1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.0 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 ** Author: Eric Veach, July 1994.
37 **
38 ** $Date$ $Revision$
39 ** $Header: //depot/main/gfx/lib/glu/libtess/tess.h#6 $
40 */
41 
42 #ifndef __tess_h_
43 #define __tess_h_
44 
45 #include "glu.h"
46 #include <setjmp.h>
47 #include "mesh.h"
48 #include "dict.h"
49 #include "priorityq.h"
50 
51 /* The begin/end calls must be properly nested.  We keep track of
52  * the current state to enforce the ordering.
53  */
54 enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
55 
56 /* We cache vertex data for single-contour polygons so that we can
57  * try a quick-and-dirty decomposition first.
58  */
59 #define TESS_MAX_CACHE	100
60 
61 typedef struct CachedVertex {
62   GLdouble	coords[3];
63   void		*data;
64 } CachedVertex;
65 
66 struct GLUtesselator {
67 
68   /*** state needed for collecting the input data ***/
69 
70   enum TessState state;		/* what begin/end calls have we seen? */
71 
72   GLUhalfEdge	*lastEdge;	/* lastEdge->Org is the most recent vertex */
73   GLUmesh	*mesh;		/* stores the input contours, and eventually
74                                    the tessellation itself */
75 
76   void		(GLAPI *callError)( GLenum errnum );
77 
78   /*** state needed for projecting onto the sweep plane ***/
79 
80   GLdouble	normal[3];	/* user-specified normal (if provided) */
81   GLdouble	sUnit[3];	/* unit vector in s-direction (debugging) */
82   GLdouble	tUnit[3];	/* unit vector in t-direction (debugging) */
83 
84   /*** state needed for the line sweep ***/
85 
86   GLdouble	relTolerance;	/* tolerance for merging features */
87   GLenum	windingRule;	/* rule for determining polygon interior */
88   GLboolean	fatalError;	/* fatal error: needed combine callback */
89 
90   Dict		*dict;		/* edge dictionary for sweep line */
91   PriorityQ	*pq;		/* priority queue of vertex events */
92   GLUvertex	*event;		/* current sweep event being processed */
93 
94   void		(GLAPI *callCombine)( GLdouble coords[3], void *data[4],
95 			        GLfloat weight[4], void **outData );
96 
97   /*** state needed for rendering callbacks (see render.c) ***/
98 
99   GLboolean	flagBoundary;	/* mark boundary edges (use EdgeFlag) */
100   GLboolean	boundaryOnly;	/* Extract contours, not triangles */
101   GLUface	*lonelyTriList;
102     /* list of triangles which could not be rendered as strips or fans */
103 
104   void		(GLAPI *callBegin)( GLenum type );
105   void		(GLAPI *callEdgeFlag)( GLboolean boundaryEdge );
106   void		(GLAPI *callVertex)( void *data );
107   void		(GLAPI *callEnd)( void );
108   void		(GLAPI *callMesh)( GLUmesh *mesh );
109 
110 
111   /*** state needed to cache single-contour polygons for renderCache() */
112 
113   GLboolean	emptyCache;		/* empty cache on next vertex() call */
114   int		cacheCount;		/* number of cached vertices */
115   CachedVertex	cache[TESS_MAX_CACHE];	/* the vertex data */
116 
117   /*** rendering callbacks that also pass polygon data  ***/
118   void		(GLAPI *callBeginData)( GLenum type, void *polygonData );
119   void		(GLAPI *callEdgeFlagData)( GLboolean boundaryEdge,
120 				     void *polygonData );
121   void		(GLAPI *callVertexData)( void *data, void *polygonData );
122   void		(GLAPI *callEndData)( void *polygonData );
123   void		(GLAPI *callErrorData)( GLenum errnum, void *polygonData );
124   void		(GLAPI *callCombineData)( GLdouble coords[3], void *data[4],
125 				    GLfloat weight[4], void **outData,
126 				    void *polygonData );
127 
128   jmp_buf env;			/* place to jump to when memAllocs fail */
129 
130   void *polygonData;		/* client data for current polygon */
131 };
132 
133 void GLAPI __gl_noBeginData( GLenum type, void *polygonData );
134 void GLAPI __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
135 void GLAPI __gl_noVertexData( void *data, void *polygonData );
136 void GLAPI __gl_noEndData( void *polygonData );
137 void GLAPI __gl_noErrorData( GLenum errnum, void *polygonData );
138 void GLAPI __gl_noCombineData( GLdouble coords[3], void *data[4],
139 			 GLfloat weight[4], void **outData,
140 			 void *polygonData );
141 
142 #define CALL_BEGIN_OR_BEGIN_DATA(a) \
143    if (tess->callBeginData != &__gl_noBeginData) \
144       (*tess->callBeginData)((a),tess->polygonData); \
145    else (*tess->callBegin)((a));
146 
147 #define CALL_VERTEX_OR_VERTEX_DATA(a) \
148    if (tess->callVertexData != &__gl_noVertexData) \
149       (*tess->callVertexData)((a),tess->polygonData); \
150    else (*tess->callVertex)((a));
151 
152 #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
153    if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
154       (*tess->callEdgeFlagData)((a),tess->polygonData); \
155    else (*tess->callEdgeFlag)((a));
156 
157 #define CALL_END_OR_END_DATA() \
158    if (tess->callEndData != &__gl_noEndData) \
159       (*tess->callEndData)(tess->polygonData); \
160    else (*tess->callEnd)();
161 
162 #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
163    if (tess->callCombineData != &__gl_noCombineData) \
164       (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
165    else (*tess->callCombine)((a),(b),(c),(d));
166 
167 #define CALL_ERROR_OR_ERROR_DATA(a) \
168    if (tess->callErrorData != &__gl_noErrorData) \
169       (*tess->callErrorData)((a),tess->polygonData); \
170    else (*tess->callError)((a));
171 
172 #endif
173