping and axis rotation (toolbar buttons) (Id bugfix request) 6757 - fixed undo in BP mode 6758 - MatchToken error message in q3map improved with the script name 6759 676027/02/2001 6761 TTimo (Alpha branch) 6762 - switched linux makefiles to xml2-config instead of xml-config 6763 latest version of libxml2 is using xml2-config instead of xml-config now 6764 676526/02/2001 6766 TTimo (Alpha branch) 6767 - fixed a loki_initpath misbehaviour, was overriding the path to the binary with RADIANT_DATA if defined 6768 676921/02/2001 6770 - Added setup data and a script to build linux setups to the cvs 6771 TTimo (Alpha branch) 6772 - various printf -> Sys_Printf 6773 - added vslick/ directory for Visual Slickedit 6.0 on win32 <- THIS IDE RULES 6774 677520/02/2001 6776 - Removed "Show Paths" option, already in the filter menu 6777 677819/02/2001 6779 - Fixed the Enter key handling on the surface inspector (suggested by Spog) 6780 - Fixed skewed textures with lower texture quality 6781 - Changed the order the include directories are searched under Linux 6782 678315/02/2001 6784 - Moved the Show Cluster Portals option to the Filter menu 6785 - Fixed the rotate and scale toolbar buttons being incorrectly checked 6786 - Fixed arbitrary rotation bug (#3073) 6787 678814/02/2001 6789 - Fixed CreateFont memory leak on glwidget 6790 679112/02/2001 6792 TTimo (Alpha branch) 6793 - fixed save as prefab stuff (right dialog name and overwrite prompt) 6794 679510/02/2001 6796 TTimo (Alpha branch) 6797 - was crashing on win32 boxes where HOME env var was not defined (loading bookmarks) 6798 679909/02/2001 6800 TTimo (Alpha branch) 6801 - change some code in the file dialog to use g_malloc g_free instead of new 6802 for win32 file dialog and malloc for Gtk file dialog. (all of this trying to get rid of 6803 some of the crashes) 6804 680507/02/2001 6806 - Fixed Load command initial path 6807 - Fixed some toolbar buttons not being correctly initialized 6808 6809-----------? 6810 681106/02/2001 6812 (Alpha branch) 6813 - Fixed pk3man file dialog errors 6814 - New RC uploaded 6815 - Changed conflicting shortcuts: FilterModels = Shift+M, FilterTriggers = Ctrl+Shift+T 6816 TTimo (Alpha branch) 6817 - fix to hide/show, still selecting hidden brushes 6818 681905/02/2001 6820 (Alpha branch) 6821 - Fixed compile errors (use stat, not _stat) 6822 - Removed --nofonts option 6823 682404/02/2001 6825 TTimo (Alpha branch) 6826 - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm 6827 - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids (it's an ugly hack btw) 6828 - fixed the black squares at end of line in Gtk text boxes 6829 RR2DO2 (Alpha branch) 6830 - fix to the "entitypath" fixup in QE_CheckProject. might not compile on linux yet (use of _stat?) 6831 683203/02/2001 6833 TTimo (Alpha branch) 6834 - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities. This bug has work left to do, 6835 there are some oddities in the entity inspector behavior described. 6836 683702/02/2001 6838 (Alpha branch) 6839 - Fixed sleep mode not restoring windows correctly 6840 - Fixed some minimize/restore issues on floating views mode 6841 TTimo (Alpha branch) 6842 - fixed more gtkfilesel stuff. pattern filtering works for both Gtk dialogs 6843 and win32 native. Also checked on linux that it compiles. Renamed gtkfilesel.h 6844 to gtkfilesel-linux.h for consistency. 6845 684631/01/2001 6847 (Alpha branch) 6848 - New file selection widget with filtering, masks and all other shit we need 6849 TTimo (Alpha branch) 6850 - changed some gtkfilesel API and fixed some bugs on pattern filtering, need to reboot on linux and fix some more 6851 685230/01/2001 6853 (Alpha branch) 6854 - Added an option to keep the Z and XY views on the same window in floating views mode 6855 - Did some cleanup 6856 TTimo (Alpha branch) 6857 - removed the 3 layers in terrain entities limitation, increase version tag to patchlevel 3 6858 sent for testing to AstroCreep, bug is still there 6859 - fixed one more thing with RC file (get it in the right dir) 6860 - worked on file dialog and pattern filtering, still issues left 6861 686229/01/2001 6863 Jonas (patched in by TTimo) (Alpha branch) 6864 - Using RC file to tweak the font size on win32, looks much nicer now! 6865 - Fixed fenris #2773: esc key behaviour when group window has focus / dependant on view modes 6866 686728/01/2001 6868 TTimo (Alpha branch) 6869 - Finished fenris #2810 (Snap T to grid), it was a bitch 6870 - Fixed fenris #2769: raise the brush max size (it was already big, now it's just not sane) 6871 - Fixed fenris #2965: eclass (entities) loading code broken, needs to be checked on linux build before closing 6872 687327/01/2001 6874 TTimo (Alpha branch) 6875 - Fixed vertex edit prefs broken 6876 - more fixes in Gtk libs 6877 - Fixed clipping + brush primitives bug (#2644) 6878 - Fixed clip caulk related issues (#2912) 6879 - Added Snap T to grid back (#2810) <- still need to test and validate it, I'm too tired tonight 6880 688125/01/2001 6882 TTimo (Alpha branch) 6883 - New Gtk file selection dialog seems stabilized, built a Gtk SDK for the new Gtk libs. 6884 688524/01/2001 6886 (Alpha branch) 6887 - Fixed elapsed time displayed by q3map 6888 - Fixed Radiant loading some TGA files upside down 6889 TTimo (Alpha branch) 6890 - more work done on the file selector. Added a win32 pref to select between regular win32 file dialog and Gtk one. 6891 The advanced file selector is still not stabilized on win32. I am thinking about letting go and sticking to the regular one. 6892 689323/01/2001 6894 (Alpha branch) 6895 - Fixed q3map not finding md3 files under missionpack/ 6896 - Prompt to save changes when choosing a recent file 6897 - Fixed window title when choosing File/Load Map 6898 - Don't show hidden brushes in the Z window 6899 690022/01/2001 6901 (Alpha branch) 6902 - More File Dialog fixes 6903 690421/01/2001 6905 TTimo (Alpha branch) 6906 - version first version of the advanced file selector on win32 6907 seems to work nicely, but crashes when you actually load something .. needs debugging! 6908 6909 leo (Alpha branch) 6910 - Set correct initial directory for the File/Load command 6911 691217/01/2001 6913 (Alpha branch) 6914 - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found 6915 6916 TTimo (Alpha branch) 6917 - fixed some license headers on gtkfilesel.c, started looking into porting gtkfilesel.c to win32 6918 691916/01/2001 6920 raistlin 6921 - the tree is opened whoooo! 6922 6923 TTimo (Alpha branch) 6924 - replaced the old Id header by the newer version (BIG update, to trunk and Alpha) 6925 - switched str.h to BSP 6926 - added LGPL license to the sample dll 6927 692815/01/2001 6929 (Alpha branch) 6930 - Added camera window toggle option to all views mode 6931 6932 TTimo 6933 for trunk and Alpha: 6934 - renamed TOOL_SOURCE_EULA to LICENSE_ID 6935 - renamed CONTRIBUTOR to CONTRIBUTOR_AGREEMENT 6936 - added CONTRIBUTORS and LICENSE 6937 693814/01/2001 6939 (Alpha branch) 6940 - plugin SDK is back in setup/ moved the sample dll to be in plugins/, need to rewrite the SDK scripts 6941 - built a lightweight plugin SDK with cygwin makefile for the sample plugin 6942 694312/01/2001 6944 (Alpha branch) 6945 - Set map modified flag when deleting a brush 6946 - Minimize all windows when the main window is minimized in floating views mode 6947 694811/01/2001 6949 (Alpha branch) 6950 - Cleaned up the View/Show submenu 6951 - Fixed texture menu splitting 6952 - Fixed major grid lines on 128 and 256 grids 6953 - Load only a single .def file if specified in the project settings 6954 - Fixed q3map Makefile 6955 6956 TTimo 6957 (Alpha branch) 6958 - Removed plugins/shaders from Alpha branch 6959 - got rid of common2/ and code, moved qfiles.h and surfaceflags.h into common/ 6960 - put the licensing headers in all source files (forgot some? byte me) 6961 696210/01/2001 6963 leo (Alpha branch) 6964 - Added new filter system based on FAKK2 Radiant 6965 6966 TTimo 6967 - fixed whatever could be fixed to make it compile with the new directory layout 6968 (Alpha branch) 6969 - project files update 6970 697109/01/2001 6972 (Alpha branch) 6973 - Added undo for patch redisperse rows and patch redisperse cols commands 6974 - Fixed Show Z Outline menu item 6975 697630/11/2000 6977 TTimo 6978 - removed content flags and value from qtexture_t, these have moved to the IShader 6979 (NOTE: qtexture_t != texdef_t, texdef_t still using flags value and content) 6980 6981 - Rewrote the linux plugins Makefiles 6982 698329/11/2000 6984 - Improved the way modules are loaded 6985 - Added new parameter to QERPlug_RequestInterface 6986 - finished VC6 project files conversion for new directory structure 6987 - fixed shader blending on terrain maps bug 6988 698908/01/2001 6990 - Updated Makefiles for the new directory structure 6991 - Fixed View/Show/Entities menu not being checked correctly 6992 - Fixed "Invert Selection" command selecting hidden brushes 6993 - Fixed "Select All of Type" command not working correctly after the Enitity Window is closed 6994 - Fixed grid being drawn even when it's the same color of the background 6995 - Fixed "Toggle Size Paint" not turning off 6996 699705/01/2001 6998 - Fixed autosave interval being calculated wrong 6999 - Fixed autosave path under Linux 7000 - Fixed q3map crash when trying to load missing pcx files 7001 - Fixed q3map not finding .bmp files for the terrain alpha map 7002 700304/01/2001 7004 - Fixed GL stack underflow when loading a misc_model 7005 700603/01/2001 7007 - Fixed patches remaining half-selected after "Region set selected" (#2748) 7008 - Fixed Surface Inspector spin buttons rate (#2776) 7009 - Fixed some shortcuts not appearing on menu items (#2786) 7010 7011 7012================================================================================ 7013 1.1-TA beta 7014================================================================================ 7015 701602/01/2001 7017 - Fixed memory problem if a file without extension is entered in the file save dialog. 7018 - Fixed double slashes "//" on filenames when saving a map 7019 - Fixed pk3man plugin not finding the toolbar bitmaps 7020 - Fixed double clicks being considered 2 mouse clicks 7021 7022 RR2DO2 (applied by TTimo) 7023 - Clusterportal filtering ('View > Show > Show clusterportal' toggle) 7024 702501/01/2001 7026 TTimo 7027 - updated Web/ with new stuff, web site ready for release 7028 - fixed a crash with multiple edge dragging on win32 (was caused by compiler optimizations, 7029 this one was a major pain) 7030 703131/12/2000 7032 - fixed the file open/save dialogs initial directory 7033 7034 RR2DO2 (applied by TTimo) 7035 - bug fix in the terrain loading speedup 7036 7037 TTimo 7038 - tried to lookup the Z window minimum width problem, added #define DBG_WINDOWPOS code to investigate 7039 704030/12/2000 7041 RR2DO2 (applied by TTimo) 7042 - fix to CSG Merge in the menu drop down (menu was there, command not hooked) 7043 - some message formatting fixes 7044 7045 TTimo 7046 - rudimentary pattern matching in file selection, affects the plugin API too 7047 - fixed silly bug in the "clipper uses caulk" code 7048 - major speedup to the loading code on terrain entities 7049 (in mpterra2, from 113s to 4s for the main terrain entity) 7050 - patched back the file open/save dialogs initial directory to override in TA mode 7051 - fixed Patch output crash in the plugin API 7052 - fixed BP conversion in the brush output of the plugin API 7053 7054 minkey (applied by TTimo) 7055 - fix to the m_pfnLoadFile code to use VFS 7056 705729/12/2000 7058 - Remember main window position in floating views mode 7059 - Fixed wake up when running the engine in floating views mode under win32 7060 7061 TTimo 7062 - various fixes and debug hooks for PJ bug reports 7063 706428/12/2000 7065 - Fixed VFS initialization order 7066 - Removed texture menu splitting option from preferences (now it's automatic) 7067 7068 TTimo 7069 - built an initial setup, updated the changelog file for 1.1-TA-beta 7070 707127/12/2000 7072 - Fixed Q3Map output window being too wide on some errors 7073 - Added VFS to q3map 7074 7075 TTimo 7076 - replace a printf in q3map by Sys_Printf (!), which is what should actually be used 7077 - added a set of functions to vfs to help with file dialogs, building relative files etc. 7078 - reworked the file dialogs so they default in the right location (open/save as/md3 loading/sound loading) 7079 - fixed shader editor to work with the right path 7080 708126/12/2000 7082 TTimo 7083 - put the converted HTML manuals (Radiant, shaders and model) in the tree (and the win32 setup) 7084 - added the new Terrain and Team Arena mapping manuals (added to the setups too) 7085 7086 leo 7087 - Copy and paste across different instances of Radiant 7088 - Fixed wait cursor when copying 7089 - Print engine command line to the console 7090 - Fix glib warnings when running the engine 7091 - Fixed shader files being loaded twice 7092 - Texture menu now automatically breaks when it reaches the maximum screen height 7093 709424/12/2000 7095 - Fixed q3map to compile with the new LoadJPGBuf parameter 7096 7097 TTimo 7098 - added TA paths to the BSP commands and running engine 7099 - fixed a bug if running with monitoring disabled (generating the .bat was borked) 7100 - changed the -moddir implementation to a global switch in q3map (same as -connect) 7101 - moddirparam as a global variable in cmdlib, added a TA_HACK in there 7102 - changed the SetQDirFromPath to stick to "baseq3/" when using -moddir 7103 TODO: check standalone files 7104 710523/12/2000 7106 TTimo 7107 - fixed some sleep/wake code (crashes and wakeup problems on models) 7108 - vfsInitDirectory for TA directory (needs to be checked on linux) 7109 - changed my mind on entities.def, if TA is enabled, load entities-TA.def on top of regular entities.def 7110 7111 mickey (applied by TTimo) 7112 - some memory overrun fixes 7113 711422/12/2000 7115 - Fixed plugin Makefiles to not use private/ 7116 7117 RR2DO2 (applied by leo) 7118 - Fixed SetTallBrush undo 7119 - Added bug report link to help menu 7120 712121/12/2000 7122 - Daily Linux compilation fixes 7123 - Fixed q3map to read .pk3 files from the directory set by -moddir 7124 - Fixed vfs not listing all files correctly 7125 - Fixed libjpeg crashing on some jpeg files 7126 - Load .def files depending on the current game 7127 712820/12/2000 7129 - Applied Mickey's patch to fix win32 window position save/load. 7130 - removed missing _msize call 7131 7132 TTimo 7133 - cleaned up more g_malloc g_free problems, cleaned a INPUT_BUF_SIZE problem in jpeglib 7134 713519/12/2000 7136 - More manual updates 7137 - Fixed bugs comparing file extensions 7138 - Added VFS to the Alpha branch 7139 7140 TTimo 7141 - moved game selection to the project settings 7142 - got leo's vfs fixes, started changing the memory allocation scheme to glib 7143 - moved 'free' calls to g_free with a #define in cmdlib, Radiant seems to run nicely again 7144 - removed calls to _msize .. those were causing heap debug assertion failures 7145 - upped more stuff 7146 714718/12/2000 7148 - Added popup menus with the list of active textures to the find texture dialog 7149 - Fixed some menu checkbuttons 7150 - Changed max number of shader files parsed by q3map to 128 7151 - Updated manual images 7152 715317/12/2000 7154 - Fixed bug with the texture window scrollbar range 7155 7156 Mickey (patched in by TTimo) 7157 - fix to the floating windows mode, don't send windows to the desktop when raising something else (#2659) 7158 7159 TTimo 7160 - finalized the merge and move into worldspawn commands by adding the undo stuff 7161 - fixed the clamping problems when flipping or mirroring patches 7162 - added 0.5 and 0.25 grids 7163 - added undo to Select_CompleteTall Select_PartialTall and Select_Inside 7164 - added on-the-fly conversion between regular brush coordinates and brush primitives texturing in the plugin API 7165 716615/12/2000 7167 - Fixed crash on Shift-A (Select all of type) 7168 - Save the state of the toolbar buttons 7169 - Remember the state of the Show Patch Bounding Box button 7170 - Double clicking on an entity on the Entity View tree selects the entity 7171 - Sort the list columns of the map info dialog 7172 - Fixed a bug that would allow multiple Entity View dialogs 7173 7174 Mickey (patched in by TTimo) 7175 - saving position and size of the entity window between runs and during usage 7176 7177 TTimo 7178 - two new commands in the drop down menu: 7179 "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes 7180 "merge brushes" will merge brushes into an entity (from worldspawn or from another entity) 7181 - added cleaned HTML version of the editor manual in the tree 7182 718314/12/2000 7184 - When pressing a letter key in the entity window list, scroll to the entity starting with the key pressed 7185 - Fixed backspace not working on the texture subset entry 7186 - Added version check when loading savedinfo.bin 7187 7188 TTimo 7189 - started implementing Select_Merge and Select_Seperate for workflow improvement on terrain maps 7190 719113/12/2000 7192 - Finished GtkGenSurf 7193 7194 RR2DO2 (merged in by TTimo) 7195 - patch to q3map, added option -custinfoparams for custom surface flags (still need documentation) 7196 7197 TTimo 7198 - zoom out and grid drawing taylored to the world size 7199 720012/12/2000 7201 TTimo 7202 - quick win32 update to gensurf 7203 - fixed #2610 (MAX_NETMESSAGE) .. needed a consistent rewrite of the way we parse the stream 7204 720511/12/2000 7206 - Fixed linux compiler errors from recent changes 7207 Not fixed today but I forgot to add those to the Alpha changelog 7208 - Fixed multiple Map Info dialogs bug 7209 - Fixed texture window not scrolling to the top when a new directory is loaded 7210 - Fixed GL Windows grab pointer bug 7211 - Fixed crash after map compilation if the map leaked 7212 - Fixed q3map crash if MAX_SHADER_FILES is reached 7213 721428/11/2000 7215 - Fixed sleep mode restoring hidden windows (win32) 7216 - Fixed find/replace textures dialog layout and keep it always on top of the main window 7217 - Replaced malloc/free calls with g_malloc/g_free to avoid the win32 limitation 7218 721927/11/2000 7220 - Removed glu.h dependencies 7221 - Added new file selection dialog 7222 - Removed g_PrefsDlg.m_bDisableAlphaChannel (always FALSE) 7223 - Added shortcuts for sleep and simple patch mesh 7224 - Fixed crash after sleep mode (no GL context current) 7225 722624/11/2000 7227 - Rewrote the jpeg functions of the image plugin 7228 - Replaced some MFC classes with glib 7229 - More shader plugin fixes 7230 - Fixed bug with select all entities command 7231 7232 TTimo 7233 - fixed q3map to handle the new LoadJPGBuff length parameter 7234 723522/11/2000 7236 - Fixed crash in Error() if there's no current GL context 7237 - Fixes to the shaders plugin 7238 7239 TTimo 7240 - created VC6 project file for image module 7241 - modified the m_pfnError in qerplugin.h to use (char *, ...) construct 7242 724321/11/2000 7244 - Ensured that the plugins are loaded in the correct order 7245 - Added Sys_FPrintf and Sys_Printf to the plugin interfaces 7246 - Some VC++ fixes 7247 7248 TTimo 7249 - more fixes to the world size 7250 - modified moduleentry_t so it compiles on win32. need to update the code in all modules probably 7251 - other minor fixes and updates to get everything building on win32 7252 725320/11/2000 7254 - Moved image loading code to a plugin 7255 - Fixed some bugs in the shader plugin 7256 - Now using glGenTextures to set texture ids 7257 725819/11/2000 7259 TTimo 7260 - shader code removed from Radiant core, relies on shader module 7261 - added ctrl-alt-LBUTTON = multiple brush select without selecting whole entities (from TA update) 7262 - added an XML testing proggy in DevDocs/ 7263 726418/11/2000 7265 TTimo 7266 - shader module is compiling 7267 - reworked the way we deal with required interfaces, 7268 automated the interface request process and added code to check the required modules have been found 7269 727017/11/2000 7271 - Q1 VFS plugin 7272 - Changes to the VFS API to detect the format supported by a plugin 7273 - Added checks to PluginManager to load the correct VFS plugin 7274 7275 TTimo 7276 - made a mess with XML MAX_NETMESSAGE error, still not fixed 7277 - merged q3map 1.0r (TA update from Id) into the tree - important files modified: surfaceflags.h qfiles.h 7278 727908/12/2000 7280 TTimo (shit I'm 24 now) 7281 - added gtk gensurf, VC6 project files are up to date, linux Makefile not checked 7282 - fix some WINAPI stuff on above code 7283 - add idata.h for raw access to editor data 7284 - new _QERAppShaderTable for shader module -> editor functions 7285 - added new entries in various tables (GL, parser etc.) 7286 - shader module is well under way 7287 728816/11/2000 7289 - Added a color selection dialog function to the plugin API 7290 - Added profile read/write functions to the plugin API 7291 7292 TTimo 7293 - MAX_NETMESSAGE bug: patched q3map so it sends in several messages if the problem occurs 7294 still need to update Radiant to recognize XML nodes split into several messages (using an input buffer) 7295 - added a test map for MAX_NETMESSAGE: sput.map 7296 - project file for vfspk3and win32 patching 7297 729815/11/2000 7299 - More plugin cleanup 7300 - Added IsEqualGUID() to qerplugin.h 7301 7302 TTimo 7303 - merged Alpha back in (didn't try to merge this CHANGES file) 7304 - backported some stuff from the trunk to here, the Sys_Printf, gtk_MessageBox and profile stuff 7305 - created VC project file for gtk-based gensurf plugin 7306 730714/11/2000 7308 - Fixed DumpUnreferencedShaders() 7309 7310 TTimo 7311 - added QE_CheckProjectEntity to check paths are following the right conventions 7312 731313/11/2000 7314 - Fixed bugs in the vfs plugin 7315 - Added support to vfs plugins in Radiant 7316 7317 TTimo 7318 - updated project file to libxml2-2.2.8, use libxml2 as the directory name for whatever version.. 7319 NOTE: libxml2-2.2.8 needs some patching to compile right.. 7320 732112/11/2000 7322 TTimo 7323 - all Radiant functions that might be exported in interfaces need to use the WINAPI calling convention 7324 modified the GTK functions code accordingly 7325 - started writing the shaders module 7326 732710/11/2000 7328 - Added new GTK functions to the plugin API 7329 - Added 'parent' parameter to MessageBox, file_dialog and dir_dialog 7330 - Fixed Help commands (Linux) 7331 733209/11/2000 7333 - Fixed bug in the Z wnd code 7334 - Fixed copy text from the console (win32) 7335 7336 TTimo 7337 - moved the libxml library out of the tree, updated the VC6 project files accordingly 7338 733908/11/2000 7340 - ZWnd always on top (view #2, win32) 7341 7342 TTimo 7343 - added Escape key to hide the entity inspector 7344 - S and Shift+S now act as toggles on the inspectors 7345 734607/11/2000 7347 - Added ungroup command to right click menu 7348 - Fixed message box accelerator bug 7349 - Fixed GL error on win32 startup 7350 7351 TTimo 7352 - additions to the BSP interface 7353 - fixed DestroyCursor error 7354 - clipper caulks faces (and prefs checkbox) 7355 735606/11/2000 7357 - Cleaned PrtView and TexTool plugins 7358 - Fixed bug in texture menu names (#2506) 7359 - Added splitters to Entity dialog 7360 7361 TTimo 7362 - started clipper caulk implementation 7363 - fix to the pointfile not drawing in 2D views 7364 - MAX_BUILD_SIDES in q3map debug stream 7365 736605/11/2000 7367 - Merged Alpha branch with the trunk 7368 7369 TTimo 7370 - more plugin interface for Q3Build, and plugin SDK additions 7371 - merged q3map Realloc back into Alpha branch 7372 737304/11/2000 7374 - Fixed crash during startup if Zwnd was hidden in views #2 and #3 7375 - Fixed ToggleConsole command 7376 - Fixed ToggleEntity and ToggleTexture commands in view #2 7377 - Fixed plugin Makefiles 7378 - Removed -rdynamic from Radiant link options (crashes pk3man plugin) 7379 738003/11/2000 7381 TTimo 7382 - directory reorganisation for the plugin SDK, added an interface/ directory 7383 738402/11/2000 7385 - Save ZWnd state in views #2 and #3 7386 - Entity dlg always on top (linux) 7387 - Fixed shortcuts.ini parsing bug 7388 - Fixed editpad crash if editpad not present (win32) 7389 - Fixed bugs in the internal shader editor 7390 - Fixed widget_show if window moved after gtk_widget_set_uposition 7391 7392================================================================================ 7393 1.1 beta 7394================================================================================ 7395 739631/10/2000 7397 - Continue loading if glXGetProcAddressARB is not present (Utah-GLX fix) 7398 - Fix BSP commands not working if a map is not in "mapspath" (linux) 7399 740030/10/2000 7401 - fixed the Region commands, "Region > Set brush" is working 7402 Region uses the camera as spawn point. 7403 - Fixed view/show menu initialization 7404 - Fixed warning when starting view #2 7405 - Fixed z wnd in view #3 7406 - Fixed win32 sleep mode crashes on views #2 and #3 7407 - Added "Restart" message when changing texture quality in the preferences 7408 - Cleanup: removed radbsp.cpp (unused) and unzip.cpp (already in pak.a) 7409 741029/10/2000 7411 - Fixed SIGCHLD handler 7412 - Built 1.1b setups 7413 741428/10/2000 7415 - Fixed q3map bug visbytes > MAX_MAP_VISIBILITY 7416 - Fixed clipper display bug 7417 7418 TTimo 7419 - updated quakev2.qe4 with -vlight options 7420 - added checks in q3map to prevent crashing on allocating a winding too big 7421 will stop with an error now. 7422 - added the corresponding editor support for debug messages if MAX_POINTS_ON_WINDING is exceeded 7423 7424 G_Dewan 7425 - improved q3map, reducing minimal memory footprint by about 45Mb 7426 742727/10/2000 7428 - Fixed crash in BSP debug window 7429 - Reorganized the preferences dialog 7430 - Fixed q3map Makefile 7431 - Fixed +/- bug in win32 (Gtk patch) 7432 - Fixed Alt shortcuts bug in win32 (Gtk patch) 7433 - Fixed q3map crash when visbytes > MAX_MAP_VISIBILITY 7434 7435 TTimo 7436 - improved snapshots behaviour, doesn't snapshot non-modified maps 7437 743826/10/2000 7439 - Fixed patch inspector not showing after it has been closed 7440 - Added 'Reset' button to entity dialog 7441 744225/10/2000 7443 - Fixed more grid issues 7444 - Fixed load window position bug (saved pos greater than screen resolution) 7445 - Fixed selection nudge bug 7446 - Improved entity windows layout 7447 - Fixed GL font not being recreated when exiting sleep mode 7448 7449 TTimo 7450 - cleaned m_nTextureTweak and m_bSnapTToGrid 7451 - improved the CycleCapTexturePatch command, now cycles across the 3 planes only 7452 and works on multiple patches at once 7453 745424/10/2000 7455 - Added an overwrite prompt when saving files 7456 - Fixed 128 and 256 grid display 7457 - Commented-out grouping code (not functional yet) 7458 745923/10/2000 7460 - Fixed q3map to load jpgs under Linux 7461 - Fixed wake-up crash when floating windows were closed (#2423) 7462 746321/10/2000 7464 - More q3map and radiant Makefile fixes 7465 - Remember size/position of the entities dialog 7466 746720/10/2000 7468 - Redirect Gdk warnings 7469 - Draw border around active XY wnd 7470 - Moved some scripts to the Makefile 7471 - Added shift+rclick to zoom in/out 7472 - Removed minimize/maximize buttons for z wnd in floating mode under win32 7473 7474 TTimo 7475 - Two new entries in View > Show: Show Outline and Show Axes 7476 Show Outline turns on/off colored outline of the current view 7477 Show Axes turns on/off display of a small axis base in the 2D view 7478 - fix q3map Makefile to use external libxml2 source 7479 7480 G_DEWAN 7481 - Fix to bogus noshader error message in q3map 7482 748319/10/2000 7484 - Added new console functions that support colors 7485 - Revised linux makefile for debug/release builds 7486 - Redirect Gtk warnings to the console 7487 7488 TTimo 7489 - reorganized the entity inspector window, layout depends on the number of flags to get 7490 more space in the comment window. 7491 749218/10/2000 7493 - Fixed add/remove bsp items in project settings dialog 7494 - Did some cleanup (removed #define WIN32_CONSOLE) 7495 - Fixed console not working in view #3 7496 - Fixed warning when exiting in views #2 #3 7497 7498 TTimo 7499 - fix to entity inspector comment window for the eclass_t on win32 (removed the white squares) 7500 750117/10/2000 7502 - Fixed texwindow not scrolling when last texture is large 7503 - Added LOD for patches 7504 - Fixed prefab path & user ini in preferences dialog 7505 750613/10/2000 7507 TTimo (XML branch) 7508 - basic architecture for XML feedback is functional 7509 see radiant/feedback.cpp radiant/watchbsp.cpp q3tools/common2/inout.c 7510 merging back in alpha 7511 751204/10/2000 7513 TTimo (XML branch) 7514 - sax interface is in Radiant, need to add a state machine and proper processing 7515 751604/10/2000 7517 TTimo (XML branch) 7518 - experimental use of SAX interface to parse the stream on the server side, see q3tools/q3map/NetTest 7519 752003/10/2000 7521 TTimo (XML branch) 7522 - adding libxml2 in the repository, based on libxml2-2.2.4 with project files and stuff to build on win32 7523 752431/09/2000 7525 TTimo (XML branch) 7526 - new common2/ dir, output system rewritten through Sys_Printf 7527 - experimental use of libxml 7528 752928/09/2000 7530 TTimo (Inspector branch) 7531 - shift+arrows matches the increments from the surface inspector 7532 - button 'Match Grid' in the SI to set the increment according to current grid 7533 753425/09/2000 7535 TTimo (Inspector branch) 7536 - fixed crappy bug in SavedInfo.bin upgrade (when the struct sizes don't match) 7537 - surface inspector has inc step dialog boxes (+saved in prefs) 7538 - face selection is always on (was something weird from the prefs) 7539 - undo works better with the surface inspector 7540 754125/09/2000 7542 - Added ARB_Multitexture support 7543 754421/09/2000 7545 - Fixed preferences dialog warning 7546 - Added new grid sizes 7547 754820/09/2000 7549 - Fixed small bugs reported from Fenris 7550 755117/09/2000 7552 TTimo 7553 - fixed a bug with template project loading / path to the engine safecheck (a weird hidden one) 7554 G_Dewan & TTimo 7555 - fixes to the process spawning (Q_Exec in cmdlib) + appropriate warning and error messages 7556 Fishman 7557 - antialiased drawing in 2D views 7558 755914/09/2000 7560 TTimo 7561 - radiant.log commandlist.txt and radiant.pid are create in g_strAppPath on win32 and g_strTempPath on linux 7562 - moved the splash screen after the .pid code 7563 - I suspect a bug in the .pid removal, added a check and message box 7564 - help works again on win32, spawning Word with the Q3Rad_Manual.doc (temporary solution of course) 7565 - surface inspector: removed all Q2 related stuff, fixed horizontal shift, reorganized the widgets layout 7566 hooked the widgets to apply the changes on the fly (the inspectors need a good chunk of work) 7567 - fixed a radiant.pid bug 7568 - added icon to MSVC6 project (with some help) 7569 7570 G_Dewan 7571 - fix to BSP menu order getting mixed up 7572 - fix to the file dialog 7573 757411/09/2000 7575 - Added splash screen 7576 757725/08/2000 TTimo 7578 - launch sleep mode before running game 7579 - fixed Map_Snapshot bug 7580 - going to sleep works on view n2, raising is still screwed (contexts) 7581 758224/08/2000 TTimo 7583 - fixed some sleep mode stuff 7584 - fixed map snapshot bug 7585 758621/08/2000 7587 - fixed stuff to build on linux 7588 - Merged in q3map 1.0p 7589 759018/08/2000 7591 - Removed "High Color Textures" option (always on) 7592 - Removed "Status Point Size" option 7593 759417/08/2000 7595 - Fixed win32 console issues 7596 759716/08/2000 7598 - added g_strTempPath 7599 - restore maximized window state 7600 - fixed logo.bmp 7601 760215/08/2000 TTimo 7603 - fixed keyboard shortcuts 7604 - fixed engine path in prefs (must use the file dialog to change) 7605 - fixed a bug related to engine path and project templates 7606 760715/08/2000 7608 - Removed QE4 update model option (always on) 7609 - Removed Buggy ICD option (always off) 7610 - Reorganized the preferences dialog to take a bit less space 7611 761214/08/2000 TTimo 7613 - using profile.cpp code to read shortcut keys files 7614 - moved DevDocs/changelog.txt to data/changelog.txt 7615 (data/ should be used for user-side stuff and DevDocs/ for developpers) 7616 - added data/quickstart.txt with a beginning of info about the main differences 7617 between Q3Radiant 202 and GtkRadiant. to be used as a doc later. 7618 761913/08/2000 TTimo 7620 - added DevDocs/WIN32SETUP and DevDocs/changelog.txt 7621 changelog.txt is end user changes 7622 WIN32SETUP the TODO list for install specific stuff 7623 - wrapped a first version of the win32 installers (full and patch) 7624 762511/08/2000 TTimo 7626 - quickfix to put undo/redo back in 7627 - added DevDocs/WIN32SETUP, describes what I'm up to with the setup of win32 version 7628 762910/08/2000 TTimo 7630 - added back the window position saving code that was in earlier tree 7631 NOTE: would have rather have it done in prefs than hooked in mainframe_delete and MainFrame::Create 7632 (would have been cleaner IMO) 7633 NOTE: IT'S STILL BROKEN .. I ADDED THE CODE BUT I MUST BE MISSING SOMETHING 7634 NOTE: it doesn't remember the maximized state. It should. 7635 763608/08/2000 TTimo 7637 - fixed win32 build for GLWidget code, added WINAPI calling convention on all exported stuff 7638 - fixed TexTool to compile under win32 7639 764007/08/2000 TTimo 7641 - fixed some crash with the new jpeg lib 7642 - fixed console logging behaviour (was always turned on at startup) 7643 - added console logging checkbutton in prefs 7644 764507/08/2000 7646 - Merged the GLWidget branch 7647 - Merged 202 patches 7648 - Fixed "clean" button in the preferences dialog 7649 - Added pid startup detection 7650 - Updated plugin interface with GLWidget functions 7651 - Updated TexTool plugin 7652 765304/08/2000 7654 - Added "errno" string to the Error() message box 7655 - More 202 patches 7656 765703/08/2000 7658 - Merged changes from MFC Radiant 202 7659 - Fixed the win32 GLWidget stuff 7660 766102/08/2000 7662 - new OpenGL widget to keep all platform specific code in only one file 7663 766401/08/2000 7665 - Added code to restore the windows when coming out of sleep mode 7666 - Rewrote the TexTool plugin 7667 766831/07/2000 TTimo 7669 - added vc6 projects for PrtView 7670 - tested PrtView and Radiant against latest binary release of Gtk (works great) 7671 7672 Leo: 7673 - Updated VC5 projects 7674 - Fixed plugin loading under win32 7675 - Updated PrtView to compile under win32 7676 - Radiant is now iconified when going in sleep mode 7677 767830/07/2000 TTimo 7679 - prefs dialog for BSP monitoring 7680 - Added data/ directory with entities.def and quakev2.qe4 7681 - stabilized syntax of v2 project file, same project file for both platforms 7682 - added DevDocs/WIN32BETA with a list of stuff to do before going on public beta on win32 7683 - added DevDocs/d2u .. handy script to remove linefeeds from DOS files 7684 - added radiant/radiant.proj, project file for source navigator (SN rules) 7685 7686 Leo: 7687 - Fixed the logfile crash when ~/.q3a/radiant doesn't exist (fenris #1953) 7688 768928/07/2000 TTimo 7690 - Fix to the win32 console to use window's default font 7691 - Added File > Sleep for experimentation 7692 NOTE: we need to keep Radiant minimized when going into sleep mode 7693 769428/07/2000 7695 - Finished the win32 console replacement 7696 - Fixed bug 1952 (map loading segfault) 7697 - Added a Makefile to the libs dir 7698 769926/07/2000 7700 - Added PrtView plugin 7701 - Added qvm target to source/Makefile 7702 - Another release candidate sent to QA 7703 770418/07/2000 7705 - Fixed the slow updates issue in the win32 version 7706 - Added 3 new variables to fix the paths issue 7707 770817/07/2000 7709 - Fixed the plugin search directory (broken with the changes to g_strAppPath) 7710 771114/07/2000 7712 - Increased the timer speed in MainFrame::RoutineProcessing 7713 - Added code to release and recreate the contexts to the win32 version 7714 - Fixed the mouse capture under win32 7715 771613/07/2000 7717 - Fixed the new path and bsp problems 7718 - Sent new version to QA for testing/release 7719 772012/07/2000 7721 - Added "tools/" back to g_strAppPath under linux 7722 772311/07/2000 7724 - Added code to release and the recreate the GL contexts (linux) 7725 772610/07/2000 7727 - Changed directory structure 7728 772909/07/2000 7730 - Added CS_OWNDC for win32 with a GDK hack 7731 773207/07/2000 7733 - Fixed "white textures" bug (gluBuild2DMipmaps bug) 7734 773503/07/2000 7736TTimo: - main.cpp l386, removed tools/ appending to g_strAppPath, g_strAppPath is expected to point to the app.. (hope it doesn't break anything) 7737 773802/07/2000 7739 - Added precompiled headers for faster win32 builds 7740 774101/07/2000 7742 - Finally got q3asm/lcc working 7743 774426/06/2000 7745 - 201 patches 7746 - Added screenshot option 7747 - Added an error message if X is running in 8 bits 7748 774923/06/2000 7750 - Updated with build 200 source 7751 775213/06/2000 7753 - Remove --noshare option 7754 - Added --nofonts option to workaround a bug using glXUseXFonts in XFree 4.0 7755 775604/06/2000 7757 - Fixed bug with the Ctrl-X accelerator for the File/Exit menu 7758 775902/06/2000 7760 - Converting the TexTool plugin 7761 776230/05/2000 7763 - Changes to the plugin loading code 7764 776528/05/2000 7766 - Files with an underscore character are now correctly parsed in the MRU menu 7767 776825/05/2000 7769 - Fixed _exit bugs 7770 - Fixed bug in CMapStringToString::SetAt 7771 - Fixed copy/paste/clone bug 7772 777324/05/2000 7774 - Finished applying the 199 patches 7775 - Fixed a bug in CShaderArray::SortShaders() that was calling the wrong version of InsertAt() 7776 - Added numbers to the MRU menu items 7777 777823/05/2000 7779 - Fixed the floating point bug in gluBuild2DMipmaps 7780 - Fixed the time display after a bsp command is executed 7781 - Applied several patches from the 199 version 7782 - The console is now visible by default 7783 778421/05/2000 7785 - Added a replacement for gluBuild2DMipmaps 7786 778720/05/2000 7788 - Fixed the repeating textures bug when playing a map, "brush_primit" must be set to "1". 7789 - Fixed the bug about no current GL context when exiting in computers with 3dfx cards. 7790 - Textures in the directory pointed by "texturepath" are now loaded correctly in Radiant. 7791 - Fixed bug in q3map where it would require a shaderlist.txt file in ~/.q3a/baseq3/scripts. 7792 779319/05/2000 7794 - Fixed a bug in the multiple directories hack in libs/pakstuff.cc 7795 - Finished the filter in the texture window 7796 - The wait cursor is now correctly set in the XY window 7797 - Added replacements for gluPerspective and gluLookAt 7798 - Textures can now be stored in 2 places: 7799 * The path pointed by "texturepath" (defaults to ~/.q3a/baseq3/textures, 7800 but can be changed in the project settings) 7801 * The base texture path (<install_path>/baseq3/textures) 7802 - Radiant and the q3map tool now looks for shaders in ~/.q3a/baseq3/shaderlist.txt 7803 and <install_path>/baseq3/scripts/shaderlist.txt 7804 780518/05/2000 7806 - Plugin menu fixes 7807 - Created a simple text editor to edit the shaders (instead of calling an external program) 7808 - Copy and paste now work 7809 - Fixed some bugs with the MRU menu 7810 - Some menu items are now enabled/disabled correctly in MainFrame::RoutineProcessing () 7811 - Added a new command line option (--cdpath) to set the CD-ROM path 7812 - Fixed some bugs in the entity window, now it's possible to add/edit/remove properties 7813 - New directory paths: 7814 * maps now default to ~/.q3a/baseq3/maps 7815 * autosave files are saved in ~/.q3a/baseq3/maps 7816 * .pk3 files can be in ~/.q3a/baseq3, <install_path>/baseq3 and in the CD-ROM 7817 781817/05/2000 7819 - Fixed bug deselecting a brush after the surface dialog is open 7820 - hide cursor when right-dragging XYWnd 7821 - files saved to /tmp are now saved in ~/.q3a/radiant 7822 - Disabled undo 7823 - Fixed a bug in FillTextureMenu 7824 - User can now correctly change the accelerators at run-time 7825 - Accelerators are read from ~/.q3a/radiant/radiant.ini 7826 782716/05/2000 7828 - Finished the patch inspector 7829 - Finished the texture toolbar 7830 - more small bug fixes 7831 783211/05/2000 7833 - Finished the GroupDlg stuff 7834 - Added support to read pak files from the Quake3 CD-ROM 7835 - moved /tmp/paklog.txt to ~/.q3a/radiant/paklog 7836 - added functions to replace GetKeyState and SetCursorPos 7837 - fixed the command key handlers for the mainwindow 7838