1 /*
2 ===========================================================================
3 
4 Return to Castle Wolfenstein single player GPL Source Code
5 Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).
8 
9 RTCW SP Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 RTCW SP Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 
30 /*****************************************************************************
31  * name:		ai_chat.h
32  *
33  * desc:		Quake3 bot AI
34  *
35  *
36  *****************************************************************************/
37 
38 //
39 int BotChat_EnterGame( bot_state_t *bs );
40 //
41 int BotChat_ExitGame( bot_state_t *bs );
42 //
43 int BotChat_StartLevel( bot_state_t *bs );
44 //
45 int BotChat_EndLevel( bot_state_t *bs );
46 //
47 int BotChat_HitTalking( bot_state_t *bs );
48 //
49 int BotChat_HitNoDeath( bot_state_t *bs );
50 //
51 int BotChat_HitNoKill( bot_state_t *bs );
52 //
53 int BotChat_Death( bot_state_t *bs );
54 //
55 int BotChat_Kill( bot_state_t *bs );
56 //
57 int BotChat_EnemySuicide( bot_state_t *bs );
58 //
59 int BotChat_Random( bot_state_t *bs );
60 // time the selected chat takes to type in
61 float BotChatTime( bot_state_t *bs );
62 // returns true if the bot can chat at the current position
63 int BotValidChatPosition( bot_state_t *bs );
64 // test the initial bot chats
65 void BotChatTest( bot_state_t *bs );
66 
67