1 #include "../vidhrdw/skykid.c"
2
3 /***************************************************************************
4
5 Dragon Buster (c) Namco 1984
6 Sky Kid (c) Namco 1985
7
8 Driver by Manuel Abadia <manu@teleline.es>
9
10 ***************************************************************************/
11
12 #include "driver.h"
13 #include "vidhrdw/generic.h"
14 #include "cpu/m6800/m6800.h"
15 #include "cpu/m6809/m6809.h"
16
17 static unsigned char *sharedram;
18 extern unsigned char *skykid_textram, *spriteram, *skykid_videoram;
19
20 /* from vidhrdw/skykid.c */
21 int skykid_vh_start( void );
22 READ_HANDLER( skykid_videoram_r );
23 WRITE_HANDLER( skykid_videoram_w );
24 WRITE_HANDLER( skykid_scroll_x_w );
25 WRITE_HANDLER( skykid_scroll_y_w );
26 WRITE_HANDLER( skykid_flipscreen_w );
27 void skykid_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh );
28 void drgnbstr_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh );
29 void skykid_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
30
31
32 static int irq_disabled = 1;
33 static int inputport_selected;
34
skykid_interrupt(void)35 static int skykid_interrupt( void )
36 {
37 if (!irq_disabled)
38 return M6809_INT_IRQ;
39 else
40 return ignore_interrupt();
41 }
42
WRITE_HANDLER(skykid_irq_ctrl_w)43 static WRITE_HANDLER( skykid_irq_ctrl_w )
44 {
45 irq_disabled = offset;
46 }
47
WRITE_HANDLER(inputport_select_w)48 static WRITE_HANDLER( inputport_select_w )
49 {
50 if ((data & 0xe0) == 0x60)
51 inputport_selected = data & 0x07;
52 else if ((data & 0xe0) == 0xc0)
53 {
54 coin_lockout_global_w(0,~data & 1);
55 coin_counter_w(0,data & 2);
56 coin_counter_w(1,data & 4);
57 }
58 }
59
60 #define reverse_bitstrm(data) ((data & 0x01) << 4) | ((data & 0x02) << 2) | (data & 0x04) \
61 | ((data & 0x08) >> 2) | ((data & 0x10) >> 4)
62
READ_HANDLER(inputport_r)63 static READ_HANDLER( inputport_r )
64 {
65 int data = 0;
66
67 switch (inputport_selected){
68 case 0x00: /* DSW B (bits 0-4) */
69 data = ~(reverse_bitstrm(readinputport(1) & 0x1f)); break;
70 case 0x01: /* DSW B (bits 5-7), DSW A (bits 0-1) */
71 data = ~(reverse_bitstrm((((readinputport(1) & 0xe0) >> 5) | ((readinputport(0) & 0x03) << 3)))); break;
72 case 0x02: /* DSW A (bits 2-6) */
73 data = ~(reverse_bitstrm(((readinputport(0) & 0x7c) >> 2))); break;
74 case 0x03: /* DSW A (bit 7), DSW C (bits 0-3) */
75 data = ~(reverse_bitstrm((((readinputport(0) & 0x80) >> 7) | ((readinputport(2) & 0x0f) << 1)))); break;
76 case 0x04: /* coins, start */
77 data = ~(readinputport(3)); break;
78 case 0x05: /* 2P controls */
79 data = ~(readinputport(5)); break;
80 case 0x06: /* 1P controls */
81 data = ~(readinputport(4)); break;
82 default:
83 data = 0xff;
84 }
85
86 return data;
87 }
88
WRITE_HANDLER(skykid_lamps_w)89 static WRITE_HANDLER( skykid_lamps_w )
90 {
91 osd_led_w(0, (data & 0x08) >> 3);
92 osd_led_w(1, (data & 0x10) >> 4);
93 }
94
WRITE_HANDLER(skykid_halt_mcu_w)95 static WRITE_HANDLER( skykid_halt_mcu_w )
96 {
97 if (offset == 0){
98 cpu_set_reset_line(1,PULSE_LINE);
99 cpu_set_halt_line( 1, CLEAR_LINE );
100 }
101 else{
102 cpu_set_halt_line( 1, ASSERT_LINE );
103 }
104 }
105
READ_HANDLER(skykid_sharedram_r)106 READ_HANDLER( skykid_sharedram_r )
107 {
108 return sharedram[offset];
109 }
WRITE_HANDLER(skykid_sharedram_w)110 WRITE_HANDLER( skykid_sharedram_w )
111 {
112 sharedram[offset] = data;
113 }
114
WRITE_HANDLER(skykid_bankswitch_w)115 WRITE_HANDLER( skykid_bankswitch_w )
116 {
117 int bankaddress;
118 unsigned char *RAM = memory_region(REGION_CPU1);
119
120 bankaddress = 0x10000 + (offset ? 0 : 0x2000);
121 cpu_setbank(1,&RAM[bankaddress]);
122 }
123
124
125 static struct MemoryReadAddress skykid_readmem[] =
126 {
127 { 0x0000, 0x1fff, MRA_BANK1 }, /* banked ROM */
128 { 0x2000, 0x2fff, skykid_videoram_r }, /* Video RAM (background) */
129 { 0x4000, 0x47ff, MRA_RAM }, /* video RAM (text layer) */
130 { 0x4800, 0x5fff, MRA_RAM }, /* RAM + Sprite RAM */
131 { 0x6800, 0x68ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
132 { 0x6800, 0x6bff, skykid_sharedram_r }, /* shared RAM with the MCU */
133 { 0x7800, 0x7800, watchdog_reset_r }, /* watchdog reset */
134 { 0x8000, 0xffff, MRA_ROM }, /* ROM */
135 { -1 }
136 };
137
138 static struct MemoryWriteAddress skykid_writemem[] =
139 {
140 { 0x0000, 0x1fff, MWA_ROM }, /* banked ROM */
141 { 0x2000, 0x2fff, skykid_videoram_w, &skykid_videoram },/* Video RAM (background) */
142 { 0x4000, 0x47ff, MWA_RAM, &skykid_textram },/* video RAM (text layer) */
143 { 0x4800, 0x5fff, MWA_RAM }, /* RAM + Sprite RAM */
144 { 0x6000, 0x60ff, skykid_scroll_y_w }, /* Y scroll register map */
145 { 0x6200, 0x63ff, skykid_scroll_x_w }, /* X scroll register map */
146 { 0x6800, 0x68ff, namcos1_wavedata_w, &namco_wavedata },/* PSG device, shared RAM */
147 { 0x6800, 0x6bff, skykid_sharedram_w, &sharedram }, /* shared RAM with the MCU */
148 { 0x7000, 0x7800, skykid_irq_ctrl_w }, /* IRQ control */
149 { 0x8000, 0x8800, skykid_halt_mcu_w }, /* MCU control */
150 { 0x9000, 0x9800, skykid_bankswitch_w }, /* Bankswitch control */
151 { 0xa000, 0xa001, skykid_flipscreen_w }, /* flip screen */
152 { 0x8000, 0xffff, MWA_ROM }, /* ROM */
153 { -1 }
154 };
155
156 static struct MemoryReadAddress mcu_readmem[] =
157 {
158 { 0x0000, 0x001f, hd63701_internal_registers_r },/* internal registers */
159 { 0x0080, 0x00ff, MRA_RAM }, /* built in RAM */
160 { 0x1000, 0x10ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
161 { 0x1100, 0x113f, MRA_RAM }, /* PSG device */
162 { 0x1000, 0x13ff, skykid_sharedram_r }, /* shared RAM with the 6809 */
163 { 0x8000, 0xbfff, MRA_ROM }, /* MCU external ROM */
164 { 0xc000, 0xc800, MRA_RAM }, /* RAM */
165 { 0xf000, 0xffff, MRA_ROM }, /* MCU internal ROM */
166 { -1 }
167 };
168
169 static struct MemoryWriteAddress mcu_writemem[] =
170 {
171 { 0x0000, 0x001f, hd63701_internal_registers_w },/* internal registers */
172 { 0x0080, 0x00ff, MWA_RAM }, /* built in RAM */
173 { 0x1000, 0x10ff, namcos1_wavedata_w }, /* PSG device, shared RAM */
174 { 0x1100, 0x113f, namcos1_sound_w, &namco_soundregs },/* PSG device */
175 { 0x1000, 0x13ff, skykid_sharedram_w }, /* shared RAM with the 6809 */
176 { 0x2000, 0x2000, MWA_NOP }, /* ??? */
177 { 0x4000, 0x4000, MWA_NOP }, /* ??? */
178 { 0x6000, 0x6000, MWA_NOP }, /* ??? */
179 { 0x8000, 0xbfff, MWA_ROM }, /* MCU external ROM */
180 { 0xc000, 0xc800, MWA_RAM }, /* RAM */
181 { 0xf000, 0xffff, MWA_ROM }, /* MCU internal ROM */
182 { -1 }
183 };
184
185 static struct IOReadPort mcu_readport[] =
186 {
187 { HD63701_PORT1, HD63701_PORT1, inputport_r }, /* input ports read */
188 { -1 } /* end of table */
189 };
190
191 static struct IOWritePort mcu_writeport[] =
192 {
193 { HD63701_PORT1, HD63701_PORT1, inputport_select_w }, /* input port select */
194 { HD63701_PORT2, HD63701_PORT2, skykid_lamps_w }, /* lamps */
195 { -1 } /* end of table */
196 };
197
198 INPUT_PORTS_START( skykid )
199 PORT_START /* DSW A */
200 PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
201 PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) )
202 PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
203 PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
204 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
205 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
206 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
207 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
208 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
209 PORT_DIPNAME( 0x10, 0x00, "Round Skip" )
210 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
211 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
212 PORT_DIPNAME( 0x20, 0x00, "Freeze screen" )
213 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
214 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
215 PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
216 PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
217 PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
218 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
219 PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
220
221 PORT_START /* DSW B */
222 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
223 PORT_DIPSETTING( 0x00, "3" )
224 PORT_DIPSETTING( 0x01, "2" )
225 PORT_DIPSETTING( 0x02, "1" )
226 PORT_DIPSETTING( 0x03, "5" )
227 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
228 PORT_DIPSETTING( 0x00, "30k, 90k" )
229 PORT_DIPSETTING( 0x04, "20k, 80k" )
230 PORT_DIPSETTING( 0x08, "30k every 90k" )
231 PORT_DIPSETTING( 0x0c, "20k every 80k" )
232 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
233 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
234 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
235 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
236 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
237 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
238 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
239 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
240 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
241 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
242 PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
243 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
244
245 PORT_START /* DSW C */
246 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
247 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
248 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
249 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
250 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
251 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
252 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
253 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
254 PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
255
256 PORT_START /* IN 0 */
257 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
258 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
259 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
260 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
261 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
262 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
263 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
264 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
265
266 PORT_START /* IN 1 */
267 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
268 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
269 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
270 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
271 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
272 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
273 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
274 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
275
276 PORT_START /* IN 2 */
277 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
278 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
279 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
280 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
281 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
282 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
283 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
284 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
285 INPUT_PORTS_END
286
287 INPUT_PORTS_START( drgnbstr )
288 PORT_START /* DSW A */
289 PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
290 PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) )
291 PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
292 PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
293 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
294 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
295 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
296 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
297 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
298 PORT_DIPNAME( 0x10, 0x00, "Round Skip" )
299 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
300 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
301 PORT_DIPNAME( 0x20, 0x00, "Freeze screen" )
302 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
303 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
304 PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
305 PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
306 PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
307 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
308 PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
309
310 PORT_START /* DSW B */
311 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
312 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
313 PORT_DIPSETTING( 0x01, DEF_STR( On ) )
314 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
315 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
316 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
317 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
318 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
319 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
320 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
321 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
322 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
323 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
324 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
325 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
326 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
327 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
328 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
329 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
330 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
331 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
332 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
333 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
334 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
335
336 PORT_START /* DSW C */
337 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
338 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
339 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
340 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
341 PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
342 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
343 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
344 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
345 PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
346
347 PORT_START /* IN 0 */
348 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
349 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
350 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
351 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
352 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
353 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
354 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
355 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
356
357 PORT_START /* IN 1 */
358 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
359 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
360 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
361 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
362 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
363 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
364 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
365 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
366
367 PORT_START /* IN 2 */
368 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_PLAYER2 )
369 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 )
370 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_PLAYER2 )
371 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_PLAYER2 )
372 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
373 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
374 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
375 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
376 INPUT_PORTS_END
377
378
379 static struct GfxLayout text_layout =
380 {
381 8,8, /* 8*8 characters */
382 512, /* 512 characters */
383 2, /* 2 bits per pixel */
384 { 0, 4 }, /* the bitplanes are packed in the same byte */
385 { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
386 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
387 16*8 /* every char takes 16 consecutive bytes */
388 };
389
390 static struct GfxLayout tile_layout =
391 {
392 8,8, /* 8*8 characters */
393 512, /* 512 characters */
394 2, /* 2 bits per pixel */
395 { 0, 4 },
396 { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
397 { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
398 16*8 /* every char takes 16 consecutive bytes */
399 };
400
401 static struct GfxLayout sprite_layout1 =
402 {
403 16,16, /* 16*16 sprites */
404 128, /* 128 sprites */
405 3, /* 3 bits per pixel */
406 { 0x4000*8+4, 0, 4 },
407 { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
408 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
409 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
410 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
411 64*8 /* every sprite takes 64 bytes */
412 };
413
414 static struct GfxLayout sprite_layout2 =
415 {
416 16,16, /* 16*16 sprites */
417 128, /* 128 sprites */
418 3, /* 3 bits per pixel */
419 { 0x4000*8, 0x2000*8, 0x2000*8+4 },
420 { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
421 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
422 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
423 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
424 64*8 /* every sprite takes 64 bytes */
425 };
426
427 static struct GfxLayout sprite_layout3 =
428 {
429 16,16, /* 16*16 sprites */
430 128, /* 128 sprites */
431 3, /* 3 bits per pixel */
432 { 0x8000*8, 0x6000*8, 0x6000*8+4 },
433 { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
434 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
435 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
436 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
437 64*8 /* every sprite takes 64 bytes */
438 };
439
440 static struct GfxDecodeInfo gfxdecodeinfo[] =
441 {
442 { REGION_GFX1, 0, &text_layout, 0, 64 },
443 { REGION_GFX2, 0, &tile_layout, 64*4, 128 },
444 { REGION_GFX3, 0, &sprite_layout1, 64*4+128*4, 64 },
445 { REGION_GFX3, 0, &sprite_layout2, 64*4+128*4, 64 },
446 { REGION_GFX3, 0, &sprite_layout3, 64*4+128*4, 64 },
447 {-1 }
448 };
449
450
451 static struct namco_interface namco_interface =
452 {
453 49152000/2048, /* 24000 Hz */
454 8, /* number of voices */
455 100, /* playback volume */
456 -1, /* memory region */
457 0 /* stereo */
458 };
459
460 static struct MachineDriver machine_driver_skykid =
461 {
462 /* basic machine hardware */
463 {
464 {
465 CPU_M6809,
466 49152000/32, /* ??? */
467 skykid_readmem,skykid_writemem,0,0,
468 skykid_interrupt,1
469 },
470 {
471 CPU_HD63701, /* or compatible 6808 with extra instructions */
472 49152000/32, /* ??? */
473 mcu_readmem,mcu_writemem,mcu_readport,mcu_writeport,
474 interrupt,1
475 }
476 },
477 60,DEFAULT_REAL_60HZ_VBLANK_DURATION,
478 100, /* we need heavy synch */
479 0,
480
481 /* video hardware */
482 36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
483 gfxdecodeinfo,
484 256, 64*4+128*4+64*8,
485 skykid_vh_convert_color_prom,
486
487 VIDEO_TYPE_RASTER,
488 0,
489 skykid_vh_start,
490 0,
491 skykid_vh_screenrefresh,
492
493 /* sound hardware */
494 0,0,0,0,
495 {
496 {
497 SOUND_NAMCO,
498 &namco_interface
499 }
500 }
501 };
502
503
504 ROM_START( skykid )
505 ROM_REGION( 0x14000, REGION_CPU1 ) /* 6809 code */
506 ROM_LOAD( "sk2-6c.bin", 0x08000, 0x4000, 0xea8a5822 )
507 ROM_LOAD( "sk1-6b.bin", 0x0c000, 0x4000, 0x7abe6c6c )
508 ROM_LOAD( "sk3-6d.bin", 0x10000, 0x4000, 0x314b8765 ) /* banked ROM */
509
510 ROM_REGION( 0x10000 , REGION_CPU2 ) /* MCU code */
511 ROM_LOAD( "sk4-3c.bin", 0x8000, 0x2000, 0xa460d0e0 ) /* subprogram for the MCU */
512 ROM_LOAD( "sk1-mcu.bin", 0xf000, 0x1000, 0x6ef08fb3 ) /* MCU internal code */
513 /* Using Pacland code (probably similar) */
514
515 ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
516 ROM_LOAD( "sk6-6l.bin", 0x00000, 0x2000, 0x58b731b9 ) /* chars */
517
518 ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE )
519 ROM_LOAD( "sk5-7e.bin", 0x00000, 0x2000, 0xc33a498e )
520
521 ROM_REGION( 0x0a000, REGION_GFX3 | REGIONFLAG_DISPOSE )
522 ROM_LOAD( "sk9-10n.bin", 0x00000, 0x4000, 0x44bb7375 ) /* sprites */
523 ROM_LOAD( "sk7-10m.bin", 0x04000, 0x4000, 0x3454671d )
524 /* empty space to decode the sprites as 3bpp */
525
526 ROM_REGION( 0x0700, REGION_PROMS )
527 ROM_LOAD( "sk1-2n.bin", 0x0000, 0x0100, 0x0218e726 ) /* red component */
528 ROM_LOAD( "sk2-2p.bin", 0x0100, 0x0100, 0xfc0d5b85 ) /* green component */
529 ROM_LOAD( "sk3-2r.bin", 0x0200, 0x0100, 0xd06b620b ) /* blue component */
530 ROM_LOAD( "sk-5n.bin", 0x0300, 0x0200, 0xc697ac72 ) /* tiles lookup table */
531 ROM_LOAD( "sk-6n.bin", 0x0500, 0x0200, 0x161514a4 ) /* sprites lookup table */
532 ROM_END
533
534
535 ROM_START( drgnbstr )
536 ROM_REGION( 0x14000, REGION_CPU1 ) /* 6809 code */
537 ROM_LOAD( "6c.bin", 0x08000, 0x04000, 0x0f11cd17 )
538 ROM_LOAD( "6b.bin", 0x0c000, 0x04000, 0x1c7c1821 )
539 ROM_LOAD( "6d.bin", 0x10000, 0x04000, 0x6da169ae ) /* banked ROM */
540
541 ROM_REGION( 0x10000 , REGION_CPU2 ) /* MCU code */
542 ROM_LOAD( "3c.bin", 0x8000, 0x02000, 0x8a0b1fc1 ) /* subprogram for the MCU */
543 ROM_LOAD( "pl1-mcu.bin",0xf000, 0x01000, 0x6ef08fb3 ) /* The MCU internal code is missing */
544 /* Using Pacland code (probably similar) */
545
546 ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
547 ROM_LOAD( "6l.bin", 0x00000, 0x2000, 0xc080b66c ) /* tiles */
548
549 ROM_REGION( 0x02000, REGION_GFX2 | REGIONFLAG_DISPOSE )
550 ROM_LOAD( "7e.bin", 0x00000, 0x2000, 0x28129aed )
551
552 ROM_REGION( 0x0a000, REGION_GFX3 | REGIONFLAG_DISPOSE )
553 ROM_LOAD( "10n.bin", 0x00000, 0x4000, 0x11942c61 ) /* sprites */
554 ROM_LOAD( "10m.bin", 0x04000, 0x4000, 0xcc130fe2 )
555 /* empty space to decode the sprites as 3bpp */
556
557 ROM_REGION( 0x0700, REGION_PROMS )
558 ROM_LOAD( "2n.bin", 0x00000, 0x0100, 0x3f8cce97 ) /* red component */
559 ROM_LOAD( "2p.bin", 0x00100, 0x0100, 0xafe32436 ) /* green component */
560 ROM_LOAD( "2r.bin", 0x00200, 0x0100, 0xc95ff576 ) /* blue component */
561 ROM_LOAD( "db1-4.5n", 0x00300, 0x0200, 0xb2180c21 ) /* tiles lookup table */
562 ROM_LOAD( "db1-5.6n", 0x00500, 0x0200, 0x5e2b3f74 ) /* sprites lookup table */
563 ROM_END
564
565
566
567 GAME( 1985, skykid, 0, skykid, skykid, 0, ROT0, "Namco", "Sky Kid" )
568 GAME( 1984, drgnbstr, 0, skykid, drgnbstr, 0, ROT0, "Namco", "Dragon Buster" )
569