1This is the changelog for developers, != changelog for the end user
2that we distribute with the binaries. (see changelog)
3
411/02/2006
5SPoG
6- Added install.py script.
7- Updated COMPILING instructions.
8- Fixed transparency rendering on quake3 shaders.
9- Fixed hint/caulk filtering for Jedi Academy shaders.
10
1104/02/2006
12SPoG
13- Added Radiant Manual shortcut to win32 installation.
14- Added 'use alternative texture projection' option to prefs.
15- Fixed caching bug causing import-map to not reload modified maps.
16- Added blended-decal rendering for doom3 and quake4.
17
1830/01/2006
19SPoG
20- Added expand-selection-to-entities with default shortcut ctrl+alt+e.
21- Fixed crash in gtk file-chooser with some versions of GTK+.
22
2329/01/2006
24SPoG
25- Changed create-group-entity to re-select brushes after creation.
26
2726/01/2006
28SPoG
29- Changed far-clip-plane setting to increase exponentially with distance.
30- Fixed selected entities moving when drag-resizing brushes.
31- Changed patches to be selectable from the back in wireframe views.
32- Speed improvements for transform-selection code.
33
3425/01/2006
35SPoG
36- Added default-texture-scale option to preferences.
37- Added default-grid-spacing option to preferences.
38
3923/01/2006
40Shamus
41- Fixed editing of doom3/quake4 faces with negative texture scale factors.
42
4322/01/2006
44SPoG
45- Fixed shortcut for toggle-far-clip.
46- Fixed broken link in 1.5 user docs.
47
4810/01/2006
49SPoG
50- Changed script parser to ignore comments that start in the middle of tokens.
51- Added support for editor_int/editor_string keys in doom3 entity definitions.
52- Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
53- Added experimental support for doom3/quake4 projected lights.
54
5520/12/2005
56SPoG
57- Added support for quake4 .guide material templates.
58- Fixed GCC4 compile errors with anonymous enums.
59- Added light_radius and light_center GUI to doom3 entity inspector.
60
6110/12/2005
62SPoG
63- Added support for loading and saving Quake4 map format.
64- Added support for built-in shader images such as _noFalloff.
65- Added experimental code to render projected lights.
66- Added support for loading quake4 entity definitions.
67- Fixed picomodel bug loading .lwo files with texture names >64 in length.
68
6922/10/2005
70SPoG
71- Fixed minor memory leak in zip-archive reader.
72
7321/10/2005
74SPoG
75- Fixed model rotation using free-rotation tool.
76- Fixed behaviour of angle/rotation keys for Doom3 entities.
77- Added entity angle-editing for entities that display a model.
78- Stopped size-info being drawn if selection has zero size.
79- Added support for 'angle' key on doom3 entities.
80
8120/10/2005
82SPoG
83- Fixed minor one-time memory leak in build-shader-list.
84- Added functional free-scale tool.
85- Improved precision preservation for free-rotation and free-scale tools.
86- Fixed misc_model rotation using free-rotation tool.
87
8809/10/2005
89SPoG
90- Added entity angle-editing using rotate-tool or rotation toolbar buttons.
91- Fixed start-on-primary-monitor (win32).
92- Fixed camera-view freelook when window is on secondary monitor (win32).
93
9405/10/2005
95paxed
96- Added texture-lock toolbar button.
97SPoG
98- Added stack-trace output to all debug popup messages (win32).
99- Fixed vertex/edge selection behaviour on undoing brush edits.
100- Changed doom3 light centre rendering to use a point instead of a box.
101- Changed map and shader parsers to gracefully handle bad data.
102
10324/09/2005
104SPoG
105- Fixed crash when importing a file after deleting the world entity.
106- Changed copy/paste/import to select world brushes instead of world entity.
107- Added win32-specific stack-trace logging support.
108
10931/08/2005
110SPoG
111- Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
112
11321/08/2005
114SPoG
115- Optimised light-dragging.
116- Changed connect-entities to not break existing connections where possible.
117
11824/07/2005
119SPoG
120- Fixed q3 entity definition for item_health_small.
121
12202/07/2005
123SPoG
124- Fixed build menu becoming empty if editing of default menu is cancelled.
125
12601/07/2005
127SPoG
128- Fixed snap-planes-to-integer preference not being saved.
129
13026/06/2005
131SPoG
132- Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
133- Fixed progress window not being shown when loading maps.
134- Refactored shortcut handling to make focussed widgets override global shortcuts.
135  Allows using ctrl+c to copy console text, undo/redo without main-window focus.
136
13723/06/2005
138SPoG
139- Fixed crash when handling assert/error before gtk_init.
140- Changed Help menu to display only the help menu relevant to the current game.
141
14221/06/2005
143SPoG
144- Fixed double-maps-directory when using non-native file open dialog on win32.
145- Changed find/replace-textures window to update when selecting textures with MMB.
146- Fixed handling of non-UTF-8 wad-names in textures menu.
147
14820/06/2005
149SPoG
150- Changed home-path prefix to be optional on linux/osx for q1/q2.
151- Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
152- Fixed spawnflags in Enemy Territory entity definitions.
153- Added missing Enemy Territory entity types.
154
15519/06/2005
156SPoG
157- Changed clipper-point selection/rendering to behave the same at all zoom levels.
158- Changed clipper-point selection to always pick the closest point to the cursor.
159- Fixed clipper colour not being updated until after restarting.
160- Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
161- Fixed grid rendering with grid settings other than 8-unit.
162- Fixed textures menu always behaving as if show-shaderlist-only is enabled.
163
16418/06/2005
165SPoG
166- Added saving of camera render mode preference.
167- Changed default camera render mode to Textured for Doom3.
168- Changed default texture render mode to Trilinear.
169
17017/06/2005
171SPoG
172- Ported Team Arena entity definitions to xml format.
173- Added xml q3 entity-definitions to win32 and linux setups.
174
17514/06/2005
176SPoG
177- Fixed QE-tool component-drag selecting components of unselected brushes.
178
17913/06/2005
180SPoG
181- Changed clipper mode and component-editing modes to be mutually exclusive.
182- Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
183- Added support for up/down movement in freelook mode.
184- Fixed clipper-tool-uses-caulk option.
185- Added prompt for engine path at startup if not found.
186
18712/06/2005
188SPoG
189- Added entity-inspector GUI support for func_button/func_door direction attribute.
190- Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
191- Added clipper-plane rendering using stippled back-face-culled polygon.
192- Fixed entity-inspector failing to handle non-ascii characters in entity keys.
193
19411/06/2005
195SPoG
196- Fixed entity-inspector window position changing while hidden.
197
19809/06/2005
199SPoG
200- Fixed region-set-selected for model entities.
201
20208/06/2005
203SPoG
204- Added option to enable or disable snapping brush planes to integer on map load/save.
205- Added 0.125 grid.
206- Changed grid rendering to always show major/minor grid colours whatever the zoom level.
207- Increased maximum zoom level for XY views.
208
20906/06/2005
210SPoG
211- Added 'File > Refresh models' - reloads models that have changed outside Radiant.
212
21305/06/2005
214SPoG
215- Fixed model files not being closed after being read.
216- Fixed build menu dialog not saving changes to build commands.
217- Changed build menu to save xml only if changed by user.
218- Fixed CSG-merge.
219- Reduced CSG-merge tolerance for misaligned brushes.
220Michael Kluskens
221- Updated STVEF default build menu to version 2 format.
222- Updated STVEF game configuration file and removed synapse.config.
223
22402/04/2005
225SPoG
226- Changed HashTable insert/remove operations to not invalidate iterators.
227- Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
228- Refactored containers to use std::swap.
229- Refactored bitfield.h.
230Tr3B
231- Fixed endianness for .lwo loading on linux.
232- Extended q3map2 mathlib functionality.
233
23428/03/2005
235SPoG
236- Specialised filters list for doom3 entity/material types.
237- Added ASE-loader support for shader names specified as a bitmap absolute-path.
238- Fixed monitored-compile debug-feedback display.
239- Added TGA-loader support for vertical and horizontal flipping.
240- Enabled auto-generation of smooth normals for all LWO models.
241
24227/03/2005
243Tr3B
244- Fixed map-xml module.
245- Added support for qer_trans keyword in doom3 materials.
246
24708/03/2005
248SPoG
249- Added GUI updates during map load and engine-path/game-dir changes.
250- Fixed main window being hidden behind another application on closing a floating window.
251
25207/03/2005
253SPoG
254- Fixed crash when selecting the root node in the entity-list window.
255- Fixed detail flag saving for quake3 map format.
256
25706/03/2005
258SPoG
259- Optimised type-casts for scene-graph type system.
260- Disabled substitution of 'unspecified' for entity key values that match the default.
261- Refactored module-system api - added globalModuleServer().
262- Fixed rotation origin for doom3 func_static models.
263
26405/03/2005
265SPoG
266- Added support for doom3 model-entity 'skin' key.
267- Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
268
26904/03/2005
270SPoG
271- Added camera move up/down one floor.
272- Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
273
27426/02/2005
275SPoG
276- Added auto-complete for shader attributes in entity inspector.
277- Added support for doom3-material heightmap to normalmap conversion.
278
27922/02/2005
280SPoG
281- Fixed missing prefix attribute in quake game configuration file.
282- Added auto-completion for find/replace-textures texture-name entries.
283- Removed redundant buttons and options in find/replace-textures window.
284
28521/02/2005
286SPoG
287- Added auto-completion for surface-inspector texture-name entry.
288
28920/02/2005
290SPoG
291- Fixed failure to load shaders containing '.' such as Heretic II model skins.
292- Removed unused legacy cmdlib functions.
293- Added support for fractional repeat values to brush-fit-texture.
294
29519/02/2005
296SPoG
297- Changed entity-connect-selected to use the parent entity of a selected brush.
298- Added q2map and bspc to installation packages.
299Jamie Wilkinson
300- Fixed path to q2map in quake2 build-menu.
301
30213/02/2005
303SPoG
304- Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
305  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
306- Limited the maximum number of sides of a prefab brush-cone to 32.
307
30811/02/2005
309SPoG
310- Changed display of angled box-entities to show un-rotated bounding boxes.
311
31210/02/2005
313SPoG
314- Disabled rotation of light entities for games other than Doom 3.
315
31609/02/2005
317David Constanzo
318- Fixed episode flag names on Quake item_sigil and func_episodegate entities.
319  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
320- Added detailed description of Quake item_sigil and func_episodegate entities.
321SPoG
322- Fixed position of light-entity names.
323- Fixed q3map2 feedback xml streams containing non-UTF-8 text.
324- Optimised Locale<->UTF-8 text conversion.
325
32608/02/2005
327SPoG
328- Fixed selecting a texture not resetting the current selected texture-projection.
329- Added handling of OpenGL drivers that don't implement all reported extensions.
330
33107/02/2005
332SPoG
333- Added support for multi-byte UTF-8 characters in xml content (not markup).
334- Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
335- Fixed potentially misaligned objects.
336
33705/02/2005
338SPoG
339- Added rendering of entity names for non-group entities.
340- Removed context-dependent opengl calls before opengl context is created.
341
34204/02/2005
343SPoG
344- Fixed crash when printing extended-ascii text in the console.
345- Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
346
34703/02/2005
348David Constanzo
349- Fixed typo in Quake entity-definitions.
350SPoG
351- Fixed undo of brush-set-structural and brush-make-structural.
352- Refactored image-loader module api.
353- Added full support for Quake II and Heretic II surface-flags in surface-inspector.
354- Fixed crash in patch-inspector for games other than doom3.
355
35601/02/2005
357SPoG
358- Changed shader-list and entity-definition searching to also search base-dir.
359
36029/01/2005
361SPoG
362- Fixed title of floating entities/console/textures window.
363- Fixed destruction of floating windows on shutdown.
364- Added shortcut handling when entity-inspector/texture-browser are active.
365David Constanzo
366- Fixed crash while auto-saving snapshots.
367  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
368
36928/01/2005
370SPoG
371- Added rendering of fixed S/T tesselation on doom3 patches.
372- Changed creation of doom3 func_static entities to prompt for a model.
373- Fixed zero-sized primitives being rendered for culled entity-connection-lines.
374
37525/01/2005
376SPoG
377- Added support for setting fixed S/T tesselation on doom3 patches.
378- Changed patch inspector to be completely non-modal.
379
38024/01/2005
381SPoG
382- Added support for rotating lights using the rotation tool.
383
38423/01/2005
385SPoG
386- Fixed crash on startup with texture-subsets enabled.
387  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
388- Added support for doom3 lights combined with brushes and patches.
389- Added support for doom3 light_origin on lights.
390- Added support for doom3 light_rotation and rotation key on lights.
391
39222/01/2005
393SPoG
394- Fixed crash when accessing links from help menu.
395- Fixed broken links in help menu.
396- Added game-specific docs to win32 setup.
397- Changed q3 connect-entities to preserve existing targetname key.
398- Changed q3 connect-entities to generate targetname key based on target classname.
399
40021/01/2005
401SPoG
402- Moved information in synapse.config into .game files.
403- Added api versioning for module-system.
404
40520/01/2005
406SPoG
407- Fixed keys/values for brush entities not being editable unless parent is selected.
408- Fixed brush-entities not being deleted when the last child brush is deleted.
409- Fixed scenarios where worldspawn is not the first entity in the map.
410
41119/01/2005
412SPoG
413- Fixed numerical instability in brush winding-generation.
414
41516/01/2005
416SPoG
417- Added Jedi Academy support to linux installer.
418- Fixed main-window jumping to front during autosave.
419- Fixed saving of empty brushes.
420Jame Wilkinson
421- Fixed build errors when compiling for big-endian target.
422
42315/01/2005
424SPoG
425- Fixed launching q3map2 from build-menu on linux/osx.
426- Added version checking of generated config files.
427- Fixed key-up events being missed while holding ctrl/shift/alt.
428- Fixed texture-compression support.
429Jago
430- Changed q1 trigger_relay and trigger_counter to be point entities.
431
43211/01/2005
433SPoG
434- Changed brush-save to not write non-contributing faces.
435- Fixed rendering artifacts on outlines of selected box-entities.
436
43710/01/2005
438SPoG
439- Added patch-cap-cylinder.
440
44109/01/2005
442SPoG
443- Fixed texture-browser scroll-to-selected-texture.
444- Added brush face texture painting.
445
44608/01/2005
447SPoG
448- Fixed ungroup-selected-entities.
449- Added 'Entity' menu.
450- Removed items unrelated to entity-creation from xy-window right-click menu.
451- Fixed minor memory leaks in core.
452- Removed code that ignores empty alpha-channel in tga loader.
453- Fixed memory leak in model module.
454- Fixed memory leaks in picomodel library: ase and lwo loaders.
455- Changed default tool to 'QE' tool.
456
45704/01/2005
458SPoG
459- Changed start-on-primary-screen default to 'true' with multiple screens.
460- Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
461- Disabled mouse-chase scrolling in XY window when drag-selecting.
462- Fixed xlink I/O warnings on linux.
463- Removed light-creation 'intensity' dialog in doom3 config.
464- Changed the default vertical size of the shortcut-list window to 400.
465- Fixed patch-creation with zero-sized workzone.
466- Fixed crash when rendering doom3 light_radius box.
467
46803/01/2005
469SPoG
470- Added arbfp1/arbvp1 vertex/fragment program lighting support.
471- Fixed colour-selection dialog not going away after OK/Cancel.
472- Fixed tangent/bitangent calculation on degenerate patches.
473- Added resizing of patches with QE tool.
474
47502/01/2005
476SPoG
477- Added stippled hidden-line rendering for rotate/translate manipulators.
478- Refactored high-level camera/orthographic rendering functions.
479- Fixed failure to load models with back-slashes in path.
480- Improved peformance of doom3 lighting with large models.
481
48201/01/2005
483SPoG
484- Changed entity renderering to draw connections for culled entities.
485- Fixed runtime errors on shutdown after cycling between lighting/textured.
486- Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
487- Changed 'clip' brush filtering to use shader parameters instead of names.
488- Added rendering of origin-point for selected model entities.
489- Fixed doom3 light-interaction updates for model entities.
490
49131/12/2004
492SPoG
493- Removed menu-splitting functionality.
494- Refactored entity-class menu construction.
495- Replaced const_reference with ConstReference.
496- Renamed string_t to CopiedString.
497- Changed code using Str::Format and Str::operator+= to use StringOutputStream.
498- Refactored shortcut command parsing code.
499- Changed light entity rendering to show light_radius box only in doom3 config.
500- Added 2x overbrightening for doom3 lighting preview.
501
50216/12/2004
503SPoG
504- Changed default doom3 light_radius to 300.
505- Fixed initial value of doom3 light_center.
506- Reduced frequency of gui updates during map load.
507
50813/12/2004
509SPoG
510- Fixed crash in monitored-compile feedback dialog.
511
51212/12/2004
513SPoG
514- Added visualisation of halflife texture-projection format.
515- Added texture-lock for halflife texture-projection format.
516- Changed brush-texture-lock default to enabled for doom3 and halflife.
517
51811/12/2004
519SPoG
520- Refactored script-tokeniser.
521- Fixed doom3 lighting on ATI cards.
522- Added support for list attributes in entity definitions.
523- Added utf8-normalisation on text printed to console.
524- Fixed missing default_build_menu.xml in halflife game config.
525
52610/12/2004
527SPoG
528- Fixed missing commas in entity-inspector comments.
529- Added support for default values in entity-definitions.
530
53109/12/2004
532SPoG
533- Enabled doom3 realtime lighting preview.
534
53505/12/2004
536SPoG
537- Fixed gcc compile warnings in patch.cpp.
538- Added q1 and q2 support to linux installer.
539
54002/12/2004
541SPoG
542- Added highlighting of entity-list nodes that have selected descendants.
543
54429/11/2004
545SPoG
546- Fixed xy-window failing to update after map-load.
547
54828/11/2004
549SPoG
550- Fixed error on shutdown when game-select dialog is disabled.
551- Added surface/light-interaction debugging mode.
552- Added per-plane light-culling for brush faces.
553- Added support for bump shaders using 'blend' layer keyword.
554- Added support for light-shaders.
555- Fixed edge/border clamping on light-attenuation textures.
556- Added 'Lighting' camera render-mode for doom3 config.
557
55825/11/2004
559SPoG
560- Fixed right-click-menu on linux.
561
56213/11/2004
563SPoG
564- Changed light-entity to draw radii only when selected.
565
56607/11/2004
567SPoG
568- Fixed shortcuts for creating n-sided brush-prisms.
569
57019/10/2003
571SPoG
572- Fixed user-customisable shortcuts support.
573
57416/10/2003
575SPoG
576- Added restore-main-window call when a modal-dialog dialog-box is shown.
577
57813/10/2003
579Jamie Wilkinson
580- Fixed SConstruct cpu detection on Power Macintosh.
581- Added more verbose warning settings for gcc builds.
582SPoG
583- Changed buffered-text-input-stream API to not use magic EOF value.
584
58506/10/2004
586Jamie Wilkinson
587- Fixed debug-break on non-x86 platforms.
588
58905/10/2004
590SPoG
591- Fixed new doom3 entities not being given unique names.
592
59302/10/2004
594SPoG
595- Fixed autosave causing the main-window to jump to the front.
596- Fixed window-title when changing view direction in floating-windows layout.
597- Added status information to wait dialogs.
598- Changed map-save to overwrite/refresh files modified/deleted outside radiant.
599- Changed component selection in QE tool to treat near-equal points as one.
600- Added texture browser window to View menu.
601- Changed white overlay in camera-window to draw hidden lines in 75% grey.
602- Reduced point-size for vertex/edge/face handles by 2/3.
603
60425/09/2004
605SPoG
606- Added component-editing for curves on doom3 entities.
607- Added normalisation of translation for texture-lock on doom3 brushes.
608- Added update of surface inspector for texdef changes caused by texture-lock.
609- Changed floating-windows layout to centre all ortho views on center-xy-views.
610- Stopped autosave from saving unmodified maps after first-time load.
611Shamus
612- Textool improvements.
613
61421/09/2004
615Michael Schlueter
616- Changed file-chooser dialogs to use GtkFileChooser.
617
61820/09/2004
619SPoG
620- Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
621
62219/09/2004
623SPoG
624- Added basic rendering for 'curve_Nurbs' on doom3 entities.
625
62618/09/2004
627SPoG
628- Added doom3 entity-definition editor_usage* key support.
629- Added doom3 entity-definition editor_* key info to entity-inspector comments.
630- Added specialised attribute-entry in entity-inspector for boolean attributes.
631- Fixed crash in find-brush when entering the index of a fixed-size entity.
632- Added support for rendering doom3 'targetN' -> 'name' entity connections.
633- Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
634- Improved handling of brushes with near-duplicate planes.
635- Fixed crash in snap-to-grid on brushes with non-contributing faces.
636
63717/09/2004
638Michael Schlueter
639- Fixed gcc build errors.
640SPoG
641- Fixed stability problems with doom3 brush-entities.
642
64316/09/2004
644SPoG
645- Added automatic renaming of entity target/name keys for paste and import-map.
646
64713/09/2004
648SPoG
649- Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
650- Fixed incorrect filter settings display in filters menu.
651- Added automatic renaming of entity target/name keys when cloned.
652- Fixed quake2 support.
653
65412/09/2004
655SPoG
656- Added shortcut support for all menu commands and toolbar buttons.
657- Fixed patch shader-name saving for doom3 patches created by user.
658
65910/09/2004
660SPoG
661- Fixed patch-cap-endcap and patch-cap-reverse-endcap.
662
66309/09/2004
664SPoG
665- Fixed status-bar labels showing 'Label' at startup.
666- Fixed textures-menu grouping bug.
667- Fixed mirroring on brushes with doom3 plane-defs.
668
66908/09/2004
670SPoG
671- Changed patch-cap-selected to prompt for cap type only once.
672- Fixed infinite-loop in patch-cap-selected.
673- Changed autosave to only save if the map has changed since the last autosave.
674- Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
675
67607/09/2004
677Michael Schlueter
678- Removed unused source files - qsysprintf, gtkfilesel.
679- Changed linux exectuable-path resolution to use '/proc/self/exe'.
680- Changed 'file exists, overwrite?' prompt to default to 'no'.
681
68206/09/2004
683SPoG
684- Fixed crash when handling duplicate shader definitions.
685- Fixed crash on startup after changing game-type (sp/mp).
686- Changed compute-axis-base to be more stable in degenerate cases.
687Michael Schlueter
688- Cleaned up loki_path stuff.
689Shamus
690- Added textool rotation manipulator.
691
69201/09/2004
693Michael Schlueter
694- Changed linux installer to copy *.game files from game-packs instead of generating them.
695
69629/08/2004
697SPoG
698- Moved doom3 shader parsing into a separate function.
699- Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
700- Added inheritance of doom3 entityDef 'editor_* *' keys.
701- Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
702- Changed entity-inspector attributes panel to be scrollable.
703- Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
704- Improved doom3 material parsing.
705- Fixed crash loading maps containing patches with large numbers of control points.
706- Changed face-selection in camera view to use polygon test.
707- Changed face-selection-mode rendering in camera view to cull back-faces.
708- Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
709
71028/08/2004
711SPoG
712- Fixed undefined-behaviour bug causing a crash with gcc optimisation.
713- Fixed opengl extension support on linux.
714- Added support for half-life .fgd entity-definitions.
715- Fixed loading of half-life maps with texture-names containing '{'.
716
71726/08/2004
718SPoG
719- Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
720- Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
721- Changed pivot-point calculation to use entity-origin for fixed-size entities.
722- Fixed errors drawing selection-rectangle in floating-windows layout.
723- Fixed shortcuts becoming disabled in floating-windows layout.
724- Removed snap-to-integer on entity angle/angles/scale keys.
725- Fixed dragging of doom3 brush-entities.
726Michael Schlueter
727- Fixed gcc compiler error and warnings.
728- linux installer fixes.
729
73025/08/2004
731Michael Schlueter
732- Changed linux build system to copy '$GAME.game/*' for installer.
733- Changed linux installer to use 1.5's module set.
734- Removed optimisation from linux build to fix optimiser-related crash.
735- Added Doom3 support to linux installer.
736SPoG
737- Changed texdef export to not snap shift/rotate to integer.
738
73917/08/2004
740SPoG
741- Fixed texture-browser height update bug.
742- Changed texture-browser to show only the texture-set selected from the menu.
743- Fixed bug loading quake maps.
744
74516/08/2004
746SPoG
747- Fixed shortcuts for shift/rotate/scale-texture on patches.
748- Fixed patch-inspector rows/cols combos not being cleared between selections.
749- Changed entity/brush counts to use counters instead of polling every second.
750- Changed archivewad module to check lump types and ignore non-miptex files.
751- Added support for worldcraft/hammer half-life map format.
752
75315/08/2004
754SPoG
755- Added doom3 md5mesh loader.
756- Added support for doom3 entityDef 'model' key.
757- Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
758- Fixed texture-browser height calculation bug.
759- Added support for doom3 entityDef 'editor_var *' key.
760- Fixed support for patchDef3 subdivision settings.
761
76214/08/2004
763Chronos
764- Added doom3 light_radius and light_center rendering.
765SPoG
766- Disabled default-shaders for doom3.
767- Added one-click dragging of vertices/edges/faces on brushes and patches.
768- Fixed detail flag being lost on brush-clone or save-as.
769
77012/08/2004
771SPoG
772- Fixed workzone being invalidated when a brush is deleted.
773- Fixed pivot updates when switching from translate-tool to rotate-tool.
774- Fixed crash in misc_model.
775- Changed file_dialog to show '*.*' when pattern is not specified.
776- Added undo support for patch-inspector XYZUV tweaking.
777- Removed 'Apply'/'Done' buttons from patch-inspector.
778
77911/08/2004
780redfella
781- Converted RTCW entities.def to xml format.
782SPoG
783- Added support for "name" key for doom3 entities.
784
78510/08/2004
786SPoG
787- Added support for loading text files from VFS archives.
788
78909/08/2004
790SPoG
791- Changed .map writer to always use decimal notation for floats.
792- Added filtering of monster_clip/full_clip/player_clip.
793- Added support for inheritance in doom3 entity-definitions.
794- Fixed doom3 patchDef2 material-name import/export.
795
79606/08/2004
797SPoG
798- Doom3 support:
799  - Map load/save.
800  - Materials parsing.
801  - entityDef parsing.
802  - Fixed brush-primitives texturing bug.
803  - Added texture-lock for brush-primitives texturing on all transforms.
804  - Added support for model/rotation/origin keys on func_ entities.
805- Added DDS image module.
806
80703/08/2004
808SPoG
809- Fixed copy/paste copying all brushes of an entity when only one is selected.
810- Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
811
81227/07/2004
813Shallow
814- Converted ET entities.def to xml format.
815
81626/07/2004
817SPoG
818- Fixed SI when not in face-selection mode.
819- Changed patch-create-prefab to use current workzone.
820- Changed engine attribute to be optional in game-description.
821
82224/07/2004
823SPoG
824- Changed module server to support wildcard modules.
825- Cleaned up docs/developer, added README.
826- Removed old TODO.
827
82823/07/2004
829Shamus
830- Initial version of textool.
831MindLink
832- Fixed const bug for vs.net 2005 compiler.
833
83422/07/2004
835SPoG
836- Fixed copy/paste and export-selected failing to export stuff.
837
83819/07/2004
839SPoG
840- Updated win32 setup scripts for q1 entity definitions.
841
84218/07/2004
843SPoG
844- Updated win32 setup scripts.
845- Fixed bug loading 8-bit bmp with <256 palette entries.
846- Added support for loading textures from arbitrary locations.
847- Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
848- Fixed bugs in brush-primitives texdef code.
849
85017/07/2004
851SPoG
852- Added STV:EF support to win32 installer.
853- Moved hardcoded game-specific configuration stuff into .game files.
854
85516/07/2004
856SPoG
857- Fixed crash bug in brush edge/vertex/face selection.
858
85915/07/2004
860SPoG
861- Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
862- Changed entity inspector UI to be driven by entities xml.
863
86414/07/2004
865SPoG
866- Fixed map load/save in brusb-primitives mode.
867- Added files required to run in brush-primitives mode.
868- Added support for changing engine-path while a map is loaded.
869
870
87111/07/2004
872SPoG
873- Changed entity inspector to support custom UI for each entity-class.
874
87510/07/2004
876SPoG
877- Added support for experimental xml version of .def format.
878- Rewrote token parser.
879- Rewrote .def parser.
880- Fixed failure to read show-workzone preference.
881- Refactored quake3 entities module.
882
88303/07/2004
884SPoG
885- Changed QE-style Drag tool to move as well as resize.
886- Fixed shortcuts becoming disabled.
887- Fixed loading file types with upper-case extensions.
888
88930/06/2004
890AcidDeath
891- Added support for plugin submenus.
892
89327/06/2004
894SPoG
895- Added build-menu-command editing.
896- Fixed texture-object reshuffle caused by changing gamma.
897- Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
898
89926/06/2004
900SPoG
901- Added printf-formatting support to output streams.
902- Added error/warning printing to xml parser.
903- Changed build-menu xml format to allow easier editing.
904- Added sample plugin.
905
90625/06/2004
907SPoG
908- Changed paste and import-map to select pasted/imported entities and world brushes.
909
91024/06/2004
911SPoG
912- Changed create-entity API to use eclass instead of classname.
913- Changed nodes with unknown entity types to use a group-entity if the node has children.
914
91518/06/2004
916SPoG
917- Changed image-loaders interface to use a file object instead of VFS.
918- Changed model-loader interface to support in-place model reloading.
919- Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
920- PicoModel: added support for loading models from an abstract input stream.
921
92214/06/2004
923SPoG
924- Refactored texture browser.
925- Removed GLWindow.
926- Fixed mousewheel movement in camera window.
927
92813/06/2004
929SPoG
930- Added load-entire-wad from textures menu in Quake/HL mode.
931- Fixed bug with writing negative integers to .map format.
932- Fixed texture-browser hide-unused to show only in-use shaders.
933- Fixed texture-browser scrollbar positioning and origin-clamping.
934- Fixed prompting to save unchanged new maps.
935- Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
936- Changed all message boxes to appear centrally.
937- Removed minimize/maximize buttons from all message boxes.
938
93912/06/2004
940SPoG
941- Disabled shortcut keys during drags.
942- Fixed window updates for edge/vertex multi-selection.
943- Added apply/cancel on enter/escape for texture-browser filter entry.
944- Changed undo system to use explicit start/finish pair to specify undoable operations.
945- Changed undo system to print undoable command after command completion instead of before.
946- Added printing of movement parameters for translate/rotate manipulator drags.
947- Changed brush-subtract to not delete the selection after subtracting.
948- Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
949- Fixed another workzone-update performance issue causing area-selection to be slow.
950- Added code to brush build-B-Rep to handle duplicate edges.
951
95210/06/2004
953SPoG
954- Added lazy evaluation of local->world transforms and world-space AABBs.
955- Added shortcut key for translate mode, default 'W'.
956- Added toolbar buttons for edge/face/vertex modes.
957- Changed Escape shortcut to deselect-components if components are selected.
958
95902/06/2004
960SPoG
961- Fixed performance bug with workzone updates not being lazily evaluated.
962- Fixed brush edge-graph bug by removing degenerate winding edges.
963
96401/06/2004
965SPoG
966- Added mode information to status bar.
967- Added console feedback describing undoable commands executed.
968- Fixed assertion failures on updating degenerate edge/vertex selections.
969- Fixed detail brushes turning structural when clipped.
970
97131/05/2004
972SPoG
973- Added support for more than one edge/vertex selected per brush.
974
97529/05/2004
976SPoG
977- Refactored groupdialog - decoupled notebook from console/textures/entity pages.
978- Fixed crash in patch tesselator.
979- Fixed floating windows startup crash.
980- Fixed null texture name for patches.
981
98228/05/2004
983SPoG
984- Hide arrows on translate manipulator when obscured by square part.
985- Workaround for main window not being brought to front when a floating window is closed.
986- Fixed rendering of selected components of degenerate brush faces.
987- Fixed double typedef in picomodel.
988- Fixed bug in allocator stuff.
989- Fixed up clipper tool button state.
990- Added workzone updates when selection bounds change.
991- Fixed transient setting on floating inspector windows.
992
99327/05/2004
994Tr3b
995- Fixed gcc build errors.
996SPoG
997- Fixed crash bug in game selection dialog.
998
99926/05/2004
1000SPoG
1001- Cleaned up project settings.
1002- Changed autosave/snapshots to only save modified maps.
1003- Refactored build menu.
1004
100523/05/2004
1006SPoG
1007- Fixed minor picomodel ase loader smoothing-groups bug.
1008
100919/05/2004
1010SPoG
1011- Allocator system improvements, fixed warnings
1012
101318/05/2004
1014SPoG
1015- PicoModel: added support for per-vertex smoothing-group, used in generation of normals.
1016- PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id.
1017- PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities.
1018- Fixed cosmetic menu bug.
1019- Fixed file handle leak in tga loader.
1020- Added experimental allocator system.
1021
102215/05/2004
1023Tr3b
1024- Fixed gcc build errors.
1025
102611/05/2004
1027SPoG
1028- Fixed version.h custom build step on win32
1029- Refactored preferences dialog to eliminate dependencies on other modules.
1030- Redesigned preferences dialog ui layout.
1031
103206/05/2004
1033SPoG
1034- Refactored texture browser.
1035
103605/05/2004
1037SPoG
1038- Upgraded win32 gtk2 version to 2.4.1.
1039- Migrated from GtkCombo to GtkComboBox.
1040- Texture browser improvements.
1041- Fixed malloc/free mismatch bug.
1042
104305/05/2004
1044SPoG
1045- Refactored surface inspector and texture browser.
1046
104702/05/2004
1048Nurail
1049- Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32.
1050
105130/04/2004
1052SPoG
1053- Changed texture window not to auto-scroll when selecting faces.
1054- Changed surface inspector to apply shader seperately from shift/scale/rotate.
1055- Changed selected face tracking to use separate selection list.
1056
105726/04/2004
1058SPoG
1059- Added per-file change tracking - only modified (unsaved) files are saved by SaveMap().
1060
106118/04/2004
1062SPoG
1063- Fixed texture-increment-matches-grid.
1064- Changed selecting a texture to only change the shader on the selected brushes.
1065- Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces.
1066- Removed MAX_TEXTUREDIRS limit.
1067
106811/04/2004
1069SPoG
1070- OS library module added to wrap calls to rename/unlink/access/stat.
1071- OpenGL-view selection tests constrained to current window.
1072- Cleaned up OpenURL.
1073- Added jk2 and sof2 support to win32 installer.
1074
107509/04/2004
1076TTimo
1077- update the OSX setup / .info generation code
1078
107908/04/2004
1080SPoG
1081- Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes.
1082TTimo
1083- fix for scons 0.95
1084- re-enable Python >= 2.1 version check
1085- OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920)
1086- OSX: disable q2 tools build (broken thread code)
1087
108807/04/2004
1089SPoG
1090- Moved profile.cpp into a separate static library.
1091
109206/04/2004
1093SPoG
1094- Refactored preferences to be more modular.
1095- Fixed preferences being corrupted if a crash occurs during preference saving.
1096- Refactored window position saving.
1097- Fixed bug in radio button creation in preferences dialog.
1098
109924/03/2004
1100SPoG
1101- Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts.
1102- Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts.
1103- Fixed bug causing some operations to be applied twice.
1104
110521/03/2004
1106SPoG
1107- Added depth-test and normalisation for translate-manipulator rendering.
1108- Added basic clipper-preview rendering.
1109
111018/03/2004
1111SPoG
1112- Added maya-style arrow-heads to translate manipulator.
1113- Changed square part of translate manipulator to be viewplane-oriented.
1114- Changed square part of translate manipulator to take priority for selection.
1115
111615/03/2004
1117SPoG
1118- Added recalculation of pivot-point when grid size changes.
1119- Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib.
1120- Fixed failure to recover brushes from an invalid state.
1121
112214/03/2004
1123SPoG
1124- Improved event handling to make manipulator-dragging smoother in complex scenes.
1125- Refactored camera window camera-movement handling.
1126
112706/03/2004
1128SPoG
1129- Fixed vertex/edge undo failing to update selected-vertex position.
1130
113129/02/2004
1132SPoG
1133- Re-enabled next-xy-view in floating windows mode.
1134- Reinstated light-radius rendering.
1135- Added Wolfenstein support to win32 setup.
1136
113724/02/2004
1138SPoG
1139- Changed create-brush-prism to use correct dimension for prism radius.
1140- Changed freelook selection to use window-centre position.
1141
114222/02/2004
1143SPoG
1144- Optimised undo for adding/removing scenegraph nodes.
1145- Changed entity-list view to sort the tree by name.
1146
114718/02/2004
1148SPoG
1149- Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt
1150- Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt
1151
115211/02/2004
1153SPoG
1154- Refactored clipboard copy/paste code to allow re-use.
1155
115610/02/2004
1157SPoG
1158- Fixed false-positive-intersection bug in CSG subtract algorithm.
1159
116007/02/2004
1161SPoG
1162- SceneGraph: Refactored per-instance functionality.
1163- Fixed intermittent culling bug caused by bad bounding boxes.
1164- Fixed missing ToggleCubicClip shortcut.
1165- Removed modal buttons from Surface Inspector.
1166- Changed Surface Inspector keys:
1167  - Escape: revert not-yet-committed values to previous state.
1168  - Enter: commit not-yet-committed values immediatly.
1169- Changed Surface Inspector to update when selection changes.
1170
117131/01/2004
1172SPoG
1173- Cleaned up functional.h template usage with typedefs.
1174- Fixed autosave path.
1175- Added q1 component to installer.
1176- Added radiant_manual component to installer.
1177- Added q3-example-maps package to installer.
1178
117929/01/2004
1180SPoG
1181- Added error reporting for module system initialisation failure.
1182- Added MSI package creation tools in setup/win32.
1183  note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip
1184- Added initial version of scripts to build basic win32 setup.
1185
118626/01/2004
1187SPoG
1188- Added storing EnginePath for each game in local.pref.
1189- Added EnginePath editing to prefs dialog.
1190- Added vfs shutdown/init when gamename changes.
1191- Added vfs shutdown/init when enginepath changes.
1192
119325/01/2004
1194SPoG
1195- Fixed filtering updates.
1196- Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml
1197- Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml
1198- Moved synapse.config to <AppPath>/<GameFileName>/synapse.config
1199- Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink
1200
120125/01/2004
1202SPoG
1203- Redesigned filter system:
1204  - Filtered status updated when filterable attributes change.
1205  - Supports per-brush-face filtering.
1206- Removed long-dead project-settings stuff:
1207  - Moved gamemode and gamename storage into local.pref temporarily.
1208  - Moved bsp commands over to a new format, disabled gui editing for now.
1209
121020/01/2004
1211SPoG
1212- Changed win32 Application Data path lookup to use win32 API instead of getenv.
1213
121414/01/2004
1215SPoG
1216- Fixed main menu mnemonics.
1217- Fixed crash on exit after viewing pointfile.
1218
121913/01/2004
1220SPoG
1221- Fixed not always resetting
1222component-mode when selection is cleared.
1223
122411/01/2004
1225Tr3B
1226- Added parse/write support for BrushDef3 and PatchDef3.
1227  Requires editing synapse.config to enable.
1228SPoG
1229- Rearranged menus:
1230  File = new/open/import/export
1231  Edit = manipulate scene hierarchy and selection
1232  View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
1233    edit camera/xy parameters
1234    filters/hideshow/region
1235  Modify = transform scene elements
1236  Build = bsp menu
1237- Fixed Brush-Primitives support:
1238  Requires editing synapse.config to enable.
1239  Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector
1240  (Not yet possible to convert between formats).
1241
124215/12/2003
1243SPoG
1244- Changed user-prefs to be stored in user-profile directory on win32.
1245
124614/12/2003
1247SPoG
1248- Fixed entitylist window visibility tracking.
1249- Implemented find/replace-shader for patches.
1250- Changed get-texture-from-selected to update find/replace-shader dialog.
1251- Implemented reparent-selected for more than one selected node.
1252- Added checks to stop assignment of invalid texture names.
1253- Fixed uninitialised texture-compression setting.
1254- Fixed bsp menu.
1255
1256------- spog_branch merged to trunk
1257
125810/12/2003
1259SPoG
1260- Ported imagehl module.
1261- Ported imagepng module.
1262
126303/12/2003
1264SPoG
1265- Changed brush winding generation to use use double precision planes.
1266- Fixed tracking of modifier key state.
1267
126829/11/2003
1269SPoG
1270- Replaced mathlib with c++ vector/matrix library.
1271- Added expression-templates for common vector/matrix operations.
1272
127321/11/2003
1274SPoG
1275- Refactored component-selection stuff.
1276- Ported m4x4_t library to c++ Matrix4.
1277
127816/11/2003
1279SPoG
1280- Changed shortcuts.ini to be written automatically.
1281- Moved more prefs into specific modules.
1282- Changed c++ NULL usage to 0 for maximum portability.
1283
128411/11/2003
1285SPoG
1286- #include cleanup.
1287- Added debug output/assert for module initialisation.
1288
128909/11/2003
1290SPoG
1291- Refactored status bar stuff.
1292- Refactored window updates to use closures.
1293- General cleanup and refactoring.
1294
129508/11/2003
1296SPoG
1297- Increased priority of window redraw events.
1298- Ported model module to new module system.
1299
130007/11/2003
1301SPoG
1302- Refactored window updates.
1303
130405/11/2003
1305SPoG
1306- Changed menubar/toolbars to be non-detachable.
1307- Fixed empty-undos created when left-clicking in XY window.
1308- Refactored camera modelview/projection matrix updates.
1309- Moved application-specific code out of mainframe.cpp.
1310- Reinstated brush/entity count in statusbar.
1311
131204/11/2003
1313SPoG
1314- Reinstated instant status-bar updates.
1315
131630/10/2003
1317SPoG
1318- Fixed crosshair cursor in clipper mode.
1319
132029/10/2003
1321SPoG
1322- Changed camera to maintain valid projection/modelview matrices.
1323- Moved manipulator-transform update from frustum class to selection system.
1324- Removed frame-rate dependency in 3d-window freelook.
1325
132627/10/2003
1327SPoG
1328- Smoothed out xy-window mouse-chasing.
1329- Changed mouse-chasing to occur 16 pixels inside the window edges.
1330- Changed xy-window to maintain valid projection/modelview matrices.
1331- Fixed invalid workzone generated when deselecting with no selection.
1332
133326/10/2003
1334SPoG
1335- Ported changes from trunk between rev 3818 and rev 4036.
1336
133725/10/2003
1338SPoG
1339- Refactored xy-window mouse event handling.
1340
134122/10/2003
1342SPoG
1343- Fixed freelook focus-out event.
1344- Changed selection mouse event handling to use modifiers on button-release.
1345
134621/10/2003
1347SPoG
1348- Refactored all mouse event handling for camera window.
1349- Changed menus/toolbars/accelerators to use anonymous closures.
1350
135120/10/2003
1352SPoG
1353- Fixed get-pointer-in-screen-coordinates on win32.
1354- Changed patch prefs to use preference-system module.
1355- Fixed selection of side-on faces.
1356- Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue.
1357
135819/10/2003
1359SPoG
1360- Changed VFS directory initialisation to occur after module initialisation.
1361- Changed load-preferences to occur after module initialisation.
1362- Added preference-system module.
1363- Changed undo prefs to use preference-system module.
1364- Restored splash screen with non-intrusive behaviour.
1365- Cleaned up main-toolbar creation.
1366- Fixed floating windows behaviour when main window is minimised.
1367- Changed shader-list parsing to use new script tokeniser.
1368- Changed deprecated code using GtkPixmap to use GtkImage.
1369- Removed bitmap-loading from core.
1370- Removed pc-speaker beep on map-save.
1371
137217/10/2003
1373SPoG
1374- Fixed crash when trying to undo on an empty undo queue.
1375- Refactored gtkdlgs, using helper functions to create common widgets.
1376- Changed Dialog class to use std::list for data.
1377
137813/10/2003
1379SPoG
1380- Refactored entity inspector.
1381- Removed miscellaneous unused functions.
1382- Refactored qe3 header.
1383- Moved texture-window preferences into texwindow.cpp.
1384
138512/10/2003
1386SPoG
1387- Moved layout-mode dependant code into main-frame creation.
1388- Replaced prefs system with new import/export system.
1389- Fixed gcc3.3 build errors.
1390
139111/10/2003
1392SPoG
1393- Moved unnecessary methods from MainFrame into free functions.
1394- Removed unsupported toolbar buttons and menu items.
1395- Changed misc->gamma to not require restart.
1396- Fixed unmaximised window-size when loading main window maximised.
1397- Fixed saving of rotate increment preference.
1398
139910/10/2003
1400SPoG
1401- Fixed keyboard shortcuts intercepting input to texture-subsets text-entry.
1402
140309/10/2003
1404SPoG
1405- Fixed gcc3 build errors, compiled and tested on linux.
1406
140708/10/2003
1408SPoG
1409- Fixed brush snap-to-grid creating huge coordinate values.
1410- Fixed minor bug in selection menu.
1411
141207/10/2003
1413SPoG
1414- Cleaned up MainFrame.
1415- Added quantisation of plane pts when dragging.
1416- Fixed create-empty-brush bug.
1417
141806/10/2003
1419SPoG
1420- Moved control of camera keyboard-accelerators into camera window module.
1421
142205/10/2003
1423SPoG
1424- Separated keyboard-accelerators from menu items, using functors.
1425- Completed factoring out HandleCommand.
1426
142704/10/2003
1428SPoG
1429- Changed 4-way-split mode to automatically reposition separators when window size changes.
1430- Fixed gtk error in floating-entity/textures/console window.
1431- Fixed position of console horizontal pane separator.
1432
143303/10/2003
1434SPoG
1435- Work-in-progress factoring out HandleCommand.
1436
143702/10/2003
1438SPoG
1439- Fixed pink icons on main window on win32.
1440- Replaced g_bIgnoreCommands with signal block/unblock.
1441- Refactored MainFrame startup.
1442
144301/10/2003
1444SPoG
1445- Fixed entity-window redraw on selection change.
1446- Moved control over VFS init/shutdown to module system.
1447- Fixed failure to release translucency render-states.
1448- Added support for realise/unrealise of all opengl texture objects.
1449- Refactored startup/shutdown logic.
1450  Changed quit commands to do nothing but call gtk_main_quit().
1451  Added code after gtk_main() to destroy stuff.
1452- Changed 25ms timeout-handler to an idle-handler for window updates.
1453  (reduces redraw-request response time on fast machines)
1454- Moved gl-shutdown control to glwidget.
1455  Textures are realised/unrealised when the shared context is created/destroyed.
1456- Fixed lack of a valid gl context when unrealising gl textures.
1457
145830/09/2003
1459SPoG
1460- Added support for translucent entity rendering.
1461
146229/09/2003
1463SPoG
1464- Changed all global modules to use GlobalModule helper templates.
1465- Ported qgl.c to c++.
1466- Changed win32 project to dynamic-link with opengl32.lib.
1467
146828/09/2003
1469SPoG
1470- Added new experimental xml preference import/export system.
1471- Refactored dialog base class:
1472  Moved common dialog-element-creation code into helper functions.
1473  Changed UpdateData to use per-element callback functions.
1474- Refactored preferences dialog.
1475
147626/09/2003
1477SPoG
1478- Reversed winding order for circle primitives.
1479
148025/09/2003
1481SPoG
1482- Fixed slow selection response in large maps.
1483
148421/09/2003
1485SPoG
1486- Added sharing of global modules within a client.
1487- Added quake map module and wal image module.
1488- Ported mip image module and hlw image module.
1489- Cleaned up imagehl module.
1490- Fixed crash in pcx image module.
1491- Rewrote md3 model module.
1492- Ported mdl, md2 and mdc model modules.
1493- Added filtering of q1/q2 clip brushes.
1494- Added ati-crash-workaround rendering path.
1495- Upgraded to gtk+-2.2.4 on win32:
1496  Fixed capslock affecting shortcut-keys.
1497- Upgraded to gtkglext-1.0.4 on win32.
1498- Fixed copy/paste.
1499- Added shortcut-key support to entity treeview.
1500
150117/09/2003
1502SPoG
1503- Fixed failure to call vfsFreeFile on an empty buffer.
1504- Fixed calling convention for dlls in new module system.
1505- Changed map.cpp to support maps without a worldspawn entity.
1506- Fixed crash on attempting to clone a map root.
1507- Added filter-update calls after loading or cloning stuff.
1508- Fixed reference cache failing to save a file.
1509
151016/09/2003
1511SPoG
1512- Refactored client-side module system code for direct module access.
1513- Changed shaders, vfs, model, brush, patch and entity module interfaces
1514  to use abstract base class.
1515- Removed unused functions from shaders and vfs interfaces.
1516
151715/09/2003
1518SPoG
1519- Removed synapse dependencies for win32 makefiles.
1520- Added find-first-module-of-type helper function.
1521
152214/09/2003
1523SPoG
1524- Added new lightweight module system:
1525  Initialises each module the first time it is requested.
1526  Does not allow configurations with cyclic runtime dependencies.
1527  Provides templates for simple type-safe client-side implementation.
1528  Requires no client-side linkage.
1529- Split radiant API into multiple APIs:
1530  core, textures, scenegraph, selection, renderstate, filters, filetypes.
1531- Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image,
1532  vfspk3, archivewad, archivepak, archivezip to new module system.
1533
153411/09/2003
1535SPoG
1536- Removed edge and vertex integer-snapping during selection.
1537
153810/09/2003
1539SPoG
1540- Replaced map in referencecache.cpp with a hashtable.
1541- Changed ReferenceCache interface to take a path string,
1542  which can be either absolute or relative.
1543
154408/09/2003
1545SPoG
1546- Cleaned up qertypes.h - split into multiple files.
1547- Moved texdef stuff into itexdef.h.
1548- Fixed shutdown destruction order bug.
1549
155007/09/2003
1551SPoG
1552- Refactored texwindow.cpp.
1553  Moved texture management code into textures.cpp.
1554  Added textures api.
1555  Replaced globals from texwindow.h with accessor functions.
1556- Cleaned up shaders module.
1557  Removed color-shader stuff.
1558  Rewrote shader-activation logic to use textures API.
1559  Removed appshaders API.
1560- Refactored shutdown logic.
1561  Moved non-mainframe shutdown stuff into Radiant_Shutdown().
1562  Added deferred render-state realisation.
1563- Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers.
1564- Changed hashtable template to use traits parameter
1565  for case-insensitive hasher and keyequal functions.
1566- Removed unused functions from qerplugin API.
1567
156802/09/2003
1569SPoG
1570- Refactored code to remove global-object accesses:
1571  Passing global objects as parameters to functions.
1572- Refactored texwindow.
1573- Moved synapse server out of pluginmanager.
1574  Changed pluginmanager to handle nothing but IPlugin stuff.
1575
157601/09/2003
1577SPoG
1578- Refactored scenelib.h, split into multiple files.
1579- Refactored #includes related to scenelib.h.
1580- Refactored preferences for xywindow and camwindow.
1581- Refactored references to g_pParentWnd in xywindow and camwindow.
1582
158330/08/2003
1584SPoG
1585- Ported changes from trunk since 17/08/2003.
1586- Ported all changes from bug800-spog_branch (vfs rewrite and q1 support).
1587
158829/08/2003
1589SPoG
1590- Refactored component-selection stuff.
1591- Fixed selection-tracking bug in patches.
1592
159328/08/2003
1594SPoG
1595- Added support for line-strips to Selectors.
1596- Fixed selection for entity treeview.
1597- Refactored external-resource loading.
1598
159920/08/2003
1600SPoG
1601- Fixed snap-to-grid in edge and vertex modes.
1602- Added a default model to use when a model load fails.
1603
160419/08/2003
1605SPoG
1606- Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane.
1607
160817/08/2003
1609SPoG
1610- Ported changes from trunk since 01/08/2003.
1611
161212/08/2003
1613SPoG
1614- Changed entity key/value tracking to only track keys already added to the entity.
1615- Fixed bug causing undo system to track scene changes during a queue-flush operation.
1616
161712/08/2003
1618SPoG
1619- Fixed bug in project settings bsp-commands display.
1620- Fixed empty undos being created by rotation buttons.
1621- Fixed rotation pivot for rotation buttons.
1622
162309/08/2003
1624SPoG
1625- Added property svn:eol-style=native to all text files.
1626- Added property evn:eol-style=CRLF to all dsp and dsw files.
1627- Partially ported bobtoolz to use new spog_branch module APIs.
1628- Removed Sys_UpdateScene.
1629- Added Map_Name() for access to currentmap variable.
1630- Added initial drag-n-drop support for graph tree-model.
1631
163201/08/2003
1633SPoG
1634- Fixed uninitialised refcount in entity key class.
1635- Fixed memory leak in shader parsing.
1636- Added reference-counting holder for worldspawn node.
1637- Moved string class and utilities into a new header in libs dir.
1638- Fixed external-file-resource cache to use case-insensitive name compare on win32.
1639- Fixed shaders to use case-insensitive name compare.
1640- Fixed shader module to display SHADER_NOT_FOUND when appropriate.
1641- Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND.
1642- Changed move-into-entity to perform parent-selection-to-last-selected-node.
1643- Added a new implementation of GtkTreeModel operating directly on the scenegraph.
1644- Fixed disable-screen-updates to queue update requests instead of ignoring them.
1645- Merged from trunk (tag head-cvs2svn-2).
1646
164722/07/2003
1648SPoG
1649- Changed scale/flip-selection to use the manipulator as a pivot point.
1650- Added OnShutdown callback for CSynapseClient, used in entity module.
1651- Fixed console updates when loading maps/models.
1652
165320/07/2003
1654SPoG
1655- Added renderer support for qer_alphatest and qer_cull.
1656- Merged 'picomodule' module into 'model' module.
1657- Added rendering of area-selection rectangle.
1658
165919/07/2003
1660SPoG
1661- Merged from trunk.
1662
166318/07/2003
1664SPoG
1665- Disabled deleting classname key in entity inspector window.
1666- Cleaned up some stuff in selection system.
1667- Added basic versions of std::mem_fun and std::bind1st to function-object library.
1668
166910/07/2003
1670SPoG
1671- Implemented connect-entities.
1672
167309/07/2003
1674SPoG
1675- Completed local-space rotation manipulator.
1676- Fixed cloning objects within a misc_model subgraph.
1677- Fixed crash bug in loading certain models.
1678
167906/07/2003
1680SPoG
1681- Added function-object library header, similar to boost::function.
1682- Changed undo system to improve performance.
1683- Refactored entity inspector implementation.
1684
168522/06/2003
1686SPoG
1687- Refactored selection observing stuff.
1688- Changed shader parsing to use new tokeniser.
1689- Changed implementation of entities to use generic container.
1690- Refactored entity wrapper system.
1691- Fixed undo on delete/reset entity keys.
1692
169321/06/2003
1694SPoG
1695- Added rendering of target/targetname connection lines.
1696- Moved entity and eclass stuff out of qertypes.h into ientity and ieclass.
1697- Refactored entity_t to hide it behind Entity interface.
1698- Removed global project settings entity.
1699- Cleaned up bsp-command editing in project settings dialog.
1700
170117/06/2003
1702SPoG
1703- Fixed back-face-culling for selections by working in screen-space.
1704
170516/06/2003
1706SPoG
1707- Added workaround for nvidia driver opengl vertex arrays bug.
1708
170915/06/2003
1710SPoG
1711- Refactored Patch implementation.
1712- Refactored scene graph system to allow multiple graph instances.
1713
171413/06/2003
1715SPoG
1716- Added snap-selected-components-to-grid for faces edges and vertices.
1717
171811/06/2003
1719SPoG
1720- Improved normal-quantisation code.
1721
172210/06/2003
1723SPoG
1724- Changed renderer vertex types to be struct instead of typedef'd array.
1725- Added experimental quantisation of normals.
1726
172705/06/2003
1728SPoG
1729- Fixed intermittent crash in face-fit-texture.
1730- Changed patch rendering to display components only in vertex mode.
1731
173202/06/2003
1733SPoG
1734- Added nameable interface for scene graph nodes.
1735- Fixed undo for set-detail and set-structural.
1736- Added rendering of arrow for angled entities.
1737
173801/06/2003
1739SPoG
1740- Fixed handling of invalid planes during brush b-rep build.
1741- Refactored brush copy-construction/assignment.
1742- Fixed lack of rebuild after removing empty faces.
1743- Added lightjunior entity display.
1744- Fixed display of spawnflags/info for selected entity.
1745- Fixed update of entity window on setting spawnflags.
1746- Fixed botclip filtering.
1747- Fixed uninitialised alpha channel on jpg images by ignoring alpha.
1748
174931/05/2003
1750SPoG
1751- Cleaned up undo calls in brush and patch implementation.
1752- Changed brush implementation to defer rebuilds until needed.
1753- Fixed undo for find/replace shader.
1754- Refactored brush implementation, removed empty-face list.
1755- Fixed crash on loading unrecognised entities containing brushes.
1756- Fixed crashes in renderer caused by state-stack underflow.
1757- Fixed handling of invalid and duplicate planes during brush editing.
1758- Fixed failure to save brush faces during save-as.
1759- Refactored brush data members.
1760
176128/05/2003
1762SPoG
1763- Fixed crash on selecting stuff from entity list window.
1764
176527/05/2003
1766SPoG
1767- Fixed window title after save-as.
1768
176922/05/2003
1770SPoG
1771- Refactored selection system interface slightly.
1772- Removed old brushwrapper stuff.
1773- Fixed clipper-split-selection to keep both parts selected.
1774
177521/05/2003
1776SPoG
1777- Added select-faces-by-shader.
1778- Fixed find/replace-shader.
1779
178019/05/2003
1781SPoG
1782- Fixed rotation on misc_model.
1783
178413/05/2003
1785SPoG
1786- Fixed lack of undo on create-n-sided-brush.
1787
178829/04/2003
1789SPoG
1790- Fixed per-face find/replace and per-face nudge rotation.
1791
179225/04/2003
1793SPoG
1794- Fixed find-brush.
1795- Changed rotation buttons to use perfect precision for 90-degree rotations.
1796
179724/04/2003
1798SPoG
1799- Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs.
1800- Changed resource manager to handle per-mod resources using vfs.
1801- Changed resource manager to allow resources with absolute paths.
1802- Fixed selection-test behaving like an ellipse instead of a rectangle.
1803
180423/04/2003
1805SPoG
1806- Changed selection test to choose closest-to-cursor over closest-to-camera.
1807
180822/04/2003
1809SPoG
1810- Fixed reference counting on shaders loaded from a texture directory.
1811- Fixed show-in-use and show-all shaders.
1812- Fixed undo for patch-set-shader.
1813- Changed shaders module to use STL map container instead of CShaderArray.
1814- Fixed SelectAllOfType for entities and patches.
1815- Cleaned up unused functions in shaders API.
1816- Decoupled selecting a texture in texture window from applying a texture to selection.
1817
181821/04/2003
1819SPoG
1820- Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module.
1821- Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system.
1822- Refactored tga loader.
1823- Cleaned up image module, enabled pcx and bmp loaders.
1824
182517/04/2003
1826SPoG
1827- Fixed shift-texture on selected brush faces.
1828- Changed brush b-rep algorithm to have higher tolerance for similar planes.
1829- Changed brush b-rep algorithm to always produce a valid connectivity graph.
1830- Added setting/getting shader for patches.
1831
183216/04/2003
1833SPoG
1834- Fixed tracking of in-use shaders (though undo queue still keeps shader references).
1835- Changed brush faces to store state in undo-system cleanly.
1836- Fixed flush & reload shaders and sleep/wake.
1837- Ensured that shaders are never leaked.
1838- Fixed bool conversion warnings.
1839
184015/04/2003
1841SPoG
1842- Added clamping of planepts on export to nearest 65536th of 1 unit.
1843- Changed m4x4 rotation functions to use double-precision for angles in radians.
1844- Changed m4x4 quaternion rotation to use double-precision internally.
1845- Changed float printing to use %g instead of %f (strips trailing zeros).
1846
184713/04/2003
1848SPoG
1849- Fixed brush import failing to update bounding boxes.
1850
185111/04/2003
1852SPoG
1853- Refactored Brush class into Brush, BrushInstance and BrushNode.
1854- Fixed various flaws stopping brush b-rep algorithm from being 100% reliable.
1855
185602/04/2003
1857SPoG
1858- Changed manipulator to move to position of selected brush components.
1859
186001/04/2003
1861SPoG
1862- Fixed xml parser failing to resolve predefined entities.
1863
186431/03/2003
1865SPoG
1866- Fixed asserts in brush manipulation when creating invalid brushes.
1867- Removed automatic update of current texdef.
1868- Added Get Texture and Set Texture to textures menu.
1869
187029/03/2003
1871SPoG
1872- Fixed array template failing to free zero-sized allocations.
1873- Changed clipper mode to behave as a component-editing-mode.
1874- Removed right-click-to-drop-clip-point - use X and leftclick instead.
1875
187628/03/2003
1877SPoG
1878- Changed scene graph to sort objects in ascending order of creation time.
1879
188027/03/2003
1881SPoG
1882- Fixed bug in clone-selection causing only first selected brush to be cloned.
1883- Optimised select-all for brush/patch components.
1884- Changed edge/face/vertex toggles to toggle correctly.
1885
188626/03/2003
1887SPoG
1888- Removed win32/x dependencies from gl interface.
1889- Removed win32/glib dependencies from core interface.
1890- Replaced void* in gtk helper functions with forward-declared GtkWidget.
1891- Changed gtk helper functions to return enumerated values instead of win32 IDOK.
1892- Removed WINAPI macro for __stdcall from all interfaces.
1893- Removed unnecessary dependencies from core stdafx/qe3 header.
1894
189525/03/2003
1896SPoG
1897- Changed class-level render states to be static for Brush and Patch.
1898- Refactored brush implementation - breaking it up into smaller parts.
1899- Added refcounted ptr template to track refcounts.
1900- Fixed refcount bug introduced by new clone-selection.
1901- Fixed warnings in brush implementation.
1902- Cleaned up plugin interface header inclusion.
1903
190424/03/2003
1905SPoG
1906- Fixed crash on building unbounded brushes in release build.
1907- Changed assertion failures to be non-fatal in release build.
1908- Moved OS-specific gl headers into separate files.
1909- Moved app-shaders interface into a separate file.
1910- Cleaned up dependencies for brush implementation.
1911
191223/03/2003
1913SPoG
1914- Added per-instance selection of patch vertices.
1915- Fixed per-instance vertex selection rendering on multiple instances.
1916- Refactored patch/brush render code.
1917- Changed manipulator transforms to convert to local space before applying.
1918- Fixed selection test for picomodule meshes.
1919- Fixed selection test winding order for triangles.
1920- Fixed update of window title on new-map and load-map.
1921- Changed selection to work with exactly side-on faces.
1922- Refactored instance implementation to reduce code bloat.
1923- Fixed map export always exporting root.
1924
192521/03/2003
1926SPoG
1927- Fixed external resource tracking to preserve uppercase characters in names.
1928- Changed clone-selection to not use global copy/paste.
1929
193020/03/2003
1931SPoG
1932- Changed map-save to save all saveable files that the map references.
1933
193416/03/2003
1935SPoG
1936- Moved hashtable and hashfunc into libs.
1937- Cleaned up renderer interface and selection interface.
1938- Refactored frustum testing class.
1939
194012/03/2003
1941SPoG
1942- Moved winding-specific stuff from brush obj to winding obj.
1943- Refactored filter subsystem to remove dependency on entity/brush/patch.
1944
194507/03/2003
1946SPoG
1947- Fixed crash when clicking cancel from patch cap-dialog.
1948- Changed selection tests to ignore back-facing faces.
1949
195005/03/2003
1951SPoG
1952- Fixed failure to release cloned scene graph nodes.
1953- Fixed selection manager failing to release render states.
1954- Fixed eclass system failing to release render states.
1955
195604/03/2003
1957SPoG
1958- Fixed writing-past-end of vertex arrays in brush rendering.
1959- Fixed releasing data stored in undo system when deleting undoables.
1960- Fixed crash in misc_model when model fails to load.
1961- Fixed undo for clone/rotate/flip/nudge/set-texture operations.
1962- Cleaned up surface dialog.
1963
196401/03/2003
1965SPoG
1966- Changed clipper split-selection to keep result selected.
1967- Cleaned up and finalised picomodule, adding to cvs.
1968
196928/02/2003
1970SPoG
1971- Cleaned up entity list window.
1972- Fixed crash on freeing a map while entity list node is selected.
1973- Fixed crash on clone/copy of externally referenced brushes.
1974- Added multiple-selection support to entity list.
1975- Added updating entity list selection display on selection changes.
1976
197726/02/2003
1978SPoG
1979- Added stl_warnings include.
1980- Fixed tracking of map-modified-since-last-saved.
1981
198224/02/2003
1983SPoG
1984- Fixed missing map-release when map-load fails.
1985- Changed map-rename (save-as) to flush undo queue.
1986- Fixed bug in exporting selections.
1987
198823/02/2003
1989SPoG
1990- Fixed redo on changing misc_model "model" key.
1991
199222/02/2003
1993SPoG
1994- Changed undo interface to factor out global undo system.
1995
199621/02/2003
1997SPoG
1998- Started cleaning up Map subsystem.
1999
200020/02/2003
2001SPoG
2002- Added 'clone subgraph' feature to core, using direct xml import/export.
2003- Added 'save' feature to reference cache.
2004- Added scope timer object.
2005- Changed scene graph interface to allow setting scene root.
2006- Changed core to use reference cache to track current map.
2007- Removed mapmodel module.
2008- Fixed relative paths for loading maps as misc_model.
2009
201019/02/2003
2011SPoG
2012- Changed model/map modules to register their file types on load.
2013- Added map module manager to support unlimited map loader modules.
2014
201518/02/2003
2016SPoG
2017- Changed vertex buffer template to support resizing.
2018- Changed vertex buffer search algorithm to iterate instead of recurse.
2019
202017/02/2003
2021SPoG
2022- Fixed sorting bug with render-states.
2023- Fixed colour state when disabling gl_color_array.
2024- Fixed unterminated loop in scenegraph traversal.
2025- Fixed freeing project entity twice on shutdown (infinite loop).
2026- Fixed failing to destroy the scene graph on exit (oops).
2027
202807/02/2003
2029SPoG
2030- Added updating current texdef when a face is selected.
2031- Fixed crash when creating a brush with duplicate planes.
2032
203306/02/2003
2034SPoG
2035- Fixed various issues with 'save region'.
2036- Changed default current texdef to use game-specific scale.
2037- Changed brush creation to use current texdef.
2038- Changed clipper to use current texdef.
2039- Fixed bug in selection counting for patch control points.
2040
204105/02/2003
2042SPoG
2043- Fixed reversed solid-selection-outline preference.
2044- Finished factoring out face_t.
2045- Added script token writer interface for map export.
2046- Changed map export interface to use script token writer.
2047
204804/02/2003
2049SPoG
2050- Added depth-buffer-write enable/disable feature to renderer.
2051- Changed Pointfile class to use renderer.
2052- Continued factoring out face_t.
2053
205403/02/2003
2055SPoG
2056- Fixed temporary objects leaving dangling references in the undo system.
2057- Changed import-map to not modify existing selection.
2058
205902/02/2003
2060SPoG
2061- Fixed frustum culling for transformed nodes.
2062- Fixed hide/filter/region to work independently.
2063- Added highlighting of selected brush faces in component mode.
2064- Fixed bug detecting thin area-selection if dragged down or left.
2065- Renamed brush_type to Brush.
2066- Renamed face_type to Face.
2067- Started factoring out face_t.
2068
206901/02/2003
2070SPoG
2071- Improved edge and vertex manipulation.
2072- Removed unnecessary graph traversals for rendering/selection.
2073
207431/01/2003
2075SPoG
2076- Merged changes since last merge from merge-1_2_10-post to spog_branch.
2077- Merged changes since last merge from HEAD to spog_branch.
2078- Tagged HEAD after merging as 'merge-spog_branch-post'.
2079- Added walker to merge sibling worldspawns.
2080- Merged changes to Construct for PPC from trunk.
2081- Fixed over-enthusiastic worldspawn merging.
2082- Fixed misc_model "angle" key setting pitch instead of yaw.
2083- Fixed entity set-key-value changing scene-graph topology.
2084
208530/01/2003
2086SPoG
2087- Added subgraph traversal feature to scenegraph traversal.
2088
208929/01/2003
2090SPoG
2091- Changed scene graph implementation to allow nested traversals.
2092
209328/01/2003
2094SPoG
2095- Fixed angles key order for misc_model.
2096
209727/01/2003
2098SPoG
2099- Fixed typo causing set-texture-of-selection to behave incorrectly.
2100
210126/01/2003
2102SPoG
2103- Replaced all tabs with spaces in CHANGES.
2104- Fixed entity bounds updates for 'light'.
2105- Fixed code that doesn't conform to c++ standard as enforced by gcc.
2106
210724/01/2003
2108SPoG
2109- Added missing file: icharstream.h.
2110- Fixed bug with synchronisation of brush-face instance data.
2111- Added .map format import/export interfaces.
2112- Removed last remnants of IBrush.
2113- Removed IPatch.
2114- Moved walkers defined in in mainframe.cpp to appropriate places.
2115
211623/01/2003
2117SPoG
2118- Changed scenegraph traversals to use a compiled graph.
2119
212020/01/2003
2121SPoG
2122- Changed selection interface to hide per-instance data.
2123- Added streaming tokeniser for .map format.
2124- Changed mapq3 module to use streaming tokeniser.
2125- Added xml stream interface for input and output.
2126- Added xml stream parser based on libxml2 SAX.
2127- Changed mapxml module to use xml stream input.
2128- Changed brush and patch to use xml stream input.
2129- Added xml stream writer.
2130- Changed mapxml module to use stream output.
2131- Changed brush and patch to use xml stream output.
2132
2133
213416/01/2003
2135SPoG
2136- Disabled pivot updates while selection is being manipulated.
2137- Changed pivot calculation to use instanced world-bounding-box.
2138- Fixed crash bug in PositionView.
2139
214014/01/2003
2141SPoG
2142- Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post
2143- Removed 10k+ lines of unused #if 0 code.
2144- Removed unused declarations in qe3.h.
2145- Removed brush and face types from qertypes.h.
2146- Removed plugin API stuff dependant on brush type.
2147- Added per-instance selection for brush faces.
2148
214908/01/2003
2150SPoG
2151- Added selection counters for primitive/component modes.
2152- Added face-drag mode (default shortcut key = F).
2153- Added face-centre-point rendering/selection/editing.
2154
215507/01/2003
2156SPoG
2157- Changed selection to work per-instance.
2158
215906/01/2003
2160SPoG
2161- Changed selector interface to allow per-entity selection tests.
2162
216306/12/2002
2164SPoG
2165- Added selection-test and selector objects to clean up selection system.
2166- Unified key modifiers for selection in both primitive and component modes.
2167- Added mapmodel module to load .map and .xmap as misc_model.
2168
216902/12/2002
2170SPoG
2171- Added debug rendering of a selection test.
2172- Fixed bugs in triangle/line clipper, making selection work properly.
2173- Refactored selection system interface.
2174- Added undo for texture nudge.
2175- Fixed minor render-state bug.
2176
217729/11/2002
2178SPoG
2179- Optimised wireframe drawing of brushes with back-face culling.
2180- Optimised brush-winding generation.
2181- Changed winding generation to be more robust with large world extents.
2182- Fixed crashes with unbounded-face and degenerate-edge cases.
2183
218420/11/2002
2185SPoG
2186- Completed rotation manipulator.
2187- Added translation manipulator for the default editing mode.
2188- Changed XY mouse-chaser speed to depend on distance mouse moved outside window.
2189
219015/11/2002
2191SPoG
2192- Added initial version of maya-style manipulators - rotation manipulator.
2193
219407/11/2002
2195SPoG
2196- Fixed false asserts in Brush ConstructPrefab.
2197- Undo system optimisation - uses binary-sorted container to speed up finding already-added objects.
2198- Fixed crash when transforming objects which don't support edit_interface.
2199- Fixed clone command to nudge the selection after cloning.
2200- Fixed clipper to remove brushes that are completely behind the clip plane.
2201
220206/11/2002
2203SPoG
2204- Brushes: cleaned up per-face operations to use face visitor pattern.
2205- Fixed setting brush face texdef, with fully functioning undo on individual brush faces.
2206
220704/11/2002
2208SPoG
2209- Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders.
2210- Experimental pivot object.. work-in-progress.
2211- Modified scene-graph instance-caching to maintain multiple instances within nodes.
2212- Fixed undo bug, deleting a void* doesn't call the destructor.
2213- Rewrote filters system to work with scene graph system.
2214- Cleaned up quake entity module to provide same functionality as before.
2215- Refactored render-state cache to use generic hashtable and reference-cache templates.
2216
221719/10/2002
2218SPoG - spog_branch - experimental - work-in-progress
2219- added scene graph library: defines interfaces, generic graph node types,
2220  re-usable systems for traversals, traversal paths, node containers,
2221  multiple-instance caching of world-space-transforms/bounding-volumes/visibility.
2222- added scene graph traversals to replace all traversals of 'active_brushes',
2223  'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
2224- added view module: view-volume-culling system acting on the scene graph,
2225  uses scene heirarchy to minimise culling tests per frame.
2226- added opengl-state module: sorts opengl-state objects (shaders) to minimise
2227  opengl state changes during rendering.
2228- added renderer module: culls objects outside the view volume,
2229  gathers non-culled renderable objects from the scene graph,
2230  keeps track of state during traversal, adds renderable objects to correct opengl-state.
2231- added selection module: sets view volume to the selection box/ray, culls
2232  objects outside the view volume, gathers non-culled selectable objects
2233  from the scene graph (entity/primitive/component),
2234  selects gathered objects (select/toggle/cycle) or moves things if already-selected.
2235- added patch module: encapsulates a patch as a scene graph node,
2236  optimised patch tesselation.
2237- added brush module: encapsulates a brush as a scene graph node,
2238  adapts multiple-brush operations to use the scene graph.
2239- adapted entity module: encapsulates an entity as a scene graph node/subtree,
2240  shares common code between different visualised entity types.
2241- adapted model module: encapsulates a model as a scene graph node/subtree.
2242- added undo module: completely new compact infinite-undo-system,
2243  operates on undoable objects, uses minimal-state data to store objects,
2244  uses refcounting to undo "deleted" objects.
2245
2246TODO: cleanup: many simple things are still broken or not functioning in the right way..
2247see !\todo items in the code (not all are documented yet though).
2248Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff.
2249The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h.
2250Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked.
2251The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility.
2252NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems.
2253
2254------ branch point - spog_branch
2255
225630/08/2003
2257SPoG
2258- Ported changes from trunk.
2259
226017/08/2003
2261SPoG
2262- Ported changes from trunk.
2263- Added quake pack to win32 setup scripts.
2264- Fixed crash in RunBsp.
2265
226617/05/2003
2267SPoG
2268- Renamed stream interfaces with C and I prefix.
2269- Shoehorned bytestream into idatastream.
2270- Moved member classes out of IArchive, replaced with member typedefs.
2271- Renamed filesystem, path, dynamic string, file input stream with C and I prefix.
2272- Documented filesystem, path, dynamic string, file input stream.
2273- Cleaned up game-specific encapsulation classes a little.
2274
227516/05/2003
2276TTimo
2277- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815
2278  found out about string_t that slept through my reviews
2279
2280Updated list of broken stuff on this branch:
2281
2282- include/bytestream.h: remove this file, extend idatastream.h header
2283from the code conventions:
2284  include/ directory:
2285  This directory is holding the API header files for the synapse modules (plus a few build control and version related headers)
2286  All headers that describe synapse APIs should start with an i: ishader.h igl.h
2287
2288  The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
2289  Regular developement never creates non i-prefixed files in include/
2290
2291the merge with IDataStream goes like this (note the corrected class names):
2292class IInputStream
2293class IOutputStream
2294
2295class IDataStream : public IInputStream, IOutputStream
2296
2297class ISeekableStream
2298class ISeekableInputStream : public IInputStream, public ISeekableStream
2299class ISeekableOutputStream : public IOutputStream, public ISeekableStream
2300
2301typedef unsigned int size_type; goes away, use size_t
2302
2303- include/iarchive.h
2304
2305renamed VisitorFunc to IArchiveVisitor
2306move it out of IArchive class (keep it in iarchive.h though)
2307from code conventions:
2308  Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything.
2309
2310- remove libs/bytestreamutils.h
2311put that functionality into the IStream stuff / idatastream.h stuff
2312anything you retrieve from an IStream should be endian-correct
2313
2314- libs/filestream.h
2315I'd rather see a header without embedded code, and a .cpp file for it
2316
2317- libs/fs_filesystem.h libs/fs_path.h
2318those totally lack documentation about what they are doing
2319same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp
2320and as usual, name the classes correctly, C and I prefixes
2321
2322- gamespecific_t: rename correctly to CGameSpecific
2323I like the idea of gathering all hardocded game-specific behaviours inside one same class.
2324But is it really the topic of bug800?
2325
2326- gamespecific_executable_t: rename correctly to CGameSpecificExecutable
2327shouldn't this be merged with CGameSpecific?
2328
232912/05/2003
2330SPoG
2331- Fixed win32 build error (win32 has no <dirent.h>).
2332- Added dir_good() check to handle failure of dir_open() in posix DIR wrapper.
2333- Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively.
2334- Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit).
2335- Documented archive interface.
2336
233709/05/2003
2338TTimo
2339- some easy fixes to get it to startup on Linux
2340- tagging the current source as bug800-spog, preparing rollback
2341
2342
2343SPoG
2344- Added an implementation of IArchive to do OS filesystem access.
2345- Changed vfspk3 to use above implementation for OS filesystem access.
2346- Added const qualifiers to vfsGetFullPath and everything dependant on it.
2347- Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer.
2348- Extended IArchive interface to allow for extra filesystem functionality.
2349  Added method to check if a file exists quickly.
2350  Added method to traverse the filesystem with control on start-dir and depth of recursion.
2351- Defined implementation requirements for IArchive.
2352  An archive contains a heirarchy of directories and files, and may contain empty directories.
2353  An archive can be traversed in directory order.
2354  Directories can be distinguished from files during a traversal.
2355  Directory paths will always end with a separator.
2356  File entries can be opened as an IArchiveFile.
2357  IArchiveFile provides a simple non-seekable input stream which can only be read forwards.
2358  Any number of files may be opened and read from an archive simultaneously.
2359  An archive may be released while one or more files are still open, the files will remain valid until released.
2360- Changed archivepak, archivezip and archivewad to implement all IArchive requirements.
2361- Factored common code from archive implementations out into new lib/headers:
2362  fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal.
2363  fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management.
2364  ibytestream.h: abstract interfaces for input byte streams.
2365  bytestream.h: utilities operating on abstract input byte streams.
2366  filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream.
2367- Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used.
2368- Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly.
2369- Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream.
2370- Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file.
2371- Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work.
2372- Added archivezip, archivewad and archivepak to win32 setup scripts.
2373- Updated win32 setup scripts for halflife media.
2374- Updated cons scripts for archivezip, archivewad and archivepak.
2375- Added printing of warnings when vfs functions are given invalid input paths.
2376
2377
2378-------- branchpoint: "bug800-spog_branch"
2379
2380
238130/08/2003
2382SPoG
2383- Ported changes from trunk since branch point.
2384
238511/08/2003
2386SPoG
2387- Split qe3.h up into multiple headers.
2388- Cleaned up use of win32 symbols:
2389  WINAPI macro for module functions removed.
2390  GUID for module interfaces replaced by string.
2391  boolean replaced by bool.
2392  MB_OK etc gui defines replaced by enumerations.
2393- Removed plugin stuff deprecated by synapse from qerplugin.h.
2394- Cleaned up use of glib symbols:
2395  guint32, gdouble, gboolean typedefs removed from non-glib-dependent code.
2396  TRUE/FALSE replaced by c++ bool true/false.
2397- Removed all "extern" function declarations.
2398- Removed dependency on MainFrame from preferences.h.
2399- Moved synapse server and pluginmanager instances to pluginmanager.cpp.
2400- Split pluginmanager.cpp into three parts:
2401  Radiant's synapse client stuff in plugin.cpp.
2402  Implementation of brush/entity/patch-handles stuff in pluginapi.cpp.
2403  Synapse server init/shutdown in pluginmanager.cpp.
2404- Added forward-declarations to avoid including other headers.
2405- Replaced CString usage with Str;
2406- Removed unused brush-scripts stuff.
2407- Cleaned up patch-vertex-area-selection logic.
2408- Removed very old code chunks that were commented or #if 0.
2409- Replaced project-entity with a dedicated key/value string map.
2410
2411---- branch point - spog-cleanup
2412
241306/12/2003
2414SCDS_ReyalP
2415- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930
2416  shortcuts to change texture window scale
2417
241802/12/2003
2419SCDS_ReyalP
2420- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913
2421  fix for single monitor window positioning save
2422- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924
2423  fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
2424TTimo
2425- add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py
2426
2427-- linux 1.3.14 test build 1
2428
242929/11/2003
2430TTimo
2431- heretic2 has no q2map. linux setup tries to install and breaks
2432  removed faulty setup line
2433- cleaned more Linux setup fuckage caused by q2/her2
2434  a tip: rm -rf build install before building and testing a new setup
2435
243628/11/2003
2437ydnar
2438- full SCC purge of the vs.net project files (for real this time)
2439- added seperate Q3Map2 build targets
2440- added seperate Q3Map2 post-build Python script
2441- _skybox entity support
2442- _skybox and _decal in entities.def (Q3)
2443
2444-- win32 1.3.14 test build 1
2445
244628/11/2003
2447djbob
2448- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899
2449  bobtoolz update (icon functionality is in menu too)
2450djbob & TTimo
2451- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842
2452  migration of the win32 build system to vs.net/VC7
2453  new libxml and libpng packages are required:
2454  http://zerowing.idsoftware.com/libxml/
2455  http://zerowing.idsoftware.com/libpng/
2456  updated win32_install.py for new names and paths
2457TTimo
2458- assraped the vcproj with sed to remove Scc entries
2459SCDS_ReyalP
2460- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
2461  2D background image plugin
2462TTimo
2463- putting together win32 setup updates for 1.3.14
2464  msvcr70.dll goes in core directory
2465  bkgrnd2d plugin content
2466  changed file paths (libxml/libpng)
2467  .xlink for new JA content
2468
246927/11/2003
2470TTimo
2471- using a central scons.signatures file for checksums
2472- version bump to 1.3.14
2473- a libxml-related build bug in qe3.cpp on Debian sid
2474- it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so
2475  switched the mask to be defined in our source
2476  this may be a problem on other distros, and on holy box (Woody)
2477SCDS_ReyalP
2478- bug 921 and 922, Z floating window fixes
2479- bug 926, hullcaulk, hintskip, subtlehint
2480EvilTypeGuy
2481- bug 505 - select all faces with a given texture
2482
248319/11/2003
2484ydnar
2485- clipper tool plane points default to 1st selected patch mesh
2486
248717/11/2003
2488TTimo
2489- upgraded server to subversion 0.33
2490
2491-- released 1.3.13
2492
249310/11/2003
2494SCDS_reyalP
2495- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917
2496  floating windows startup crash
2497
249809/11/2003
2499TTimo
2500- fix M4_GAME_ET ( OSX setup )
2501AstroCreep
2502- cleaned up JA shader scripts
2503
250401/11/2003
2505ydnar
2506- Merged ASE submaterial/subobject code from BirdDawg
2507- Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors
2508- Added glColor4ubv() support to the GL function table
2509- Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f()
2510- Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components,
2511  which was borking Q3Map2 jpeg loading, and thus compiles
2512
251324/10/2003
2514TTimo
2515- bump to 1.3.13
2516Anders
2517- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2518new osx patch, fixes strip bug in setup. merging setup patches to a single file
2519SCDS_reyalP
2520- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900
2521Some jpegs get garbaged alpha channel
2522
252322/10/2003
2524-- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/
2525  19/10/2003
2526  TTimo
2527  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2528    scons BUILD=info to generate a tarball and it's .info
2529
2530  18/10/2003
2531  Spog
2532  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888
2533    patch for 16 bit RGBA support in glwidget
2534
2535  -- released 1.3.12 Linux
2536
2537  14/10/2003
2538  TTimo
2539  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
2540    fixed hellish dlclose issue only occuring with holy builds
2541
2542  -- released 1.3.12 win32
2543-- end merge
2544Arnout
2545- added epsilon testing to hashtable compares to eliminate almost-identical vertices
2546- pico surfaces now use the normals from LWO vertices
2547
254821/10/2003
2549Arnout
2550- added hashtable for faster vertex matching during LWO surface generation
2551- model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode
2552
255320/10/2003
2554Arnout
2555- added LWO support to picomodel.
2556    shader names are derived from surface name
2557    only geometry from layer 0 is used
2558- added support for 'vertical flipped' TGAs
2559
256019/10/2003
2561Arnout
2562- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893
2563  fixed starton primary monitor
2564  fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one
2565
2566-- released 1.3.12 win32
2567
256811/10/2003
2569Spog
2570- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865
2571  fix texture subsets
2572TTimo
2573- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889
2574  misc update, missing JA system textures
2575- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824
2576  fixed .pref file trashing
2577Nurail
2578- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881
2579  BSP monitoring disabled by default in Q2
2580
258109/10/2003
2582TTimo
2583- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883
2584  more JA pack: shaders and mapextras.pk3 textures
2585- fix Q2 win32_install.py to put the tools at the right spot
2586- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878
2587  correctly support PNG images with an alpha channel
2588- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885
2589  fix console to refresh during a texture directory load
2590- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739
2591  fix weird Shift + Control + Z causing a Redo in non-floating window mode
2592
259307/10/2003
2594Nurail & TTimo
2595- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2596  Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates
2597- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875
2598  fixed broken surface properties in Q2 surface plugin
2599TTimo
2600- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2601  more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need)
2602  added Q2 tools back to Linux setup
2603- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
2604  using "*" as the shaders minor in surface plugin
2605- updated makeself copy to the latest from icculus.org cvs
2606- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574
2607  sprite plugins, tweak to make it functional for all games
2608- updated Q2 tools .dsp
2609- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876
2610  more Jedi Academy setup work and content
2611  moving imagepng.dll module to the core, as now both Sof2 and JA need it
2612  sample maps reorg, new siege_hoth_sample.map
2613- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874
2614  a lot more models - using a dynamic File Group in IS to cope with that
2615- Q2 IS setup fix, was not properly putting stuff in baseq2/
2616  IS setup: tweak to Q2 tools stuff
2617
261806/10/2003
2619TTimo
2620- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2621  Q2 setup needs to be cleaned up and unified between win32 and Linux
2622  using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools
2623  fixed the setup build dependencies to reference the Q2 tools targets
2624  moved the Q2 specific modules imagewad and vfspak to q2/modules
2625
262605/10/2003
2627TTimo
2628- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871
2629  updating the gtk2 version to 2.2.4
2630  adding an SVN module with the Gtk2 developer package: checkout gtk2-win32
2631  updating IS to the new files
2632  sed'ing the .dsp to replace src-gtk2 by gtk2-win32
2633- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2634  Q2 tools: comment out dupe strupr on win32
2635  update IS setup to missing Q2 stuff ( vfspak and tools )
2636- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866
2637  Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call
2638
263903/10/2003
2640Nurail
2641- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2642  quake2 tools build scripts
2643  Linux setup updates - Q2 game pack in Linux setup
2644TTimo
2645- scan through all URL links in game.xlink to update them
2646- added JA links (Raven and MapCenter forums)
2647
264830/09/2003
2649TTimo
2650- update all synapse.config, win32 .dsw and install_win32.py for new surface module
2651- Jedi Academy and Quake II game packs in IS setups
2652- hardcoded hacks in editor core for JA, copied over from JKII
2653- bug #867, disable sleep by default
2654- q3map2 bug fix
2655
2656Nurail
2657- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862
2658  Q2's 'no patch' stuff
2659
266029/09/2003
2661TTimo
2662- OSX: fixup setup.xml.in
2663
2664-- merge bug856 back into trunk
266516/09/2003
2666Nurail
2667- new patch + win32 stuff for surface module
2668TTimo
2669- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804
2670  refactored the XML synapse.config handling:
2671    better detection of invalid XML file
2672    less code, factorized to CSynapseClient::ConfigXML
2673- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828
2674  fixing bobtoolz 'shaders' major loading issues
2675  added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders'
2676  also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead
2677  NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config
2678- took out obsolete md3model
2679
268015/09/2003
2681Nurail
2682- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2683  quake2 surface module
2684
268507/09/2003
2686Nurail & TTimo
2687- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2688  a surface inspector module to customize per-game API
2689  removing DO_SURFACEPLUGIN define (enabled implicitely)
2690  removing bSurfacePropertiesPlugin (true implicitely)
2691  remove SI_SetActiveInRadiant, it's always on by default
2692  why was USE_UNDOTABLE_DEFINE taken out? - put back in
2693  removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
2694  cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff
2695  the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up
2696-- end merge bug856 back into trunk
2697
269819/09/2003
2699Justin Blur
2700- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785
2701  fix ~/.radiant permission bug
2702Nurail & TTimo
2703- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2704  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2705  win32 updates for the new modules and install_win32.py
2706
270716/09/2003
2708Nurail & Hydra
2709- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2710  q2 map format minor
2711
271208/09/2003
2713Tr3B
2714- imagepng.so / PNG format support in Linux
2715  NOTE: atm no official supported Linux game by GtkR uses this
2716
271707/09/2003
2718Nurail
2719- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2720  imagewal.so module / wal image format
2721- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840
2722  md2 support in picomodel
2723
272406/09/2003
2725Nurail & TTimo
2726- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2727  renaming mapq3.so to map.so
2728  added hooks for Q2 map format load/save to single map module (minor mapq2)
2729Nurail
2730- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2731  vfspak port to synapse and updates
2732
273304/09/2003
2734SPoG
2735- Fixed crash in RunBsp caused by passing an invalid pointer to printf.
2736- Changed console to wrap long lines instead of using horizontal scrollbar.
2737
273830/08/2003
2739Anders & TTimo
2740- OSX setup, new patch to make scons SETUP=1 produce a .run
2741- don't put bspc Linux binary in the setup
2742
274330/08/2003
2744Anders & TTimo
2745- OSX setup, new patch to make scons SETUP=1 produce a .run
2746- don't put bspc Linux binary in the setup
2747
274826/08/2003
2749Anders
2750- more scons OSX, start on setup stuff
2751
275225/08/2003
2753TTimo
2754- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855
2755  make 'move into worldspawn' work again
2756Anders Gudmundson & TTimo
2757- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2758  OSX scons build system
2759
276024/08/2003
2761ydnar
2762- Removed "test.cpp" from radiant.dsp (merge artifact?)
2763- Added ddslib to radiant.dsw
2764- Correctly set lib deps for q3map2.dsp for ddslib
2765- [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes
2766
2767TTimo
2768- bump to ver 1.3.12
2769- EnsurePythonVersion broke in 0.91 (commented out)
2770
2771David Hogue
2772- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844
2773  q3data Linux. q3data can read .ase and turn them into .md3
2774
277523/08/2003
2776ydnar
2777- Added ddslib to repository, based on nvidia sample code, cleaned up a bit
2778  straight C, loads DXT1, DXT3 and DXT5 format DDS textures.
2779
278022/08/2003
2781TTimo
2782- https://zerowing.idsoftware.com:666/viewsvn/
2783- Arnout's commit email script - try #2
2784  the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn)
2785  adding a prefix to the report
2786
278704/08/2003
2788TTimo
2789- conversion from CVS to Subversion:
2790repository convert completed (with revml)
2791module repositories glued together in a single one
2792hooking email commit scripts and backup scripts
2793- Python >= 2.1 required instead of 2.2
2794
279501/08/2003
2796SPoG
2797- Changed gl widget to request maximum available depth buffer precision.
2798- Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model.
2799- Fixed directory handle leakage in synapse module search.
2800- Fixed dir_dialog always returning NULL for Textures -> Load Directory.
2801
280223/07/2003
2803SPoG
2804- Ported focus_out_event handlers in gensurf to gtk2 signals system.
2805- Fixed failure to load models for entities other than misc_model.
2806- Fixed crash in model module shutdown caused by mismatched resource capture/release.
2807
280822/07/2003
2809TTimo
2810- fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c)
2811- camera plugin installs to core now (RTCW and ET)
2812- fixups to the merged setup stuff
2813- patched cvsreport to provide explicit diff for some files #2
2814- fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed
2815  https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337
2816SPoG
2817- Fixed crash in cmdlib ExtractFileBase when source filename is an empty string.
2818
281920/07/2003
2820TTimo
2821- SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf
2822- ET Linux setup script + new plugins
2823- q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH)
2824- update ChangeLog and credits
2825- put back the GTKRAD_DIR in .fgl
2826
282719/07/2003
2828SPoG
2829- Tagged trunk before merge as bug537-merge-3.
2830- Tagged branch port_gtk2_20030307 as gtk2-merge-final.
2831- Merged changes since tag bug537-merge-2 into trunk.
2832- Removed gtk dependency from plugin toolbar interface.
2833- Ported prtview, bobtoolz and gensurf to gtk2.
2834
283518/07/2003
2836Anders Gud
2837- OSX build fix
2838
283916/07/2003
2840TTimo
2841- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814
2842  merging ET support code into to trunk
2843- cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/
2844  rolling out this ver since old cvsreport setup broke
2845- fixup to build on Linux (including fixing plugin builds)
2846
2847-- release-1_3_8-ET
2848
284902/07/2003
2850TTimo
2851- new setup build, with patches and updates from SD
2852- local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage
2853
285419/06/2003
2855TTimo
2856- missing plugins. add them to .dsw for default build, add them to IS setup:
2857  camera, gensurf, bobtoolz, prtview
2858- fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors
2859- removed pk3man from IS (we no longer distribute/maintain it)
2860  TODO: cvs remove the IS files for it
2861- re-enabled plugins in build by default, disabled curry and textool
2862  TODO: following error when bring up About box of bobtoolz:
2863  BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt
2864
286518/06/2003
2866TTimo
2867- add ET game pack. from Arnout's full dump of editor source + game pack data
2868  trunk tagged at ET-tag for this
2869- Dlg_SdAskCorePath:
2870    szDir   = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>";
2871
287209/06/2003
2873ydnar
2874- Added Q3Map2 keys/entities to Quake 3 entities.def
2875- Removed obsolete vlight keys from Quake 3 entities.def
2876- Added MD5 functionality to mathlib, from:
2877  http://sourceforge.net/projects/libmd5-rfc/
2878
2879------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk
2880
2881TTimo
2882- try checkin on branch see if cvsreport 0.3.0 will verbose it
2883
288408/07/2003
2885SPoG
2886- Fixed recent-files list for file names containing underscores.
2887
288807/07/2003
2889SPoG
2890- Fixed crash and file-type bugs in gtk file-dialog.
2891TTimo
2892- converted the setup code from perl to python
2893- added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script
2894
289506/07/2003
2896SPoG
2897- Changed console popup menu to include cut/copy/paste as well as clear.
2898
289905/07/2003
2900SPoG
2901- Fixed the way surface-inspector dialog responds to escape key.
2902
290304/07/2003
2904TTimo
2905- linux building / SCons
2906  0.90 is broken, use 0.14 for now. added version check
2907  adding scons SETUP=1 option to spawn setup build
2908  enable back vfswad in scons
2909  TODO: grab Conscript-setup, convert it to python in build_setup function
2910
291102/07/2003
2912TTimo
2913- building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2)
2914SPoG
2915- Ported vfswad to gtk2.
2916- Fixed memory leak in vfspk3 directory search.
2917- Added vfswad to win32_install.py.
2918
291909/06/2003
2920TTimo
2921- tagging setup/ as gtk2_setup_rollback
2922  rolling back trunk setup code to the branch to build an experimental release
2923- merge trunk to branch:
2924-- tagged HEAD with bug537-merge-2
2925-- merge HEAD between bug537 and bug537-merge-2 into the branch --
2926  31/05/2003
2927  TTimo
2928  - grab back vfswad code that I forgot in bug 800 rollback
2929  - add prtview back to the project, fix it to build (#817)
2930
2931  27/05/2003
2932  djbob
2933  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817
2934    prtview fixes, upgrade to synapse
2935
2936  -- release-1_3_8
2937-- end merge HEAD between bug537 and bug537-merge-2 into the branch --
2938- freshly merged in vfswad is broken
2939- freshly merged in prtview is broken
2940- q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe
2941- removed vc5 dsps
2942SPoG
2943- Updated win32 setup stuff to use gtk2 dlls.
2944- Modified setup.pl to run correctly (tested on cygwin perl 5.6).
2945
294608/06/2003
2947TTimo
2948- Linux:
2949  check gcc 3.x, better ldd check
2950  add gcc version to about message
2951  kill old cons stuff
2952- added q3map2.x86 scons build
2953- header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h
2954  grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h
2955- killed more cons files remnants
2956SPoG
2957- Improved error reporting for win32 setup system.
2958- Fixed errors reported when running setup scripts.
2959- Fixed scale of xor selection rectangle in XY window.
2960
296107/06/2003
2962SPoG
2963- Fixed X Window System error when entering freelook on *nix.
2964
296506/06/2003
2966SPoG
2967- Fixed copy/paste on *nix.
2968- Changed copy/paste on *nix to use GtkClipboard api.
2969- Changed copy/paste on win32 to be non-window-specific.
2970- Further cleaned up MainFrame::Create.
2971- Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor.
2972
297305/06/2003
2974SPoG
2975- Fixed grey statusbar in 4-way-split mode.
2976- Redirected gtk messages before creating main window.
2977- Removed unused XYFriend hack from camwindow.
2978
297904/06/2003
2980TTimo
2981- win32_install.py settings loaded/saved from site.conf
2982
298302/06/2003
2984TTimo
2985- fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python
2986  look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first
2987- renamed dupe files to avoid header collision and general confusion between entity and model
2988- added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file)
2989
299001/06/2003
2991TTimo
2992- bind gen.dsp to makeversion.py
2993- added a run_python.bat to check for python presence and execute
2994
299527/05/2003
2996TTimo
2997- write makeversion.py module - hook it up to SCons build - cleaner, easier to use
2998- comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think)
2999
300018/05/2003
3001SPoG
3002- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3003  Changed Sys_FPrintf_VA to immediately process console events during map load.
3004  Changed startup to create main window after QE_Init().
3005  Fixed loading last map on startup.
3006  Fixed crash on exit.
3007  Fixed colour dialog.
3008TTimo
3009- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3010  have to delay merging back to trunk.
3011  have a behaviour problem between debug and release builds.
3012  while debug is fine, release is screwed (see bug item)
3013
3014-- tagged HEAD with bug537
3015-- merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3016  11/05/2003
3017  Dan Olofson & TTimo
3018  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
3019    workaround for ATI drivers bug (polygon backfaces)
3020    use Preferences > 2D Display/rendering > ATI cards with broken drivers
3021  Riant
3022  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806
3023    updated synapse.config for SoF2 png
3024  TTimo
3025  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
3026    dir_dialog is broken - is only used in prefab path prompt
3027
3028  -- release-1_3_7
3029
3030  14/04/2003
3031  TTimo
3032  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801
3033    moved "ignoring sprite for entity.." to be a _DEBUG only thing
3034  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802
3035    fixed models not drawing on win32. was a setup bug
3036  - OSX setup build updates - added dependency against libpng3-shlibs
3037  - added openurl.sh to open urls on *nix (with setup updates)
3038  Riant
3039  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803
3040    RTCW - default_project.proj in setup
3041
3042  13/04/2003
3043  Michael Schlueter & EvilTypeGuy
3044  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3045    imagepng building under Linux
3046  Riant & TTimo
3047  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3048    fixed texture compression support
3049  TTimo
3050  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799
3051    regen project file from template on version upgrade
3052    updated all default_project.proj to have "version" "1"
3053  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798
3054    missing modules/bitmaps/model_reload_entity.bmp from Linux setup
3055-- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3056
305717/05/2003
3058TTimo
3059- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3060  http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes
3061  went through the new dll dependencies, listed required files preparing for a single zip package
3062  updated all the project files to rely on src-gtk2/
3063
306413/04/2003
3065SPoG
3066- Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307.
3067
306812/04/2003
3069SPoG
3070- Added gtk-2.x libraries to win32 setup.
3071- Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without
3072  modifying installshield scripts.
3073- Modified win32/setup.pl to copy setup data to dynamic file-group directories.
3074
307530/03/2003
3076TTimo
3077- added scons scripts. the scons engine is included in the tree. you just need to have python
3078  have ldd -r safe check on .so
3079  TODO:
3080  - make sure it's gcc3
3081  - check OSX
3082  - add q3map2 build
3083
308429/03/2003
3085TTimo
3086- tracked and fixed the startup bomb on Debian sid:
3087  `pkg-config gtk+-2.0 --libs`
3088  -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0
3089  http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3
3090  --export-dynamic
3091    When creating a dynamically linked executable, add all symbols to the dynamic symbol table.
3092    The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time.
3093    If you do not use this option, the dynamic symbol table will normally contain only those symbols
3094    which are referenced by some dynamic object mentioned in the link. If you use dlopen to load
3095    a dynamic object which needs to refer back to the symbols defined by the program, rather than
3096    some other dynamic object, then you will probably need to use this option when linking the program
3097    itself.
3098  this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable
3099  one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up
3100  added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l`
3101  (same for gtkglext)
3102
310328/03/2003
3104TTimo
3105- propagate jpeg compile fix from bug750 branch
3106- use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0)
3107- on OSX, you need gtk+2-dev package, and pkgconfig, atk1
3108  build gtkglext from source http://gtkglext.sourceforge.net
3109
311017/03/2003
3111TTimo
3112- updated the build system to glib2/gtk2/gtkglext
3113  atm it compiles and starts on my dev box (Debian Sid)
3114  but doesn't reach end of initialization, hangs on
3115   q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName);
3116   in shaders.cpp QERApp_Try_Texture_ForName
3117  need to have the gtk2 dev packages, and libgtkglext1-dev
3118
311912/03/2003
3120SPoG
3121- Replaced alpha-blended area-selection rect with XOR rect.
3122- Fixed YX/XZ/YZ toggle in floating windows layout.
3123- Cleaned up xor rectangle code.
3124
312511/03/2003
3126SPoG
3127- Fixed console scroll-to-last-text-inserted.
3128- Fixed console error/warning colours.
3129- Refactored or removed WIN32-specific gtk-related stuff.
3130- Removed win32 SetCapture/ReleaseCapture on GLWindow.
3131- Removed win32 gtk_main_iteration calls in glwindow mousemoved.
3132- Cleaned up start-on-primary-monitor stuff.
3133- Changed main window to use standard save/load window position/size.
3134- Replaced deprecated gtk_widget_set_uposition with gtk_window_move.
3135- Removed win32/X gl functions from igl.
3136- TODO: replace/remove deprecated gtk_widget_usize.
3137
313810/03/2003
3139SPoG
3140- Changed fonts in win32 rc file to 8pt tahoma.
3141- Fixed flat-grey gui in Regular layout mode.
3142- Changed main-window save/restore maximized to use gtk API.
3143- Fixed button_press_event handling on console/entity/entitylist windows.
3144
314509/03/2003
3146SPoG
3147- Fixed crash on shutdown after changing floating-z-window preference.
3148- Removed win32_realize_floating hack.
3149- Refactored MainFrame::Create to make it more readable.
3150- Fixed key_press_event handlers for entity/surface/patch dialogs.
3151- Fixed delete_event handlers for dialogs derived from Dialog class.
3152
315308/03/2003
3154SPoG
3155- Fixed viewport for entity window comment text.
3156- Fixed x-shrinking for entity window comment text.
3157- Fixed menu underscore shortcut hack in MRU list.
3158- Changed groupdialog to connect switch_page signal after creating all pages.
3159- Changed gl widget to use gtkglext/pango to create fonts.
3160- Cleaned up gtkglext glwidget implementation.
3161- Reduced border size on toolbar widgets.
3162- Replaced font with font_name in win32 rc file.
3163- Added viewports for all scrolled text boxes.
3164- Fixed entities/textures/console window title update when page is changed.
3165- Fixed floating windows not being transient to main window (don't want them on taskbar).
3166
316707/03/2003
3168SPoG
3169- Created a new branch for the port to gtk 2.x.
3170- Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic.
3171- Fixed global keyboard shortcuts by using mainframe_keypress.
3172- Fixed use of deprecated gtk_color_selection_get_color.
3173- Removed use of deprecated gtk_paned_set_gutter_size.
3174- Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw.
3175- Replaced deprecated gtk_object_get/set_data with g_object_get/set_data.
3176- Replaced deprecated gdk functions with 2.x equivalents.
3177
3178
3179----- branch port_gtk2_20030307 ------
3180
3181
318213/04/2003
3183Michael Schlueter & EvilTypeGuy
3184- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3185  imagepng building under Linux
3186Riant & TTimo
3187- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3188  broken texture compression support
3189
3190
3191
319231/01/2003
3193SPoG
3194- bug #752 - Construct fix for ppc, patch applied.
3195
319626/01/2003
3197TTimo
3198- bug #750 - revamp of the setup stuff on Linux
3199  (under way, see bug for progress - feel free to help!)
3200- reworked the cons scripts, setup is hooked in to cons now
3201  also, added gcc version select on command line, using Cons_gcc.pm utility
3202
320322/01/2003
3204TTimo
3205- merged merge-1_2_10-post back to trunk
3206
3207
3208===============================================================
3209-- merging release-1_2_9 -> merge-post-1_2_10 into trunk
3210   trunk before merge is tagged pre-merge-1_2_10
3211===============================================================
3212
321322/01/2003
3214TTimo
3215- finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk
3216
321718/01/2003
3218TTimo
3219- fixed ID_SELECTION_MERGE
3220
322117/01/2003
3222TTimo
3223- fixups
3224  FlushReloadSelectedToolbarButton -> CFlushReloadSelected
3225  incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager
3226  ToolbarButton -> IToolbarButton, and C* implementations
3227  http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions
3228
322914/01/2003
3230ydnar
3231- Minor Cons fix for OS X (bug 729)
3232
323313/01/2003
3234ydnar
3235- GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree
3236- OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old
3237  fixme: change this to use OS X open dialog box or something?
3238- Minor fixes to a few files to fix gcc warnings
3239- Model module now builds on OS X and Linux, using Synapse properly
3240- PicoModel change to invert T coordinate on ASE models
3241- Q3Map2 change to export ASE models with T coordinate flipped
3242- Misc Q3Map2 changes
3243
324409/01/2003
3245ydnar
3246- Updated Construct with Darwin/OS X ld flags for 4MB stack size
3247- Misc Q3Map2 updates (2.3.35-dev)
3248
324905/01/2003
3250ydnar
3251- "angles" key now properly ordered, to work with current mathlib
3252  (also changed in Q3Map2)
3253
325431/12/2002
3255ydnar
3256- PicoModel: Minor fix to MDC loader (naming/define)
3257- Q3Map2: 2.3.34-pre-1 updates
3258- MapXML dsp unix->dos newlines
3259
326029/12/2002
3261SPoG
3262- Merged q3map2-texturing prefs key.
3263- Merged vfs check for gamemode project key.
3264
326527/12/2002
3266TTimo
3267- fix GetTickCount stuff
3268- added q3map2 cons script
3269- fixed Linux build
3270
327123/12/2002
3272SPoG
3273- Added model cache API, moved model cache implementation from entity module to core.
3274- Added file-type registry API, replaced core file-type manager with registry.
3275- Changed model module to register supported file types with core registry.
3276- Removed or #ifdef'd non-functional code from model module.
3277- Added support for misc_gamemodel and model_static to entity module.
3278- Cleaned up entity module's on-epair-changed API.
3279- Moved light-entity-specific code to a seperate file in entity module.
3280- Cleaned up file dialog interface - specify file-type-lists with a string.
3281
328222/12/2002
3283SPoG
3284- Ported camera plugin to synapse, adding support for camera and ui APIs.
3285
328620/12/2002
3287SPoG
3288- Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt.
3289- Merged CEntityEclassModel::Draw in entity module.
3290- Ported imagepng module to synapse.
3291- Fixed warning for CamDragMultiSelect preference bool used as int.
3292
329319/12/2002
3294SPoG
3295- Fixed white-textures bug caused by texture compression preferences.
3296- Ported light-radius rendering to 1.3 entity module.
3297
329818/12/2002
3299SPoG
3300- Merged win32 project files, with the exception of camera plugin.
3301- Ported model module to synapse API.
3302- Redesigned toolbar API to remove gtk-dependency from toolbar plugins.
3303- Refactored window-position preference save/load.
3304
330517/12/2002
3306TTimo
3307- kick doxygen generation for branch merge-1_2_10-post
3308
330915/12/2002
3310TTimo
3311- having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
3312  the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
3313  until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
3314- There is quite a massive update in mainframe.cpp switch case for all events.
3315  Looks like it's just a reordering of stuff, but it looks bad in the diffs.
3316- added m_MapReg pattern
3317
3318- At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have.
3319  Nazisticly forcing the formatting sounds like the only viable solution.
3320
3321		11/12/2002
3322  		RR2DO2
3323  		- #418, mdc load and display (RTCW)
3324  		- #597, CenterCamera shortcut
3325    		Use Ctrl+Shift+TAB to center the views onto the current camera location
3326  		- #714, bitmap loading fixes and speedups
3327  		- #715, fixed Alt+Shift cycle/drill select to work with brush-based entities
3328  		EvilTypeGuy
3329  		- #718, fix compilation warnings
3330  		Riant
3331  		- #707, fixed HM mode in STV:EF
3332
3333		10/12/2002
3334  		EvilTypeGuy
3335  		- Fix gcc3 compilation warning
3336  		EvilTypeGuy and X-Man
3337  		- Fix OpenURL so browser launching works on XDarwin (Mac) systems.
3338
3339		8/12/2002
3340  		RR2DO2
3341  		- #710, AssignSound pattern
3342  		- #711, SoF2 model_static drawing
3343  		- #713, sync 2d and 3d rendering of models
3344  		- #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously)
3345  		- #633, Add ability to change default color in 3D window Misc > Colors > Camera background
3346  		ydnar
3347  		- Q3Map 2.3.33 (see changes.q3map2.txt)
3348  		- Quake 3 + TA common.shader updates (q3map_terrain, hint)
3349
3350		3/12/2002
3351  		TTimo
3352  		- merging Stable-1_2-Apple into Stable-1_2
3353    		- why INSTALL.TXT? re-used INSTALL, updated to point to wiki
3354    		- why the -machinedump test against i386-redhat-linux? removed
3355    		- using $is_darwin flag instead of $gcc_machine tests in the build scripts:
3356      		gotta leave some room for a Linux ppc build, and darwin x86
3357      		exporting it for use in sub scripts
3358    		- the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing
3359  		merged version is compiling fine on Debian Sid
3360  		checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2
3361
3362		-- release-1_2_11
3363
3364		30/11/2002
3365  		TTimo
3366  		- added seaw0lf to credits
3367  		- ydnar's changelog.q3map2, added to global.xlink and Linux setup
3368  		- 1.2.11 version tag
3369  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699
3370    		updated IS setup for q3map_terrain keyword
3371    		also fixed details in STVEF media
3372  		Arnout
3373  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3374    		http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698
3375    		fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt
3376
3377		29/11/2002
3378  		TTimo
3379  		- 1.2.11-rc1
3380  		- update changelog credits links for release
3381  		- update linux setup, putting EULA and new README instructions
3382
3383		28/11/2002
3384  		ydnar
3385  		- Removed redundant 'p' from "developers"
3386  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed
3387  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed
3388  		- Updated to Q3Map 2.3.32
3389    		- Added epsilon to texture plane choose code to eliminate numerical
3390      		inconsistencies on brush faces slanted at 45 degree angles (bug 637)
3391    		- Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
3392    		- Adjusted some light tracing constants to fix certain brush/patch seam shadows
3393    		- Tinkered with skylight code again
3394    		- Fixed bug where lightgrid would be black if level was compiled with -nogrid
3395    		- Fixed -approx code to work in floating-point space, using _minlight
3396    		- Fixed bug where vertex light code was using invalid pvs data to create
3397      		light list for surface, leading to incorrect vertex lighting
3398    		- Fixed related bug in anti-light-leak code that was causing brush faces to go
3399      		black (bug 694)
3400    		- New: _minlight sets _minvertexlight and (new) _mingridlight automatically
3401    		- New: _mingridlight key to set minimum grid lighting
3402
3403  		TTimo
3404  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
3405    		added preference setting in Preferences > BSP monitoring
3406    		added an item on the wiki
3407
3408		27/11/2002
3409  		TTimo
3410  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3411    		picomodel-based model.dll module (new model.dll, removed md3module.dll)
3412  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664
3413    		media/setup updates for q3map2 support
3414    		added modified quakev3.qe4, bumped internal version to 4 for all games
3415    		SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning
3416    		added -rename to SOF2 BSP phase
3417    		Q3 & RTCW new templates are working
3418    		haven't tested the STVEF & SOF2 versions
3419    		updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release
3420      		(not needed on Linux, we will be doing a full release)
3421  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3422    		updated win32 setup to provide right model.dll stuff
3423  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3424    		typo was causing memory error
3425
3426  		RR2DO2 & TTimo
3427  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3428    		more model fixes, fixed the Linux build to build model.so
3429    		added search path to modules/ for bitmaps
3430    		model reload, patch and bitmap
3431
3432		26/11/2002
3433  		RR2DO2
3434  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3435    		area select - Alt+Shift for area select (complete tall)
3436  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3437    		broken undo creating ghost undo entities (and trashes memory)
3438    		partly fixes the issue, it's a memory error still
3439  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659
3440    		updates to RTCW camera plugin - works in 4 view mode
3441  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3442    		more fixes to plugin API
3443
3444  		TTimo
3445  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3446    		libpng in the core DLLs instead of SoF2 (for q3map2 dependencies)
3447    		putting q3map2 binary with the Core Binaries
3448
3449		25/11/2002
3450  		TTimo
3451  		- added ccache support to cons build system - http://ccache.samba.org/
3452
3453		21/11/2002
3454  		ydnar
3455    		- minor bugfix to PicoModel ASE material loader
3456    		- Q3Map2 updated to 2.3.31 (Splash Damage)
3457      		- Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
3458        		so the seam is no longer visible
3459      		- The -patchmeta switch works better now, the patches are still stored in the
3460        		BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
3461        		more efficient rendering
3462      		- Better, more uniform lightmap sample position finding on patch meshes
3463      		- Moved q3map_tcMod and q3map_alphaMod processing to the final phase
3464      		- New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
3465        		for much faster and more uniform sky illumination
3466      		- Fixed bug in PicoModel ASE material parsing code
3467      		- Fixed a few seam/lightmap precision/projection errors
3468      		- Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
3469        		number of shaders was listed in shaderlist.txt
3470      		- Increased a few compiler maximums for larger maps
3471      		- New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
3472        		planar shaders to be nonplanar with the shading angle specified
3473      		- New: -nohint switch on BSP phase, omits hint brushes from compile for testing
3474      		- New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
3475        		axis (which direction the lightmap was projected on)
3476      		- New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
3477        		origin relative to the raw lightmap's bounding box
3478      		- New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
3479        		cluster the luxel falls into
3480      		- New: -convert switch to convert BSP to ASE file (experimental)
3481      		- New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
3482        		single lightmap page for seamless terrain shadows
3483
3484		18/11/2002
3485  		TTimo
3486			- fixed pk3man build system to work with new cons layout
3487			- fixing linux setup system to work with new cons layout
3488	  		Linux 1.2.11 will be a full setup, much easier that way
3489			- update makeself to the latest (and best) version
3490			- add q3map2 to Linux setup. goes in core (g_strAppPath)
3491	  		NOTE: has a dynamic dependency to libpng
3492			- pk3man still has issues with the zlib code that's been thrown in it
3493	  		unresolved which I don't have time to look at
3494				since we plan to drop pk3man in 1.3, dropping it now is just as good
3495			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644
3496	  		detect GOTY install	from registry and use it as default path
3497
3498		13/11/2002
3499  		TTimo
3500  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3501    		reworked to have the UI in game settings dialog
3502    		(this is strictly win32 thing, if that broke Linux build, then fix the typos)
3503  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630
3504    		mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
3505  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
3506    		applied a fix, rolls back the values when the compression formats are not supported
3507    		fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
3508  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
3509    		updated the setup code for town_*.shader (both in full setup and update)
3510    		updated files in WolfPack
3511  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
3512    		using a QE4_VERSION define, added a message if there's a project template with wrong version
3513
3514		12/11/2002
3515  		TTimo
3516  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671
3517    		guard junk.txt path between " "
3518  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3519    		fix to CommitBrushHandleToEntity stuff
3520
3521  		RR2DO2
3522  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3523    		previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now
3524
3525		12/11/2002
3526  		TTimo
3527  		- nudging zerowing to trigger Stable-1_2-Apple doxygen generation
3528  		http://zerowing.idsoftware.com/doxygen/
3529
3530		11/11/2002
3531  		TTimo
3532  		- http://ttimo.net/web/anjuta
3533    		modified the .prj to work with the cons patches (linked dirs)
3534    		still way experimental
3535  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3536    		fixing linking for radiant.x86
3537
3538		10/11/2002
3539  		RR2DO2
3540			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669
3541	  		patch inspector bug - fixed
3542			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3543				fucked up change in the plugin API caused breakage of several plugins
3544    		still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665
3545			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661
3546	  		Undolevels not set properly
3547			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3548				drag selection to the camwindow for patches in controlpoint edit mode
3549				(not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup)
3550
3551  		TTimo
3552			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657
3553	  		mark map modified on editing entity keys
3554			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3555	  		added the correct link and ldflags statements to have static linking everywhere
3556				didn't check gcc 3 build, check correct static on Debian Sid and holy box
3557				has a $staticstdcxx in Construct to toggle On/Off if needed
3558
3559		09/11/2002
3560  		TTimo
3561			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3562    		reworking the cons building. support for gcc2 and gcc3
3563	  		cons -- gcc=<gcc-name>
3564				read gcc version and configure accordingly
3565				changed _NO_STLPORT to Q_NO_STLPORT
3566				independant BASE_CFLAGS and BASE_CXXFLAGS
3567				correcting usage of CC/CXX for c/cpp source and linking
3568				fixed missing -lz in vfspk3.so
3569				changed the way we build curry.so, works from the GtkRadiant tree now
3570				(NOTE: gcc 3.2 build of curry.so spews quite a few warnings)
3571				tweaked the way we do -fno-rtti -fno-exception
3572
3573		04/11/2002
3574  		TTimo
3575  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3576    		.qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
3577			bumped version to 1.2.11-test for test setups
3578
3579		03/11/2002
3580  		ydnar
3581  		- fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh)
3582  		- updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29):
3583    		- Merged with latest CVS, fixed minor issues with matrix order
3584    		- Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2
3585    		- Expanded debug colors to 12 for debugging surface meshes
3586    		- PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex,
3587      		so more models supported correctly, also loading vertex normals
3588    		- PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg)
3589      		are stripped, and \ path separators are changed to /
3590    		- New: Add :q3map to the end of any shader name, and it will be interpreted as
3591      		the named shader minus :q3map. Example:
3592      		textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete
3593      		One potential use is the -approx feature to collapse lightmapped  surfaces
3594      		into vertexlit surfaces, saving lightmap space/memory
3595    		- New: q3map_clipModel -- does what you think it does, sort of. This code ix
3596      		really experimental, and should *only* be used on large models such as terrain
3597      		(not small decorative models). This code will be evolving. Note: the shader's
3598      		surfaceparms are inherited by the magic clip brush, so if you have nonsolid
3599      		in your model's shader that uses q3map_clipModel, then the brush will also
3600      		be nonsolid
3601
3602		03/11/2002
3603  		TTimo
3604  		- cleaning up some cons stuff, checking that the setup building process is still good on Linux
3605  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3606    		updated Linux setup to put the bitmap
3607
3608		02/11/2002
3609  		ydnar
3610  		- PicoModel: replaced stricmp with _pico_stricmp
3611
3612		02/11/2002
3613  		ydnar
3614  		- PicoModel: added obj.c and ms3d.c, removed wfobj.c
3615
3616		02/11/2002
3617  		ydnar - seaw0lf
3618  		- Updated Q3Map2 to 2.3.29 sources
3619    		2.3.29
3620			- Merged with latest CVS, fixed minor issues with matrix order
3621    		2.3.28
3622    		- Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654):
3623      		Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living
3624      		together in perfect harmony (terrain surfaceparms now inherited by brushes)
3625    		- Nodraw fog works now, albeit when you're underneath, surfaces above don't get
3626      		fogged properly. Could be good for foggy water where you want the above-water
3627      		portions to only be occluded by the water surface
3628    		- Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656):
3629      		Number of lightgrid points displayed (byte size is currently out of proportion
3630      		due to internal storage format) when Q3Map is called with the -info switch
3631    		- Fixed wack surface merging bug where code would attempt to merge triangles not
3632      		adjacent to the current set, causing bad lightmap projections on nonplanar
3633      		surfaces
3634    		- Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent
3635      		luxels were being checked for occlusion rather than the actual source luxel
3636    		2.3.27
3637    		- Fixed minor bug in scriplib bugfix where the last character in a file wasn't
3638      		being read.
3639    		- Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap
3640      		if they used a shader with a normalmap (thanks ShadowSpawn)
3641    		- Fixed bug where lightmaps were getting hosed levelwide on a prerelease version
3642      		of 2.3.27
3643    		- Fixed bug where lightmaps were getting knackered on models and certain patches
3644    		- Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ
3645      		models (preliminary)
3646    		- Increased MAX_MAP_PLANES to 0x40000 (~256k)
3647    		2.3.26
3648    		- Now using GtkRadiant's libpng and zlib config (linked as DLLs)
3649    		- Fixed bug in script parser where repeat calls to GetToken() were causing
3650      		memory corruption
3651    		- Fixed SOF2 -rename bug
3652    		- When using -game sof2 or -game jk2, the -flares argument is implied
3653    		- Added -noflares argument to disable the above behavior
3654    		- Added support for flares on entities. Use one of the following keys:
3655      		"_flare" "1" -- use default flare (different for each game)
3656      		"_flareshader" "path/to/flareshader" -- use a specific flare shader
3657      		Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
3658      		to get it to aim the correct direction, otherwise it defaults to pointing
3659      		downward. You cannot have omnidirectional flares
3660    		- Lightgrid size is automatically increased to accomodate large maps. The
3661      		MAX_MAP_LIGHTGRID error will never happen again
3662  		- Update PicoModel to 0.8.7 sources
3663    		- ASE support
3664			- Alias|Wavefront OBJ support
3665			- <modelname>.remap shader remapping suport
3666  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
3667    		handle grayscale jpegs gracefully
3668  		- mathlib: fixed VectorClear(), got rid of braces
3669  		- scriplib: fixed double-free memory corruption bug
3670  		- radiant: added new color scheme to emulate Lightwave/Maya/3DS Max
3671
3672		02/11/2002
3673  		TTimo
3674  		- too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h
3675    		renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources
3676
3677		29/10/2002
3678  		TTimo
3679  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3680    		running from a network share - saving prefs per-user
3681
3682		27/10/2002
3683  		TTimo
3684  		- merged in some more m4x4 code for q3map2
3685  		- fixed unresolved code in picomodel (strlwr / strnicmp)
3686  		- reworked the tools building to build both q3map and q3map2 without trouble
3687
3688		25/10/2002
3689  		ydnar
3690  		- q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done)
3691
3692		23/10/2002
3693  		TTimo
3694  		- camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules
3695    		fixed up camera compile (exports)
3696			added camera bitmap (plugin toolbar)
3697
3698		21/10/2002
3699  		TTimo
3700  		- quickfix to the build (typo)
3701  		- changed dynamic linking on Linux to look for libGL.so.1 by default
3702    		fixes "all textures are blank" Linux bug with NVidia cards
3703			(you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up)
3704  		- checked in modified q3 .qe4	with q3map2 menu (see bug #638)
3705
3706		09/10/2002
3707  		TTimo
3708  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3709    		reworked the plugin toolbar to rely on interface instead of straight exports
3710    		cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray)
3711    		merged bug-622 back into Stable-1_2, bug-622 branch is dead now
3712
3713		06/09/2002
3714  		James Monroe - RR2DO2 - TTimo
3715  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619
3716    		light globes, applying patch by RR2DO2 built from the initial light globe code
3717  		- note to self: indent -kr -nut -st -ts2 -i2
3718
3719  		RR2DO2 - TTimo
3720  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3721    		massive patch update from SD's GtkRadiant
3722    		- camera plugin: new bitmap
3723      		fixed Linux install path for camera plugin to wolf/plugins
3724    		- fixed various warnings in camera build gcc / Linux
3725    		- fixed pref crash if plugin toolbar disabled
3726    		- fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem
3727    		- renamed the new select to 'Use paint-select in camera view:' in prefs
3728      		(camera paint-select, should be our default name for this)
3729
3730    		NEW: you can 'paint select' in the camera view: 'camera paint-select'
3731      		press shift and move the mouse over the camera view to paint over brushes you want to select
3732      		configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt
3733
3734    		NEW: light radius drawing
3735      		Added in-editor light envelope drawing. Outer circle is max envelope,
3736      		inner fullbright radius. Optional classic mode emulates the similar drawing
3737      		from Rituals and Ravens tools (not q3map correct, easier for the level designer
3738      		to understand/legacy).
3739
3740    		NOTE: 'angles' is q3map2 only
3741    		NOTE: could manipulate angles directly from the views (2d and 3d with some handles)
3742
3743    		NOTE TO SELF:
3744      		<TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ?
3745      		<andersca> just run your app with --g-fatal-warnings
3746
3747    		TODO: add new bitmap to win32 & linux setups
3748    		TODO: don't use exports for the plugin toolbar, use entry functions
3749      		do something like CPlugIn::InitBSPFrontendPlugin
3750    		TODO: botclip is broken with the new Brush_Ray code
3751
3752    		initial ChangeLog for the patch:
3753
3754      		28-09-2002
3755			    		Arnout <rr2do2@splashdamage.com>
3756	      		+ Added 'angles' support for models (misc_model/misc_gamemodel).
3757	      		+ Prevented pivot drawing of model from scaling and rotating.
3758	      		+ Cleaned up the dropdown boxes in the preferences a bit (all use
3759      		tables now, so not multiline).
3760	      		+ Added 'Classic Key Setup' option to camera paint select configuration, this
3761      		drag-selects with ctrl+alt instead of shift.
3762	      		+ Changed XYWnd::PositionView to position on the center of the
3763      		selection, not on the mins.
3764
3765      		27-09-2002
3766			    		Arnout <rr2do2@splashdamage.com>
3767	      		+ Added in-editor light envelope drawing. Outer circle is max envelope,
3768      		inner fullbright radius. Optional classic mode emulates the similar drawing
3769      		from Rituals and Ravens tools (not q3map correct, easier for the level designer
3770      		to understand/legacy).
3771
3772      		26-09-2002
3773			    		Arnout <rr2do2@splashdamage.com>
3774	      		+ Upped MAX_TEXTUREDIRS to 256 (from 128).
3775
3776      		25-09-2002
3777			    		Arnout <rr2do2@splashdamage.com>
3778	      		+ Fixed patches not being drawn in XY window with colour of parent
3779      		entity.
3780	      		+ Made paste to camera snap destination spot snap to grid.
3781
3782      		18-09-2002
3783			    		Arnout <rr2do2@splashdamage.com>
3784	      		+ Changed Select_Reselect to be much faster.
3785
3786      		12-09-2002
3787			    		Arnout <rr2do2@splashdamage.com>
3788	      		+ Fixed curve point drag-selection area not showing properly in XY
3789      		views.
3790	      		+ Fixed size info breaking over 9999.9 units.
3791	      		+ Fixed AllocateSelectedPatchHandles not setting patchesmode to
3792      		ESelectedPatches.
3793	      		+ Changed the horizontal and vertical tc shift spin control to have a
3794      		limit of 8192.
3795	      		+ Moved SPoG's implementation of redisperse cols to a seperate function
3796      		and reinstated the old code.
3797	      		+ Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
3798      		the clipboard to the current camera origin.
3799	      		+ Added centerview functionality to 4 window mode. Ctrl+tab will focus
3800      		on the selection, or if non existant, on the camera.
3801
3802      		11-09-2002
3803			    		Arnout <rr2do2@splashdamage.com>
3804	      		+ Made sure settings set in savedinfo.bin get initialized to their
3805      		proper defaults.
3806	      		+ Added botclip filter (filters *botclip* and *monsterclip*).
3807
3808      		10-09-2002
3809			    		Arnout <rr2do2@splashdamage.com>
3810	      		+ Removed .reg from normal map saving, can only save as region
3811      		using 'Save region'.
3812	      		+ Added outline style cycling (j) cycle between z buffered outlines and
3813      		selected colour rendering.
3814	      		+ Added colour dialog to pick the colour of selected surfaces in the
3815      		camwindow.
3816	      		+ Third coordinate for clip points now gets set to the center of the
3817      		selection.
3818	      		+ Changed arbitrary rotation dialog to accept negative angles as well.
3819	      		+ Changed texture alignment dialog to accept values up to 2 decimal
3820      		points.
3821	      		+ Fixed entity inspector to say 'Textures:' in the window title.
3822        		NOTE: still broke in floating window mode
3823	      		+ Changed entity inspector so that tab doesn't clear the epair value
3824      		field anymore, so it retains the value while jumping to it.
3825	      		+ Disabling camera paint-select now returns selection behaviour for groups to
3826      		the old behaviour as well (shift+click selects whole group).
3827	      		+ Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
3828      		g_strGameToolsPath fails.
3829	      		+ Added plugin toolbar and api.
3830	      		+ Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
3831      		properly (well, not at all really).
3832
3833      		Older changes:
3834			    		Arnout <rr2do2@splashdamage.com>
3835	      		+ Added misc_gamemodel drawing.
3836	      		+ Ported camera paint-select over from 1.3.
3837	      		+ Fixed statusbar display of text (removed a bunch of \n's).
3838	      		+ Added area selection in 3d view for patches.
3839
3840		30/09/2002
3841			TTimo
3842			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
3843				quickfix crash bug
3844
3845		27/09/2002
3846			TTimo
3847			- more CORERADIANTDIR cleanup (q3data)
3848			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602
3849				added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance)
3850			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
3851				with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces)
3852				added SF_CAMERA to the flags in the selection process
3853				cleanup up various ugly syntaxes in the selection code:
3854		  		don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL
3855					don't do arithmetic on bitmasks:
3856						if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
3857          		return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
3858        		is WRONG
3859						using flags & ~SF_ENTITIES_FIRST is the appropriate way
3860
3861		23/09/2002
3862  		Riant
3863  		- new IS scripts to go with recent media updates
3864			Riant & TTimo
3865			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615
3866				reworked the fix to use "caulk_shader" in .game
3867				updated IS .rul script to generate special values for Sof2 and JKII
3868
3869		21/09/2002
3870  		Riant
3871  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595
3872    		more texture compression, dialog and settings
3873  		Michael Schlueter
3874  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592
3875    		fixes to the Linux build system, exclusive q3 or wolf working now
3876
3877		22/08/2002
3878  		EvilTypeGuy
3879  		- Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long.
3880    		This should help memory usage drastically, especially when flushing & reloading
3881    		the same sets of textures, GtkRadiant's memory usage no longer becomes heinous.
3882
3883		14/08/2002
3884  		EvilTypeGuy
3885  		- Fix build on some linux boxen by including qertypes.h for proper boolean type declaration
3886
3887		-- release-1_2_10
3888
3889		16/08/2002
3890  		TTimo
3891  		- STVEF media update finalized (some .def)
3892  		- 1_2 Core Update for shader manual update
3893  		- in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too
3894  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3895    		Q3/TA media update with cleaned up shaders
3896  		- validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full
3897  		- added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed
3898  		- built 1.2.10-sof2, SoF2 full install
3899
3900		15/08/2002
3901  		Michael Schlueter
3902			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590
3903    		added the option to build a Linux setup with the debug binaries
3904
3905  		TTimo
3906			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3907    		cleaned up shaders, done nightly setup update on Linux
3908    		updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base
3909  		- using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2
3910  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426
3911    		don't straffe when using Ctrl+Shift(+Alt)
3912  		- camera.so RTCW plugin in Linux setup
3913  		- quickfix to non-initialized var in camera code
3914  		- awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF
3915    		added JKII media update and STVEF media update (for the DIR_GAME elements)
3916    		JKII nightly is finalized
3917
3918		14/08/2002
3919  		TTimo
3920  		- fixed a missing file
3921			- Linux build quickfix
3922  		- fixed silly rendering bug
3923  		- added pref to force texture compression off (hey why would you do that??)
3924  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466
3925    		fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant)
3926
3927		13/08/2002
3928  		TTimo
3929  		- cleared up notexture (dead code)
3930  		- cleaned up QERApp_LoadTextureRGBA gamma table init
3931  		- having a shot at 1.3 texture compression
3932    		sees the extension, binds the texture with the currect setting
3933    		but rendering is fucked .. someone explain?
3934
3935		08/7/2002
3936  		TTimo
3937  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586
3938    		search and destroy Q3Radiant -> Radiant
3939
3940		07/7/2002
3941  		SCDS_reyalP
3942  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
3943    		wolf_entities.def update
3944
3945  		riant
3946  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548
3947    		STV:EF updates
3948  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
3949    		SOF2 updates
3950  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584
3951    		JKII updates
3952
3953		06/7/2002
3954  		Riant
3955  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
3956    		Sof2 patches and IS setup
3957    		TTimo
3958      		- game pack prompt asking about STVEF, fixed
3959      		- mp_examples was leaked and non lighted, fixed
3960      		- imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE
3961      		- libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL')
3962    		default texture scale is 0.125
3963
3964  		TTimo
3965  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582
3966    		nomipmap -> nomipmaps in shader manual
3967  		- removed libs/pak, this was still being linked in to Radiant, but not used at all
3968  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580
3969    		.PK3 are recognized along .pk3 files (strcmp ->strcasecmp)
3970  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
3971    		added the RTCW camera plugin to IS setup
3972
3973  		Michael Schlueter
3974  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581
3975    		GL warning fix
3976  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567
3977    		GL font display fixes (mostly Linux)
3978    		applied the changes with some tweaking
3979
3980		31/6/2002
3981  		TTimo
3982			- compiling the camera plugin on Linux:
3983	  		move the GUID and other misc compatibility definitions to include/misc_def.h
3984				GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved)
3985				-> use QGetTickCount instead (in main function table)
3986
3987		30/6/2002
3988  		TTimo
3989  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3990  		cleaned the .shader from 'light 1' statements
3991  		updated the IS script for the updated .shader
3992
3993		17/6/2002
3994  		TTimo
3995  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
3996  		Sof2 support, PNG format
3997  		wrote imagepng module, dynamic dependencies to zlib and libpng
3998  		changes in the core:
3999    		some hardcoded to "sof2.game" for png interface loading and extensions
4000    		in GetTextureExtension, killed outdated support for texture plugins
4001    		if ! "sof2.game", png is not loaded, support disabled
4002  		http://zerowing.idsoftware.com/libpng/
4003    		correctly configured for VC build (post build steps and dependencies)
4004    		is required on win32 to build imagepng
4005  		- added m_pfnGetGameFileName to the main function table (was needed for png stuff)
4006  		- cleaned up the QERApp_LoadTextureRGBA path
4007    		using (unsigned char* pPixels, int nWidth, int nHeight)
4008    		cleaning up internal access path
4009  		RR2DO2
4010  		- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4011    		camera plugin for RTCW
4012    		TTimo: wrote the .dsp, post build steps etc.
4013      		IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files
4014      		(default C:\Program Files\Return To Castle Wolfenstein\Radiant)
4015
4016
4017		12/6/2002
4018  		RR2DO2
4019			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299
4020	  		MP/SP pk3 filtering in VFS
4021			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4022	  		.camera support: splines library, camera plugin
4023				TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL
4024		  		virtual functions but non-virtual destructor
4025					declaration with no type
4026					int idCameraFOV::start - control reaches end of non-void, making it void
4027					enumeration not handled in switch
4028					no _MAX_PATH, the portable one is PATH_MAX
4029					implicit declaration of int _fullpath
4030					for(int i = 0; ..
4031					struct _IO_FILE has no member named '_bufsiz'
4032					stricmp -> Q_stricmp
4033					attempt at implementation in .h file (InitIglToQgl)
4034				camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming
4035			djbob
4036			- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17
4037	  		quick fix to spawnflags getting corrupted when multiple entities selected
4038				(doesn't completely solve the problems we have with spawnflags yet though)
4039
4040===============================================================
4041END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
4042===============================================================
4043
404412/12/2002
4045  Hydra
4046  - #197, HL support update
4047
404811/12/2002
4049  TTimo
4050  - added cmdlib dependency to mapq3.so (fixes unresolved)
4051
405225/10/2002
4053  Hydra
4054  - vfsGetFullPath() can now (optionally) search PK3/WAD files
4055  - Half-life map loading is now un-borked (my original patch worked
4056    but some conditional code in the patch was incorrectly applied.
4057    That, coupled with the missing vfsFileExists and vfsFindFile replacements)
4058  - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite
4059    models to be reverse-rendered (due to an inverted alphamask)
4060  - Renamed HydraToolz to HydraToolz-HL as it's half-life specific
4061    changed project files and renamed all appropriate files and directories
4062    (for the merge, just delete contrib/hydratoolz and apply the diff)
4063
4064  - Comments on previous notes:
4065
4066    - TODO: need to rationalize where the modules are placed and identify HL specific modules
4067      (this affects the build system / post build step too)
4068      imagehl and spritemodel are halflife specific and can be placed in
4069        either $coreradiantdir/modules or $hlradiantdir/modules
4070        I've updated the .dsp files so that they are copied to $coreradiantdir/modules
4071        spritemodel can actually be used for other engines, not just HL so it makes sense
4072        to keep it in $coreradiantdir/modules
4073      hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it
4074        is NOT to be used for any other engines.  I've also updated the "about text" to
4075        reflect this.
4076
407714/08/2002
4078  EvilTypeGuy
4079  - fix build process for textool plugin on some Linux boxen by including qertypes.h
4080
408111/06/2002
4082  TTimo
4083  - spritemodels in build system
4084  - applying HL setup patch (att 270, bug 197)
4085    - the templating went one filename seperator too far, causing all *.fgl to be modified ..
4086      fixed so that we only have the relevant changes
4087    - modules added to main Executable Files, TODO for later will need to identify what is HL specific
4088    - .game generation: don't want enginename yet, gamename is ok
4089    - updated HL .game generation for eclass_singleload and no_patch
4090    - update hydratoolz location in setup
4091    - update maphl in synapse.config
4092
409307/06/2002
4094  TTimo
4095  - realized that \func doesn't work in doxygen, should be \fn (updated everywhere)
4096  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4097    applying the HL patch (see original list of changes below)
4098    - ugly eclass API changes
4099      eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej
4100      SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager
4101      dropping it, using a proper configuration node instead (eclass_singleload)
4102    - added "no_patch" prop to disable patch support
4103      the patch toolbar prompts are only present in prefs if there is patch support
4104      otherwise everything is force-disabled
4105    - PFN_VFSFINDFILE PFN_VFSFILEEXISTS:
4106      one of the problems we have is that the 'manager' code and file format code are in the same module
4107      (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same)
4108      vfsFindFile(relative filename):
4109        this worked by searching through the list of loaded pk3/wad files for the file
4110        then trying to search through the search directories
4111        - wasn't properly documented about what it does / how is the search performed
4112        - not consistent with existing code, duplicate of vfsGetFullPath for the most part
4113          can't be added to the VFS API as-is, it would confuse the interface
4114        - usage of vfsFindFile in the code doesn't justify the way it proceeds for search
4115        foxing it, replacing by calls to vfsGetFullPath
4116      vfsFileExists(relative filename):
4117        returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem
4118        - this is a duplicate / particular case of vfsGetFileCount
4119        foxing it too, we need to extend and update vfsGetFileCount instead
4120    - mapq3: the changes completely fucked q3 map parsing
4121      need reorganization. same module provides parsing for all .map based formats
4122      we use wrappers around the actual calls and globals in the module to select formats
4123      MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported
4124      MAPVERSION_HL means WC >= 2.2
4125      (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same))
4126      MAPVERSION_HL uses "maphl" minor name (instead of mapq2)
4127      cleaned up the Q3 read/write code that got broken
4128      cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it
4129      bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates)
4130    - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function
4131      all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old
4132    - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now)
4133    - applied patch 267 (hydratoolz fixes)
4134    - commented out some bworldcraft flagged stuff in mapq3/parse.cpp
4135    - updated the .dsw .dsp to compile and copy HL stuff
4136    - TODO: need to rationalize where the modules are placed and identify HL specific modules
4137    - TODO: seems to be a synapse crash when unloading plugins (hydratools)
4138      (looks like I didn't look at the plugin unload code yet actually)
4139    - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
4140    - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
4141    - TODO: imagehl duplicates some image functionality
4142      imagehl is supposed to be only for HL-specific image formats
4143      it 'adds' the required formats to the stuff that image makes available for everyone already
4144    - TODO: HL doesn't have a BSP menu!
4145    - TODO: rename mapq3/ into map/, the map module handles all .map formats
4146    - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/
4147      think about it, see if we really act on this (or do we need to abstract the manager and some file format modules)
4148    - TODO: HL synapse.config needs to use maphl
4149    - TODO: wtf is enginename="quake2" in hl.game
4150    - TODO: I don't have a sample HL map to play with, so I didn't test the changes against
4151
415205/06/2002
4153  TTimo
4154  - fixups to make 1.3 start (Q3 mode)
4155  - turned off C++ exception support in the modules/plugins, as we don't use it
4156  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
4157    exit properly if missing chunks in synapse.config, don't crash
4158
4159  Hydra
4160  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558
4161    fix for version check in release build
4162
4163  ======================================================================================
4164  -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4165     HL support patch
4166  ======================================================================================
4167  04/6/2002
4168    Hydra
4169    - Patched in some CVS changes and fixed a little issue with the
4170      new entity file loader code.
4171
4172  28/5/2002
4173    Hydra
4174    - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544
4175      Selected Entity Bounding Box obscured by brushes fix.
4176    - Moved the "wad" keypair creation code from the Map module into
4177      a new plugin called HydraToolz, this means that wad keypair is
4178      done manually by the user, as in fact it should be.  (as the
4179      order of the wads is actually important).
4180    - Fixed a problem with the wads in the wad list being re-ordered.
4181
4182  27/5/2002
4183    Hydra
4184    - Created an inital implementation of a sprite model plugin.
4185      According to the powers that be, it seems creating a model
4186      plugin is hackish.
4187      It works ok, but there is no way to attach models (sprites if you will)
4188      to non-fixedsize entities (like func_bombtarget)
4189      Also, I can't get the alpha map stuff right so I had to invert the alpha
4190      mask in the spr loader so that 0xff = not drawn pixel.
4191
4192  17/5/2002
4193    Hydra
4194    - "Wad" keypairs are now used when loading a map and speeds up map loading
4195      significantly. This sorts out quite a few issues that could otherwise occur.
4196    - Map loader now uses textures from wads listed in the the "wad" keypair first.
4197    - Added a texture name mapping cache system to the .map loader
4198      this significantly improves load times of maps that don't store texture
4199      names along with paths (e.g. "mytexture" not "mytextures/mytexture".)
4200    - Added vfsFileExists() to the vfs table (for above) and added it to
4201      vfspk3 and vfswad
4202    - Map loading and saving times are printed to the console.
4203    - Wad file names from the "wad" key pair are logged to the console when
4204      a map is loaded
4205    - The user is informed if the textures loaded were not found in the
4206      wad files in the "wad" keypair.
4207    - The user is informed if the textures was not found in any wad file at all
4208      (Q2/HL only, the shader module still gives you similar information for other
4209      games when a shader activation fails)
4210
4211
4212  8/5/2002
4213    Hydra
4214    - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+
4215      in .map format (It uses [ ]'s round some of the texture co-ordinates)
4216      TODO: do we need to be able to save a map in this format too ?
4217    - Added support for loading ZHLT style point files (*.lin)
4218    - Added wad filename information when loading textures.
4219      (This helps take the ambiguity out of which wad files textures come from,
4220      so that we can correctly setup the worldspawn "wads" e-pair manually.)
4221      Note: This will be removed when the "wads" worldspawn key is built by radiant.
4222    - added vfsFindFile() to vfs table.
4223    - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures
4224      (this was by design, but the design has changed for the better)
4225    - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of
4226      the shader/texture being loaded.
4227      This fixes all the weird issues that crop up when we were able to use non
4228      wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>).
4229      (such as having an image loaded twice in memory.)
4230      We also now get the correct shader name in the suface inspector too.
4231      Note: not sure if this code should stay in the map parser, or wether it should
4232      be moved to where shaders are first initialised.
4233      Note: maybe this needs to be when a halflife map is loaded, not specifically a
4234      quake2 map file.
4235    - added EClass_SupportsMultiple to the EClass loader API.
4236      Note: this is poop.  FGD files can be additive but radiant makes it so they can't be.
4237      This function would not be needed if the eclass loader itself took care of the init,
4238      rather then the manager taking care of the init.  Also note that if the loader were
4239      to take care of the init then FGD files *CAN* be additive, as it's not down to the
4240      format of the FGD files.  However, it'll do for the moment because all the supplied
4241      FGD files that come with halflife and it's mods are meant to be used one at a time.
4242    - removed support for having an additional (not external) eclass loader.
4243      Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER.
4244      We never mix entity definition formats and synapse.config allows us to just have the
4245      right one and also there is no mechanism for setting g_bHaveEClassExt anymore.
4246    - Texture subset on by default for halflife.
4247    - default texture scale is now set to 1 instead of 0.5 for halflife.
4248      (needs to be 1 for q1/q2 too)
4249    - patch toolbar disabled by default for halflife and it's also disabled
4250      in the preferences so it can't be turned back on)
4251      (needs to be 1 for q1/q2 too)
4252    - bsp monitoring disabled by default for halflife
4253    - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific)
4254    - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it.
4255    - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!)
4256      TODO: re-enable for Q2 (but not halflife) format maps when we can
4257      can figure out what game/engine combo we're using from within a module
4258    - configured mapq3 to have dynamic VFS API too
4259    - Added halflife shaderlist.txt parsing back in, it's actually useful
4260      afterall (for editor shaders).
4261  ======================================================================================
4262  -- end HL support patch
4263  ======================================================================================
4264
426501/06/2002
4266  TTimo
4267  - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes:
4268    - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now
4269    - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end
4270      was setting the "dir" epair in project files intead of "gamename" like all other games?
4271      (which should really be "fs_game" anyway, I wonder who decided to call it "gamename")
4272    - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems
4273    TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation
4274    C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs
4275    TODO: add HL setup chunks!
4276
4277===============================================================
4278-- merging release-1_2_7 -> release-1_2_9 into 1.3
4279===============================================================
428028/5/2002
4281  TTimo
4282  - final fixes for Linux 1.2.9 setup
4283
428427/5/2002
4285  TTimo
4286  - bug 521, q3 entities.def trigger_hurt fix
4287  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
4288  default texture scale is configured in .game
4289  defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale"
4290  removed the item from the prefs dialog too
4291  updated the nightly setup to put the proper param in JKII .game
4292  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509
4293  changing texture window scale changes selected brushes texture
4294  re-selecting the previous texture can be done, but is a bit tedious to write
4295  made sure we deselect before re-init of the tex window view
4296  - fixed linux setup code bug. won't be any update, only a full release on linux
4297
429826/5/2002
4299  TTimo
4300	- parallel cons working at last! was a problem with the targets list ('Default' command)
4301	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515
4302	using the eclass extents for the box if model can't be found
4303	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435
4304	changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously)
4305	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
4306	that sigchld handler is only used on Linux to report the run times
4307	since we are rewriting the whole BSP code stuff, we can drop this for now
4308	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538
4309	removed that prompt and display
4310	- we build radiant.x86 in cons scripts, updated the setup code
4311	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4312	updated the setup script to install new wolf_entities.def
4313	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302
4314	added q3map2 URL to global.xlink, updated Linux setup
4315	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465
4316	printing q3map version info through the net stream
4317	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
4318	fixed various media, some related code, and Linux setup
4319  - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if)
4320
4321	SCDS_reyalP
4322	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504
4323	fixed bobtoolz vis viewer to work with RTCW (BSP version)
4324	- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4325	update of the Wolf entities file
4326
432725/5/2002
4328  TTimo
4329  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164
4330  corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer
4331  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
4332  cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more
4333  added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll)
4334  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
4335  cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation
4336  fixed part of the print XY code, more broken stuff showed up, dropping it
4337  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
4338  region compiling was indeed fucked, spog b0rkage
4339  fixed so that it works again
4340  denying compile with camera out of the region
4341  reworked SelectBrush to deal with regioning and select the right brushes
4342
434324/5/2002
4344  TTimo
4345  - Linux build fix
4346
434723/5/2002
4348  Riant & TTimo
4349  - STVEF patch and setup scripts
4350  TTimo
4351  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
4352  moved error handling code to it's own file radiant/error.cpp
4353  compiled with UNICODE define (that's why I had to isolate), and process the error string
4354  so that Gtk can print it (that's only relevant to win32)
4355
435622/5/2002
4357  TTimo
4358  - quickfix, cleanup of the console verbosity
4359
436011/5/2002
4361  TTimo
4362  - final IS script updates for JKII game pack, version 1.2.8-jk2
4363  - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build)
4364  - added web url support in .xlink files (strstr on http://)
4365
436610/5/2002
4367  TTimo
4368  - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR)
4369  - system shaders auto-load: display 'system' in the prefs
4370  - force BSP monitoring off in jk2 mode
4371  - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too)
4372  - updated IS setup script for mapextras.pk3
4373  Riant
4374  - system shaders auto-load in prefs
4375  Raven
4376  - mapextras.pk3 as replacement for system.pk3 (system editor textures)
4377
43788/5/2002
4379  Riant
4380  - game pack and patches for JKII support
4381  TTimo
4382  - .game additions to specify .shader path (shaderlist and shader scripts)
4383    NOTE: if we ever use q3map for JKII compiles, that would need to be propagated
4384  - reworked the shaderlist to list all the included shaders
4385  - built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still)
4386  - MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def
4387  - fs_basepath does not get added during BSP command expansion for JKII mode
4388  - more verbose on script location and junk.txt location when monitored compile is disabled
4389    (the BSP compilation WANTS to be rewritten, it's getting VERY URGENT)
4390  - JKII game back IS setup lands
4391
43927/5/2002
4393  TTimo
4394	- using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4395	- bumped version tag
4396	- TODO: bug #453 code needs backported from 1.3
4397
43986/5/2002
4399  TTimo
4400  - fixed typo in plugins/mapq3/write.cpp Map_Write
4401  g_count_entities = 0; instead of g_count_brushes
4402  - more fixes which showed up while merging this with 1.3
4403
4404-- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk
4405
440602/5/2002
4407  Gef
4408  - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4409  SPoG
4410  - added undo for pasted/cloned brushes
4411
4412============================================================
4413-- end release-1_2_7 -> release-1_2_9 merge
4414============================================================
4415
441615/05/2002
4417  TTimo
4418  - rewrote the ref count code cleanly, added some elements to design and todo
4419  - wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems)
4420
442110/05/2002
4422  TTimo
4423  - began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt)
4424    design doc started, non active modules are unloaded after startup
4425    need win32 implementation of ReleaseSO
4426  - quickfix on win32 (ReleaseSO)
4427
442807/05/2002
4429  SPoG
4430  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512
4431  - cleaned up strHomeMaps and strFSBasePath stuff
4432    prompts for maps, models, sounds etc are fs_game-dependant
4433
4434  ===========================================================================
4435  -- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk
4436  merge ChangeLog
4437  =============================================================================
4438  07/05/2002
4439	- using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse
4440
4441	- m_strHomeMaps
4442	http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN
4443	http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html
4444	posted on the ML, bringing it back in from 1.2
4445
4446	setup scripts:
4447	  easily merged, as the 1.3 scripts have not been touched mostly
4448
4449	qe3.cpp conflict:
4450	  1.2 tweaks stuff in the QE_*Project* functions
4451		1.3 has them mostly commented out
4452		applying manually where relevant
4453		the project settings stuff is very different, and the changes can't be applied as is
4454		given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken
4455		a complete kill and rewrite of the prefs/project stuff might be our option anyway
4456		http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html
4457	qe3.cpp QE_InitVFS conflict:
4458	  1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.)
4459		merged by hand, probably needs to be checked
4460	qe3.cpp OpenDialog SaveAsDialog conflict:
4461	  commented out in 1.3, getting rid of it completely
4462
4463	preferences.cpp conflict:
4464	  1.2 adds CUSTOMSHADEREDITOR_KEY pref
4465		1.3 uses a completely different syntax for prefs
4466	preferences.cpp conflict:
4467		prefab path pref changes conflict with 1.3 pref syntax
4468		applying changes manually to 1.3 codebase
4469
4470	pmesh.cpp conflict:
4471		1.2 adds pref to group / not group patch thickening
4472		1.3 changes the way we manipulate entities around that code
4473		merged manually, would be worth checking that the thicken pref works
4474
4475	pluginmanager.cpp conflicts: synapse completely changes that part
4476	on relevant 1.2 thing is the removal of pfnRadiant_Free
4477
4478  map.cpp Map_ImportEntities conflict
4479		1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit)
4480		usin 1.3 code and checking 1.2 changes manually
4481
4482	using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4483
4484	06/05/2002
4485	not merging in .dsw .dsp
4486	an eclass.cpp fixed moved to eclass_def.cpp
4487	mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose
4488	  MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt)
4489		(same for MainFrame::OnFileSaveregion)
4490		MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3
4491		changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it
4492		  (might need to be checked, bug #506)
4493
4494	TODO: need to check for parasite g_free that I added back from the file dialog
4495
4496  propagated ChangeLog from Stable-1_2
4497  =============================================================================
4498	02/5/2002
4499	  Gef
4500	  - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4501	  SPoG
4502	  - added undo for pasted/cloned brushes
4503	  TTimo
4504	  - shift+left click to open shader editor no longer selects the texture on the way
4505	    (this was unstable, pCurrentShader could become NULL somehow)
4506	  - editpad bindings were completely broken
4507	    attempts to make it work again failed
4508		taking it out
4509		changed the prefs, on win32 you select between internal shader editor or win32 .shader binding
4510		we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know
4511	  - one more fix to the MAJOR / MINOR safe checks stuff
4512	  - bug #500: oooogly, I removed a line which I should not have :)
4513
4514	01/5/2002
4515	  TTimo
4516	  - "Save selected.." load/save in fs_game sensitive directory too
4517	  - removed a bunch of unused/broken project settings items
4518	  removed most of them actually .. project settings are .. ahem
4519	  - added an optional 'go to url' button in gtk_MessageBox
4520
4521	30/4/2002
4522	  Gef
4523	  - fixed lod drawing of selected patches when patches are filtered
4524
4525	29/4/2002
4526	  TTimo
4527	  - bugzilla #467
4528	    make patch inspector deny space textures
4529	    make mapq3 write code drop space textures
4530	  - bugzilla #132
4531	    removed remotebasepath and texturepath
4532		rewrote the Textures > Load Directory (which was kinda relying on texturepath)
4533	  - bugzilla #355
4534	    uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad
4535	    added editpad quote in qer.com totd
4536	  - fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32)
4537
4538
4539	26/4/2002
4540	  Gef
4541	  - fixed patches losing their shader if outside region when calling flush/reload
4542	    (bugzilla: #492)
4543	  - blocked textures with spaces from loading in Texture_ShowDirectory with a warning
4544	    (bugzilla: #467)
4545	  - fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have
4546	    the textures/liquids prefix
4547
4548	25/4/2002
4549	  Gef
4550	  - fixed a broken image link in the shader manual (bugzilla: #486)
4551	  - changed prtview to use ~/.radiant/<version>/prtview.ini instead of
4552	    ~/.q3a/radiant/prtview.ini on linux
4553	  - fixed prtview loading/saving config (bugzilla: #424)
4554	  TTimo
4555	  - removed QERApp_RadiantFree from the function table
4556	  we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs)
4557	  cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness)
4558	  - added main build date and version to curry / pk3man / prtview
4559
4560	23/4/2002
4561	  SmallPileOfGibs
4562	  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229
4563	  flush and reload was affecting texturing of selected brushes
4564	  TTimo
4565	  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489
4566	  File > Check for update menu item, jumps to the website and checks for update
4567	  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4568	  win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup
4569	  - more stuff on File > New Project and common mod setup issues (not finished yet)
4570
4571	22/4/2002
4572	  TTimo
4573	  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4574	  reworking a bit the installer stuff
4575	  wrote the version checking
4576	  needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now)
4577
4578	21/4/2002
4579	  TTimo
4580	  - trying more seriously to get a new nightly out
4581	  updating the ChangeLog for current 1.2.7 from this file
4582	  cleanups, browsing through the bugs to close/update/fix
4583	  - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197
4584	  I kinda fixed that myself already, going through the diff and applying the missing stuff
4585	  creating the prefabs/ dir in QE_InitVFS
4586	  - added a line about the games dialog / auto-select at startup in the dialog frame
4587
4588	15/4/2002
4589	  TTimo
4590	  - cleaning some old commented out map load code
4591	  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477
4592	  on Linux:
4593	    - strHomeMaps was init without taking care of m_strFSGame
4594	    - SaveAsDialog was not using strHomeMaps
4595	    NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify
4596	  need similar checks on win32
4597
4598	13/4/2002
4599	  TTimo
4600	  - kicking the source to generate new doxygen on zerowing
4601
4602	09/4/2002
4603	  Gef
4604	  - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4605	    they shouldn't have been
4606
4607	05/4/2002
4608	  Gef
4609	  - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459)
4610	  - add Linux-isms for New Projects & read/write permissions...
4611	    note: for a total conversion, basepath needs to be manually set
4612	  - prevent opening multiple internal shader editor dialogs
4613	  - added preference for using a custom shader editor
4614	  - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4)
4615	  - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the
4616	    current selection (bugzilla: #436)
4617	  - fixed entity dialog passing events through to main window (bugzilla: #454) return values
4618	    were backwards
4619	  - patching in the .pfb extension adding stuff (bugzilla: #259)
4620	  - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening
4621	    anyway, the entity create code was called before the patches were selected
4622
4623	02/4/2002
4624	  EvilTypeGuy
4625	  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457
4626	  add entity #X and brush #X comments back to saved .map files
4627
4628	24/3/2002
4629	  Hydra & TTimo
4630	  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=444
4631	  only show empty alpha channel warning if the tga texture is actually 32 bit
4632	  (24 bit would always have empty alpha, the warning was useless in this case)
4633
4634	19/3/2002
4635	  Gef
4636	  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=217
4637	  - Set show value to true for angle and movement velocity sliders in preferences
4638	  - Increased the maximum value of angle velocity from 6 to 100
4639
4640	18/3/2002
4641	  SPoG
4642	  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=419
4643		fixed File->Save with region active acts the same as File->SaveRegion for ents
4644
4645
4646  end merge
4647  =============================================================================
4648
464916/4/2002
4650  SPoG
4651  - fixed MDC_XYZ_SCALE value
4652
465312/4/2002
4654  SPoG
4655  - fixed win32 compile error - vc6 being nitpicky
4656  - fixed refcount init on CSynapseAPIManager
4657  - cleaned up md3model win32 project file
4658
46599/4/2002
4660  Gef
4661  - added nudging for selected brush and patch vertices (bugzilla: #240)
4662  - added selected brush vertex highlighting
4663  - sorted all the ID_'s in HandleCommand alphabetically to make it easier to track things down
4664  - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4665    they shouldn't have been
4666
46675/4/2002
4668  EvilTypeGuy & djbob
4669  - patched in djbob's grid minor/major color settings for gridsize < 1
4670    http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=24
4671
46721/4/2002
4673  TTimo
4674  - configured md3model to have dynamic VFS API too
4675  - cleaned up texwindow.cpp texture extension loop
4676  - updated current HL media with hl's synapse.config
4677    http://zerowing.idsoftware.com/stuff/HL-media-0401.zip
4678  - checking in new synapse.config for Q3/RTCW
4679  - fixed win32 project files, removed hltoggle.h
4680  - bumped version to 1.3.3
4681
468231/3/2002
4683  TTimo
4684  - XML runtime configuration of synapse
4685  uses a synapse.config in the gametools path, we can add a line in the .game to specify the file later on
4686  - various cleanups and removal of dead code
4687  - Linux build system: sanitized CFLAGS, libxml, STLPort and glib include path all in the toplevel Construct file
4688  - removed the 'cons -- halflife' option, the binaries are unified again
4689  - cleaned up image loading
4690
4691
469229/3/2002
4693  TTimo
4694  - patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now
4695  - build system on Linux: some things are still hardcoded into the core, you need a different core
4696    for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate)
4697  - there is no media / install procedure yet, but a zip with what you may need for install is available:
4698    http://zerowing.idsoftware.com/stuff/HL-media-0329.zip
4699  - cvs added all the new files
4700  - patched various things from the patches, don't have a precise list
4701    cleaned up the interface requests, isolated HL specific between TMP_HALFLIFE defines
4702    removed 'tga' from imagehl, two modules providing the same API has unexpected results
4703
4704  TODO: the image loading is the main problem right now. We should not have any place that scans the
4705  extensions, this is done internally to the image load manager? texwindow.cpp does enumeration of the
4706  minors too .. but that may be legal in this case.
4707
4708  TODO: synapse config at runtime through XML (rather big piece)
4709
4710  - fixing build on win32
4711  bad coding practices: 'for (GSList *choicelst = ..'
4712  added a quick hack include/hltoggle.h for easy switch q3/rtcw or hl compile
4713    (remaining hardcoded stuff is temporary)
4714
4715
471628/3/2002
4717  Gef
4718  - added linux pthreads support to tools
4719  - removed old terrain.c and lightv.c from q3map2 Conscript
4720
472127/3/2002
4722  Gef
4723  - updated cons for q3map 2
4724  - minor q3map2 fixes for linux compile errors/warnings
4725  - minor warning fix in map.cpp
4726  SPoG
4727  - changed entity_addtolist to add entities to end of list instead of beginning
4728  - added eclass_forname to eclassmanager interface
4729  - fixed setting eclass before model-update for entities loaded from map
4730  - fixed setting bounding box for models after model-update
4731  ydnar - q3map2
4732  - fixed crash on -connect and other gremlins related to argument processing
4733  - removed flag that prevented Castle's maps from compiling
4734
4735
473627/3/2002
4737
4738  Hydra
4739
4740  Important Changes:
4741
4742  - Added VFSWAD modules for extracting textures from WAD files.
4743  - Added ImageHL for loading textures contained in WAD files
4744  - Updated shaders source code so that you can produce ShadersHL.dll
4745    (single minor using #ifdefs)
4746  - MapQ3 source updated so that it can load and save q2 format maps
4747    provides a multiple minors.
4748  - Added EClassFGD for loading FGD definition files
4749    (I documented this code quite well, if you're interested...)
4750  - Added support for iconsprite() settings in the FGD loader, we set
4751    eclass_t->skinpath with the name of the sprite
4752    TODO: write a sprite model plugin.
4753
4754  Fixes:
4755
4756  - Fixed incorrect line numbers being reported when script files had // comments in them
4757  - Removed EClass_Create from the EClass manager _EClassManagerTable
4758  - Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define.
4759  - Fixed a crash in shaders.cpp when there was no default texture.
4760  - Fixed a possible issue with g_bCancel_Map_LoadFile
4761  - Added a crash fix for uninitialised patchMesh_t->pSymbiot
4762
4763  Core Changes Required for HalfLife Support:
4764
4765  - Set MAX_FLAGS to 16 to support Halflife's extra spawnflags, adjusted
4766    entity inspector to display the new spawnflags, updated FGD loader
4767    to load them correctly (previously it only loaded the ones with values <8)
4768    (Done without breaking the old Q2 code that was commented out)
4769  - Added GetTokenExtra to the _ScripLibTable
4770  - Kludged texwindow.cpp to allow loading extension other than "tga" and "jpg"
4771    TODO: ttimo, we need something in synapse to help with this.
4772  - Plugin manager requests different API's depending on .game file used.
4773    TODO: this needs to be done on a PER GAME basis, not PER .GAME FILE.
4774  - Shaderlist.txt is not parsed on startup if hl.game is used.
4775    TODO: this needs to be done on a PER ENGINE basis, not PER GAME.
4776
4777  Cosmetic Changes:
4778
4779  - Changed MAPQ3's minor_name from "map" to "mapq3" (also adds "mapq2" as a minor)
4780  - Changed XMAP's minor_name from "xmap" to "mapxml"
4781  - Changed VFS's minor_name from "quake3" to "pk3", more inline with VFSWAD now.
4782  - Changed file/Load to file/Import on the menus
4783  - When a shader (Q3/HL) is not found a message is displayed in the console
4784    (only once for each shader that is not found).  This is so the user can
4785    quickly get a list of missing textures/shaders.
4786
478726/3/2002
4788  ydnar
4789  - initial q3map 2.0 source import
4790    new tools/quake3/q3map2 directory
4791	  common/qfiles.h and common/surfaceflags.h modified
4792	  affects q3map 1.x too, bumped MAX_MAP_BRUSHSIDES to 0x40000
4793	  will need to write the build scripts and compile on Linux too
4794  SPoG
4795  - Re-added dialog prompting user to convert/change-mode/abort when map BP mode
4796    conflicts with project settings
4797  - large entity/models update
4798  +++ include/ientity.h   25 Mar 2002 11:37:54 -0000
4799    entity module
4800      - interface cleanup
4801      - common #defines for easy transition
4802  +++ include/igl.h       25 Mar 2002 11:37:55 -0000
4803    opengl module
4804      - Vertex Arrays support
4805  +++ include/imodel.h    25 Mar 2002 11:37:57 -0000
4806    model module
4807      - interface cleanup
4808  +++ libs/mathlib.h      25 Mar 2002 11:37:59 -0000
4809    vector macros - cleanup
4810    m4x4
4811      - documentation of matrix layout
4812      - interface for utility functions for axis-angle and quaternion rotations
4813      - interface for new utilities for specifically transforming points/normals
4814    aabb
4815      - interface for faster aabb-ray test without finding intersection point
4816      - interface for utility to calculate an aabb to contain a transformed aabb
4817  +++ libs/mathlib/bbox.c 25 Mar 2002 11:38:01 -0000
4818      - cleanup of use of qboolean
4819      - implementation of fast aabb-ray-test
4820      - implementation of aabb-for-transformed-aabb
4821  +++ libs/mathlib/m4x4.c 25 Mar 2002 11:38:02 -0000
4822      - implementation of utility for rotation matrix from axis-angle/quaternion
4823      - cleanup of implementation of matrix multiplication functions (optimise for in-order array traversal)
4824      - implementation of new utilities for specifically transforming points/normals
4825  +++ libs/mathlib/ray.c  25 Mar 2002 11:38:02 -0000
4826      - replace use of m4x4_transform_vec3 with new point/normal specific utils
4827  +++ plugins/mapq3/plugin.cpp    25 Mar 2002 11:38:06 -0000
4828      - rename g_EntityTable using #define in ientity.h
4829  +++ plugins/mapq3/plugin.h      25 Mar 2002 11:38:06 -0000
4830      - rename g_EntityTable using #define in ientity.h
4831  +++ plugins/mapxml/xmlparse.cpp 25 Mar 2002 11:38:06 -0000
4832      - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
4833  +++ plugins/md3model/Conscript  25 Mar 2002 11:38:06 -0000
4834      - remove entity-module files from md3model conscript
4835  +++ plugins/md3model/md3model.cpp       25 Mar 2002 11:38:07 -0000
4836      - implementation of generic quake-style-model class CModel
4837      - implementation of CModel-derived md3/mdc classes
4838  +++ plugins/md3model/md3model.dsp       25 Mar 2002 11:38:08 -0000
4839      - remove entity-module files from md3model dsp
4840  +++ plugins/md3model/md3model.h 25 Mar 2002 11:38:08 -0000
4841      - interface for generic quake-style-model class CModel
4842      - interface for CModel-derived md3/mdc classes
4843  +++ plugins/md3model/md3surface.cpp     25 Mar 2002 11:38:09 -0000
4844      - implementation of generic quake-style-model class CSurface
4845      - implementation of CSurface-derived md3/md2/mdl/mdc classes
4846  +++ plugins/md3model/md3surface.h       25 Mar 2002 11:38:09 -0000
4847      - interface for generic quake-style-model class CSurface
4848      - interface for CSurface-derived md3/md2/mdl/mdc classes
4849  +++ plugins/md3model/plugin.cpp 25 Mar 2002 11:38:10 -0000
4850      - provide support to synapse for loading md3/mdc/mdl/md2 models, and mdl images
4851  +++ plugins/md3model/plugin.h   25 Mar 2002 11:38:10 -0000
4852      - interface for loading md3/mdc/mdl/md2 models, and mdl images
4853  +++ radiant/brush.cpp   25 Mar 2002 11:38:18 -0000
4854      - #ifdef remove Group/Brush-Patch-Epair related stuff
4855      - const correctness for ValueForKey interface const change
4856      - add bounding-box update for models in Brush_Build
4857      - remove old brush parsing/writing stuff
4858      - remove old eclass-model loading/displaying stuff
4859      - enable vertex arrays on light drawing
4860      - moved brush is-selected? utility to brush.cpp
4861  +++ radiant/brush.h     25 Mar 2002 11:38:18 -0000
4862      - comment out interface for old brush parse/write stuff
4863      - comment out interface for brush epair stuff
4864  +++ radiant/brush_primit.cpp    25 Mar 2002 11:38:20 -0000
4865      - remove old brush-primitives parsing/writing stuff
4866  +++ radiant/camwindow.cpp       25 Mar 2002 11:38:23 -0000
4867      - moved brush-bbox update for models to brush.cpp:Brush_Build
4868      - bugfix for material colour setting when drawing models
4869  +++ radiant/eclass.cpp  25 Mar 2002 11:38:24 -0000
4870      - removed old eclass-model checking/loading stuff
4871      - added const checking for Eclass_ForName interface
4872  +++ radiant/entity.cpp  25 Mar 2002 11:38:26 -0000
4873      - REMOVE THIS FILE
4874  +++ radiant/entity.h    25 Mar 2002 11:38:26 -0000
4875      - REMOVE THIS FILE
4876  +++ radiant/groupdialog.cpp     25 Mar 2002 11:38:29 -0000
4877      - change entity creation to not use Entity_Create (function was removed)
4878      - commented groups stuff
4879  +++ radiant/gtkdlgs.cpp 25 Mar 2002 11:38:36 -0000
4880      - const correctness for ValueForKey
4881  +++ radiant/gtkmisc.cpp 25 Mar 2002 11:38:39 -0000
4882      - added filetype patterns for mdc/mdl/md2
4883  +++ radiant/main.cpp    25 Mar 2002 11:38:41 -0000
4884      - const correctness fixes
4885  +++ radiant/mainframe.cpp       25 Mar 2002 11:38:59 -0000
4886      - change selection -> merge entity and selection -> separate from entity to go through mainframe class
4887      - implementation of mainframe functions for selection -> merge entity and selection -> separate from entity
4888      - made entity grouping and detail/structural settings undoable
4889      - commented out old groups stuff
4890  +++ radiant/mainframe.h 25 Mar 2002 11:39:01 -0000
4891      - interface for mainframe functions for selection -> merge entity and selection -> separate from entity
4892  +++ radiant/map.cpp     25 Mar 2002 11:39:04 -0000
4893      - const correctness fixes
4894  +++ radiant/pluginmanager.cpp   25 Mar 2002 11:39:08 -0000
4895      - removed model table
4896      - stopped requesting model table from synapse
4897      - request undo table from synapse
4898      - commented out support for IEpairs stuff - NOTE: to be integrated with entity module
4899      - fill interface table for opengl vertex array support
4900      - fill interface table for undo
4901  +++ radiant/pmesh.cpp   25 Mar 2002 11:39:18 -0000
4902      - cleanup patch cap and patch thicken to create entities using entity module interface (without Entity_Create)
4903      - removed old patch parse/write stuff
4904      - #ifdef'd out patch epair/groups stuff
4905  +++ radiant/qe3.cpp     25 Mar 2002 11:39:21 -0000
4906      - const fixes
4907      - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
4908  +++ radiant/qe3.h       25 Mar 2002 11:39:24 -0000
4909      - don't include entity.h, include ientity.h and forward-declare entity-table instead
4910      - include imodel.h but don't forward declare model-table
4911      - include iundo.h and forward-declare undo table
4912      - comment out interface to old patch parse/write stuff
4913      - comment out interface to old brush parse/write stuff
4914      - comment out iepairs header include.. NOTE: to be integrated with entity module/interface
4915      - include eclass interface (we don't have an eclass.h)
4916      - declare interface for CreateEntityFromName (generic useful func)
4917      - declare target/targetname utils interface (we don't have a targetname.h)
4918  +++ radiant/select.cpp  25 Mar 2002 11:39:27 -0000
4919      - cleanup implementation of entity selection-grouping/ungrouping utlities
4920  +++ radiant/select.h    25 Mar 2002 11:39:27 -0000
4921      - cleanup interface for entity selection-grouping/ungrouping utlities
4922  +++ radiant/undo.cpp    25 Mar 2002 11:39:29 -0000
4923      - removed workaround for wierd entity_clone behaviour (changed in entity module)
4924      - avoid using Entity_FreeEpairs (not exposed by entity module)
4925  +++ radiant/xywindow.cpp        25 Mar 2002 11:39:35 -0000
4926      - const fixes
4927      - cleanup implementation of CreateEntityFromName to be a usful generic utiliy function
4928      - enable vertex arrays in XY_Draw
4929      - enable undo for right-click dropping entities in XY window
4930  TTimo
4931  - various fixes to make the above compile on Linux, checkin to cvs
4932  - fixing some win32 build stuff
4933
4934  Hydra
4935  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=434
4936  fixed setSpecialLoad in .def code
4937
493819/3/2002
4939  Gef
4940  - Modified the fix for LoadImage to be more consistent with other code
4941  - Applied Hydra's fix for empty alpha channel warnings & cleaned up indentations (tabs) in lbmlib.cpp
4942    also added output of the tga type when a tga file fails to load
4943  - Reverted my over complex fix (read; mess) for strtok_r to use strtok instead of manual tokenising
4944
494517/3/2002
4946  Gef
4947  - Fixed LoadImage API list not being incremented while trying to find image minors, result was
4948    infinite loop when loading images that weren't of the first type (tga)
4949  - Fixed cloning giving dtd errors. mapxml/xmlparse.cpp:ParseXMLStream() was using
4950    g_FuncTable.m_pfnGetQERPath() as the dtds path... disabled validation until spog can check
4951    that my fix is the right solution
4952  - Added simple formatting to xmap file output so that each node has a new line for readability
4953
495413/3/2002
4955  TTimo
4956  - introduced API List managers
4957    we deal with two types of APIManager now, the ones that matching all minors for a given major
4958    and the ones that require a fixed list of minors
4959  - converted the image loaders to go through a API list manager
4960  - fixed various things in synapse (introduced more bugs?)
4961  - fixed plugins, realized it was still broken
4962
496312/3/2002
4964  Hydra & TTimo
4965  - EClass_Create in the EClass manager _EClassManagerTable
4966  - removed InitFromText from _EClassTable
4967
49688/3/2002
4969  TTimo
4970  - some commented out code cleanups
4971  - added eclassfgd/ fgd.so module skeleton
4972    loaded up in radiant core as an optional entity format
4973    added eclass manager code to deal with the new format if present
4974    this still loads .def, the actual .fgd code needs to be written now
4975  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433
4976    added a g_strDTDPath global
4977    disabled DTD validation, broken on win32
4978  - Str copy constructor (const Str &) working correctly with a __strDup
4979
49807/3/2002
4981  TTimo
4982  - added verbosity in file accesses for CXMLPropertyBag
4983  - more fixes to project lookup
4984  - dropping dtds/ prefix, this is installation dependent
4985  - removed ipluginentities.h, the plugin entities stuff was disabled long time ago already
4986  - cleaned up some old commented out stuff
4987  - proof of concept synapse builtin module: new class CSynapseClientBuiltin allows to have
4988    modules builtin to the application (i.e. statically linked)
4989    adding
4990      include/ieclass.h (eclass loader API)
4991      radiant/eclass_def.cpp (.def class loader, builtin)
4992      radiant/eclass_def.h (.def loade, API public to the core)
4993
4994    NOTE: radiant/eclass_def.cpp needs to be added to the win32 projects
4995  - quickfix to project file loading ("/scripts/")
4996  - introduced an EClass manager, hooked up the .def builtin module through it
4997    (not yet possible to push new entity format modules, but .def reading is already fully synapsed)
4998
49996/3/2002
5000  Gef
5001  - Fixed a segfault when getting mUserPathPrefix in CGameDescription::CGameDescription()
5002  - added preferences check for fixing target/name collisions
5003  - fixed a logical error on my part, where setting g_qeglobals.m_strHomeGame in
5004    CGameDescription constructor results in a value from the last file parsed. Moved it
5005    to a more appropriate location, where it gets a value from the selected .game file.
5006  SPoG
5007  - changed g_strGameToolsPath to g_strAppPath in GetQERPath API
5008  - fixed mapq3.dtd
5009  - enabled DTD validation of xmap files
5010  - added mapq3.dtd to setup scripts (not tested)
5011  TTimo
5012  - added OnActivated() to synapse clients, override to put some init code
5013  - fixing default project path lookup and user project increment (again)
5014  - fix to linux setup, no trailing slash in basegame items
5015    (wolf.game and q3.game)
5016  - removed old plugin/modules code, leaving only the synapse implementation
5017    recoded image loading and Map_Import/Map_Export
5018    still some temporary solutions and cleanup work to be done
5019    removed plugin.cpp from the tree / build system
5020
50215/3/2002
5022  SPoG
5023  - TODO: add default project for wolf to WolfPack CVS module
5024  - changed xml project file load to search for DTD "dtds/project.dtd" under radiant path
5025  - fixed crash in mapq3 on trying to read uninitialised token ptr
5026  - changed .map to be default map format for now
5027  - changed runbsp to not hardcode -fs_basepath
5028  - added -fs_basepath to quake3 default project
5029  - added project.dtd to setup scripts and swapped quakev2.qe4 for default_project.proj (not tested)
5030
50314/3/2002
5032  TTimo
5033  - merged synapse2 branch back into trunk, checked Linux and win32 builds ok
5034  - updated the .dsp to work with new libxml2 2.4.16
5035  - fixed broken enginepath guessing, and broken project path rotation / saving
5036
503728/2/2002
5038  Gef
5039  - Added extra checks for target/targetname collisions
5040  - Find Brush dialog title correction (bugzilla #393)
5041
504226/2/2002
5043  Gef
5044  - Added Entity_Connect() to entity.cpp to avoid duplicating code
5045  - Fixed target/targetname collisions - entities being cross-linked when copied
5046    Bugzilla #385 : http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=385
5047
504816/2/2002
5049  Gef
5050  - cleaned up the kyro gl_point workaround stuff
5051  - taught ClipPoint's (clips & path points) how to draw themselves
5052
50538/2/2002
5054  Gef
5055  - Added mapxml.so to linux setup
5056  - strip debug symbols option in setup
5057  - removed g_qeglobals.m_strHomeMaps, writing it to project instead
5058    fixes a bunch of re-broken path issues. Also uses fs_game now.
5059  - Minor grid colour in QER Black & Green theme
5060  - Save window's pos/size for all view types in MainFrame::OnDestroy
5061
5062---------------------------  on branch synapse2
50634/3/2002
5064  - modules don't show up in plugins menu, added a dump in console before entering interactive mode
5065  - added compile time def for synapse verbosity
5066
50673/3/2002
5068  - finished converting all the modules to synapse, disabled old ResolveInterface call
5069
507024/2/2002
5071  - hooked TexTool into Radiant plugin menu through synapse
5072  - added iplugin.h which I had forgotten earlier
5073  - ported synapse code to compile and run on win32
5074
507519/2/2002
5076  - SYN_REQUIRE_ANY / multiple API manager code
5077    can load multiple interfaces based on a matching pattern
5078    converted TexTool to load that way
5079
508018/2/2002
5081  - added iplugin.h with basic interface for plugins
5082
508313/2/2002
5084  - synapse on modules currently disabled,
5085    the basics of the code are working fine, need to look at multiple interfaces matches before going further
5086  - started converting shaders, requires conversion of a lot more others
5087  - image converted to synapse
5088  - no longer using GUID in synapse, all done through *_MAJOR strings
5089  HOWTO: convert a module to synapse:
5090    configure it to link against synapse static lib
5091    (+include path to STLPort required)
5092    add #include "synapse.h" to the plugin header
5093    declare the : public CSynapseClient in plugin header
5094    implement it (listing provides and requires, implement the request code)
5095
509612/2/2002
5097  - vfspk3 converted to synapse
5098
509911/2/2002
5100  TODO: get rid of all WINAPI crap
5101  - debugged the API dependencies solver to actually work
5102  - added newer cons at the head of the tree
5103
510410/2/2002
5105  TTimo
5106  - added the basic code for solving API dependencies and requesting the various tables
5107  - more diagnostic printing code fixes
5108  - version checkings
5109  - some more design work (libs/synapse/doc)
5110
51119/2/2002
5112  TTimo
5113  - some changes to the files layout, cleanup of the diagnostics printing
5114  (stuff's mostly broken right now)
5115  - reworked the complete Sys_Printf stuff to rely on va_list implementation
5116  - include/isynapse.h declared useless and foxed without mercy
5117  - added include/irefcount.h
5118
51198/2/2002
5120  TTimo
5121  - adding an experimental Anjuta project file to play around with
5122
51237/2/2002
5124  TTimo
5125  - various fixes to build on linux, listed a bunch of current issues
5126  - fixing terrademo.map to remove broken mapobj~1 -> mapobjects
5127  -- synapse2 branch --
5128  - propagate the code from old synapse branch to a new branch out of 1.3 tree
5129    (builds and runs on linux, that's about it for now)
5130
5131--------------------------- end branch synapse2
5132
51337/2/2002
5134  djbob
5135  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=354
5136  moved all the preferences code to XML
5137
51386/2/2002
5139  SPoG
5140  - checked all paths conform to: unix dir separators + trailing separator
5141  - changed file dialogs for load/save of maps to default to "mapspath"
5142  - removed OpenDialog and SaveAsDialog, use file_dialog instead
5143  - removed FileSystem paths stored in QEGlobals_t.. replaced by CGameDescription
5144  - removed dependence on EnginePath from preferences, replaced by CGameDescription
5145  - removed hardcoded g_get_home_dir calls for file dialogs
5146  - added validation of project settings entry paths before they are set
5147
51485/2/2002
5149  EvilTypeGuy
5150  - moved filters.cpp related function declarations to filters.h
5151    and added #include "filters.h" to brush.cpp, csg.cpp, main.cpp,
5152    mainframe.cpp, map.cpp, select.cpp as not all files include
5153    qe3.h and qe3.h is a rather monolithic header this seems to be
5154    a cleaner solution per SPoG's suggestion...Fixes compilation.
5155
5156  Gef
5157  - contrib/plugins BOOL cleanup (uses qboolean now) fixes X header conflict
5158  - cons update for mapxml
5159  - SaveAsDialog() changed to match path's used in OpenDialog()
5160  - removed radiant/xy.h - moved contents to qe3.h (FilterBrush declaration)
5161
51624/2/2002
5163  SPoG
5164  - changed QE_LoadProject and QE_SaveProject to load/save xml project file format
5165  - changed request dialog for project files to loop until a valid file is found
5166  - fixed memleaks in CGameDescription constructor for xmlGetProp
5167  - added converting gametoolspath unix format when parsed from game file
5168
5169  - fixed m4x4 lib to use column-major order (more compatible with opengl)
5170  - added divergence parameter to ray-point intersection test
5171    (now easier to select distant points in perspective views)
5172  - cleaned up modelview/projection matrix manipulations in 2d/3d view
5173  - cleaned up map modules / interface source files a bit
5174
5175  - added ability to specify map module version when importing/exporting map
5176  - cleaned up file dialog code, returned filename is static and in unix format
5177  - save-as dialogs force a file extension depending on filetype selected
5178  - added filetype manager to support registering custom file types
5179  - fixed loading and cleaning engine path from radiant.ini correctly
5180
51813/2/2002
5182  EvilTypeGuy
5183  - fixed win32 compilation (userpathprefix is Linux specific)
5184
5185  ETG & Powzer
5186  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308
5187    added preference to allow 'paint drag-select' brushes/faces in 3d camera view
5188  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389
5189    added preference to strafe camera foward/back in 3d view while freelook is active
5190
5191  ETG & RR2DO2
5192  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388
5193    patch adds ability to strafe up/down/left right while freelook is active
5194
51951/2/2002
5196  TTimo
5197  - bumped to 1.3.1-nightly
5198
5199-- 1.2 stable branch branched here
5200
5201  Gef & TTimo
5202  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=372
5203    http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=376
5204    appplied the patch, corrected the mapspath expansion stuff
5205  TTimo
5206  - linux nightly setup code
5207  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=384
5208    hacked a corrective action in the nightly setup
5209
5210  SPoG
5211  - fixed creating region brushes that fill the entire grid for Save Region
5212
521331/1/2002
5214
5215  Micheal Schlueter
5216  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=375
5217  syntax fix to q3map path_init.c
5218
5219  Gef
5220  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5221  patch 185 == 186
5222  tweaking to config stuff in linux setup
5223  patch 187
5224  Ensures the games directory exists before trying to create a file there
5225  patch 177
5226  Adds *.cf files & uses them. I think I have all the files in the right places now... maybe
5227  (some additional fixes on top by me)
5228
5229  ETG
5230  quick fix to shader prefs load
5231
523229/1/2002
5233
5234  EvilTypeGuy
5235  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=345
5236  more detachable menus fixes
5237  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=334
5238  fixes 'load shaders at startup' preference
5239
5240  SPoG
5241  - fixed misc_model "modelscale" and "modelscale_vec" support
5242
5243  TTimo
5244  - upgraded setup scripts to support nightly build
5245  - last minute fix to the modelscale and modelscale_vec code (md3 module)
5246
5247  ydnar
5248  q3map 1.2.4-y2
5249
5250    New features:
5251    - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight.
5252    - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing.
5253
5254    New entity keys:
5255    - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument.
5256    - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has.
5257    - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
5258
5259    Changes:
5260    - GtkRadiant 1.2.4-nightly version increment.
5261    - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight.
5262    - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged.
5263    - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key.
5264    - Additional PVS optimizations in lighting.
5265
5266    Fixes:
5267    - Will compile for RTCW properly (1.2.1-y12 didn't).
5268    - No more sparklies where fog meets brush faces. They're split properly now.
5269    - Crash bug in vlight fixed.
5270    - Vertex light fixups/stitching is considerably faster.
5271    - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
5272    - Better snapping logic when merging nearly-coincident vertexes on complex brush windings.
5273    - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now.
5274    - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux.
5275    - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities.
5276    - A ton of other minor little fixes here and there.
5277
527828/1/2002
5279
5280  TTimo
5281  - win32 fixes
5282  - 1.2.4-nightly
5283
5284  djbob
5285  - EClass_ForName fix if malformed name
5286
5287---- 1.2.3 linux released
5288
5289  TTimo
5290  - fixed BSP version depending on game mode in q3map
5291    (home dir guessing is still fucked, have to fix before release)
5292  - fixed q3map init_path.c home path bug on init
5293
5294  Gef
5295  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=369
5296    more fixes to texture paths in gensurf
5297
529827/1/2002
5299  TTimo
5300  - switching to v3 project file, forcing reload of template if non-v3
5301  need to distribute quakev3.qe4 in setups now (done for linux setup, will have to in win32)
5302  - renamed Main to main in q3map init paths
5303  - fixes the ~/. inits and init order in q3map
5304  - added m_pfnPathForPluginName to the main function table, returns the directory a plugin is running from
5305    used in bobtoolz / curry / pk3man to find various files
5306    see also todo: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=368
5307  - some fixes to textures loading paths in curry
5308  - linux setup copying correct content for curry (pk3 in wolf media) and bobtoolz (bt/ in plugins/)
5309  - building 1.2.2 setups
5310
5311  Gef
5312  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=362
5313  gensurf fix
5314
5315  djbob
5316  - bobtoolz update
5317
5318  Hydra
5319  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=361
5320  fixes a bug with the texture menu loading, now we see the non-shaderlist directories too
5321
532226/1/2002
5323  Gef - Michael Schlueter - TTimo
5324  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5325  applied several patches (to setup code and to the setup scripts)
5326  modified makesdk.pl to update with more content
5327  added an "enginepath" attribute to the game file, reworked the handling in editor
5328  TTimo
5329  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=347
5330    took out the refresh command from the plugin menu
5331  - more linux fixes:
5332    bringing all the plugins to compile again on linux
5333    polishing the setup code (all the right files in the right places)
5334  - for linux release, bumping ver to 1.2.2
5335    win32 will have a 1.2.3-nightly after that
5336  - added correct init of ~/.q3a or ~/.wolf
5337    *nix systems have a 'prefix' attribute in the .game file to specify
5338  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359
5339    identified the mod compiling problems
5340    applying back the old fs_basepath fs_game code to the BSP generation
5341
5342  ydnar- TTimo
5343  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=351
5344    cleaner path init code
5345    it doesn't init for ~/.q3a and ~/.wolf paths yet
5346
534725/1/2002
5348  SPoG
5349  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=352
5350  using the wrong matrix stack for XY_Draw caused stack overflow error
5351  - texture_mode was set to an invalid enum in wireframe/flatshade mode
5352  - changed plugin API to expect gamedir-relative texturenames
5353  - fixed gensurf to create faces/patches with gamedir-relative textures
5354
535524/1/2002
5356  SPoG
5357  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=322
5358  added modelscale key check to misc_model entity in md3/entity module
5359  added angle key check to eclassmodel class in md3/entity module
5360  fixed bugs in BP writing and reading in map module
5361  TTimo (commited as SPoG)
5362  - fixing permissions on cvsreport and doxygen stuff, upgraded dot
5363
536423/1/2002
5365  SPoG
5366  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=336
5367  plugin API bugfix - fixes textures on stuff created by plugins
5368
5369---- 1.2.1 was released here
5370
537122/1/2002
5372  Gef
5373  - linux build fixes
5374  SCDS_reyalP
5375  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=325
5376  wrong file packaged in setup
5377  RR2DO2
5378  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=327
5379  fix to PCX loading
5380  SPoG
5381  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5382  cut & paste bugfix
5383  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=332
5384  update origin key on entities
5385  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=333
5386  made fixedsize entities not scalable
5387
538821/1/2002
5389  TTimo
5390  - scanning in g_strAppPath/modules/ and plugins/ prior to g_strGameToolsPath
5391  using the main path to put general plugins and modules
5392  - fixed bobtoolz bug, init of epairs table was relying on wrong params
5393  - fixed curry to compile again on 1.2
5394  - fixed pk3man to compile again on 1.2
5395  - updated IS setup:
5396    installing the plugins with the core
5397    installing the common modules in the core
5398  - Compiling manual, more IS stuff, .xlink etc.
5399
5400  RR2DO2
5401  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=315
5402    patches for improved multimonitor support (with some associated pref items)
5403
5404  ydnar
5405  - more q3map: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=324
5406    - radiosity fixes (proper handling of ambient light)
5407    - polygonoffset fixes
5408    - lightmaps on patches work better (normal calcs adjusted, planar patches are
5409      box projected like brush sides)
5410    - double vfs init in bsp stage removed (this needs to be tested on Linux)
5411    - lighting is faster again
5412    - a couple crash bugs resolved
5413    - other tasty nibbles
5414
541520/1/2002
5416  EvilTypeGuy
5417  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=313
5418  detachable menus set as preference (in layout)
5419  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=255
5420  path prompt
5421  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=307
5422  patch dialog names
5423  ETG & RR2DO2
5424  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=306
5425  fix 'Natural' texturing crash
5426  ETG & TTimo
5427  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5428  found out the problem, Wolf SP spawn works now
5429  TTimo
5430  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5431  fixed more problems with model loading vfsExtractRelativePath
5432  prolly broke the linux build, just a matter of putting a bunch of #idfdef
5433  - fixed an additionnal .pid lock situation, cleaning the global prefs on game .pid lock
5434  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=301
5435  fixed md3 tris test selection bug
5436  djbob
5437  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=219
5438  fixed bobtoolz for 1.2
5439  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=318
5440  filter structural
5441  RR2DO2
5442  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=305
5443  filter in viewmenu for lightgrid brushes (ydnar's q3map)
5444  fixes image lib loading bugs
5445  Hydra
5446  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5447  copy/clone deselects the copied stuff
5448  added a pref to deselect or not, and to nudge pasted stuff or not
5449
545019/1/2002
5451  djbob
5452  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=311
5453  IEpair wrapper to access project entity from plugins
5454  RR2DO2
5455  - missing IncRef in CShaderArray::AddSingle
5456  TTimo
5457  - game.xlink files in gametools path, is scanned to build items in the Help menu
5458  (and the associated code)
5459
546018/1/2002
5461  Gef / Michael Schlueter / TTimo
5462  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5463  patches 133 and 138 applied, new setup code
5464
546514/1/2002
5466  TTimo
5467  - adding djbob write access for bobtoolz
5468
546913/1/2002
5470  ydnar
5471  - q3map code updates 1.2.1-y8
5472    new lightgrid surface flag feature
5473	lightgrid shader and editor image for Wolf and Q3/TA: in the common .pk3 and in all common.shader
5474	cvs remove setup/data/baseq3/common-q3r.pk3 (unused, we use common-spog.pk3)
5475  TTimo
5476  - updating setup to use mapq3 module instead of map (both Wolf and Q3 game packs)
5477    (also checked the lightgrid option)
5478  - fixed setup.pl bug for template gen from WorkDir/
5479  - correct spawning between SP and MP mapping mode
5480  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
5481    .pid check, console logging and prefs cleanup
5482  Wolfen
5483  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=294
5484    checked in updates to the manual links page and setup instructions
5485    (i.e. new prefs dialog)
5486
548712/1/2002
5488  Gef & Michael Schlueter
5489  - bugs #295 and #279, new patches applied
5490  EvilTypeGuy & djbob
5491  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=220
5492    patch selection crash
5493  EvilTypeGuy
5494  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=260
5495    Dense and Very Dense Cylinders have wrong number of rows
5496  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=292
5497    latching patch toolbar settings
5498  TTimo
5499  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5500    win32 long/short pathname bugs reappearing, switching back to short paths for project settings
5501  - removed obsolete radiant/vfs.cpp radiant/vfs.h
5502  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5503    using new .qe4 for Wolf, fixed stuff editor side (long path names and engine spawn)
5504  SCDS_reyalP
5505  - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=118
5506    realloc bug in terrain
5507
550811/1/2002
5509  SPoG
5510  - unpatched bug #239, unintended duplication of brushes, patch #96
5511	Note: bug #239 now unresolved
5512  EvilTypeGuy
5513  - bug #295 fixes for compile under Linux
5514
551510/1/2002
5516  SPoG
5517  - fixed CEntityEclassModel referencing eclass after eclass has been deleted
5518  SPoG - map-module branch
5519  - new map module, provides current functionality, using new map interface
5520  - cleaned up merging/creating of entity array used by map module
5521  - implemented MemStream::printf(const char,...) - can't print strings larger than 1024 currently
5522  - changed copy/paste to use the map module, via abstraction of FileStream/MemStream as DataStream
5523  - fixed Save Region and Save Selected
5524  - new xml map module "mapxml"
5525  - cleaned up map.cpp
5526
55276/1/2002
5528  TTimo
5529  - removed m_bPak from pref dialogs (it was dead code)
5530
55315/1/2002
5532  RR2DO2
5533  - q3map terrain blending fix for >5 layers
5534  EvilTypeGuy
5535  - fs_homepath patch on linux
5536  Gef
5537  - bug #279, linux setup, patch #102
5538  - bug #239, unintended duplication of brushes, patch #96
5539  TTimo
5540  - added Wolf specific project settings dialog:
5541    correct fs_game selection and combo names
5542    added multiplayer / single player mapping mode selection
5543
55444/1/2002
5545  TTimo
5546  - adding -game wolf switch to q3map (-game quake3 works too, but it's the default anyway)
5547    using different bsp version and different fs_basegame on wolf
5548  - updated the setup/win32/setup.pl script to generate from a config file instead of hardcoded
5549    (added corresponding q3.cf wolf.cf and all.cf config files)
5550  - added a default Start Menu shortcut name (RR2DO2 special)
5551  - diffing against Id's internal SOS source and merging in new stuff:
5552    - bumped MAX_SURFACE_INFO to 4096 in shaders.c
5553	- new terrain code (Jim Dose)
5554	  ParseTerrain() addition in terrain.c
5555	  Creates a mapDrawSurface_t from the terrain text
5556	- VL_SurfaceRadiosity and VL_SurfaceRadiosity
5557	  MrElusive's vlight radiosity code
5558	- speedups to vis.c and visflow.c (MrElusive)
5559
55603/1/2002
5561  TTimo
5562  - merge gameselect branch back into trunk
5563  the IS setup scripts have been updated for the new paths layout
5564  developement environment needs to be updated to copy binaries to the right places for debug
5565  it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins
5566  - updated the setup to be more templated for inclusion/non inclusion of game packs on demand
5567
5568  - propagating recent fixes to Alpha into the trunk
5569  based on diffing between Merge-1_1_1 and Merge-1_1_2:
5570  =====================================================================
5571  13/11/2001
5572    djbob
5573    - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=244
5574    reverted again the shader manual and tcMod docs
5575
5576    TTimo
5577    - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=214
5578    patched aselib.c, was calling strstr badly (relative path extraction)
5579
5580  12/11/2001
5581    djbob
5582    - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=241
5583    applied patch, will release in next nightly
5584
5585    Spog
5586    - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=254
5587    patch for safe_malloc
5588
5589    TTimo
5590    - fixing STLPort config checks and XML config (CHAR -> xmlChar)
5591    - added safe_malloc_info and safe_malloc in the common/ dir
5592    - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=179
5593    added XML stream version checking between Radiant and q3map
5594  ========================================================================
5595  also, manual merge of docs/manual and setup media
5596  this merge work is related to bug #280 too:
5597  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=280
5598
5599  ydnar
5600  - new q3map, radiosity and bug fixes, code merged in with the trunk version
5601  (TODO: add more detailed changes log)
5602
5603  EvilTypeGuy
5604  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274
5605  broken auto caulking fix
5606
5607  EvilTypeGyu & LordHavoc
5608  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207
5609  (two new files, project settings updated)
5610
56112/1/2002
5612  TTimo - branch gameselect
5613  - copying over the linux setup binaries (setup, uninstall, setup.gtk)
5614  from Alpha branch. Those have the ability to prompt destination path
5615  per component.
5616  Gef - branch gameselect
5617  - patch 101 for bug 279
5618  .game files generation by the setup, makesdk.sh and postinstall.sh fixups
5619
56201/1/2002
5621  Gef - branch gameselect
5622  - linux source fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5623  (we use PATH_MAX as the cross platform define instead of MAX_PATH which only works on win32)
5624
5625  TTimo - branch gameselect
5626  - cleanup and homogeneisation of the paths for prefs storage
5627    m_global_rc_path:
5628      win32: g_strAppPath
5629      linux: ~/.radiant/<version>/
5630    m_rc_path:
5631      win32: g_strGameToolsPath
5632      linux: ~/.radiant/<version>/<gamename>
5633    so that global.pref goes in ~/.radiant/<version>/global.pref
5634    and radiant.ini ~/.radiant/<version>/<gamename>/radiant.ini
5635
563627/12/2001
5637  TTimo - branch gameselect
5638  - global prefs file (global.pref), XML based in core directory
5639    stores game selection setting
5640	stores autoload setting
5641  - dropping 'gameid' from .game file, gonna use a 'gamefile' in global prefs instead
5642    (and the .game file name .. thks Gef)
5643  - TODO: radiant.log stuff in global prefs?
5644
564521/12/2001
5646  TTimo - branch gameselect
5647  - more Wolf setup tweaking for an experimental build release:
5648    quakev2.qe4 project template file
5649	using a 'gameid' attribute in the game file to select hardcoded features in the editor binary
5650	'basegame' node for lookup of the default project file
5651	'engine' node for engine path
5652  - added experimental Wolf game pack to IS
5653  - added setup/win32/HOWTO with extensive information about the procedure to
5654    add new game packs
5655  - reading the 'name' attribute in the game node for game selection dialog
5656  - TODO: pid files to make safe startup?
5657  The .pid stuff should be happening after game selection, since it covers game-specific
5658  preference settings.
5659  - TODO: console logging pref should be a global pref, goes with game autoload?
5660
566117/12/2001
5662  TTimo - branch gameselect
5663  - updating the setup script for experimental 1.2.0 setup:
5664
5665  merged some of the docs back into trunk (Radiant manual, some TA docs)
5666  will need to perform a complete diffing between Alpha and trunk about docs/manual at some point
5667  merged bitmaps from Alpha too
5668
5669  added the Q3 modules (image, map, md3model, shaders, vfspk3) to Q3 game pack in setup
5670
5671  generating per-game config file q3.game in OnMoved (IS setup)
5672  will need equivalent with linux setup of course
5673
5674  various other generic fixes to the setup code
5675
5676  - multiple games support, list of changes, and TODO:
5677  NOTE: this is on a 'gameselect' branch for now
5678  Doxygen documentation should be at http://zerowing.idsoftware.com/doxygen
5679    for this branch too.
5680
5681  The installation procedure has changed. The win32 installer is partly ready, linux installer
5682  will need to be modified too. The editor binary and the Gtk DLLs are installed in a common
5683  location, i.e. 'C:\Program Files\GtkRadiant' typically. The game specific binaries and modules
5684  go in the same location as usual, for instance 'C:\Program Files\Quake III Arena\GtkRadiant\'
5685  (and also 'C:\Program Files\Quake III Arena\GtkRadiant\modules' 'C:\<..>\plugins')
5686
5687  The environment variables used by the build system (VC6 project files) have been adapted:
5688  $(QUAKE3RADIANTDIR) is still used
5689  $(CORERADIANTDIR) is used for the main editor location
5690
5691  When editor starts, it looks for games/*.game under g_strAppPath and prompts the user for a game
5692  Once game is selected, parameters are used for regular startup.
5693  You need to write your own q3.game for now, it will be generated by the setup procedure
5694  my C:\Program Files\GtkRadiant\games\q3.game looks like that:
5695  <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
5696  <!-- Q3 game definition file -->
5697  <!-- those are generated -->
5698  <game
5699    name="Quake III Arena / Quake III: Team Arena and modifications"
5700	gametools="c:/quake3/Radiant/"
5701  />
5702
5703  given that, the editor does a complete startup, and the basics are here for multiple games
5704
5705  - precise changes:
5706
5707  g_strToolsPath renamed to g_strGameToolsPath
5708  most of former g_strAppPath uses g_strGameToolsPath
5709  the name change was also meant for homogeneity with DIR_GAMETOOLS_* variables we use in the setups
5710  g_strAppPath still used, points to the main installation path
5711
5712  added the game selection code in CPrefsDlg::Init
5713  using several classes and a dialog box, parsing XML files
5714
5715  - TODO:
5716
5717  the console 'Radiant.log' doesn't catch the game selection stuff as it is now
5718  initialize it to the main install, without the game setting
5719  (console logging is a debugging tool anyway, no reason it should go to the proper game folder
5720  each time)
5721
5722  the 'preferences reset/cleanup' code is probably broken, specially when used with the .pid checking
5723  since we check for .pid even before we know where the GameTools path is
5724
5725  on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag
5726  to maintain things independant, and use the game name to isolate per-game settings?
5727  ~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log)
5728  ~/.radiant/1.2.0-nightly/wolf/..
5729
5730  also, when looking for those files (.ini mostly), win32 stores them in a main installation, and
5731  linux has them in ~/.radiant/.. (which is the read/write area). This should be homogenized?
5732  Maybe by adding a 'Main' to the readonly path and a new variable with 'RW', pointing to 'Main' on
5733  win32 and to ~/.radiant on linux
5734
573511/12/2001
5736  TTimo
5737  - replaced setup/win32/setup.sh by setup/win32/setup.pl
5738  same functionality level + abiliy to generate back a template from a work version
5739  - major rework on the IS scripts, basics of multiple games support installer
5740  clean seperation between editor core and game pack
5741  design doc and analysis of custom setup generation, setup script UI requierements
5742  see setup/win32/TODO for more details
5743
574410/12/2001
5745  TTimo
5746  - new generation of InstallShield setup
5747  using a template/ directory instead of a .zip file
5748  requires rewrite of the processing script
5749  allows easier maintenance of the IS script
5750
575123/11/2001
5752  TTimo
5753  - yet another update to cvsreport script,
5754  catch the branch and forward the info to user commands too
5755  able to build doxygen for several branches selectively now:
5756  http://zerowing.idsoftware.com/doxygen
5757
575822/11/2001
5759  TTimo
5760  - new cvsreport script, should send explicit diff of the CHANGES file now
5761
576203/12/2001
5763  TTimo - md3-module branch
5764  - validated the fixes and the build on linux, ready to merge in trunk
5765  SPoG - md3-module branch
5766  - changed function naming conventions in mathlib for m4x4, ray, bbox, to be consistent
5767  - fixed bug in m4x4_invert
5768
576929/11/2001
5770  TTimo - md3-module branch
5771  - flagged all new mathlib functions that need a name change or an argument order change
5772  also added various \todo to point out inconsistencies
5773
577428/11/2001
5775  TTimo - md3-module branch
5776  - updated linux build
5777  - fixed CEntityMiscModel and CEntityEclassModel destructors
5778    (any destructor should be virtual)
5779
578027/11/2001
5781  Spog - md3-module branch
5782  - stopped texturewindow showing shaders without the "textures/" path
5783  - made md3 module functionally identical to current radiant md3 code
5784
578522/11/2001
5786  TTimo - md3-module branch
5787  - fixes to the core for linux build
5788  - model.so module builds on linux
5789  - added plugins/md3model/doc/md3-design.txt
5790  - several doxy-friendly \todo chunks about the module model
5791
5792  Spog - md3-module branch
5793  - fixed aabb_add_aabb() algorithm wasn't very reliable
5794  - added VectorMid, VectorNegative and CrossProduct macros to mathlib
5795  - added bbox_intersect_plane()
5796
579721/11/2001
5798  Spog & TTimo - md3-module branch
5799  - initial code from Spog following a preparatory design work
5800  merging in as new 'md3-module' branch
5801  geomlib code merged into mathlib
5802  some reorganisation of the source layout and cleanup (more stuff in imodel.h, less in qertypes.h)
5803
5804  Spog
5805  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261
5806  fix applied
5807
580820/23/11/2001
5809  TTimo
5810  - yet another update to cvsreport script,
5811  catch the branch and forward the info to user commands too
5812  able to build doxygen for several branches selectively now:
5813  http://zerowing.idsoftware.com/doxygen
5814
581522/11/2001
5816  TTimo
5817  - new cvsreport script, should send explicit diff of the CHANGES file now
5818
581911/2001
5820  Spog
5821  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
5822  additional fixes
5823  TTimo
5824  - renamed tools/quake3/common/threads.h to qthreads.h
5825  avoids a collision with system headers
5826
582719/11/2001
5828  Spog
5829  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=251
5830  Fixed "Move into worldspawn" deleting entities with only one brush
5831  Fixed Brush_Move using texture lock on fixedsize entity brushes
5832  Fixed Textures > Texture Lock > Rotations toggle checkbox
5833
583416/11/2001
5835  Gef
5836  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=247
5837  applied patch 77, using a notebook layout for preferences dialog
5838  also patched in some preferences saving that had been forgotten
5839  (such as invert mouse in freelook)
5840
5841  Spog
5842  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
5843  patch 84 + additional modifs, bug still open
5844
584515/11/2001
5846  Spog
5847  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252
5848  rewritten rendering pipeline for cam window - fixes some hacks, improves speed,
5849  makes rendering modes more consistent with each other
5850
585107/11/2001
5852  TTimo
5853  - more IMAP interface, adding a blind data void *pData to entity_t
5854    more info about it and why it's done is in map.cpp, should be a small base for next additions to the editor
5855
585631/10/2001
5857  TTimo
5858  - using IDataStream in map module, moved back some of the module code into the trunk
5859
586030/10/2001
5861  Gef
5862  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
5863    applied patch 76
5864
5865  TTimo
5866  - renaming istream.h to idatastream.h, this had nasty conflicts with OS includes
5867  already had to IStream -> IDataStream some time ago anyway
5868
586927/10/2001
5870  TTimo
5871  - updated cvsreport, testing new ver
5872  - added a static version of texdef (no memory alloc on the texture name)
5873    unused for now, was just experimental
5874  Gef
5875  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
5876    applied patch 75
5877
587826/01/2001
5879  TTimo
5880  - various updates:
5881  new GtkSDK precompiled binaries
5882  updated libxml2 package (to 2.4.3)
5883  updated STLPort (to 4.5)
5884    now compiling with STLPort and threading (since we are using threading throughout the app)
5885  - exposing the data stream API to the modules, renamed some stuff on the way
5886    need to update the map module to use it now
5887  - cleanup on qtexture_t definition
5888    guarding and disabling chunks of the surface plugin code behind DO_SURFACEPLUGIN
5889	(see earlier patch on plugin entities)
5890
589125/01/2001
5892  Hydra
5893  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=202
5894  applied patch commenting out plugin entities code
5895  might come back in 1.2 under another implementation
5896  the code is still there, only commented out for now
5897
589817/01/2001
5899  TTimo
5900  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
5901  checking in doxygen content, setting up generation on zerowing
5902  auto generation on zerowing upon a commit:
5903  http://zerowing.idsoftware.com/doxygen
5904  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=231
5905  checked in the patch
5906  - switching to a new cvs commit script
5907
590814/10/2001
5909  TTimo
5910  - libs/mathlib library
5911    unifies mathlib code squattered all over the tree
5912    mainly a merge of tools math code and radiant/mathlib.cpp
5913    C implementation, using an extern "C" construct for use from C++
5914    need to check on linux, win32 builds ok
5915    extracted qboolean code into libs/bytebool.h on the way
5916
591711/10/2001
5918  TTimo
5919  merged TmpMerge-1_1_1 branch back in the trunk, the update process from Alpha 1.1.1 is done
5920
5921  TTimo - branch TmpMerge-1_1_1
5922  looking through all remaining .rej files and applying the failed patches accordingly
5923  bobtoolz is broken, but it's not due to the merge
5924    the plugin API is different and some things need updated
5925    (disabled bobtoolz build in contrib/Construct for now)
5926  same for gensurf
5927  same for prtview
5928  same for textool
5929  setup: replaced the existing stuff with 1.1.1 code
5930  fixed various things for win32 build, checked correct CRT lib config
5931
593210/10/2001
5933  TTimo - branch TmpMerge-1_1_1
5934  building modules, going through all the .rej
5935  merging radiant/missing.h and modules/shaders/missing.h into a single one, moving to libs/
5936  exposing BuildShaderList PreloadShaders in _QERAppShadersTable
5937  have to review all the remaining .rej to finalize the merge now
5938
593904/10/2001
5940  TTimo - branch TmpMerge-1_1_1
5941  using this branch as temporary location for merge process
5942  copied over new binary files. mostly .dsp (prolly broken)
5943  and setup/linux/setup.data stuff
5944
594525/08/2001
5946  TTimo
5947  map module successfully loaded and saved q3dm1, the saved file was then loaded back into 1.1-TA without problems
5948  rebuilt and checked on win32
5949  merged IMap back in trunk, fixed some memory conflicts on win32
5950  Took me a lot more time than I would have liked to, but there's a script tied to the CVS server now, which will post on this list a diff of the docs/developer/CHANGES file whenever it gets updated. This will probably be very handy for me since I'll only have to put update information in the CHANGES file instead of having to post on the list too.
5951  The script is likely to be a bit laggy, or miss some features (for instance I'd like to extract the branch name .. anyone know how I can get the branch name (Alpha/IMap/HEAD) from the version number?
5952  PS: I can email this script to anyone who would like to have a look
5953
595422/08/2001
5955  TTimo
5956  did more work on map module, one big chunk of work left: the core should broadcast interface requests to plugins
5957    when it doesn't know how to do it by itself..
5958  Gef
5959  new doxygen patch, generates output from core (libs/ include/ and radiant/)
5960
596121/08/2001
5962  TTimo
5963  removed Makefile, use cons damnit!
5964
596518/08/2001
5966  Gef
5967  automated documentation via doxygen, new scripts and content
5968
596918/08/2001
5970  EvilTypeGuy
5971  patch for CHAR to xmlChar conversion (xml2 consistency)
5972
597309/08/2001
5974  TTimo
5975  the map module starts to look like something, cleaned up the interface stuff
5976  started moving the actual code out in the module and removing it from the core
5977  lots of issues raised on the way, some structures to export, and the macro scheme to access API functions more easily
5978  it compiles right now, but won't run because it's missing a lot of things .. the process simply happens to be "under way"
5979
598004/08/2001
5981  TTimo
5982  patched more path code, to look for stuff in "bitmaps/" and "modules/" instead of "tools/bitmaps" and "tools/modules"
5983  modified the Construct files accordingly
5984  merged in radiant/ishaders.cpp diff into plugins/shaders/shaders.cpp (PreloadShaders)
5985  merged in radiant/lbmlib.cpp diff into plugins/images/lbmlib.cpp (Sys_FPrintf)
5986  checked the .rej and patched a few remaining things
5987  NOTE
5988    the diffs are space/tab sensisitive, and we used the "beautify source" a bunch of times, so it's a bit fucked now
5989    next time, generate the diffs not space sensitive..
5990  TODO
5991    map loading is fucked, "textures/" prefix issue?
5992
599327/07/2001
5994  TTimo
5995  merging recent changes from Alpha branch into the Trunk
5996  this could not be done with a regular cvs merge because we already did a cvs merge of Alpha into trunk some time ago
5997  manually built a diff between the current Alpha (now tagged Merge-1_1-TA_1-nightly)
5998  and the Alpha we had right after the former cvs merge: -r Alpha -D 2000-05-28
5999  binary files ignored in the diff, only going for source stuff
6000  built with diff -Nru Reference/ Current/
6001  then patch -p1 < patchfile
6002  next, started rebuilding:
6003    big manual updates were in vfs.cpp and texwindow.cpp
6004  cleaned up some VFS stuff .. it had an absurd QERAppFileSystem / QERPlugFileSystem scheme
6005  TODO:
6006    the ISSetup has not been copied over from Alpha
6007    OK check the Construct files
6008    OK radiant/ishaders.cpp no longer exists .. apply the patch on the shader module
6009    OK radiant/lbmlib.cpp no longer exists .. in the image code?
6010    OK look at the *.rej files
6011
601203/10/2001
6013  TTimo
6014  - adding a pref to select patches by BBox, fixes
6015  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=212
6016
601702/10/2001
6018  TTimo
6019  - reverting Spog patch 67 to bug #209, starting from scratch
6020  applied again, with HasModel returning NULL safe checks
6021  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=211
6022  fixed overlays drawing (XY and Cam)
6023
602401/10/2001
6025  TTimo
6026  - building and distributing q3data (.ase -> .md3 conversion utility)
6027  updated q3data to show main GtkRadiant version information and build date
6028  - generating a new GUID per-setup
6029  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=206
6030  Gef
6031  - updated credits.html and links.htm, look much better
6032  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=200
6033  - update Z-checker view on camera up and down
6034  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=199
6035  Spog
6036  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209
6037  Fixed QERApp_ReloadShaders.. PreloadShaders needs a BuildShaderList call
6038  Fixed Flush & Reload Shaders for md3 models
6039
604025/09/2001
6041  Gef / djbob
6042  - several patches to the key handling code, for linux specific issues and sticky keys
6043  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=191
6044  TTimo
6045  - fixing q3map bug, not processing the argv correctly
6046  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=192
6047  - fixed ToggleCubicClip shortcut Ctrl+\ (win32 Gtk source patch)
6048  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6049
605018/09/2001
6051  RR2DO2
6052  - discreet movement for camera (prefs setting)
6053    fixes texture window bug
6054    latching view layout changes until restart
6055  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6056  djbob
6057  - added back "view > show > show angles" in view filters
6058  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=188
6059
606015/09/2001
6061  G_Dewan
6062  - fixed problems with q3map when not using -connect
6063  SPoG
6064  - fixed q3map texture projection for brushes belonging to entities with local origin
6065  - added SafeOpenRead() check, terminating map->bsp stage if .map file cannot be read
6066
606713/09/2001
6068  RR2DO2
6069  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=181
6070  fixing key handling bug (key pressed with repetition was not properly catched)
6071  TTimo
6072  - added new Radiant manual elements (GtkRad section) to the win32 full setup
6073  - reverting version to nightly, going back to nightly / RC delayed
6074  - patched linux setup, now prompting for component path only if at least
6075    one of the options is checked. Still need to handle Cancel in dialog though.
6076
607712/09/2001
6078  TTimo
6079  - more fixes to linux script, copy plugins right now
6080
608110/09/2001
6082  TTimo
6083  - patched contrib plugins, using seperate build scheme
6084  - fixed textool issues, compiles again
6085
608609/09/2001
6087  TTimo
6088  - sub-menu cascading
6089  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178
6090  - udpated the Q3Radiant manual with some new GtkRadiant stuff
6091  - updated the FAQ with 1.1.1 known issues
6092  Gef
6093  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174
6094  applied all the patches
6095
609607/09/2001
6097  SPoG
6098  - fixed qer_editorimages outside "textures/" being ignored
6099  - stopped q3map_lightimage being used to set shader image dimensions
6100  - changed bsp menu to remove "bsp_", changed menu text in default .qe4
6101  - fixed patch LOD update - now always occurs on both cam/xy draw
6102
6103  djbob
6104  - dynamic DEpair class strings in bobtoolz
6105  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=171
6106  - decrease VESF verbosity
6107  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=169
6108
6109  TTimo
6110  - fixed Gtk keyboard bug Ctrl + [ and ]
6111  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6112
611306/09/2001
6114  TTimo
6115  - merged FullSetup branch into the trunk, we have basic functionality
6116  for a full linux setup (components prompting for path)
6117  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=158
6118
6119  Gef
6120  - CapDialog source cleanup patch (got rid of the namespace)
6121
6122  RR2DO2
6123  - more camera fixes, wheel mouse and texture drag drop
6124  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6125  - additionnal patch to optimize camera refreshes
6126  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6127
6128  djbob
6129  - remember last key/pair in entity dialog for easy "apply again"
6130  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6131  - re-enabled texture name edit on PI
6132  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6133
613404/09/2001
6135  djbob
6136  - left pane on status bar
6137  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=166
6138
6139  RR2DO2
6140  - cam window cursor fix
6141  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6142
6143  TTimo (FullSetup branch)
6144  patched setupdb and setup to allow for path prompt in install
6145  modified the setup script scheme to go towards a solution similar to what
6146    we do under win32 (build a full and nightly build)
6147  the binaries in setup.data/ (setup and setup.gtk) still need to be updated
6148    with proper binaries built from setup and setupdb cvs source
6149
615003/09/2001
6151  TTimo
6152  - wheel mouse in texture window on win32 (with a pref setting for increment)
6153  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6154  - not saving prefs while exit on sleep
6155  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=157
6156  - fixed select all of type (changed behaviour to something that makes more sense?)
6157  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=79
6158
6159  Gef
6160  - final tweaks to wheel mouse scrolling (locks texwin scrolling and scrollbar update)
6161  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6162  - prevent multiple color selection dialog for light entity
6163  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=165
6164
6165  djbob & TTimo
6166  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=137
6167  window positions
6168  applied patch to store SI and PI positions
6169  storing entity info and map info positions
6170  reworked the overall position load/save scheme
6171  added an enum for the view style, makes things more readable
6172
617302/09/2001
6174  TTimo
6175  - added/cleanup ToggleFreeMode to camwindow.cpp .. stopped working on cam stuff since RR2DO2 has another patch in preparation
6176  Gef
6177  - patched Conscript to accept 'cons -- release' on the command line to performa a release build
6178  djbob
6179  - added patch splitting to bobtoolz
6180  - fix to patch control points bug in camera
6181  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=159
6182  - handling of NWUV errors in q3map
6183  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147
6184  RR2DO2
6185  - new patch for camera control
6186  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6187
618801/09/2001
6189  SPoG
6190  - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail
6191    NOTE: requires a "pics/colormap.pcx" file to obtain a palette from
6192  - Added variable default texture scale in preferences (ini key: TextureDefaultScale)
6193
619401/09/2001
6195  djbob
6196  - fixed surface inspector "fit" bug
6197  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=161
6198  - single face deselection on a selected brush
6199  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=153
6200
620131/08/2001
6202  TTimo
6203  - Moved *.def files to scripts/ in win32 setup
6204  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6205  - Applied patch for background position on widgets (win32)
6206  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=108
6207  - Checked C runtime lib configs
6208  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=135
6209  - updating docs (add to CVS, update setups etc.)
6210    added TA teams manual to the full setup
6211    uploaded on web site
6212  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=97
6213  - changed versioning to 1.1.1-nightly, next release will be 1.1.1
6214  (the -TA part was removed, since we now support ALL mods)
6215  - removed AFX_MANAGE_STATE calls, this is old MFC related code for win32
6216  - moved texdef_t::name to private, added const char * GetName()
6217  (doesn't fix explosion on exit for win32 debug builds though)
6218  - fixed DoTextEdit / EditPad b0rkage (due to recent Q_Exec changes)
6219  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=134
6220  - added targetShaderName documentation to shader manual
6221  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=102
6222  - added "notta" and "notq3a" documentation to the TA Mapping manual
6223  - fixed entities.def on shootable doors and buttons
6224  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101
6225
6226  djbob
6227  - added MAX_POINT_ON_WINDING error handling
6228  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=129
6229  - bobtoolz update
6230  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=123
6231
6232  RR2DO2
6233  - noclip-type camera movement
6234  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6235
623630/08/2001
6237  TTimo
6238  - Fixed CHANGES commit script bug
6239  - Fixed -onlyents bug in q3map / origin brushes
6240  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
6241  - added mouse wheel to the texture window
6242  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=81
6243  SPoG
6244  - Fixed texture rotation not updating correctly on patches
6245  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=136
6246  - Fixed long delay on toggling cubic clip by removing call to Map_BuildBrushData()
6247  - Added note in entities.def for default worldspawn _color value
6248  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=105
6249  - Added IncRef and DecRef to Patch_FindReplaceTexture()
6250  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=95
6251  - Fixed misc_model updating on changing model key or with invalid model
6252  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=138
6253
625430/08/2001
6255  SPoG
6256  - Added negative vertical scale on SET and FIT in patch/surface inspector
6257  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=65
6258
625927/08/2001
6260  Gef
6261  - running makeversion.sh from Conscript
6262  - a bunch of patches to cleanup compile warnings on linux
6263  - added VectorSnap on float grid
6264  - IWindowListener modified to pass float values for X Y in click messages
6265  TTimo
6266  - fixed crash when adding a misc_model if Gtk dialog is on
6267  djbob
6268  - md3 filtering for misc_model dialog
6269  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
6270
627126/08/2001
6272  Gef
6273  fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=152
6274    Kyro II GL drivers bug
6275  fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6276    using a scrolling textbox for GL extensions in the about list
6277  fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6278    func_group toggle in cap dialog
6279
6280  TTimo
6281  fixed running BSP commands on linux
6282  fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=133
6283    VFS	init on linux
6284
6285around 15/08/2001
6286  TTimo
6287  quakecon fixes: switched to long filenames in project and misc_model dialogs,
6288    removed all occurences of win32 conversion to old 8.3 filenames
6289  NOTE: this might raise some bugs and issues, but it's the way to go for the future,
6290    already fixes more issues than it creates
6291
629203/08/2001
6293  djbob
6294  fixed Radiant hijacks win32 copy/paste
6295  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=36
6296
6297--- merged Alpha into Trunk, see Merge-1_1-TA-nightly tag
6298
629925/07/2001
6300  TTimo
6301  fixed project dialog to behave right
6302  proper .def scanning
6303  fixed shader loading with VFS and mod stuff
6304  added a local to texwindow.cpp GSList *l_shaderfiles
6305    holds the names of the active .shader files
6306  modified q3map to read "fs_basepath" and "fs_game"
6307  TODO:
6308    .def files in the media need to move to <fs_game>/scripts/
6309    rename entities-TA.def to entities-ta.def
6310
631124/07/2001
6312  TTimo
6313  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6314  updated cmdlib's Q_Exec to be more widely used through Radiant (during watchbsp.cpp cleanup)
6315  patching in MarsMattel's code for mod support, and started fixing:
6316    added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's filesystem
6317    reworked the project file dialog
6318    changed the way we load and initialize eclass and shaders to work with mod code
6319    updated VFS initialisation code, cleaner and better console output
6320    the "game" key in the project file is no longer relevant, only "dir" is
6321      (if "dir" is not present, then no mod support, vanilla Q3)
6322    changed the loading of the .def files to scan in scripts/, you might need to move your entites.def to use
6323    TODO:
6324      cleanup .. (search where "basepath" is used for instance)
6325      using fs_game when calling q3map
6326      fixing project dialog to behave right
6327      shader loading using VFS functions (seems to work again but I'm not sure)
6328      win32 ver. might be slightly broken
6329      .def scanning, don't scan ALL .def
6330
633123/07/2001
6332  TTimo
6333  added version and build info to the log file + current timestamp
6334
633522/07/2001
6336  SPoG
6337  fixed selection of misc_model when viewed as a bounding box
6338
633920/07/2001
6340  TTimo
6341  cons script for q3map building
6342  added general GtkRadiant versioning (version.h) to q3map
6343  nightly setup on linux:
6344    using the right install path (with GtkRadiant's version name)
6345    cleaned up options to only the stuff relevant to nightly
6346    fixed Radiant and core binaries path in setup
6347    added some template processing of setup.xml (similar to what is being done on win32)
6348
634919/07/2001
6350  TTimo
6351  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=112
6352  applied ^Fishman's path
6353  inclusion of version.h and aboutmsg.h moved to qe3.h
6354  changed base path location process (in most cases it will prompt)
6355  fixed the path construction to initialize according to the new layout
6356
635716/07/2001
6358  TTimo
6359  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115
6360  fixed wake up crash on linux
6361
636212/07/2001
6363  TTimo
6364  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117
6365  fixed
6366  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=120
6367  fixed installer bug on win98, was a problem with cygwin config
6368
636911/07/2001
6370  TTimo
6371  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=64
6372  cleanup and fixed
6373
637406/07/2001
6375  TTimo
6376  - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=100
6377  can't locate the "textures: in use" problem, has been fixed already?
6378  now selecting the right entity in the list, had to go around an inifinite recursion problem
6379    (i.e. selection message in the entity class list causes UpdateSel recursion)
6380
638104/07/2001
6382  TTimo
6383  - added botclip to missionpack/common.shader
6384  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=114
6385
638601/07/2001
6387  TTimo
6388  - backported cons scripts to Alpha branch. Type 'cons' at the head to build
6389  regular makefiles should soon be outdated..
6390
639130/06/2001
6392  TTimo
6393  - updated the IS script (Gtk changes and and BACK problem)
6394  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=68
6395  - bunch of fixed to make it build on win32 against new STLPort
6396  http://zerowing.idsoftware.com/STLPort/
6397  using an STLPort configured locally in GtkRadiant (with stl_config.h, new file)
6398
639929/06/2001
6400  TTimo
6401  - fixed GDI leak affecting text widgets, specially the console and the entity inspector
6402
640318/06/2001
6404  TTimo
6405  - more win32 project file cleanup, removing libs/libxml2 from the tree
6406  - importing back "gtkr_list.h" from 1.2, made Alpha branch STLport compliant too
6407    http://www.qeradiant.com/faq/fom-serve/cache/174.html
6408
640930/05/2001
6410  TTimo
6411  - added libxml2 as an external dependency. libxml2 should be installed as a seperate
6412  directory on win32. dynamic linking now instead of static previously.
6413  - cleaned up q3map win32 project file, removed opengl dependency
6414  (the drawflag command line is inoperant now .. I don't think it was used anyway?)
6415
641626/07/2001
6417  TTimo
6418  - checking in Gef's doxygen files
6419
642014/06/2001
6421  TTimo
6422  - added .dsp for map module on win32
6423  - fixed several issues with module loading, stability of the debug and release builds
6424    http://www.qeradiant.com/faq/index.cgi?file=197
6425
642612/06/2001
6427  TTimo
6428  - got rid of of SysMsg thing, using SysPrintf and SysFPrintf now
6429  - got rid of InfoMsg functions (can't remember what it was)
6430  - changed the m_pfnError in the plugin API to match Radiant's (void)(char *, ...)
6431  - changed Warning to Sys_Warning, as #define to Sys_FPrintf(SYS_WRN,
6432
643311/06/2001
6434  TTimo
6435  - new map module, in plugins/map, required for execution (linux Makefiles written, win32 needs to be)
6436    this is using the imap.h interface
6437  - added Sys_ functions to the main table (Sys_BeginWait Sys_EndWait)
6438  - got rid of AFX_MANAGE_STATE macros .. those are crappy MFC remnants
6439  - reverted Spog's changes to the console logging switches to their original behaviour
6440  - removed m_fVersion from the func table .. we use the size of the table to do the checks
6441  XMLmap merge from 31/11/2000:
6442  - started moving the map loading code into a module
6443
644408/06/2001
6445  TTimo
6446  - updates to the plugin loading code, verbose a bit more, and more interesting information
6447
644805/06/2001
6449  TTimo
6450  - some fixes to vfspk3 string code, using the proper str implementation
6451  http://www.qeradiant.com/faq/index.cgi?file=175
6452  - added and tweaked various cons build files, Radiant 1.2 core and required Q3 modules are building now
6453  - fixes to image module
6454
645504/06/2001
6456  TTimo
6457  - started using cons for the linux (*NIX) build system
6458  see http://www.dsmit.com/cons/
6459
6460  SPoG
6461  - Fixed drawing too much coordinate text in XY window
6462  - Changed grid line drawing in XY window to be more consistent
6463  - Fixed clipper-tool-uses-caulk to only apply common/caulk to solid opaque brushes
6464    (shaders.dll now parses some new surfaceparms)
6465  - Changed shader parsing to pass over layer information in shaders,
6466    rather than parsing and ignoring it all
6467  - Changed misc_model selection to ignore back-facing triangles
6468  - Added axes to show the grid origin in XY window
6469  - Changed misc_model rendering and selection to minimise the number of extra
6470    transformation calculations
6471  - Fixed texture directory listing to allocate and free memory correctly using vfs
6472  - Added qglDeleteTextures() to plugin GL API - fixes crash
6473  - Fixed image.dll to correctly allocate and free memory for jpgs
6474  - Moved modules to /modules from /plugins, updated win32 project files.
6475    (linux/mac makefiles will need to be updated)
6476  - Changed console logging toggle in main() to automatically disable logging after any successful startup
6477  - Changed console logging to only activate when a Release build finds a .pid file
6478  - Changed "found .pid" and "logging console output" messageboxes to give a clearer message
6479  - Added vfsFreeFile - which is kinda redundant if we use g_free and g_malloc for everything
6480
648131/05/2001
6482  TTimo
6483  - cleanup of the win32 project file and C++ options.\
6484  Turned off exception handling, changed some code generation options and fixed
6485  some threaded/non-threaded linking problems
6486  - STL in GtkRadiant or a plugin must now use STLPort
6487  a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort
6488  still need to write some guidelines about it
6489  bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions
6490
649130/05/2001
6492  TTimo
6493  - removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32
6494  libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK)
6495  (check on zerowing for the latest archive)
6496  libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it
6497  - cleaned q3map, removed GL dependencies
6498  - updated Debug and Release builds on win32, it compiles and runs now
6499
650028/05/2001
6501  Spog
6502  - moved vfsExtractRelativePath and vfsGetFullPath to vfs.cpp in vfspk3,
6503    added vfsExtractRelativePath and vfsGetFullPath to IFileSystem. Copied BuildShortPathName() from qe3.cpp to vfs.cpp as a Temp fix.
6504  - Changed Error() calls in bmp.cpp as a Temp fix, they relied on definition of Error in qe3.cpp. Should probably use Error() from cmdlib instead.
6505  - Fixed unresolved external in jpgload.obj - merged bufsize argument into jpeg_stdio_src from Alpha branch... assuming Alpha is the newer version.
6506  - Changed GtkWidget* to void* in image.cpp.. this could be cleaned up more.. i only did enough to make it compile.
6507  - Added jpeg.cpp to msvc project for image.dll.. changed declaraction of LoadJPG() in image.cpp to an extern... is this correct?
6508  - TODO: update vfs.cpp, vfspak.cpp and vfs.h in plugins/vfspak
6509  - fixed unresolved external load_pixmap() - merged load_pixmap declaration from Alpha branch into gtkmisc.cpp
6510  - moved vfsBasePromptPath() to qe3.cpp as a Temp fix - not currently required in vfs module, but it will be in future.
6511  - two calls to free() in texwindow.cpp freeing memory allocated by vfs module, causing debug assert errors - changed them to g_free()
6512  - TODO: Delete vfs.cpp and vfs.h from /radiant
6513  TTimo
6514  - additional fixes after Spog's merge (linux version), removed messaging.cpp messaging.h (name changed to ui.h ui.cpp)
6515    updated linux makefile accordingly
6516  - merge of Alpha version into trunk (massive amount of changes and merges, not detailed)
6517
651825/05/2001
6519  TTimo (Alpha branch)
6520  - merged the recent MacOS branch back into Alpha
6521  this makes a potential source codebase for a MacOS release
6522
652324/05/2001
6524  TTimo (Alpha branch)
6525  - patching Spog's recent changes to fix linux build
6526  using DBL_MAX and FLT_MAX from <limits.h> for float and double max
6527
652823/05/2001
6529  TTimo (Alpha branch)
6530  - testing Spog's write access
6531
6532  SPoG (Alpha branch)
6533  - Added variable LOD for PatchMeshes based on curvature
6534  - Added LOD-matching to eliminate gaps between patches with mismatched LOD
6535  - Fixed texture shift/scale on LOD'd PatchMeshes
6536  - Added opengl lighting (three infinite light sources)
6537  - Added dynamically calculating vertex normals for PatchMeshes, for gl lighting
6538  - Added decoding/transforming md3 vertex normals for gl lighting
6539  - Changed camera drawing routine to minimise gl state changes
6540  - Removed Patch_InsertDelete() - not functional
6541  - Added CV lattice to selected patches
6542  - Added Per-polygon patch selection
6543  - Added Per-polygon misc_model selection
6544  - Changed default "patch subdivisions" to 4
6545  - Rewrote camwindow drawing to only change opengl state within the camwnd's member functions
6546	fixes all rendering modes to be more consistent, speeds up rendering
6547
6548--------- GtkRadiant 1.1-TA win32 and linux release ----------
6549
655013/05/2001
6551
6552  Spog (patched in TTimo) (Alpha branch)
6553  - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N
6554  - Changed patch point selection to pick already-selected points in preference over non-selected
6555  - Changed RemoveCols and RemoveRows to not extrapolate unless a col/row is selected
6556
655711/05/2001
6558  TTimo (Alpha branch)
6559  - final fix pass to the generated version and about message tags
6560  - improved texture adjustment code (shift+arrows shortcuts)
6561
6562  texture adjustment commands now affect the texture relatively to their current orientation
6563  they will move along their texture axis, and not along world axis
6564  the texture adjustment commands are now interpreted to be more intuitive:
6565    Radiant will match the up/down/right/left translation messages to the face that is affected
6566	depending on the way the camera is looking at the face, the right move commands will be used
6567
6568  changes start in Select_ShiftTexture, using new ShiftTextureRelative_Camera
6569
6570  ShiftTextureRelative_Camera uses several new functions:
6571
6572  // get the two relative texture axes for the current texturing
6573  BrushPrimit_GetRelativeAxes(f, vecS, vecT);
6574
6575  MatchViewAxes does the matching between up/down/left/right commands and world directions:
6576  // vec defines a direction in geometric space and P an origin point
6577  // the user is interacting from the camera view
6578  // (for example with texture adjustment shortcuts)
6579  // and intuitively if he hits left / right / up / down
6580  //   what happens in geometric space should match the left/right/up/down move in camera space
6581  // axis = 0: vec is along left/right
6582  // axis = 1: vec is along up/down
6583  // sgn = +1: same directions
6584  // sgn = -1: opposite directions
6585  // Implementation:
6586  //   typical use case is giving a face center and a normalized vector
6587  //   1) compute start and endpoint, project them in camera view, get the direction
6588  //     depending on the situation, we might bump into precision issues with that
6589  //   2) possible to compute the projected direction independently?
6590  //     this solution would be better but right now I don't see how to do it..
6591  void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn)
6592
6593  // shift a texture (texture adjustments) along it's current texture axes
6594  // x and y are geometric values, which we must compute as ST increments
6595  // this depends on the texture size and the pixel/texel ratio
6596  void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y)
6597
6598  those functions are using various new utility functions:
6599
6600    // GL matrix product
6601    void GLMatMul(vec_t M[4][4], vec_t A[4], vec_t B[4]);
6602
6603    // project a 3D point onto the camera space
6604    // we use the GL viewing matrixes
6605    // this is the implementation of a glu function (I realized that afterwards): gluProject
6606    void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2])
6607
6608  - UI abstraction layer (interfaces for Gtk MFC and Q3 UI)
6609
661009/05/2001
6611  Maj (Alpha branch)
6612  - new splash screen
6613
6614  Spog (patched in by TTimo) (Alpha branch)
6615
6616  patcing in changes:
6617  - moving void VectorSnap(vec3_t point, int snap); to mathlib
6618  - NOTE: STL dependency removed .. leaving this comment
6619    this will rely on M$ implementation of STL on win32 and the libstdc++ for linux
6620    it should work fine for basic stuff
6621      but M$ implementation doesn't follow the standards when it comes to advanced stuff
6622    it is probably better to leave the STL header in local files and not go towards including it directly from qe3.h
6623
6624  Spog's Changelog:
6625
6626  rushing this a bit.. make sure you check it doesn't remove anything you
6627  changed. This only contains changes within /radiant .. i'm pretty sure I didn't
6628  change anything else, but i'll check again. Patch below.
6629
6630  Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
6631  Fixed setting an origin for multiple brushes to use origin point of fixedsize
6632  entities
6633  Fixed mirroring and rotation of fixedsize entities including misc_model
6634  Fixed undo/redo on multiple entities to link brushes to entities correctly
6635  Fixed "view > entities as.." menu to display correct default setting
6636  Fixed "view > entities as.." toolbar button to show menu
6637  Changed selection-area of edge/vertex control handles to stay constant when
6638  zoomed
6639  Fixed undo on ctrl+G SnapToGrid
6640  Fixed Selection Invert to set bSelected correctly on patches
6641  Fixed XY-window Z selection origin to be g_MaxWorldCoord
6642  Changed RotateIcon to draw same size at all zoom levels
6643
6644  Fixed origin drift on saving misc_model with null md3Class
6645  Fixed creation of cap for 'Bevel' type patches
6646  Fixed inverted cap being created for 'Endcap' type patches
6647  Fixed inverting patches on mirror operations
6648  Added snap-selected-to-grid affects only the patch points selected
6649  Cleaned up Select_ApplyMatrix and Select_SnapToGrid
6650  Added drawing of brush planepts in debug build
6651  Fixed texture quality slider adjustment
6652  Removed redundant menu items curve > cap > inverted bevel/inverted endcap
6653  Fixed texture scrolling not working when scrollbar is disabled
6654  Fixed textures with odd dimensions being skewed with texture quality less than
6655  max
6656  Changed Patch Inspector Horizontal/Vertical increment to use pixel values
6657  (default 8)
6658  Changed Patch Inspector Horizontal increment to subtract from S values but not
6659  T values
6660  Changed Patch Inspector Stretch spinner to do something useful
6661  Changed Patch Inspector Stretch default amount to 0.5
6662  Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply
6663  !! stops output in console window !! - Added sending q3map output
6664  to /temp/junk.txt to bsp commands, in win32 only
6665  Fixed Patch_Naturalize to calculate T values backwards, correcting texture
6666  vertical flip
6667  Changed patch row/column Insert/Remove to interpolate/extrapolate from existing
6668  curves
6669  Fixed point selection on patches when new points are added
6670  Fixed redundant edge/vertex handles being created for patch brushes and
6671  fixedsize brushes
6672  Fixed refusal to activate brush vertex-drag mode if any patches are selected
6673  Partly fixed Undo picking up patch point drags when no points are selected
6674  Fixed behaviour of vertex selection on patches
6675  Fixed patch point colours in textured mode in cam window
6676  Changed patch point selection to update selection pool on each selection click
6677
667806/05/2001
6679  TTimo (Alpha branch)
6680  - more setup script changes, will rely on version information
6681    various other fixes in the script file
6682
668302/05/2001
6684  TTimo (Alpha branch)
6685  - added makeversion.sh to the root, will generate version and date files before compilation
6686  version.h and date.h
6687  - cleanup and fixes to the linux setup scripts
6688
6689  Spog (CVS add and config by TTimo) (Alpha branch)
6690  - win32 setup script, run setup/setup.sh from cygwin to create a working directory for the setup <STILL EXPERIMENTAL>
6691
669201/05/2001
6693  TTimo (Alpha branch)
6694  - fixes to linux version from previous set of patches
6695
669619/04/2001
6697  Hydra (patched in TTimo) (Alpha branch)
6698  http://fenris.lokigames.com/show_bug.cgi?id=3458 :
6699  - *.pfb filter
6700
6701  SpoG (patched in TTimo) (Alpha branch)
6702  - updated setup data: entities.def common.shader(Q3) and common-spog.pk3
6703  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=25 :
6704  - Patches: Curve > matrix > redisperse > rows/columns
6705    I changed this function to treat a patch as multiple 3by3 sections when doing
6706  redispersal of control points. The effect is that green patch points are never
6707  moved. I also removed the call to Patch_Naturalize, so the texture coordinates
6708  are not changed (user can hit ctrl+n to naturalize afterwards if desired).
6709  - rewrote the patch_captexture function to be more reliable
6710  - Fixed YZ view drawing and selection being mirrored on plane X=0
6711  - Fixed X and Z rotation direction to be clockwise as shown on the toolbar button
6712    icons
6713  http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 :
6714  - Fixed: Removed orientation-switching hack to fix 2pt-clip orientation problems,
6715    originally stemming from ass-backwards representation of grid axes. Fixed
6716    clipper to generate 3rd clip point correctly for each axis instead.
6717  - Fixed: Stopped clipper-caulker from NOT applying caulk if the first face of a
6718    brush was "common/caulk".
6719
6720  TTimo (Alpha branch)
6721  - removed some unused code in the Gtk file dialog, hopefully stabilizing it
6722
672302/04/2001
6724  TTimo (Alpha branch)
6725  - changed the regular/BP conversion prompt
6726
672701/04/2001
6728  Spog (patched in by TTimo) (Alpha branch)
6729  - Fixed view > show coordinates now affects Z window
6730  - Fixed minimum/maximum world coordinates now -65536/65536
6731  - Fixed view > show blocks now only draws vertical lines if not XY view
6732  - Added variable blocksize (gtkr only displays 1024 < blocksize < 65536)
6733  - Changed XY/Z window grid drawing to use floats internally
6734  - Fixed broken XY window grid drawing for higher zoom levels
6735  - Changed camera and Z-checker icons to stay the same size when zoom level changes
6736
673724/03/2001
6738  Spog (patched in by TTimo) (Alpha branch)
6739  - added filters.cpp to the VC6 Makefile. Linux build needs updating
6740  - Changed Filter system to use brush-flags updated only on actions that affect filtering
6741  - Changed Filter system to allow further extension and future customisation
6742  - Changed show/hide to use brush filter flags
6743  - Changed Find/Replace textures to only rebuild brushes that changed.
6744  - Changed View > Filter menu shortcuts and behaviour
6745  - Fixed various minor spelling errors
6746
6747  TTimo (Alpha branch)
6748  - Fixed the 'Clean' command in preferences, used to remove only Radiant.ini and not SavedInfo.bin
6749
675006/03/2001
6751  TTimo (Alpha branch)
6752  - better parse error information: added the line number of the error in (hopefully) all cases
6753
675430/02/2001
6755  TTimo (Alpha branch)
6756  - texture locking in BP mode for axis flipping and axis rotation (toolbar buttons) (Id bugfix request)
6757  - fixed undo in BP mode
6758  - MatchToken error message in q3map improved with the script name
6759
676027/02/2001
6761  TTimo (Alpha branch)
6762  - switched linux makefiles to xml2-config instead of xml-config
6763  latest version of libxml2 is using xml2-config instead of xml-config now
6764
676526/02/2001
6766  TTimo (Alpha branch)
6767  - fixed a loki_initpath misbehaviour, was overriding the path to the binary with RADIANT_DATA if defined
6768
676921/02/2001
6770  - Added setup data and a script to build linux setups to the cvs
6771  TTimo (Alpha branch)
6772  - various printf -> Sys_Printf
6773  - added vslick/ directory for Visual Slickedit 6.0 on win32 <- THIS IDE RULES
6774
677520/02/2001
6776  - Removed "Show Paths" option, already in the filter menu
6777
677819/02/2001
6779  - Fixed the Enter key handling on the surface inspector (suggested by Spog)
6780  - Fixed skewed textures with lower texture quality
6781  - Changed the order the include directories are searched under Linux
6782
678315/02/2001
6784  - Moved the Show Cluster Portals option to the Filter menu
6785  - Fixed the rotate and scale toolbar buttons being incorrectly checked
6786  - Fixed arbitrary rotation bug (#3073)
6787
678814/02/2001
6789  - Fixed CreateFont memory leak on glwidget
6790
679112/02/2001
6792  TTimo (Alpha branch)
6793  - fixed save as prefab stuff (right dialog name and overwrite prompt)
6794
679510/02/2001
6796  TTimo (Alpha branch)
6797  - was crashing on win32 boxes where HOME env var was not defined (loading bookmarks)
6798
679909/02/2001
6800  TTimo (Alpha branch)
6801  - change some code in the file dialog to use g_malloc g_free instead of new
6802    for win32 file dialog and malloc for Gtk file dialog. (all of this trying to get rid of
6803    some of the crashes)
6804
680507/02/2001
6806  - Fixed Load command initial path
6807  - Fixed some toolbar buttons not being correctly initialized
6808
6809-----------?
6810
681106/02/2001
6812  (Alpha branch)
6813  - Fixed pk3man file dialog errors
6814  - New RC uploaded
6815  - Changed conflicting shortcuts: FilterModels = Shift+M, FilterTriggers = Ctrl+Shift+T
6816  TTimo (Alpha branch)
6817  - fix to hide/show, still selecting hidden brushes
6818
681905/02/2001
6820  (Alpha branch)
6821  - Fixed compile errors (use stat, not _stat)
6822  - Removed --nofonts option
6823
682404/02/2001
6825  TTimo (Alpha branch)
6826  - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm
6827  - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids (it's an ugly hack btw)
6828  - fixed the black squares at end of line in Gtk text boxes
6829  RR2DO2 (Alpha branch)
6830  - fix to the "entitypath" fixup in QE_CheckProject. might not compile on linux yet (use of _stat?)
6831
683203/02/2001
6833  TTimo (Alpha branch)
6834  - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities. This bug has work left to do,
6835    there are some oddities in the entity inspector behavior described.
6836
683702/02/2001
6838  (Alpha branch)
6839  - Fixed sleep mode not restoring windows correctly
6840  - Fixed some minimize/restore issues on floating views mode
6841  TTimo (Alpha branch)
6842  - fixed more gtkfilesel stuff. pattern filtering works for both Gtk dialogs
6843    and win32 native. Also checked on linux that it compiles. Renamed gtkfilesel.h
6844    to gtkfilesel-linux.h for consistency.
6845
684631/01/2001
6847  (Alpha branch)
6848  - New file selection widget with filtering, masks and all other shit we need
6849  TTimo (Alpha branch)
6850  - changed some gtkfilesel API and fixed some bugs on pattern filtering, need to reboot on linux and fix some more
6851
685230/01/2001
6853  (Alpha branch)
6854  - Added an option to keep the Z and XY views on the same window in floating views mode
6855  - Did some cleanup
6856  TTimo (Alpha branch)
6857  - removed the 3 layers in terrain entities limitation, increase version tag to patchlevel 3
6858  sent for testing to AstroCreep, bug is still there
6859  - fixed one more thing with RC file (get it in the right dir)
6860  - worked on file dialog and pattern filtering, still issues left
6861
686229/01/2001
6863  Jonas (patched in by TTimo) (Alpha branch)
6864  - Using RC file to tweak the font size on win32, looks much nicer now!
6865  - Fixed fenris #2773: esc key behaviour when group window has focus / dependant on view modes
6866
686728/01/2001
6868  TTimo (Alpha branch)
6869  - Finished fenris #2810 (Snap T to grid), it was a bitch
6870  - Fixed fenris #2769: raise the brush max size (it was already big, now it's just not sane)
6871  - Fixed fenris #2965: eclass (entities) loading code broken, needs to be checked on linux build before closing
6872
687327/01/2001
6874  TTimo (Alpha branch)
6875  - Fixed vertex edit prefs broken
6876  - more fixes in Gtk libs
6877  - Fixed clipping + brush primitives bug (#2644)
6878  - Fixed clip caulk related issues (#2912)
6879  - Added Snap T to grid back (#2810) <- still need to test and validate it, I'm too tired tonight
6880
688125/01/2001
6882  TTimo (Alpha branch)
6883  - New Gtk file selection dialog seems stabilized, built a Gtk SDK for the new Gtk libs.
6884
688524/01/2001
6886  (Alpha branch)
6887  - Fixed elapsed time displayed by q3map
6888  - Fixed Radiant loading some TGA files upside down
6889  TTimo (Alpha branch)
6890  - more work done on the file selector. Added a win32 pref to select between regular win32 file dialog and Gtk one.
6891  The advanced file selector is still not stabilized on win32. I am thinking about letting go and sticking to the regular one.
6892
689323/01/2001
6894  (Alpha branch)
6895  - Fixed q3map not finding md3 files under missionpack/
6896  - Prompt to save changes when choosing a recent file
6897  - Fixed window title when choosing File/Load Map
6898  - Don't show hidden brushes in the Z window
6899
690022/01/2001
6901  (Alpha branch)
6902  - More File Dialog fixes
6903
690421/01/2001
6905  TTimo (Alpha branch)
6906  - version first version of the advanced file selector on win32
6907  seems to work nicely, but crashes when you actually load something .. needs debugging!
6908
6909  leo (Alpha branch)
6910  - Set correct initial directory for the File/Load command
6911
691217/01/2001
6913  (Alpha branch)
6914  - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found
6915
6916  TTimo (Alpha branch)
6917  - fixed some license headers on gtkfilesel.c, started looking into porting gtkfilesel.c to win32
6918
691916/01/2001
6920  raistlin
6921  - the tree is opened whoooo!
6922
6923  TTimo (Alpha branch)
6924  - replaced the old Id header by the newer version (BIG update, to trunk and Alpha)
6925  - switched str.h to BSP
6926  - added LGPL license to the sample dll
6927
692815/01/2001
6929  (Alpha branch)
6930  - Added camera window toggle option to all views mode
6931
6932  TTimo
6933  for trunk and Alpha:
6934  - renamed TOOL_SOURCE_EULA to LICENSE_ID
6935  - renamed CONTRIBUTOR to CONTRIBUTOR_AGREEMENT
6936  - added CONTRIBUTORS and LICENSE
6937
693814/01/2001
6939  (Alpha branch)
6940  - plugin SDK is back in setup/ moved the sample dll to be in plugins/, need to rewrite the SDK scripts
6941  - built a lightweight plugin SDK with cygwin makefile for the sample plugin
6942
694312/01/2001
6944  (Alpha branch)
6945  - Set map modified flag when deleting a brush
6946  - Minimize all windows when the main window is minimized in floating views mode
6947
694811/01/2001
6949  (Alpha branch)
6950  - Cleaned up the View/Show submenu
6951  - Fixed texture menu splitting
6952  - Fixed major grid lines on 128 and 256 grids
6953  - Load only a single .def file if specified in the project settings
6954  - Fixed q3map Makefile
6955
6956  TTimo
6957  (Alpha branch)
6958  - Removed plugins/shaders from Alpha branch
6959  - got rid of common2/ and code, moved qfiles.h and surfaceflags.h into common/
6960  - put the licensing headers in all source files (forgot some? byte me)
6961
696210/01/2001
6963  leo (Alpha branch)
6964  - Added new filter system based on FAKK2 Radiant
6965
6966  TTimo
6967  - fixed whatever could be fixed to make it compile with the new directory layout
6968  (Alpha branch)
6969  - project files update
6970
697109/01/2001
6972  (Alpha branch)
6973  - Added undo for patch redisperse rows and patch redisperse cols commands
6974  - Fixed Show Z Outline menu item
6975
697630/11/2000
6977  TTimo
6978  - removed content flags and value from qtexture_t, these have moved to the IShader
6979    (NOTE: qtexture_t != texdef_t, texdef_t still using flags value and content)
6980
6981  - Rewrote the linux plugins Makefiles
6982
698329/11/2000
6984  - Improved the way modules are loaded
6985  - Added new parameter to QERPlug_RequestInterface
6986  - finished VC6 project files conversion for new directory structure
6987  - fixed shader blending on terrain maps bug
6988
698908/01/2001
6990  - Updated Makefiles for the new directory structure
6991  - Fixed View/Show/Entities menu not being checked correctly
6992  - Fixed "Invert Selection" command selecting hidden brushes
6993  - Fixed "Select All of Type" command not working correctly after the Enitity Window is closed
6994  - Fixed grid being drawn even when it's the same color of the background
6995  - Fixed "Toggle Size Paint" not turning off
6996
699705/01/2001
6998  - Fixed autosave interval being calculated wrong
6999  - Fixed autosave path under Linux
7000  - Fixed q3map crash when trying to load missing pcx files
7001  - Fixed q3map not finding .bmp files for the terrain alpha map
7002
700304/01/2001
7004  - Fixed GL stack underflow when loading a misc_model
7005
700603/01/2001
7007  - Fixed patches remaining half-selected after "Region set selected" (#2748)
7008  - Fixed Surface Inspector spin buttons rate (#2776)
7009  - Fixed some shortcuts not appearing on menu items (#2786)
7010
7011
7012================================================================================
7013                                  1.1-TA beta
7014================================================================================
7015
701602/01/2001
7017  - Fixed memory problem if a file without extension is entered in the file save dialog.
7018  - Fixed double slashes "//" on filenames when saving a map
7019  - Fixed pk3man plugin not finding the toolbar bitmaps
7020  - Fixed double clicks being considered 2 mouse clicks
7021
7022  RR2DO2 (applied by TTimo)
7023  - Clusterportal filtering ('View > Show > Show clusterportal' toggle)
7024
702501/01/2001
7026  TTimo
7027  - updated Web/ with new stuff, web site ready for release
7028  - fixed a crash with multiple edge dragging on win32 (was caused by compiler optimizations,
7029    this one was a major pain)
7030
703131/12/2000
7032  - fixed the file open/save dialogs initial directory
7033
7034  RR2DO2 (applied by TTimo)
7035  - bug fix in the terrain loading speedup
7036
7037  TTimo
7038  - tried to lookup the Z window minimum width problem, added #define DBG_WINDOWPOS code to investigate
7039
704030/12/2000
7041  RR2DO2 (applied by TTimo)
7042  - fix to CSG Merge in the menu drop down (menu was there, command not hooked)
7043  - some message formatting fixes
7044
7045  TTimo
7046  - rudimentary pattern matching in file selection, affects the plugin API too
7047  - fixed silly bug in the "clipper uses caulk" code
7048  - major speedup to the loading code on terrain entities
7049  (in mpterra2, from 113s to 4s for the main terrain entity)
7050  - patched back the file open/save dialogs initial directory to override in TA mode
7051  - fixed Patch output crash in the plugin API
7052  - fixed BP conversion in the brush output of the plugin API
7053
7054  minkey (applied by TTimo)
7055  - fix to the m_pfnLoadFile code to use VFS
7056
705729/12/2000
7058  - Remember main window position in floating views mode
7059  - Fixed wake up when running the engine in floating views mode under win32
7060
7061  TTimo
7062  - various fixes and debug hooks for PJ bug reports
7063
706428/12/2000
7065  - Fixed VFS initialization order
7066  - Removed texture menu splitting option from preferences (now it's automatic)
7067
7068  TTimo
7069  - built an initial setup, updated the changelog file for 1.1-TA-beta
7070
707127/12/2000
7072  - Fixed Q3Map output window being too wide on some errors
7073  - Added VFS to q3map
7074
7075  TTimo
7076  - replace a printf in q3map by Sys_Printf (!), which is what should actually be used
7077  - added a set of functions to vfs to help with file dialogs, building relative files etc.
7078  - reworked the file dialogs so they default in the right location (open/save as/md3 loading/sound loading)
7079  - fixed shader editor to work with the right path
7080
708126/12/2000
7082  TTimo
7083  - put the converted HTML manuals (Radiant, shaders and model) in the tree (and the win32 setup)
7084  - added the new Terrain and Team Arena mapping manuals (added to the setups too)
7085
7086  leo
7087  - Copy and paste across different instances of Radiant
7088  - Fixed wait cursor when copying
7089  - Print engine command line to the console
7090  - Fix glib warnings when running the engine
7091  - Fixed shader files being loaded twice
7092  - Texture menu now automatically breaks when it reaches the maximum screen height
7093
709424/12/2000
7095  - Fixed q3map to compile with the new LoadJPGBuf parameter
7096
7097  TTimo
7098  - added TA paths to the BSP commands and running engine
7099  - fixed a bug if running with monitoring disabled (generating the .bat was borked)
7100  - changed the -moddir implementation to a global switch in q3map (same as -connect)
7101  - moddirparam as a global variable in cmdlib, added a TA_HACK in there
7102  - changed the SetQDirFromPath to stick to "baseq3/" when using -moddir
7103  TODO: check standalone files
7104
710523/12/2000
7106  TTimo
7107  - fixed some sleep/wake code (crashes and wakeup problems on models)
7108  - vfsInitDirectory for TA directory (needs to be checked on linux)
7109  - changed my mind on entities.def, if TA is enabled, load entities-TA.def on top of regular entities.def
7110
7111  mickey (applied by TTimo)
7112  - some memory overrun fixes
7113
711422/12/2000
7115  - Fixed plugin Makefiles to not use private/
7116
7117  RR2DO2 (applied by leo)
7118  - Fixed SetTallBrush undo
7119  - Added bug report link to help menu
7120
712121/12/2000
7122  - Daily Linux compilation fixes
7123  - Fixed q3map to read .pk3 files from the directory set by -moddir
7124  - Fixed vfs not listing all files correctly
7125  - Fixed libjpeg crashing on some jpeg files
7126  - Load .def files depending on the current game
7127
712820/12/2000
7129  - Applied Mickey's patch to fix win32 window position save/load.
7130  - removed missing _msize call
7131
7132  TTimo
7133  - cleaned up more g_malloc g_free problems, cleaned a INPUT_BUF_SIZE problem in jpeglib
7134
713519/12/2000
7136  - More manual updates
7137  - Fixed bugs comparing file extensions
7138  - Added VFS to the Alpha branch
7139
7140  TTimo
7141  - moved game selection to the project settings
7142  - got leo's vfs fixes, started changing the memory allocation scheme to glib
7143  - moved 'free' calls to g_free with a #define in cmdlib, Radiant seems to run nicely again
7144  - removed calls to _msize .. those were causing heap debug assertion failures
7145  - upped more stuff
7146
714718/12/2000
7148  - Added popup menus with the list of active textures to the find texture dialog
7149  - Fixed some menu checkbuttons
7150  - Changed max number of shader files parsed by q3map to 128
7151  - Updated manual images
7152
715317/12/2000
7154  - Fixed bug with the texture window scrollbar range
7155
7156  Mickey (patched in by TTimo)
7157  - fix to the floating windows mode, don't send windows to the desktop when raising something else (#2659)
7158
7159  TTimo
7160  - finalized the merge and move into worldspawn commands by adding the undo stuff
7161  - fixed the clamping problems when flipping or mirroring patches
7162  - added 0.5 and 0.25 grids
7163  - added undo to Select_CompleteTall Select_PartialTall and Select_Inside
7164  - added on-the-fly conversion between regular brush coordinates and brush primitives texturing in the plugin API
7165
716615/12/2000
7167  - Fixed crash on Shift-A (Select all of type)
7168  - Save the state of the toolbar buttons
7169  - Remember the state of the Show Patch Bounding Box button
7170  - Double clicking on an entity on the Entity View tree selects the entity
7171  - Sort the list columns of the map info dialog
7172  - Fixed a bug that would allow multiple Entity View dialogs
7173
7174  Mickey (patched in by TTimo)
7175  - saving position and size of the entity window between runs and during usage
7176
7177  TTimo
7178  - two new commands in the drop down menu:
7179  "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes
7180  "merge brushes" will merge brushes into an entity (from worldspawn or from another entity)
7181  - added cleaned HTML version of the editor manual in the tree
7182
718314/12/2000
7184  - When pressing a letter key in the entity window list, scroll to the entity starting with the key pressed
7185  - Fixed backspace not working on the texture subset entry
7186  - Added version check when loading savedinfo.bin
7187
7188  TTimo
7189  - started implementing Select_Merge and Select_Seperate for workflow improvement on terrain maps
7190
719113/12/2000
7192  - Finished GtkGenSurf
7193
7194  RR2DO2 (merged in by TTimo)
7195  - patch to q3map, added option -custinfoparams for custom surface flags (still need documentation)
7196
7197  TTimo
7198  - zoom out and grid drawing taylored to the world size
7199
720012/12/2000
7201  TTimo
7202  - quick win32 update to gensurf
7203  - fixed #2610 (MAX_NETMESSAGE) .. needed a consistent rewrite of the way we parse the stream
7204
720511/12/2000
7206  - Fixed linux compiler errors from recent changes
7207  Not fixed today but I forgot to add those to the Alpha changelog
7208  - Fixed multiple Map Info dialogs bug
7209  - Fixed texture window not scrolling to the top when a new directory is loaded
7210  - Fixed GL Windows grab pointer bug
7211  - Fixed crash after map compilation if the map leaked
7212  - Fixed q3map crash if MAX_SHADER_FILES is reached
7213
721428/11/2000
7215  - Fixed sleep mode restoring hidden windows (win32)
7216  - Fixed find/replace textures dialog layout and keep it always on top of the main window
7217  - Replaced malloc/free calls with g_malloc/g_free to avoid the win32 limitation
7218
721927/11/2000
7220  - Removed glu.h dependencies
7221  - Added new file selection dialog
7222  - Removed g_PrefsDlg.m_bDisableAlphaChannel (always FALSE)
7223  - Added shortcuts for sleep and simple patch mesh
7224  - Fixed crash after sleep mode (no GL context current)
7225
722624/11/2000
7227  - Rewrote the jpeg functions of the image plugin
7228  - Replaced some MFC classes with glib
7229  - More shader plugin fixes
7230  - Fixed bug with select all entities command
7231
7232  TTimo
7233  - fixed q3map to handle the new LoadJPGBuff length parameter
7234
723522/11/2000
7236  - Fixed crash in Error() if there's no current GL context
7237  - Fixes to the shaders plugin
7238
7239  TTimo
7240  - created VC6 project file for image module
7241  - modified the m_pfnError in qerplugin.h to use (char *, ...) construct
7242
724321/11/2000
7244  - Ensured that the plugins are loaded in the correct order
7245  - Added Sys_FPrintf and Sys_Printf to the plugin interfaces
7246  - Some VC++ fixes
7247
7248  TTimo
7249  - more fixes to the world size
7250  - modified moduleentry_t so it compiles on win32. need to update the code in all modules probably
7251  - other minor fixes and updates to get everything building on win32
7252
725320/11/2000
7254  - Moved image loading code to a plugin
7255  - Fixed some bugs in the shader plugin
7256  - Now using glGenTextures to set texture ids
7257
725819/11/2000
7259  TTimo
7260  - shader code removed from Radiant core, relies on shader module
7261  - added ctrl-alt-LBUTTON = multiple brush select without selecting whole entities (from TA update)
7262  - added an XML testing proggy in DevDocs/
7263
726418/11/2000
7265  TTimo
7266  - shader module is compiling
7267  - reworked the way we deal with required interfaces,
7268  automated the interface request process and added code to check the required modules have been found
7269
727017/11/2000
7271  - Q1 VFS plugin
7272  - Changes to the VFS API to detect the format supported by a plugin
7273  - Added checks to PluginManager to load the correct VFS plugin
7274
7275  TTimo
7276  - made a mess with XML MAX_NETMESSAGE error, still not fixed
7277  - merged q3map 1.0r (TA update from Id) into the tree - important files modified: surfaceflags.h qfiles.h
7278
727908/12/2000
7280  TTimo (shit I'm 24 now)
7281  - added gtk gensurf, VC6 project files are up to date, linux Makefile not checked
7282  - fix some WINAPI stuff on above code
7283  - add idata.h for raw access to editor data
7284  - new _QERAppShaderTable for shader module -> editor functions
7285  - added new entries in various tables (GL, parser etc.)
7286  - shader module is well under way
7287
728816/11/2000
7289  - Added a color selection dialog function to the plugin API
7290  - Added profile read/write functions to the plugin API
7291
7292  TTimo
7293  - MAX_NETMESSAGE bug: patched q3map so it sends in several messages if the problem occurs
7294  still need to update Radiant to recognize XML nodes split into several messages (using an input buffer)
7295  - added a test map for MAX_NETMESSAGE: sput.map
7296  - project file for vfspk3and win32 patching
7297
729815/11/2000
7299  - More plugin cleanup
7300  - Added IsEqualGUID() to qerplugin.h
7301
7302  TTimo
7303  - merged Alpha back in (didn't try to merge this CHANGES file)
7304  - backported some stuff from the trunk to here, the Sys_Printf, gtk_MessageBox and profile stuff
7305  - created VC project file for gtk-based gensurf plugin
7306
730714/11/2000
7308  - Fixed DumpUnreferencedShaders()
7309
7310  TTimo
7311  - added QE_CheckProjectEntity to check paths are following the right conventions
7312
731313/11/2000
7314  - Fixed bugs in the vfs plugin
7315  - Added support to vfs plugins in Radiant
7316
7317  TTimo
7318  - updated project file to libxml2-2.2.8, use libxml2 as the directory name for whatever version..
7319          NOTE: libxml2-2.2.8 needs some patching to compile right..
7320
732112/11/2000
7322  TTimo
7323  - all Radiant functions that might be exported in interfaces need to use the WINAPI calling convention
7324  modified the GTK functions code accordingly
7325  - started writing the shaders module
7326
732710/11/2000
7328  - Added new GTK functions to the plugin API
7329  - Added 'parent' parameter to MessageBox, file_dialog and dir_dialog
7330  - Fixed Help commands (Linux)
7331
733209/11/2000
7333  - Fixed bug in the Z wnd code
7334  - Fixed copy text from the console (win32)
7335
7336	TTimo
7337	- moved the libxml library out of the tree, updated the VC6 project files accordingly
7338
733908/11/2000
7340	- ZWnd always on top (view #2, win32)
7341
7342	TTimo
7343	- added Escape key to hide the entity inspector
7344	- S and Shift+S now act as toggles on the inspectors
7345
734607/11/2000
7347	- Added ungroup command to right click menu
7348	- Fixed message box accelerator bug
7349	- Fixed GL error on win32 startup
7350
7351	TTimo
7352	- additions to the BSP interface
7353	- fixed DestroyCursor error
7354	- clipper caulks faces (and prefs checkbox)
7355
735606/11/2000
7357	- Cleaned PrtView and TexTool plugins
7358	- Fixed bug in texture menu names (#2506)
7359	- Added splitters to Entity dialog
7360
7361	TTimo
7362	- started clipper caulk implementation
7363	- fix to the pointfile not drawing in 2D views
7364	- MAX_BUILD_SIDES in q3map debug stream
7365
736605/11/2000
7367	- Merged Alpha branch with the trunk
7368
7369	TTimo
7370	- more plugin interface for Q3Build, and plugin SDK additions
7371	- merged q3map Realloc back into Alpha branch
7372
737304/11/2000
7374	- Fixed crash during startup if Zwnd was hidden in views #2 and #3
7375	- Fixed ToggleConsole command
7376	- Fixed ToggleEntity and ToggleTexture commands in view #2
7377	- Fixed plugin Makefiles
7378	- Removed -rdynamic from Radiant link options (crashes pk3man plugin)
7379
738003/11/2000
7381	TTimo
7382	- directory reorganisation for the plugin SDK, added an interface/ directory
7383
738402/11/2000
7385	- Save ZWnd state in views #2 and #3
7386	- Entity dlg always on top (linux)
7387	- Fixed shortcuts.ini parsing bug
7388	- Fixed editpad crash if editpad not present (win32)
7389	- Fixed bugs in the internal shader editor
7390	- Fixed widget_show if window moved after gtk_widget_set_uposition
7391
7392================================================================================
7393                                    1.1 beta
7394================================================================================
7395
739631/10/2000
7397	- Continue loading if glXGetProcAddressARB is not present (Utah-GLX fix)
7398	- Fix BSP commands not working if a map is not in "mapspath" (linux)
7399
740030/10/2000
7401	- fixed the Region commands, "Region > Set brush" is working
7402	  Region uses the camera as spawn point.
7403	- Fixed view/show menu initialization
7404	- Fixed warning when starting view #2
7405	- Fixed z wnd in view #3
7406	- Fixed win32 sleep mode crashes on views #2 and #3
7407	- Added "Restart" message when changing texture quality in the preferences
7408	- Cleanup: removed radbsp.cpp (unused) and unzip.cpp (already in pak.a)
7409
741029/10/2000
7411	- Fixed SIGCHLD handler
7412	- Built 1.1b setups
7413
741428/10/2000
7415	- Fixed q3map bug visbytes > MAX_MAP_VISIBILITY
7416	- Fixed clipper display bug
7417
7418	TTimo
7419	- updated quakev2.qe4 with -vlight options
7420	- added checks in q3map to prevent crashing on allocating a winding too big
7421	will stop with an error now.
7422	- added the corresponding editor support for debug messages if MAX_POINTS_ON_WINDING is exceeded
7423
7424	G_Dewan
7425	- improved q3map, reducing minimal memory footprint by about 45Mb
7426
742727/10/2000
7428	- Fixed crash in BSP debug window
7429	- Reorganized the preferences dialog
7430	- Fixed q3map Makefile
7431	- Fixed +/- bug in win32 (Gtk patch)
7432	- Fixed Alt shortcuts bug in win32 (Gtk patch)
7433	- Fixed q3map crash when visbytes > MAX_MAP_VISIBILITY
7434
7435	TTimo
7436	- improved snapshots behaviour, doesn't snapshot non-modified maps
7437
743826/10/2000
7439	- Fixed patch inspector not showing after it has been closed
7440	- Added 'Reset' button to entity dialog
7441
744225/10/2000
7443	- Fixed more grid issues
7444	- Fixed load window position bug (saved pos greater than screen resolution)
7445	- Fixed selection nudge bug
7446	- Improved entity windows layout
7447	- Fixed GL font not being recreated when exiting sleep mode
7448
7449	TTimo
7450	- cleaned m_nTextureTweak and m_bSnapTToGrid
7451	- improved the CycleCapTexturePatch command, now cycles across the 3 planes only
7452	and works on multiple patches at once
7453
745424/10/2000
7455	- Added an overwrite prompt when saving files
7456	- Fixed 128 and 256 grid display
7457	- Commented-out grouping code (not functional yet)
7458
745923/10/2000
7460	- Fixed q3map to load jpgs under Linux
7461	- Fixed wake-up crash when floating windows were closed (#2423)
7462
746321/10/2000
7464	- More q3map and radiant Makefile fixes
7465	- Remember size/position of the entities dialog
7466
746720/10/2000
7468	- Redirect Gdk warnings
7469	- Draw border around active XY wnd
7470	- Moved some scripts to the Makefile
7471	- Added shift+rclick to zoom in/out
7472	- Removed minimize/maximize buttons for z wnd in floating mode under win32
7473
7474	TTimo
7475	- Two new entries in View > Show: Show Outline and Show Axes
7476	Show Outline turns on/off colored outline of the current view
7477	Show Axes turns on/off display of a small axis base in the 2D view
7478	- fix q3map Makefile to use external libxml2 source
7479
7480	G_DEWAN
7481	- Fix to bogus noshader error message in q3map
7482
748319/10/2000
7484	- Added new console functions that support colors
7485	- Revised linux makefile for debug/release builds
7486	- Redirect Gtk warnings to the console
7487
7488	TTimo
7489	- reorganized the entity inspector window, layout depends on the number of flags to get
7490	more space in the comment window.
7491
749218/10/2000
7493	- Fixed add/remove bsp items in project settings dialog
7494	- Did some cleanup (removed #define WIN32_CONSOLE)
7495	- Fixed console not working in view #3
7496	- Fixed warning when exiting in views #2 #3
7497
7498	TTimo
7499	- fix to entity inspector comment window for the eclass_t on win32 (removed the white squares)
7500
750117/10/2000
7502	- Fixed texwindow not scrolling when last texture is large
7503	- Added LOD for patches
7504	- Fixed prefab path & user ini in preferences dialog
7505
750613/10/2000
7507	TTimo (XML branch)
7508	- basic architecture for XML feedback is functional
7509	see radiant/feedback.cpp radiant/watchbsp.cpp q3tools/common2/inout.c
7510	merging back in alpha
7511
751204/10/2000
7513	TTimo (XML branch)
7514	- sax interface is in Radiant, need to add a state machine and proper processing
7515
751604/10/2000
7517	TTimo (XML branch)
7518	- experimental use of SAX interface to parse the stream on the server side, see q3tools/q3map/NetTest
7519
752003/10/2000
7521	TTimo (XML branch)
7522	- adding libxml2 in the repository, based on libxml2-2.2.4 with project files and stuff to build on win32
7523
752431/09/2000
7525	TTimo (XML branch)
7526	- new common2/ dir, output system rewritten through Sys_Printf
7527	- experimental use of libxml
7528
752928/09/2000
7530	TTimo (Inspector branch)
7531	- shift+arrows matches the increments from the surface inspector
7532	- button 'Match Grid' in the SI to set the increment according to current grid
7533
753425/09/2000
7535	TTimo (Inspector branch)
7536	- fixed crappy bug in SavedInfo.bin upgrade (when the struct sizes don't match)
7537	- surface inspector has inc step dialog boxes (+saved in prefs)
7538	- face selection is always on (was something weird from the prefs)
7539	- undo works better with the surface inspector
7540
754125/09/2000
7542	- Added ARB_Multitexture support
7543
754421/09/2000
7545	- Fixed preferences dialog warning
7546	- Added new grid sizes
7547
754820/09/2000
7549	- Fixed small bugs reported from Fenris
7550
755117/09/2000
7552	TTimo
7553	- fixed a bug with template project loading / path to the engine safecheck (a weird hidden one)
7554	G_Dewan & TTimo
7555	- fixes to the process spawning (Q_Exec in cmdlib) + appropriate warning and error messages
7556	Fishman
7557	- antialiased drawing in 2D views
7558
755914/09/2000
7560	TTimo
7561	- radiant.log commandlist.txt and radiant.pid are create in g_strAppPath on win32 and g_strTempPath on linux
7562	- moved the splash screen after the .pid code
7563	- I suspect a bug in the .pid removal, added a check and message box
7564	- help works again on win32, spawning Word with the Q3Rad_Manual.doc (temporary solution of course)
7565	- surface inspector: removed all Q2 related stuff, fixed horizontal shift, reorganized the widgets layout
7566		hooked the widgets to apply the changes on the fly (the inspectors need a good chunk of work)
7567	- fixed a radiant.pid bug
7568	- added icon to MSVC6 project (with some help)
7569
7570	G_Dewan
7571	- fix to BSP menu order getting mixed up
7572	- fix to the file dialog
7573
757411/09/2000
7575	- Added splash screen
7576
757725/08/2000 TTimo
7578	- launch sleep mode before running game
7579	- fixed Map_Snapshot bug
7580	- going to sleep works on view n2, raising is still screwed (contexts)
7581
758224/08/2000 TTimo
7583	- fixed some sleep mode stuff
7584	- fixed map snapshot bug
7585
758621/08/2000
7587	- fixed stuff to build on linux
7588	- Merged in q3map 1.0p
7589
759018/08/2000
7591	- Removed "High Color Textures" option (always on)
7592	- Removed "Status Point Size" option
7593
759417/08/2000
7595	- Fixed win32 console issues
7596
759716/08/2000
7598	- added g_strTempPath
7599	- restore maximized window state
7600	- fixed logo.bmp
7601
760215/08/2000 TTimo
7603	- fixed keyboard shortcuts
7604	- fixed engine path in prefs (must use the file dialog to change)
7605	- fixed a bug related to engine path and project templates
7606
760715/08/2000
7608	- Removed QE4 update model option (always on)
7609	- Removed Buggy ICD option (always off)
7610	- Reorganized the preferences dialog to take a bit less space
7611
761214/08/2000 TTimo
7613	- using profile.cpp code to read shortcut keys files
7614	- moved DevDocs/changelog.txt to data/changelog.txt
7615		(data/ should be used for user-side stuff and DevDocs/ for developpers)
7616	- added data/quickstart.txt with a beginning of info about the main differences
7617		between Q3Radiant 202 and GtkRadiant. to be used as a doc later.
7618
761913/08/2000 TTimo
7620	- added DevDocs/WIN32SETUP and DevDocs/changelog.txt
7621		changelog.txt is end user changes
7622		WIN32SETUP the TODO list for install specific stuff
7623	- wrapped a first version of the win32 installers (full and patch)
7624
762511/08/2000 TTimo
7626	- quickfix to put undo/redo back in
7627	- added DevDocs/WIN32SETUP, describes what I'm up to with the setup of win32 version
7628
762910/08/2000 TTimo
7630	- added back the window position saving code that was in earlier tree
7631		NOTE: would have rather have it done in prefs than hooked in mainframe_delete and MainFrame::Create
7632		(would have been cleaner IMO)
7633		NOTE: IT'S STILL BROKEN .. I ADDED THE CODE BUT I MUST BE MISSING SOMETHING
7634		NOTE: it doesn't remember the maximized state. It should.
7635
763608/08/2000 TTimo
7637	- fixed win32 build for GLWidget code, added WINAPI calling convention on all exported stuff
7638	- fixed TexTool to compile under win32
7639
764007/08/2000 TTimo
7641	- fixed some crash with the new jpeg lib
7642	- fixed console logging behaviour (was always turned on at startup)
7643	- added console logging checkbutton in prefs
7644
764507/08/2000
7646	- Merged the GLWidget branch
7647	- Merged 202 patches
7648	- Fixed "clean" button in the preferences dialog
7649	- Added pid startup detection
7650	- Updated plugin interface with GLWidget functions
7651	- Updated TexTool plugin
7652
765304/08/2000
7654	- Added "errno" string to the Error() message box
7655	- More 202 patches
7656
765703/08/2000
7658	- Merged changes from MFC Radiant 202
7659        - Fixed the win32 GLWidget stuff
7660
766102/08/2000
7662        - new OpenGL widget to keep all platform specific code in only one file
7663
766401/08/2000
7665	- Added code to restore the windows when coming out of sleep mode
7666	- Rewrote the TexTool plugin
7667
766831/07/2000 TTimo
7669	- added vc6 projects for PrtView
7670	- tested PrtView and Radiant against latest binary release of Gtk (works great)
7671
7672	Leo:
7673	- Updated VC5 projects
7674	- Fixed plugin loading under win32
7675	- Updated PrtView to compile under win32
7676	- Radiant is now iconified when going in sleep mode
7677
767830/07/2000 TTimo
7679	- prefs dialog for BSP monitoring
7680	- Added data/ directory with entities.def and quakev2.qe4
7681	- stabilized syntax of v2 project file, same project file for both platforms
7682	- added DevDocs/WIN32BETA with a list of stuff to do before going on public beta on win32
7683	- added DevDocs/d2u .. handy script to remove linefeeds from DOS files
7684	- added radiant/radiant.proj, project file for source navigator (SN rules)
7685
7686	Leo:
7687	- Fixed the logfile crash when ~/.q3a/radiant doesn't exist (fenris #1953)
7688
768928/07/2000 TTimo
7690	- Fix to the win32 console to use window's default font
7691	- Added File > Sleep for experimentation
7692		NOTE: we need to keep Radiant minimized when going into sleep mode
7693
769428/07/2000
7695	- Finished the win32 console replacement
7696	- Fixed bug 1952 (map loading segfault)
7697	- Added a Makefile to the libs dir
7698
769926/07/2000
7700	- Added PrtView plugin
7701	- Added qvm target to source/Makefile
7702	- Another release candidate sent to QA
7703
770418/07/2000
7705	- Fixed the slow updates issue in the win32 version
7706	- Added 3 new variables to fix the paths issue
7707
770817/07/2000
7709	- Fixed the plugin search directory (broken with the changes to g_strAppPath)
7710
771114/07/2000
7712	- Increased the timer speed in MainFrame::RoutineProcessing
7713	- Added code to release and recreate the contexts to the win32 version
7714	- Fixed the mouse capture under win32
7715
771613/07/2000
7717	- Fixed the new path and bsp problems
7718	- Sent new version to QA for testing/release
7719
772012/07/2000
7721	- Added "tools/" back to g_strAppPath under linux
7722
772311/07/2000
7724	- Added code to release and the recreate the GL contexts (linux)
7725
772610/07/2000
7727	- Changed directory structure
7728
772909/07/2000
7730	- Added CS_OWNDC for win32 with a GDK hack
7731
773207/07/2000
7733	- Fixed "white textures" bug (gluBuild2DMipmaps bug)
7734
773503/07/2000
7736TTimo:  - main.cpp l386, removed tools/ appending to g_strAppPath, g_strAppPath is expected to point to the app.. (hope it doesn't break anything)
7737
773802/07/2000
7739	- Added precompiled headers for faster win32 builds
7740
774101/07/2000
7742	- Finally got q3asm/lcc working
7743
774426/06/2000
7745	- 201 patches
7746	- Added screenshot option
7747	- Added an error message if X is running in 8 bits
7748
774923/06/2000
7750	- Updated with build 200 source
7751
775213/06/2000
7753	- Remove --noshare option
7754	- Added --nofonts option to workaround a bug using glXUseXFonts in XFree 4.0
7755
775604/06/2000
7757	- Fixed bug with the Ctrl-X accelerator for the File/Exit menu
7758
775902/06/2000
7760	- Converting the TexTool plugin
7761
776230/05/2000
7763	- Changes to the plugin loading code
7764
776528/05/2000
7766	- Files with an underscore character are now correctly parsed in the MRU menu
7767
776825/05/2000
7769	- Fixed _exit bugs
7770	- Fixed bug in CMapStringToString::SetAt
7771	- Fixed copy/paste/clone bug
7772
777324/05/2000
7774	- Finished applying the 199 patches
7775	- Fixed a bug in CShaderArray::SortShaders() that was calling the wrong version of InsertAt()
7776	- Added numbers to the MRU menu items
7777
777823/05/2000
7779	- Fixed the floating point bug in gluBuild2DMipmaps
7780	- Fixed the time display after a bsp command is executed
7781	- Applied several patches from the 199 version
7782	- The console is now visible by default
7783
778421/05/2000
7785	- Added a replacement for gluBuild2DMipmaps
7786
778720/05/2000
7788	- Fixed the repeating textures bug when playing a map, "brush_primit" must be set to "1".
7789	- Fixed the bug about no current GL context when exiting in computers with 3dfx cards.
7790	- Textures in the directory pointed by "texturepath" are now loaded correctly in Radiant.
7791	- Fixed bug in q3map where it would require a shaderlist.txt file in ~/.q3a/baseq3/scripts.
7792
779319/05/2000
7794	- Fixed a bug in the multiple directories hack in libs/pakstuff.cc
7795	- Finished the filter in the texture window
7796	- The wait cursor is now correctly set in the XY window
7797	- Added replacements for gluPerspective and gluLookAt
7798	- Textures can now be stored in 2 places:
7799	* The path pointed by "texturepath" (defaults to ~/.q3a/baseq3/textures,
7800	  but can be changed in the project settings)
7801	* The base texture path (<install_path>/baseq3/textures)
7802	- Radiant and the q3map tool now looks for shaders in ~/.q3a/baseq3/shaderlist.txt
7803          and <install_path>/baseq3/scripts/shaderlist.txt
7804
780518/05/2000
7806	- Plugin menu fixes
7807	- Created a simple text editor to edit the shaders (instead of calling an external program)
7808	- Copy and paste now work
7809	- Fixed some bugs with the MRU menu
7810	- Some menu items are now enabled/disabled correctly in MainFrame::RoutineProcessing ()
7811	- Added a new command line option (--cdpath) to set the CD-ROM path
7812	- Fixed some bugs in the entity window, now it's possible to add/edit/remove properties
7813	- New directory paths:
7814	* maps now default to ~/.q3a/baseq3/maps
7815	* autosave files are saved in ~/.q3a/baseq3/maps
7816	* .pk3 files can be in ~/.q3a/baseq3, <install_path>/baseq3 and in the CD-ROM
7817
781817/05/2000
7819	- Fixed bug deselecting a brush after the surface dialog is open
7820	- hide cursor when right-dragging XYWnd
7821	- files saved to /tmp are now saved in ~/.q3a/radiant
7822	- Disabled undo
7823	- Fixed a bug in FillTextureMenu
7824	- User can now correctly change the accelerators at run-time
7825	- Accelerators are read from ~/.q3a/radiant/radiant.ini
7826
782716/05/2000
7828	- Finished the patch inspector
7829	- Finished the texture toolbar
7830	- more small bug fixes
7831
783211/05/2000
7833	- Finished the GroupDlg stuff
7834	- Added support to read pak files from the Quake3 CD-ROM
7835	- moved /tmp/paklog.txt to ~/.q3a/radiant/paklog
7836	- added functions to replace GetKeyState and SetCursorPos
7837	- fixed the command key handlers for the mainwindow
7838