1 /*
2 ===========================================================================
3 Copyright (C) 1999-2005 Id Software, Inc.
4
5 This file is part of Quake III Arena source code.
6
7 Quake III Arena source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11
12 Quake III Arena source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with Quake III Arena source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 ===========================================================================
21 */
22 // sys_null.h -- null system driver to aid porting efforts
23
24 #include <errno.h>
25 #include <stdio.h>
26 #include "../qcommon/qcommon.h"
27
28 int sys_curtime;
29
30
31 //===================================================================
32
Sys_BeginStreamedFile(FILE * f,int readAhead)33 void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
34 }
35
Sys_EndStreamedFile(FILE * f)36 void Sys_EndStreamedFile( FILE *f ) {
37 }
38
Sys_StreamedRead(void * buffer,int size,int count,FILE * f)39 int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
40 return fread( buffer, size, count, f );
41 }
42
Sys_StreamSeek(FILE * f,int offset,int origin)43 void Sys_StreamSeek( FILE *f, int offset, int origin ) {
44 fseek( f, offset, origin );
45 }
46
47
48 //===================================================================
49
50
Sys_mkdir(const char * path)51 void Sys_mkdir ( const char *path ) {
52 }
53
Sys_Error(char * error,...)54 void Sys_Error (char *error, ...) {
55 va_list argptr;
56
57 printf ("Sys_Error: ");
58 va_start (argptr,error);
59 vprintf (error,argptr);
60 va_end (argptr);
61 printf ("\n");
62
63 exit (1);
64 }
65
Sys_Quit(void)66 void Sys_Quit (void) {
67 exit (0);
68 }
69
Sys_UnloadGame(void)70 void Sys_UnloadGame (void) {
71 }
72
Sys_GetGameAPI(void * parms)73 void *Sys_GetGameAPI (void *parms) {
74 return NULL;
75 }
76
Sys_GetClipboardData(void)77 char *Sys_GetClipboardData( void ) {
78 return NULL;
79 }
80
Sys_Milliseconds(void)81 int Sys_Milliseconds (void) {
82 return 0;
83 }
84
Sys_Mkdir(char * path)85 void Sys_Mkdir (char *path) {
86 }
87
Sys_FindFirst(char * path,unsigned musthave,unsigned canthave)88 char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
89 return NULL;
90 }
91
Sys_FindNext(unsigned musthave,unsigned canthave)92 char *Sys_FindNext (unsigned musthave, unsigned canthave) {
93 return NULL;
94 }
95
Sys_FindClose(void)96 void Sys_FindClose (void) {
97 }
98
Sys_Init(void)99 void Sys_Init (void) {
100 }
101
102
Sys_EarlyOutput(char * string)103 void Sys_EarlyOutput( char *string ) {
104 printf( "%s", string );
105 }
106
107
main(int argc,char ** argv)108 void main (int argc, char **argv) {
109 Com_Init (argc, argv);
110
111 while (1) {
112 Com_Frame( );
113 }
114 }
115
116
117