1 /* 2 =========================================================================== 3 4 Return to Castle Wolfenstein multiplayer GPL Source Code 5 Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code). 8 9 RTCW MP Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 RTCW MP Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 30 //#define CULL_BBOX 31 32 /* 33 34 This file does not reference any globals, and has these entry points: 35 36 void CM_ClearLevelPatches( void ); 37 struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, const vec3_t *points ); 38 void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); 39 qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ); 40 void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, flaot *points) ); 41 42 43 Issues for collision against curved surfaces: 44 45 Surface edges need to be handled differently than surface planes 46 47 Plane expansion causes raw surfaces to expand past expanded bounding box 48 49 Position test of a volume against a surface is tricky. 50 51 Position test of a point against a surface is not well defined, because the surface has no volume. 52 53 54 Tracing leading edge points instead of volumes? 55 Position test by tracing corner to corner? (8*7 traces -- ouch) 56 57 coplanar edges 58 triangulated patches 59 degenerate patches 60 61 endcaps 62 degenerate 63 64 WARNING: this may misbehave with meshes that have rows or columns that only 65 degenerate a few triangles. Completely degenerate rows and columns are handled 66 properly. 67 */ 68 69 70 #define MAX_FACETS 1024 71 #define MAX_PATCH_PLANES 2048 72 73 typedef struct { 74 float plane[4]; 75 int signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision 76 } patchPlane_t; 77 78 typedef struct { 79 int surfacePlane; 80 int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels 81 int borderPlanes[4 + 6 + 16]; 82 int borderInward[4 + 6 + 16]; 83 qboolean borderNoAdjust[4 + 6 + 16]; 84 } facet_t; 85 86 typedef struct patchCollide_s { 87 vec3_t bounds[2]; 88 int numPlanes; // surface planes plus edge planes 89 patchPlane_t *planes; 90 int numFacets; 91 facet_t *facets; 92 } patchCollide_t; 93 94 95 #define MAX_GRID_SIZE 129 96 97 typedef struct { 98 int width; 99 int height; 100 qboolean wrapWidth; 101 qboolean wrapHeight; 102 vec3_t points[MAX_GRID_SIZE][MAX_GRID_SIZE]; // [width][height] 103 } cGrid_t; 104 105 #define SUBDIVIDE_DISTANCE 16 //4 // never more than this units away from curve 106 #define PLANE_TRI_EPSILON 0.1 107 #define WRAP_POINT_EPSILON 0.1 108 109 110 struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points ); 111