1 #include "rogueviz.h"
2 
3 namespace rogueviz {
4 
5 #if CAP_CRYSTAL
6 
7 namespace magic {
8 
9 int back = 0x202020;
10 
11 int magiccolors[14] = { 0xFFFFFF, 0xFFFF00, 0x0000FF, 0x00FF00, 0xFF0000, 0xFF8000, 0x800080, 0x808080, 0x00FFFF, 0x80FFFF, 0x4040C0, 0x40C040, 0xC04040, 0xC0A040 };
12 
build(crystal::coord co,int at)13 void build(crystal::coord co, int at) {
14   if(at < crystal::get_dim()) {
15     for(int z: {0,2,-2,4,-4}) co[at] = z, build(co, at+1);
16     return;
17     }
18   for(int i=0; i<S7; i++) crystal::get_heptagon_at(co)->cmove(i);
19 
20   int twos = 0, index = 0;
21   for(int a=0; a<crystal::get_dim(); a++)
22     if(co[a] == 4) twos++, index = 2*a;
23     else if(co[a] == -4) twos++, index = 2*a+1;
24 
25   auto c = crystal::get_heptagon_at(co)->c7;
26   setdist(c, 7, NULL);
27   if(twos == 0)
28     c->landparam = back;
29   else if(twos == 1) {
30     c->landparam = magiccolors[index];
31     if(WDIM == 3) c->wall = waWaxWall;
32     }
33 
34   println(hlog, co, " twos = ", twos, " index = ", index, " set = ", format("%06X", c->landparam));
35 
36   }
37 
curveline(hyperpoint a,hyperpoint b,int lev)38 void curveline(hyperpoint a, hyperpoint b, int lev) {
39   if(lev>0) {
40     hyperpoint c = mid(a, b);
41     curveline(a, c, lev-1);
42     curveline(c, b, lev-1);
43     }
44   curvepoint(b);
45   }
46 
magic_markers(cell * c,const shiftmatrix & V)47 bool magic_markers(cell *c, const shiftmatrix& V) {
48   timerghost = false;
49   if(c->landparam == back) {
50     if(GDIM == 2) {
51       auto co = crystal::get_coord(c->master);
52       for(int a=0; a<S7/2; a++) if(co[a] >= 6 || co[a] <= -6) c->landparam = 0;
53       }
54     if(GDIM == 2)
55     for(int i=0; i<S7; i++) {
56       cell *c2 = c->move(i);
57       if(c2->landparam != back) {
58         hyperpoint h1 = get_corner_position(c, i, 3/.9);
59         hyperpoint h2 = get_corner_position(c, i+1, 3/.9);
60         curvepoint(h1);
61         curveline(h1, h2, 3);
62         hyperpoint h3 = get_corner_position(c, i, 3/.7);
63         hyperpoint h4 = get_corner_position(c, i+1, 3/.7);
64         curvepoint(h4);
65         curveline(h4, h3, 3);
66         queuecurve(V, 0xFF, (c2->landparam << 8) | 0xFF, PPR::LINE);
67         }
68       }
69     }
70   else {
71     c->wall = GDIM == 2 ? waInvisibleFloor : waWaxWall;
72     }
73   return false;
74   }
75 
twos_to_fours(vector<int> & zeros,crystal::coord co,int d)76 void twos_to_fours(vector<int>& zeros, crystal::coord co, int d) {
77   if(d == crystal::get_dim()) {
78     int facetable[5][5];
79     for(int x=0; x<5; x++)
80     for(int y=0; y<5; y++) {
81       co[zeros[0]] = 2*x-4;
82       co[zeros[1]] = 2*y-4;
83       facetable[y][x] = crystal::get_heptagon_at(co)->c7->landparam;
84       }
85     for(int x=0; x<5; x++)
86     for(int y=0; y<5; y++) {
87       co[zeros[0]] = 2*y-4;
88       co[zeros[1]] = 4-2*x;
89       crystal::get_heptagon_at(co)->c7->landparam = facetable[y][x];
90       }
91     }
92   else {
93     twos_to_fours(zeros, co, d+1);
94     if(co[d] == 2 || co[d] == -2) {
95       co[d] *= 2;
96       twos_to_fours(zeros, co, d+1);
97       }
98     }
99   }
100 
magic_rotate(cell * c)101 bool magic_rotate(cell *c) {
102   if(c->landparam != back) return false;
103   vector<int> zeros;
104   auto co = crystal::get_coord(c->master);
105   println(hlog, "co = ", co);
106   for(int i=0; i<crystal::get_dim(); i++) {
107     if(co[i] == 0) zeros.push_back(i);
108     else if(co[i] == 2 || co[i] == -2) ;
109     else if(co[i] == 4 || co[i] == -4) ;
110     else return false;
111     }
112   println(hlog, "zeros = ", zeros);
113   if(isize(zeros) != 2) return false;
114   twos_to_fours(zeros, co, 0);
115   return true;
116   }
117 
magic_rugkey(int sym,int uni)118 bool magic_rugkey(int sym, int uni) {
119   if((cmode & sm::NORMAL) && uni == 'p') {
120     rug::texturesize = 4096;
121     if(rug::rugged) rug::close();
122     else rug::init();
123     return true;
124     }
125   if((cmode & sm::NORMAL) && uni == 'r') {
126     mine::performMarkCommand(mouseover);
127     return true;
128     }
129   if((cmode & sm::NORMAL) && uni == 'R') {
130     build(crystal::c0, 0);
131     }
132   if((cmode & sm::NORMAL) && uni == 'k') {
133     crystal::view_coordinates = !crystal::view_coordinates;
134     return true;
135     }
136   return false;
137   }
138 
magic(int sides)139 void magic(int sides) {
140   stop_game();
141   if(sides < 0)
142     set_geometry(gCrystal344);
143   else
144     crystal::set_crystal(sides);
145   set_variation(eVariation::pure);
146   firstland = specialland = laCanvas;
147   patterns::whichCanvas = 'g';
148   patterns::canvasback = back;
149   check_cgi();
150   start_game();
151 
152   build(crystal::c0, 0);
153 
154   rv_hook(hooks_drawcell, 100, magic_markers);
155   rv_hook(mine::hooks_mark, 150, magic_rotate);
156   rv_hook(hooks_handleKey, 150, magic_rugkey);
157   }
158 
__anon6e501c470102null159 auto magichook = arg::add2("-magic3", [] { magic(-1); }) + arg::add2("-magic", [] { magic(arg::shift_argi()); });
160 
161 }
162 #endif
163 }