1 #include "../vidhrdw/mrdo.c"
2
3 /***************************************************************************
4
5 Mr Do! memory map (preliminary)
6
7 driver by Nicola Salmoria
8
9 0000-7fff ROM
10 8000-83ff color RAM 1
11 8400-87ff video RAM 1
12 8800-8bff color RAM 2
13 8c00-8fff video RAM 2
14 e000-efff RAM
15
16 memory mapped ports:
17
18 read:
19 9803 SECRE 1/6-J2-11
20 a000 IN0
21 a001 IN1
22 a002 DSW1
23 a003 DSW2
24
25 write:
26 9000-90ff sprites, 64 groups of 4 bytes.
27 9800 flip (bit 0) playfield priority selector? (bits 1-3)
28 9801 sound port 1
29 9802 sound port 2
30 f000 playfield 0 Y scroll position (not used by Mr. Do!)
31 f800 playfield 0 X scroll position
32
33 ***************************************************************************/
34
35 #include "driver.h"
36 #include "vidhrdw/generic.h"
37 #include "cpu/z80/z80.h"
38
39
40
41 extern unsigned char *mrdo_bgvideoram,*mrdo_fgvideoram;
42 WRITE_HANDLER( mrdo_bgvideoram_w );
43 WRITE_HANDLER( mrdo_fgvideoram_w );
44 WRITE_HANDLER( mrdo_scrollx_w );
45 WRITE_HANDLER( mrdo_scrolly_w );
46 WRITE_HANDLER( mrdo_flipscreen_w );
47 void mrdo_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
48 int mrdo_vh_start(void);
49 void mrdo_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
50
51
52
53 /* this looks like some kind of protection. The game doesn't clear the screen */
54 /* if a read from this address doesn't return the value it expects. */
READ_HANDLER(mrdo_SECRE_r)55 READ_HANDLER( mrdo_SECRE_r )
56 {
57 unsigned char *RAM = memory_region(REGION_CPU1);
58 return RAM[ cpu_get_reg(Z80_HL) ];
59 }
60
61
62
63 static struct MemoryReadAddress readmem[] =
64 {
65 { 0x0000, 0x7fff, MRA_ROM },
66 { 0x8000, 0x8fff, MRA_RAM }, /* video and color RAM */
67 { 0x9803, 0x9803, mrdo_SECRE_r },
68 { 0xa000, 0xa000, input_port_0_r }, /* IN0 */
69 { 0xa001, 0xa001, input_port_1_r }, /* IN1 */
70 { 0xa002, 0xa002, input_port_2_r }, /* DSW1 */
71 { 0xa003, 0xa003, input_port_3_r }, /* DSW2 */
72 { 0xe000, 0xefff, MRA_RAM },
73 { -1 } /* end of table */
74 };
75
76 static struct MemoryWriteAddress writemem[] =
77 {
78 { 0x0000, 0x7fff, MWA_ROM },
79 { 0x8000, 0x87ff, mrdo_bgvideoram_w, &mrdo_bgvideoram },
80 { 0x8800, 0x8fff, mrdo_fgvideoram_w, &mrdo_fgvideoram },
81 { 0x9000, 0x90ff, MWA_RAM, &spriteram, &spriteram_size },
82 { 0x9800, 0x9800, mrdo_flipscreen_w }, /* screen flip + playfield priority */
83 { 0x9801, 0x9801, SN76496_0_w },
84 { 0x9802, 0x9802, SN76496_1_w },
85 { 0xe000, 0xefff, MWA_RAM },
86 { 0xf000, 0xf7ff, mrdo_scrollx_w },
87 { 0xf800, 0xffff, mrdo_scrolly_w },
88 { -1 } /* end of table */
89 };
90
91
92 INPUT_PORTS_START( mrdo )
93 PORT_START /* IN0 */
94 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
95 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
96 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
97 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
98 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
99 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
100 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
101 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT )
102
103 PORT_START /* IN1 */
104 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
105 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
106 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
107 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
108 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
109 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
110 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
111 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
112
113 PORT_START /* DSW0 */
114 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
115 PORT_DIPSETTING( 0x03, "Easy" )
116 PORT_DIPSETTING( 0x02, "Medium" )
117 PORT_DIPSETTING( 0x01, "Hard" )
118 PORT_DIPSETTING( 0x00, "Hardest" )
119 PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack Test", KEYCODE_F1, IP_JOY_NONE )
120 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
121 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
122 PORT_DIPNAME( 0x08, 0x08, "Special" )
123 PORT_DIPSETTING( 0x08, "Easy" )
124 PORT_DIPSETTING( 0x00, "Hard" )
125 PORT_DIPNAME( 0x10, 0x10, "Extra" )
126 PORT_DIPSETTING( 0x10, "Easy" )
127 PORT_DIPSETTING( 0x00, "Hard" )
128 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
129 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
130 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
131 PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
132 PORT_DIPSETTING( 0x00, "2" )
133 PORT_DIPSETTING( 0xc0, "3" )
134 PORT_DIPSETTING( 0x80, "4" )
135 PORT_DIPSETTING( 0x40, "5" )
136
137 PORT_START /* DSW1 */
138 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) )
139 PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
140 PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
141 PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) )
142 PORT_DIPSETTING( 0x07, DEF_STR( 3C_2C ) )
143 PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
144 PORT_DIPSETTING( 0x09, DEF_STR( 2C_3C ) )
145 PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
146 PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
147 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
148 PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
149 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
150 /* settings 0x01 thru 0x05 all give 1 Coin/1 Credit */
151 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) )
152 PORT_DIPSETTING( 0x60, DEF_STR( 4C_1C ) )
153 PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
154 PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) )
155 PORT_DIPSETTING( 0x70, DEF_STR( 3C_2C ) )
156 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
157 PORT_DIPSETTING( 0x90, DEF_STR( 2C_3C ) )
158 PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
159 PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
160 PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
161 PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
162 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
163 /* settings 0x10 thru 0x50 all give 1 Coin/1 Credit */
164 INPUT_PORTS_END
165
166
167
168 static struct GfxLayout charlayout =
169 {
170 8,8, /* 8*8 characters */
171 512, /* 512 characters */
172 2, /* 2 bits per pixel */
173 { 0, 512*8*8 }, /* the two bitplanes are separated */
174 { 7, 6, 5, 4, 3, 2, 1, 0 },
175 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
176 8*8 /* every char takes 8 consecutive bytes */
177 };
178 static struct GfxLayout spritelayout =
179 {
180 16,16, /* 16*16 sprites */
181 128, /* 128 sprites */
182 2, /* 2 bits per pixel */
183 { 4, 0 }, /* the two bitplanes for 4 pixels are packed into one byte */
184 { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0,
185 16+3, 16+2, 16+1, 16+0, 24+3, 24+2, 24+1, 24+0 },
186 { 0*16, 2*16, 4*16, 6*16, 8*16, 10*16, 12*16, 14*16,
187 16*16, 18*16, 20*16, 22*16, 24*16, 26*16, 28*16, 30*16 },
188 64*8 /* every sprite takes 64 consecutive bytes */
189 };
190
191
192
193 static struct GfxDecodeInfo gfxdecodeinfo[] =
194 {
195 { REGION_GFX1, 0, &charlayout, 0, 64 }, /* colors 0-255 directly mapped */
196 { REGION_GFX2, 0, &charlayout, 0, 64 },
197 { REGION_GFX3, 0, &spritelayout, 4*64, 16 },
198 { -1 } /* end of array */
199 };
200
201
202
203 static struct SN76496interface sn76496_interface =
204 {
205 2, /* 2 chips */
206 { 4000000, 4000000 }, /* 4 MHz */
207 { 50, 50 }
208 };
209
210
211
212 static struct MachineDriver machine_driver_mrdo =
213 {
214 /* basic machine hardware */
215 {
216 {
217 CPU_Z80,
218 4000000, /* 4 Mhz */
219 readmem,writemem,0,0,
220 interrupt,1
221 }
222 },
223 60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
224 1, /* single CPU, no need for interleaving */
225 0,
226
227 /* video hardware */
228 32*8, 32*8, { 1*8, 31*8-1, 4*8, 28*8-1 },
229 gfxdecodeinfo,
230 256,64*4+16*4,
231 mrdo_vh_convert_color_prom,
232
233 VIDEO_TYPE_RASTER,
234 0,
235 mrdo_vh_start,
236 0,
237 mrdo_vh_screenrefresh,
238
239 /* sound hardware */
240 0,0,0,0,
241 {
242 {
243 SOUND_SN76496,
244 &sn76496_interface
245 }
246 }
247 };
248
249
250
251 /***************************************************************************
252
253 Game driver(s)
254
255 ***************************************************************************/
256
257 ROM_START( mrdo )
258 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
259 ROM_LOAD( "a4-01.bin", 0x0000, 0x2000, 0x03dcfba2 )
260 ROM_LOAD( "c4-02.bin", 0x2000, 0x2000, 0x0ecdd39c )
261 ROM_LOAD( "e4-03.bin", 0x4000, 0x2000, 0x358f5dc2 )
262 ROM_LOAD( "f4-04.bin", 0x6000, 0x2000, 0xf4190cfc )
263
264 ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
265 ROM_LOAD( "s8-09.bin", 0x0000, 0x1000, 0xaa80c5b6 )
266 ROM_LOAD( "u8-10.bin", 0x1000, 0x1000, 0xd20ec85b )
267
268 ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
269 ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa )
270 ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db )
271
272 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
273 ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 )
274 ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 )
275
276 ROM_REGION( 0x0060, REGION_PROMS )
277 ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */
278 ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */
279 ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */
280 ROM_END
281
282 ROM_START( mrdot )
283 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
284 ROM_LOAD( "d1", 0x0000, 0x2000, 0x3dcd9359 )
285 ROM_LOAD( "d2", 0x2000, 0x2000, 0x710058d8 )
286 ROM_LOAD( "d3", 0x4000, 0x2000, 0x467d12d8 )
287 ROM_LOAD( "d4", 0x6000, 0x2000, 0xfce9afeb )
288
289 ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
290 ROM_LOAD( "d9", 0x0000, 0x1000, 0xde4cfe66 )
291 ROM_LOAD( "d10", 0x1000, 0x1000, 0xa6c2f38b )
292
293 ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
294 ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa )
295 ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db )
296
297 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
298 ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 )
299 ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 )
300
301 ROM_REGION( 0x0060, REGION_PROMS )
302 ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */
303 ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */
304 ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */
305 ROM_END
306
307 ROM_START( mrdofix )
308 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
309 ROM_LOAD( "d1", 0x0000, 0x2000, 0x3dcd9359 )
310 ROM_LOAD( "d2", 0x2000, 0x2000, 0x710058d8 )
311 ROM_LOAD( "dofix.d3", 0x4000, 0x2000, 0x3a7d039b )
312 ROM_LOAD( "dofix.d4", 0x6000, 0x2000, 0x32db845f )
313
314 ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
315 ROM_LOAD( "d9", 0x0000, 0x1000, 0xde4cfe66 )
316 ROM_LOAD( "d10", 0x1000, 0x1000, 0xa6c2f38b )
317
318 ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
319 ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa )
320 ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db )
321
322 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
323 ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 )
324 ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 )
325
326 ROM_REGION( 0x0060, REGION_PROMS )
327 ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */
328 ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */
329 ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */
330 ROM_END
331
332 ROM_START( mrlo )
333 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
334 ROM_LOAD( "mrlo01.bin", 0x0000, 0x2000, 0x6f455e7d )
335 ROM_LOAD( "d2", 0x2000, 0x2000, 0x710058d8 )
336 ROM_LOAD( "dofix.d3", 0x4000, 0x2000, 0x3a7d039b )
337 ROM_LOAD( "mrlo04.bin", 0x6000, 0x2000, 0x49c10274 )
338
339 ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
340 ROM_LOAD( "mrlo09.bin", 0x0000, 0x1000, 0xfdb60d0d )
341 ROM_LOAD( "mrlo10.bin", 0x1000, 0x1000, 0x0492c10e )
342
343 ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
344 ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa )
345 ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db )
346
347 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
348 ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 )
349 ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 )
350
351 ROM_REGION( 0x0060, REGION_PROMS )
352 ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */
353 ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */
354 ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */
355 ROM_END
356
357 ROM_START( mrdu )
358 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
359 ROM_LOAD( "d1", 0x0000, 0x2000, 0x3dcd9359 )
360 ROM_LOAD( "d2", 0x2000, 0x2000, 0x710058d8 )
361 ROM_LOAD( "d3", 0x4000, 0x2000, 0x467d12d8 )
362 ROM_LOAD( "du4.bin", 0x6000, 0x2000, 0x893bc218 )
363
364 ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
365 ROM_LOAD( "du9.bin", 0x0000, 0x1000, 0x4090dcdc )
366 ROM_LOAD( "du10.bin", 0x1000, 0x1000, 0x1e63ab69 )
367
368 ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
369 ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa )
370 ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db )
371
372 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
373 ROM_LOAD( "h5-05.bin", 0x0000, 0x1000, 0xe1218cc5 )
374 ROM_LOAD( "k5-06.bin", 0x1000, 0x1000, 0xb1f68b04 )
375
376 ROM_REGION( 0x0060, REGION_PROMS )
377 ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */
378 ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */
379 ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */
380 ROM_END
381
382 ROM_START( mrdoy )
383 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
384 ROM_LOAD( "dosnow.1", 0x0000, 0x2000, 0xd3454e2c )
385 ROM_LOAD( "dosnow.2", 0x2000, 0x2000, 0x5120a6b2 )
386 ROM_LOAD( "dosnow.3", 0x4000, 0x2000, 0x96416dbe )
387 ROM_LOAD( "dosnow.4", 0x6000, 0x2000, 0xc05051b6 )
388
389 ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
390 ROM_LOAD( "dosnow.9", 0x0000, 0x1000, 0x85d16217 )
391 ROM_LOAD( "dosnow.10", 0x1000, 0x1000, 0x61a7f54b )
392
393 ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
394 ROM_LOAD( "dosnow.8", 0x0000, 0x1000, 0x2bd1239a )
395 ROM_LOAD( "dosnow.7", 0x1000, 0x1000, 0xac8ffddf )
396
397 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
398 ROM_LOAD( "dosnow.5", 0x0000, 0x1000, 0x7662d828 )
399 ROM_LOAD( "dosnow.6", 0x1000, 0x1000, 0x413f88d1 )
400
401 ROM_REGION( 0x0060, REGION_PROMS )
402 ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */
403 ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */
404 ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */
405 ROM_END
406
407 ROM_START( yankeedo )
408 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
409 ROM_LOAD( "a4-01.bin", 0x0000, 0x2000, 0x03dcfba2 )
410 ROM_LOAD( "yd_d2.c4", 0x2000, 0x2000, 0x7c9d7ce0 )
411 ROM_LOAD( "e4-03.bin", 0x4000, 0x2000, 0x358f5dc2 )
412 ROM_LOAD( "f4-04.bin", 0x6000, 0x2000, 0xf4190cfc )
413
414 ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
415 ROM_LOAD( "s8-09.bin", 0x0000, 0x1000, 0xaa80c5b6 )
416 ROM_LOAD( "u8-10.bin", 0x1000, 0x1000, 0xd20ec85b )
417
418 ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
419 ROM_LOAD( "r8-08.bin", 0x0000, 0x1000, 0xdbdc9ffa )
420 ROM_LOAD( "n8-07.bin", 0x1000, 0x1000, 0x4b9973db )
421
422 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
423 ROM_LOAD( "yd_d5.h5", 0x0000, 0x1000, 0xf530b79b )
424 ROM_LOAD( "yd_d6.k5", 0x1000, 0x1000, 0x790579aa )
425
426 ROM_REGION( 0x0060, REGION_PROMS )
427 ROM_LOAD( "u02--2.bin", 0x0000, 0x0020, 0x238a65d7 ) /* palette (high bits) */
428 ROM_LOAD( "t02--3.bin", 0x0020, 0x0020, 0xae263dc0 ) /* palette (low bits) */
429 ROM_LOAD( "f10--1.bin", 0x0040, 0x0020, 0x16ee4ca2 ) /* sprite color lookup table */
430 ROM_END
431
432
433
434 GAME( 1982, mrdo, 0, mrdo, mrdo, 0, ROT270, "Universal", "Mr. Do! (Universal)" )
435 GAME( 1982, mrdot, mrdo, mrdo, mrdo, 0, ROT270, "Universal (Taito license)", "Mr. Do! (Taito)" )
436 GAME( 1982, mrdofix, mrdo, mrdo, mrdo, 0, ROT270, "Universal (Taito license)", "Mr. Do! (bugfixed)" )
437 GAME( 1982, mrlo, mrdo, mrdo, mrdo, 0, ROT270, "bootleg", "Mr. Lo!" )
438 GAME( 1982, mrdu, mrdo, mrdo, mrdo, 0, ROT270, "bootleg", "Mr. Du!" )
439 GAME( 1982, mrdoy, mrdo, mrdo, mrdo, 0, ROT270, "bootleg", "Mr. Do! (Yukidaruma)" )
440 GAME( 1982, yankeedo, mrdo, mrdo, mrdo, 0, ROT270, "hack", "Yankee DO!" )
441