1 #include "../vidhrdw/superqix.c"
2
3 /***************************************************************************
4
5 Super QIX memory map (preliminary)
6
7 driver by Mirko Buffoni
8
9 CPU:
10 0000-7fff ROM
11 8000-bfff BANK 0-1-2-3 (All banks except 2 contain code)
12
13 Notes:
14 - the original doesn't work due to protection. There is an unknown ROM: code
15 for a mcu?
16
17 ***************************************************************************/
18
19 #include "driver.h"
20 #include "vidhrdw/generic.h"
21
22
23
24 int superqix_vh_start(void);
25 void superqix_vh_stop(void);
26 READ_HANDLER( superqix_bitmapram_r );
27 WRITE_HANDLER( superqix_bitmapram_w );
28 READ_HANDLER( superqix_bitmapram2_r );
29 WRITE_HANDLER( superqix_bitmapram2_w );
30 WRITE_HANDLER( superqix_0410_w );
31 void superqix_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
32
33
34
35 static struct MemoryReadAddress readmem[] =
36 {
37 { 0x0000, 0x7fff, MRA_ROM },
38 { 0x8000, 0xbfff, MRA_BANK1 },
39 { 0xe000, 0xffff, MRA_RAM },
40 { -1 } /* end of table */
41 };
42
43 static struct MemoryWriteAddress writemem[] =
44 {
45 { 0x0000, 0xbfff, MWA_ROM },
46 { 0xe000, 0xe0ff, MWA_RAM, &spriteram, &spriteram_size },
47 { 0xe100, 0xe7ff, MWA_RAM },
48 { 0xe800, 0xebff, videoram_w, &videoram, &videoram_size },
49 { 0xec00, 0xefff, colorram_w, &colorram },
50 { 0xf000, 0xffff, MWA_RAM },
51 { -1 } /* end of table */
52 };
53
54 static struct IOReadPort readport[] =
55 {
56 { 0x0000, 0x00ff, paletteram_r },
57 { 0x0401, 0x0401, AY8910_read_port_0_r },
58 { 0x0405, 0x0405, AY8910_read_port_1_r },
59 { 0x0418, 0x0418, input_port_4_r },
60 { 0x0800, 0x77ff, superqix_bitmapram_r },
61 { 0x8800, 0xf7ff, superqix_bitmapram2_r },
62 { -1 } /* end of table */
63 };
64
65 static struct IOWritePort writeport[] =
66 {
67 { 0x0000, 0x00ff, paletteram_BBGGRRII_w },
68 { 0x0402, 0x0402, AY8910_write_port_0_w },
69 { 0x0403, 0x0403, AY8910_control_port_0_w },
70 { 0x0406, 0x0406, AY8910_write_port_1_w },
71 { 0x0407, 0x0407, AY8910_control_port_1_w },
72 { 0x0410, 0x0410, superqix_0410_w }, /* ROM bank, NMI enable, tile bank */
73 { 0x0800, 0x77ff, superqix_bitmapram_w },
74 { 0x8800, 0xf7ff, superqix_bitmapram2_w },
75 { -1 } /* end of table */
76 };
77
78
79
80 INPUT_PORTS_START( superqix )
81 PORT_START /* IN0 */
82 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
83 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
84 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
85 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
86 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
87 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
88 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK ) /* ??? */
89 PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
90
91 PORT_START /* IN1 */
92 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
93 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
94 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
95 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
96 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
97 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
98 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
99 PORT_BITX( 0x80, 0x00, IPT_DIPSWITCH_NAME, "Freeze???", IP_KEY_NONE, IP_JOY_NONE )
100 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
101 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
102
103 PORT_START /* DSW1 */
104 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
105 PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
106 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
107 PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ))
108 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
109 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
110 PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
111 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
112 PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ))
113 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
114 PORT_DIPNAME( 0x10, 0x00, "Allow Continue" )
115 PORT_DIPSETTING( 0x10, DEF_STR( No ) )
116 PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
117 PORT_DIPNAME( 0x20, 0x20, "Freeze" )
118 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
119 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
120 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
121 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
122 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
123 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
124 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
125 PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
126
127 PORT_START /* DSW2 */
128 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
129 PORT_DIPSETTING( 0x02, "Easy" )
130 PORT_DIPSETTING( 0x03, "Normal" )
131 PORT_DIPSETTING( 0x01, "Hard" )
132 PORT_DIPSETTING( 0x00, "Hardest" )
133 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
134 PORT_DIPSETTING( 0x08, "20000 50000" )
135 PORT_DIPSETTING( 0x0c, "30000 100000" )
136 PORT_DIPSETTING( 0x04, "50000 100000" )
137 PORT_DIPSETTING( 0x00, "None" )
138 PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
139 PORT_DIPSETTING( 0x20, "2" )
140 PORT_DIPSETTING( 0x30, "3" )
141 PORT_DIPSETTING( 0x10, "4" )
142 PORT_DIPSETTING( 0x00, "5" )
143 PORT_DIPNAME( 0xc0, 0xc0, "Fill Area" )
144 PORT_DIPSETTING( 0x80, "70%" )
145 PORT_DIPSETTING( 0xc0, "75%" )
146 PORT_DIPSETTING( 0x40, "80%" )
147 PORT_DIPSETTING( 0x00, "85%" )
148
149 PORT_START /* IN2 */
150 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
151 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
152 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
153 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
154 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
155 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
156 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
157 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
158 INPUT_PORTS_END
159
160
161
162 static struct GfxLayout charlayout =
163 {
164 8,8, /* 8*8 characters */
165 1024, /* 1024 characters */
166 4, /* 4 bits per pixel */
167 { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
168 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
169 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
170 32*8 /* every char takes 32 consecutive bytes */
171 };
172
173 static struct GfxLayout spritelayout =
174 {
175 16,16, /* 16*16 sprites */
176 512, /* 512 sprites */
177 4, /* 4 bits per pixel */
178 { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
179 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
180 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
181 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
182 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
183 128*8 /* every sprites takes 128 consecutive bytes */
184 };
185
186 static struct GfxDecodeInfo gfxdecodeinfo[] =
187 {
188 { REGION_GFX1, 0x00000, &charlayout, 0, 16 }, /* Chars */
189 { REGION_GFX2, 0x00000, &charlayout, 0, 16 }, /* Background tiles */
190 { REGION_GFX2, 0x08000, &charlayout, 0, 16 },
191 { REGION_GFX2, 0x10000, &charlayout, 0, 16 },
192 { REGION_GFX2, 0x18000, &charlayout, 0, 16 },
193 { REGION_GFX3, 0x00000, &spritelayout, 0, 16 }, /* Sprites */
194 { -1 } /* end of array */
195 };
196
197
198
199 static struct AY8910interface ay8910_interface =
200 {
201 2, /* 2 chips */
202 1500000, /* 1.5 MHz??? */
203 { 25, 25 },
204 { input_port_0_r, input_port_3_r }, /* port Aread */
205 { input_port_1_r, input_port_2_r }, /* port Bread */
206 { 0 }, /* port Awrite */
207 { 0 } /* port Bwrite */
208 };
209
sqix_interrupt(void)210 int sqix_interrupt(void)
211 {
212 static int loop=0;
213
214 loop++;
215
216 if(loop>2) {
217 if(loop==6) loop=0;
218 return nmi_interrupt();
219 }
220 else
221 return 0;
222 }
223
224 static struct MachineDriver machine_driver_superqix =
225 {
226 /* basic machine hardware */
227 {
228 {
229 CPU_Z80 | CPU_16BIT_PORT,
230 // 10000000, /* 10 Mhz ? */
231 6000000, /* 6 Mhz ? */
232 readmem,writemem,readport,writeport,
233 // nmi_interrupt,3 /* ??? */
234 sqix_interrupt,6 /* ??? */
235 }
236 },
237 60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
238 1, /* single CPU, no need for interleaving */
239 0,
240
241 /* video hardware */
242 32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
243 gfxdecodeinfo,
244 256, 256,
245 0,
246
247 VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,// | VIDEO_SUPPORTS_DIRTY,
248 0,
249 superqix_vh_start,
250 superqix_vh_stop,
251 superqix_vh_screenrefresh,
252
253 /* sound hardware */
254 0,0,0,0,
255 {
256 {
257 SOUND_AY8910,
258 &ay8910_interface
259 }
260 }
261 };
262
263
264
265 /***************************************************************************
266
267 Game driver(s)
268
269 ***************************************************************************/
270
271 ROM_START( superqix )
272 ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for code */
273 ROM_LOAD( "sq01.97", 0x00000, 0x08000, 0x0888b7de )
274 ROM_LOAD( "sq02.96", 0x10000, 0x10000, 0x9c23cb64 )
275
276 ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
277 ROM_LOAD( "sq04.2", 0x00000, 0x08000, 0xf815ef45 )
278
279 ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
280 ROM_LOAD( "sq03.3", 0x00000, 0x10000, 0x6e8b6a67 )
281 ROM_LOAD( "sq06.14", 0x10000, 0x10000, 0x38154517 )
282
283 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
284 ROM_LOAD( "sq05.1", 0x00000, 0x10000, 0xdf326540 )
285
286 ROM_REGION( 0x1000, REGION_USER1 ) /* Unknown (protection related?) */
287 ROM_LOAD( "sq07.108", 0x00000, 0x1000, 0x071a598c )
288 ROM_END
289
290 ROM_START( sqixbl )
291 ROM_REGION( 0x20000, REGION_CPU1 ) /* 64k for code */
292 ROM_LOAD( "cpu.2", 0x00000, 0x08000, 0x682e28e3 )
293 ROM_LOAD( "sq02.96", 0x10000, 0x10000, 0x9c23cb64 )
294
295 ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
296 ROM_LOAD( "sq04.2", 0x00000, 0x08000, 0xf815ef45 )
297
298 ROM_REGION( 0x20000, REGION_GFX2 | REGIONFLAG_DISPOSE )
299 ROM_LOAD( "sq03.3", 0x00000, 0x10000, 0x6e8b6a67 )
300 ROM_LOAD( "sq06.14", 0x10000, 0x10000, 0x38154517 )
301
302 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
303 ROM_LOAD( "sq05.1", 0x00000, 0x10000, 0xdf326540 )
304 ROM_END
305
306
307
308 GAMEX( 1987, superqix, 0, superqix, superqix, 0, ROT90, "Taito", "Super Qix", GAME_NOT_WORKING | GAME_NO_COCKTAIL )
309 GAMEX( 1987, sqixbl, superqix, superqix, superqix, 0, ROT90, "bootleg", "Super Qix (bootleg)", GAME_NO_COCKTAIL )
310