1 /* input.c: generalised input events layer for Fuse
2 Copyright (c) 2004 Philip Kendall
3
4 $Id: input.c 4915 2013-04-07 05:32:09Z fredm $
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19
20 Author contact information:
21
22 E-mail: philip-fuse@shadowmagic.org.uk
23
24 */
25
26 #include <config.h>
27
28 #include "fuse.h"
29 #include "input.h"
30 #include "keyboard.h"
31 #include "peripherals/joystick.h"
32 #include "settings.h"
33 #include "snapshot.h"
34 #include "tape.h"
35 #include "ui/ui.h"
36 #include "utils.h"
37
38 static int keypress( const input_event_key_t *event );
39 static int keyrelease( const input_event_key_t *event );
40 static int do_joystick( const input_event_joystick_t *joystick_event,
41 int press );
42
43 int
input_event(const input_event_t * event)44 input_event( const input_event_t *event )
45 {
46
47 switch( event->type ) {
48
49 case INPUT_EVENT_KEYPRESS: return keypress( &( event->types.key ) );
50 case INPUT_EVENT_KEYRELEASE: return keyrelease( &( event->types.key ) );
51
52 case INPUT_EVENT_JOYSTICK_PRESS:
53 return do_joystick( &( event->types.joystick ), 1 );
54 case INPUT_EVENT_JOYSTICK_RELEASE:
55 return do_joystick( &( event->types.joystick ), 0 );
56
57 }
58
59 ui_error( UI_ERROR_ERROR, "unknown input event type %d", event->type );
60 return 1;
61
62 }
63
64 static int
keypress(const input_event_key_t * event)65 keypress( const input_event_key_t *event )
66 {
67 int swallow;
68 const keyboard_spectrum_keys_t *ptr;
69
70 if( ui_widget_level >= 0 ) {
71 ui_widget_keyhandler( event->native_key );
72 return 0;
73 }
74
75 /* Escape => ask UI to end mouse grab, return if grab ended */
76 if( event->native_key == INPUT_KEY_Escape && ui_mouse_grabbed ) {
77 ui_mouse_grabbed = ui_mouse_release( 0 );
78 if( !ui_mouse_grabbed ) return 0;
79 }
80
81 swallow = 0;
82 /* Joystick emulation via keyboard keys */
83 if ( event->spectrum_key == settings_current.joystick_keyboard_up ) {
84 swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 1 );
85 }
86 else if( event->spectrum_key == settings_current.joystick_keyboard_down ) {
87 swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 1 );
88 }
89 else if( event->spectrum_key == settings_current.joystick_keyboard_left ) {
90 swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 1 );
91 }
92 else if( event->spectrum_key == settings_current.joystick_keyboard_right ) {
93 swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 1 );
94 }
95 else if( event->spectrum_key == settings_current.joystick_keyboard_fire ) {
96 swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 1 );
97 }
98
99 if( swallow ) return 0;
100
101 ptr = keyboard_get_spectrum_keys( event->spectrum_key );
102
103 if( ptr ) {
104 keyboard_press( ptr->key1 );
105 keyboard_press( ptr->key2 );
106 }
107
108 ui_popup_menu( event->native_key );
109
110 return 0;
111 }
112
113 static int
keyrelease(const input_event_key_t * event)114 keyrelease( const input_event_key_t *event )
115 {
116 const keyboard_spectrum_keys_t *ptr;
117
118 ptr = keyboard_get_spectrum_keys( event->spectrum_key );
119
120 if( ptr ) {
121 keyboard_release( ptr->key1 );
122 keyboard_release( ptr->key2 );
123 }
124
125 /* Joystick emulation via keyboard keys */
126 if( event->spectrum_key == settings_current.joystick_keyboard_up ) {
127 joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 0 );
128 }
129 else if( event->spectrum_key == settings_current.joystick_keyboard_down ) {
130 joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 0 );
131 }
132 else if( event->spectrum_key == settings_current.joystick_keyboard_left ) {
133 joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 0 );
134 }
135 else if( event->spectrum_key == settings_current.joystick_keyboard_right ) {
136 joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 0 );
137 }
138 else if( event->spectrum_key == settings_current.joystick_keyboard_fire ) {
139 joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 0 );
140 }
141
142 return 0;
143 }
144
145 static keyboard_key_name
get_fire_button_key(int which,input_key button)146 get_fire_button_key( int which, input_key button )
147 {
148 switch( which ) {
149
150 case 0:
151 switch( button ) {
152 case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_1_fire_1;
153 case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_1_fire_2;
154 case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_1_fire_3;
155 case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_1_fire_4;
156 case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_1_fire_5;
157 case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_1_fire_6;
158 case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_1_fire_7;
159 case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_1_fire_8;
160 case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_1_fire_9;
161 case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_1_fire_10;
162 case INPUT_JOYSTICK_FIRE_11: return settings_current.joystick_1_fire_11;
163 case INPUT_JOYSTICK_FIRE_12: return settings_current.joystick_1_fire_12;
164 case INPUT_JOYSTICK_FIRE_13: return settings_current.joystick_1_fire_13;
165 case INPUT_JOYSTICK_FIRE_14: return settings_current.joystick_1_fire_14;
166 case INPUT_JOYSTICK_FIRE_15: return settings_current.joystick_1_fire_15;
167 default: break;
168 }
169 break;
170
171 case 1:
172 switch( button ) {
173 case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_2_fire_1;
174 case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_2_fire_2;
175 case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_2_fire_3;
176 case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_2_fire_4;
177 case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_2_fire_5;
178 case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_2_fire_6;
179 case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_2_fire_7;
180 case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_2_fire_8;
181 case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_2_fire_9;
182 case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_2_fire_10;
183 case INPUT_JOYSTICK_FIRE_11: return settings_current.joystick_2_fire_11;
184 case INPUT_JOYSTICK_FIRE_12: return settings_current.joystick_2_fire_12;
185 case INPUT_JOYSTICK_FIRE_13: return settings_current.joystick_2_fire_13;
186 case INPUT_JOYSTICK_FIRE_14: return settings_current.joystick_2_fire_14;
187 case INPUT_JOYSTICK_FIRE_15: return settings_current.joystick_2_fire_15;
188 default: break;
189 }
190 break;
191
192 }
193
194 ui_error( UI_ERROR_ERROR, "get_fire_button_key: which = %d, button = %d",
195 which, button );
196 fuse_abort();
197 }
198
199 static int
do_joystick(const input_event_joystick_t * joystick_event,int press)200 do_joystick( const input_event_joystick_t *joystick_event, int press )
201 {
202 int which;
203
204 #ifdef USE_WIDGET
205 if( ui_widget_level >= 0 ) {
206 if( press ) ui_widget_keyhandler( joystick_event->button );
207 return 0;
208 }
209
210 #ifndef GEKKO /* Home button opens the menu on Wii */
211 switch( joystick_event->button ) {
212 case INPUT_JOYSTICK_FIRE_2:
213 if( press ) ui_popup_menu( INPUT_KEY_F1 );
214 break;
215
216 default: break; /* Remove gcc warning */
217
218 }
219 #endif /* #ifndef GEKKO */
220
221 #endif /* #ifdef USE_WIDGET */
222
223 which = joystick_event->which;
224
225 if( joystick_event->button < INPUT_JOYSTICK_FIRE_1 ) {
226
227 joystick_button button;
228
229 switch( joystick_event->button ) {
230 case INPUT_JOYSTICK_UP : button = JOYSTICK_BUTTON_UP; break;
231 case INPUT_JOYSTICK_DOWN : button = JOYSTICK_BUTTON_DOWN; break;
232 case INPUT_JOYSTICK_LEFT : button = JOYSTICK_BUTTON_LEFT; break;
233 case INPUT_JOYSTICK_RIGHT: button = JOYSTICK_BUTTON_RIGHT; break;
234
235 default:
236 ui_error( UI_ERROR_ERROR, "do_joystick: unknown button %d",
237 joystick_event->button );
238 fuse_abort();
239 }
240
241 joystick_press( which, button, press );
242
243 } else {
244
245 keyboard_key_name key;
246
247 key = get_fire_button_key( which, joystick_event->button );
248
249 if( key == KEYBOARD_JOYSTICK_FIRE ) {
250 joystick_press( which, JOYSTICK_BUTTON_FIRE, press );
251 } else {
252 if( press ) {
253 keyboard_press( key );
254 } else {
255 keyboard_release( key );
256 }
257 }
258
259 }
260
261 return 0;
262 }
263