1 /***************************************************************************
2 Break Thru Doc. Data East (1986)
3
4 driver by Phil Stroffolino
5
6 UNK-1.1 (16Kb) Code (4000-7FFF)
7 UNK-1.2 (32Kb) Main 6809 (8000-FFFF)
8 UNK-1.3 (32Kb) Mapped (2000-3FFF)
9 UNK-1.4 (32Kb) Mapped (2000-3FFF)
10
11 UNK-1.5 (32Kb) Sound 6809 (8000-FFFF)
12
13 Background has 4 banks, with 256 16x16x8 tiles in each bank.
14 UNK-1.6 (32Kb) GFX Background
15 UNK-1.7 (32Kb) GFX Background
16 UNK-1.8 (32Kb) GFX Background
17
18 UNK-1.9 (32Kb) GFX Sprites
19 UNK-1.10 (32Kb) GFX Sprites
20 UNK-1.11 (32Kb) GFX Sprites
21
22 Text has 256 8x8x4 characters.
23 UNK-1.12 (8Kb) GFX Text
24
25 **************************************************************************
26 Memory Map for Main CPU by Carlos A. Lozano
27 **************************************************************************
28
29 MAIN CPU
30 0000-03FF W Plane0
31 0400-0BFF R/W RAM
32 0C00-0FFF W Plane2(Background)
33 1000-10FF W Plane1(sprites)
34 1100-17FF R/W RAM
35 1800-180F R/W In/Out
36 1810-1FFF R/W RAM (unmapped?)
37 2000-3FFF R ROM Mapped(*)
38 4000-7FFF R ROM(UNK-1.1)
39 8000-FFFF R ROM(UNK-1.2)
40
41 Interrupts: Reset, NMI, IRQ
42 The test routine is at F000
43
44 Sound: YM2203 and YM3526 driven by 6809. Sound added by Bryan McPhail, 1/4/98.
45
46 ***************************************************************************/
47
48 #include "driver.h"
49 #include "vidhrdw/generic.h"
50 #include "cpu/m6809/m6809.h"
51
52
53 unsigned char *brkthru_nmi_enable; /* needs to be tracked down */
54 extern unsigned char *brkthru_videoram;
55 extern size_t brkthru_videoram_size;
56
57 WRITE_HANDLER( brkthru_1800_w );
58 WRITE_HANDLER( brkthru_bgram_w );
59 WRITE_HANDLER( brkthru_fgram_w );
60 VIDEO_START( brkthru );
61 PALETTE_INIT( brkthru );
62 VIDEO_UPDATE( brkthru );
63
64
65 static int nmi_enable;
66
WRITE_HANDLER(brkthru_1803_w)67 WRITE_HANDLER( brkthru_1803_w )
68 {
69 /* bit 0 = NMI enable */
70 nmi_enable = ~data & 1;
71
72 /* bit 1 = ? maybe IRQ acknowledge */
73 }
WRITE_HANDLER(darwin_0803_w)74 WRITE_HANDLER( darwin_0803_w )
75 {
76 /* bit 0 = NMI enable */
77 /*nmi_enable = ~data & 1;*/
78 logerror("0803 %02X\n",data);
79 nmi_enable = data;
80 /* bit 1 = ? maybe IRQ acknowledge */
81 }
82
WRITE_HANDLER(brkthru_soundlatch_w)83 WRITE_HANDLER( brkthru_soundlatch_w )
84 {
85 soundlatch_w(offset,data);
86 cpu_set_irq_line(1,IRQ_LINE_NMI,PULSE_LINE);
87 }
88
89
90
MEMORY_READ_START(readmem)91 static MEMORY_READ_START( readmem )
92 { 0x0000, 0x03ff, MRA_RAM }, /* Plane 0: Text */
93 { 0x0400, 0x0bff, MRA_RAM },
94 { 0x0c00, 0x0fff, MRA_RAM }, /* Plane 2 Background */
95 { 0x1000, 0x10ff, MRA_RAM }, /* Plane 1: Sprites */
96 { 0x1100, 0x17ff, MRA_RAM },
97 { 0x1800, 0x1800, input_port_0_r }, /* player controls, player start */
98 { 0x1801, 0x1801, input_port_1_r }, /* cocktail player controls */
99 { 0x1802, 0x1802, input_port_3_r }, /* DSW 0 */
100 { 0x1803, 0x1803, input_port_2_r }, /* coin input & DSW */
101 { 0x2000, 0x3fff, MRA_BANK1 },
102 { 0x4000, 0xffff, MRA_ROM },
103 MEMORY_END
104
105 static MEMORY_WRITE_START( writemem )
106 { 0x0000, 0x03ff, brkthru_fgram_w, &brkthru_videoram, &brkthru_videoram_size },
107 { 0x0400, 0x0bff, MWA_RAM },
108 { 0x0c00, 0x0fff, brkthru_bgram_w, &videoram, &videoram_size },
109 { 0x1000, 0x10ff, MWA_RAM, &spriteram, &spriteram_size },
110 { 0x1100, 0x17ff, MWA_RAM },
111 { 0x1800, 0x1801, brkthru_1800_w }, /* bg scroll and color, ROM bank selection, flip screen */
112 { 0x1802, 0x1802, brkthru_soundlatch_w },
113 { 0x1803, 0x1803, brkthru_1803_w }, /* NMI enable, + ? */
114 { 0x2000, 0xffff, MWA_ROM },
115 MEMORY_END
116 static MEMORY_READ_START( darwin_readmem )
117 { 0x1000, 0x13ff, MRA_RAM }, /* Plane 0: Text */
118 { 0x0400, 0x07ff, MRA_RAM },
119 { 0x1c00, 0x1fff, MRA_RAM }, /* Plane 2 Background */
120 { 0x0000, 0x00ff, MRA_RAM }, /* Plane 1: Sprites */
121 { 0x1400, 0x1bff, MRA_RAM },
122 { 0x0800, 0x0800, input_port_0_r }, /* player controls, player start */
123 { 0x0801, 0x0801, input_port_1_r }, /* cocktail player controls */
124 { 0x0802, 0x0802, input_port_3_r }, /* DSW 0 */
125 { 0x0803, 0x0803, input_port_2_r }, /* coin input & DSW */
126 { 0x2000, 0x3fff, MRA_BANK1 },
127 { 0x4000, 0xffff, MRA_ROM },
128 MEMORY_END
129
130 static MEMORY_WRITE_START( darwin_writemem )
131 { 0x1000, 0x13ff, brkthru_fgram_w, &brkthru_videoram, &brkthru_videoram_size },
132 { 0x1c00, 0x1fff, brkthru_bgram_w, &videoram, &videoram_size },
133 { 0x0000, 0x00ff, MWA_RAM, &spriteram, &spriteram_size },
134 { 0x1400, 0x1bff, MWA_RAM },
135 { 0x0100, 0x01ff, MWA_NOP }, /*tidyup, nothing realy here?*/
136 { 0x0800, 0x0801, brkthru_1800_w }, /* bg scroll and color, ROM bank selection, flip screen */
137 { 0x0802, 0x0802, brkthru_soundlatch_w },
138 { 0x0803, 0x0803, darwin_0803_w }, /* NMI enable, + ? */
139 { 0x2000, 0xffff, MWA_ROM },
140 MEMORY_END
141
142 static MEMORY_READ_START( sound_readmem )
143 { 0x0000, 0x1fff, MRA_RAM },
144 { 0x4000, 0x4000, soundlatch_r },
145 { 0x6000, 0x6000, YM2203_status_port_0_r },
146 { 0x8000, 0xffff, MRA_ROM },
147 MEMORY_END
148
149 static MEMORY_WRITE_START( sound_writemem )
150 { 0x0000, 0x1fff, MWA_RAM },
151 { 0x2000, 0x2000, YM3526_control_port_0_w },
152 { 0x2001, 0x2001, YM3526_write_port_0_w },
153 { 0x6000, 0x6000, YM2203_control_port_0_w },
154 { 0x6001, 0x6001, YM2203_write_port_0_w },
155 { 0x8000, 0xffff, MWA_ROM },
156 MEMORY_END
157
158
159
160 INTERRUPT_GEN( brkthru_interrupt )
161 {
162 if (cpu_getiloops() == 0)
163 {
164 if (nmi_enable)
165 cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
166 }
167 else
168 {
169 /* generate IRQ on coin insertion */
170 if ((readinputport(2) & 0xe0) != 0xe0)
171 cpu_set_irq_line(0, 0, HOLD_LINE);
172 }
173 }
174
175 INPUT_PORTS_START( brkthru )
176 PORT_START /* IN0 */
177 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
178 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
179 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
180 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
181 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
182 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
183 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
184 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
185
186 PORT_START /* IN1 */
187 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
188 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
189 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
190 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
191 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
192 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
193 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
194 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) /* used only by the self test */
195
196 PORT_START /* IN2 */
197 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
198 PORT_DIPSETTING( 0x02, "2" )
199 PORT_DIPSETTING( 0x03, "3" )
200 PORT_DIPSETTING( 0x01, "5" )
201 PORT_BITX(0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "99", IP_KEY_NONE, IP_JOY_NONE )
202 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
203 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
204 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
205 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
206 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
207 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
208 PORT_DIPNAME( 0x10, 0x10, "Allow Continue" )
209 PORT_DIPSETTING( 0x00, DEF_STR( No ) )
210 PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
211 PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN1, 2 )
212 PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 2 )
213 PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1, 2 )
214
215 PORT_START /* DSW0 */
216 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
217 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
218 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
219 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
220 PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
221 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
222 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
223 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
224 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
225 PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
226 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
227 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
228 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
229 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
230 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
231 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
232 PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Cabinet ) )
233 PORT_DIPSETTING( 0x00, "Upright 1 Player" )
234 PORT_DIPSETTING( 0x40, "Upright 2 Players" )
235 // PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) // "Cocktail 1 Player" - IMPOSSIBLE !
236 PORT_DIPSETTING( 0xc0, DEF_STR( Cocktail ) ) // "Cocktail 2 Players"
237 INPUT_PORTS_END
238
239 INPUT_PORTS_START( brkthruj )
240 PORT_START /* IN0 */
241 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
242 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
243 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
244 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
245 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
246 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
247 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
248 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
249
250 PORT_START /* IN1 */
251 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
252 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
253 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
254 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
255 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
256 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
257 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
258 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) /* used only by the self test */
259
260 PORT_START /* IN2 */
261 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
262 PORT_DIPSETTING( 0x02, "2" )
263 PORT_DIPSETTING( 0x03, "3" )
264 PORT_DIPSETTING( 0x01, "5" )
265 PORT_BITX(0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "99", IP_KEY_NONE, IP_JOY_NONE )
266 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
267 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
268 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
269 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
270 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
271 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
272 PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
273 PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN1, 2 )
274 PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 2 )
275 PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1, 2 )
276
277 PORT_START /* DSW0 */
278 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
279 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
280 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
281 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
282 PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
283 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
284 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
285 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
286 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
287 PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
288 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
289 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
290 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
291 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
292 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
293 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
294 PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Cabinet ) )
295 PORT_DIPSETTING( 0x00, "Upright 1 Player" )
296 PORT_DIPSETTING( 0x40, "Upright 2 Players" )
297 // PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) // "Cocktail 1 Player" - IMPOSSIBLE !
298 PORT_DIPSETTING( 0xc0, DEF_STR( Cocktail ) ) // "Cocktail 2 Players"
299 INPUT_PORTS_END
300
301 INPUT_PORTS_START( darwin )
302 PORT_START /* IN0 */
303 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
304 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
305 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
306 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
307 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
308 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
309 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
310 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
311
312 PORT_START /* IN1 */
313 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
314 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
315 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
316 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
317 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
318 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
319 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
320 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
321
322 PORT_START /* IN2 modified by Shingo Suzuki 1999/11/02 */
323 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
324 PORT_DIPSETTING( 0x01, "3" )
325 PORT_DIPSETTING( 0x00, "5" )
326 PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) )
327 PORT_DIPSETTING( 0x02, "20k, 50k and every 50k" )
328 PORT_DIPSETTING( 0x00, "30k, 80k and every 80k" )
329 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
330 PORT_DIPSETTING( 0x0c, "Easy" )
331 PORT_DIPSETTING( 0x08, "Medium" )
332 PORT_DIPSETTING( 0x04, "Hard" )
333 PORT_DIPSETTING( 0x00, "Hardest" )
334 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
335 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
336 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
337 PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN1, 2 )
338 PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN2, 2 )
339 PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1, 2 )
340
341 PORT_START /* DSW0 */
342 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
343 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
344 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
345 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
346 PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
347 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
348 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
349 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
350 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
351 PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
352 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
353 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
354 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
355 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
356 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
357 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
358 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
359 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
360 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
361 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
362 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
363 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
364 INPUT_PORTS_END
365
366
367 static struct GfxLayout charlayout =
368 {
369 8,8, /* 8*8 chars */
370 256, /* 256 characters */
371 3, /* 3 bits per pixel */
372 { 512*8*8+4, 0, 4 }, /* plane offset */
373 { 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3, 0, 1, 2, 3 },
374 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
375 8*8 /* every char takes 8 consecutive bytes */
376 };
377
378 static struct GfxLayout tilelayout1 =
379 {
380 16,16, /* 16*16 tiles */
381 128, /* 128 tiles */
382 3, /* 3 bits per pixel */
383 { 0x4000*8+4, 0, 4 }, /* plane offset */
384 { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
385 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
386 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
387 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
388 32*8 /* every tile takes 32 consecutive bytes */
389 };
390
391 static struct GfxLayout tilelayout2 =
392 {
393 16,16, /* 16*16 tiles */
394 128, /* 128 tiles */
395 3, /* 3 bits per pixel */
396 { 0x3000*8+0, 0, 4 }, /* plane offset */
397 { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
398 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
399 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
400 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
401 32*8 /* every tile takes 32 consecutive bytes */
402 };
403
404 static struct GfxLayout spritelayout =
405 {
406 16,16, /* 16*16 sprites */
407 1024, /* 1024 sprites */
408 3, /* 3 bits per pixel */
409 { 2*1024*32*8, 1024*32*8, 0 }, /* plane offset */
410 { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
411 0, 1, 2, 3, 4, 5, 6, 7 },
412 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
413 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
414 32*8 /* every sprite takes 32 consecutive bytes */
415 };
416
417 static struct GfxDecodeInfo gfxdecodeinfo[] =
418 {
419 { REGION_GFX1, 0x00000, &charlayout, 0x00, 1 }, /* use colors 0x00-0x07 */
420 { REGION_GFX2, 0x00000, &tilelayout1, 0x80, 16 }, /* use colors 0x80-0xff */
421 { REGION_GFX2, 0x01000, &tilelayout2, 0x80, 16 },
422 { REGION_GFX2, 0x08000, &tilelayout1, 0x80, 16 },
423 { REGION_GFX2, 0x09000, &tilelayout2, 0x80, 16 },
424 { REGION_GFX2, 0x10000, &tilelayout1, 0x80, 16 },
425 { REGION_GFX2, 0x11000, &tilelayout2, 0x80, 16 },
426 { REGION_GFX2, 0x18000, &tilelayout1, 0x80, 16 },
427 { REGION_GFX2, 0x19000, &tilelayout2, 0x80, 16 },
428 { REGION_GFX3, 0x00000, &spritelayout, 0x40, 8 }, /* use colors 0x40-0x7f */
429 { -1 } /* end of array */
430 };
431
432 /* handler called by the 3812 emulator when the internal timers cause an IRQ */
irqhandler(int linestate)433 static void irqhandler(int linestate)
434 {
435 cpu_set_irq_line(1,M6809_IRQ_LINE,linestate);
436 }
437
438 static struct YM2203interface ym2203_interface =
439 {
440 1,
441 1500000, /* Unknown */
442 { YM2203_VOL(50,10) },
443 { 0 },
444 { 0 },
445 { 0 },
446 { 0 }
447 };
448
449 static struct YM3526interface ym3526_interface =
450 {
451 1, /* 1 chip */
452 3000000, /* 3 MHz? */
453 { 100 }, /* volume */
454 { irqhandler },
455 };
456
457
458
459 static MACHINE_DRIVER_START( brkthru )
460
461 /* basic machine hardware */
462 MDRV_CPU_ADD(M6809, 1250000) /* 1.25 MHz ? */
463 MDRV_CPU_MEMORY(readmem,writemem)
464 MDRV_CPU_VBLANK_INT(brkthru_interrupt,2)
465
466 MDRV_CPU_ADD(M6809, 1250000)
467 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 1.25 MHz ? */
468 MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
469
470 MDRV_FRAMES_PER_SECOND(58)
471 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION) /* frames per second, vblank duration (not sure) */
472
473 /* video hardware */
474 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
475 MDRV_SCREEN_SIZE(32*8, 32*8)
476 MDRV_VISIBLE_AREA(1*8, 31*8-1, 1*8, 31*8-1) /* not sure */
477 MDRV_GFXDECODE(gfxdecodeinfo)
478 MDRV_PALETTE_LENGTH(256)
479
480 MDRV_PALETTE_INIT(brkthru)
481 MDRV_VIDEO_START(brkthru)
482 MDRV_VIDEO_UPDATE(brkthru)
483
484 /* sound hardware */
485 MDRV_SOUND_ADD(YM2203, ym2203_interface)
486 MDRV_SOUND_ADD(YM3526, ym3526_interface)
487 MACHINE_DRIVER_END
488
489 static MACHINE_DRIVER_START( darwin )
490
491 /* basic machine hardware */
492 MDRV_CPU_ADD(M6809, 1500000) /* 1.25 MHz ? */
493 MDRV_CPU_MEMORY(darwin_readmem,darwin_writemem)
494 MDRV_CPU_VBLANK_INT(brkthru_interrupt,2)
495
496 MDRV_CPU_ADD(M6809, 1500000)
497 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 1.25 MHz ? */
498 MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
499
500 MDRV_FRAMES_PER_SECOND(15625.0/272)
501 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
502 /* frames per second, vblank duration
503 Horizontal video frequency:
504 HSync = Dot Clock / Horizontal Frame Length
505 = Xtal /2 / (HDisplay + HBlank)
506 = 12MHz/2 / (240 + 144)
507 = 15.625kHz
508 Vertical Video frequency:
509 VSync = HSync / Vertical Frame Length
510 = HSync / (VDisplay + VBlank)
511 = 15.625kHz / (240 + 32)
512 = 57.444855Hz
513 tuned by Shingo SUZUKI(VSyncMAME Project) 2000/10/19 */
514
515 /* video hardware */
516 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
517 MDRV_SCREEN_SIZE(32*8, 32*8)
518 MDRV_VISIBLE_AREA(1*8, 31*8-1, 1*8, 31*8-1)
519 MDRV_GFXDECODE(gfxdecodeinfo)
520 MDRV_PALETTE_LENGTH(256)
521
522 MDRV_PALETTE_INIT(brkthru)
523 MDRV_VIDEO_START(brkthru)
524 MDRV_VIDEO_UPDATE(brkthru)
525
526 /* sound hardware */
527 MDRV_SOUND_ADD(YM2203, ym2203_interface)
528 MDRV_SOUND_ADD(YM3526, ym3526_interface)
529 MACHINE_DRIVER_END
530
531
532 /***************************************************************************
533
534 Game driver(s)
535
536 ***************************************************************************/
537
538 ROM_START( brkthru )
539 ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* 64k for main CPU + 64k for banked ROMs */
540 ROM_LOAD( "brkthru.1", 0x04000, 0x4000, CRC(cfb4265f) SHA1(4cd748fa06fd2727de1694196912d605672d4883) )
541 ROM_LOAD( "brkthru.2", 0x08000, 0x8000, CRC(fa8246d9) SHA1(d6da03b2a3d8a83411191351ee110b89352a3ead) )
542 ROM_LOAD( "brkthru.4", 0x10000, 0x8000, CRC(8cabf252) SHA1(45e8847b2e6b278989f67e0b27b827a9b3b92581) )
543 ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) )
544
545 ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
546 ROM_LOAD( "brkthru.12", 0x00000, 0x2000, CRC(58c0b29b) SHA1(9dc075f8afae7e8fe164a9fe325e9948cdc7e4bb) ) /* characters */
547
548 ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
549 /* background */
550 /* we do a lot of scatter loading here, to place the data in a format */
551 /* which can be decoded by MAME's standard functions */
552 ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) /* bitplanes 1,2 for bank 1,2 */
553 ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
554 ROM_LOAD( "brkthru.6", 0x10000, 0x4000, CRC(fd3cee40) SHA1(3308b96bb69e0fa6dffbdff296273fafa16d5e70) ) /* bitplanes 1,2 for bank 5,6 */
555 ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
556 ROM_LOAD( "brkthru.8", 0x04000, 0x1000, CRC(f67ee64e) SHA1(75634bd481ae44b8aa02acb4f9b4d7ff973a4c71) ) /* bitplane 3 for bank 1,2 */
557 ROM_CONTINUE( 0x06000, 0x1000 )
558 ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
559 ROM_CONTINUE( 0x0e000, 0x1000 )
560 ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
561 ROM_CONTINUE( 0x16000, 0x1000 )
562 ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
563 ROM_CONTINUE( 0x1e000, 0x1000 )
564
565 ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE )
566 ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) /* sprites */
567 ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) )
568 ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) )
569
570 ROM_REGION( 0x0200, REGION_PROMS, 0 )
571 ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) /* red and green component */
572 ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) /* blue component */
573
574 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64K for sound CPU */
575 ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) )
576 ROM_END
577
578 ROM_START( brkthruj )
579 ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* 64k for main CPU + 64k for banked ROMs */
580 ROM_LOAD( "1", 0x04000, 0x4000, CRC(09bd60ee) SHA1(9591a4c89bb69d5615a5d6b29c47e6b17350c007) )
581 ROM_LOAD( "2", 0x08000, 0x8000, CRC(f2b2cd1c) SHA1(dafccc74310876bc1c88de7f3c86f93ed8a0eb62) )
582 ROM_LOAD( "4", 0x10000, 0x8000, CRC(b42b3359) SHA1(c1da550e0f7cc52721802c7c0f2770ef0087e28b) )
583 ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) )
584
585 ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
586 ROM_LOAD( "12", 0x00000, 0x2000, CRC(3d9a7003) SHA1(2e5de982eb75ac75312fb29bb4cb2ed12ec0fd56) ) /* characters */
587
588 ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
589 /* background */
590 /* we do a lot of scatter loading here, to place the data in a format */
591 /* which can be decoded by MAME's standard functions */
592 ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) /* bitplanes 1,2 for bank 1,2 */
593 ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
594 ROM_LOAD( "6", 0x10000, 0x4000, CRC(cb47b395) SHA1(bf5459d696e863644f13c8b0786b8f45caf6ceb6) ) /* bitplanes 1,2 for bank 5,6 */
595 ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
596 ROM_LOAD( "8", 0x04000, 0x1000, CRC(5e5a2cd7) SHA1(f1782d67b924b4b89bcb6602e970c28fbeaab522) ) /* bitplane 3 for bank 1,2 */
597 ROM_CONTINUE( 0x06000, 0x1000 )
598 ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
599 ROM_CONTINUE( 0x0e000, 0x1000 )
600 ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
601 ROM_CONTINUE( 0x16000, 0x1000 )
602 ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
603 ROM_CONTINUE( 0x1e000, 0x1000 )
604
605 ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE )
606 ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) /* sprites */
607 ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) )
608 ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) )
609
610 ROM_REGION( 0x0200, REGION_PROMS, 0 )
611 ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) /* red and green component */
612 ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) /* blue component */
613
614 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64K for sound CPU */
615 ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) )
616 ROM_END
617
618 ROM_START( darwin )
619 ROM_REGION( 0x20000, REGION_CPU1, 0 ) /* 64k for main CPU + 64k for banked ROMs */
620 ROM_LOAD( "darw_04.rom", 0x04000, 0x4000, CRC(0eabf21c) SHA1(ccad6b30fe9361e8a21b8aaf8116aa85f9e6bb19) )
621 ROM_LOAD( "darw_05.rom", 0x08000, 0x8000, CRC(e771f864) SHA1(8ba9f97c6abf035ceaf9f5505495708506f1b0c5) )
622 ROM_LOAD( "darw_07.rom", 0x10000, 0x8000, CRC(97ac052c) SHA1(8baa117472d46b99e5946f095b869de9b5c48f9a) )
623 ROM_LOAD( "darw_06.rom", 0x18000, 0x8000, CRC(2a9fb208) SHA1(f04a5502600e49e2494a87ec65a44a2843441d37) )
624
625 ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
626 ROM_LOAD( "darw_09.rom", 0x00000, 0x2000, CRC(067b4cf5) SHA1(fc752bb72e4850b71565afd1df0cbb4f732f131c) ) /* characters */
627
628 ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
629 /* background */
630 /* we do a lot of scatter loading here, to place the data in a format */
631 /* which can be decoded by MAME's standard functions */
632 ROM_LOAD( "darw_03.rom", 0x00000, 0x4000, CRC(57d0350d) SHA1(6f904047485e669afb5f4b590818743111f010c6) ) /* bitplanes 1,2 for bank 1,2 */
633 ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
634 ROM_LOAD( "darw_02.rom", 0x10000, 0x4000, CRC(559a71ab) SHA1(a28de25e89e0d68332f4095b988827a9cb72c675) ) /* bitplanes 1,2 for bank 5,6 */
635 ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
636 ROM_LOAD( "darw_01.rom", 0x04000, 0x1000, CRC(15a16973) SHA1(5eb978a32be88176936e5d37b6ec18820d9720d8) ) /* bitplane 3 for bank 1,2 */
637 ROM_CONTINUE( 0x06000, 0x1000 )
638 ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
639 ROM_CONTINUE( 0x0e000, 0x1000 )
640 ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
641 ROM_CONTINUE( 0x16000, 0x1000 )
642 ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
643 ROM_CONTINUE( 0x1e000, 0x1000 )
644
645 ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE )
646 ROM_LOAD( "darw_10.rom", 0x00000, 0x8000, CRC(487a014c) SHA1(c9543df8115088b02019e76a6473ecc5f645a836) ) /* sprites */
647 ROM_LOAD( "darw_11.rom", 0x08000, 0x8000, CRC(548ce2d1) SHA1(3b1757c70346ab4ee19ec85e7ae5137f8ccf446f) )
648 ROM_LOAD( "darw_12.rom", 0x10000, 0x8000, CRC(faba5fef) SHA1(848da4d4888f0218b737f1dc9b62944f68349a43) )
649
650 ROM_REGION( 0x0200, REGION_PROMS, 0 )
651 ROM_LOAD( "df.12", 0x0000, 0x0100, CRC(89b952ef) SHA1(77dc4020a2e25f81fae1182d58993cf09d13af00) ) /* red and green component */
652 ROM_LOAD( "df.13", 0x0100, 0x0100, CRC(d595e91d) SHA1(5e9793f6602455c79afdc855cd13183a7f48ab1e) ) /* blue component */
653
654 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64K for sound CPU */
655 ROM_LOAD( "darw_08.rom", 0x8000, 0x8000, CRC(6b580d58) SHA1(a70aebc6b4a291b4adddbb41d092b2682fc2d421) )
656 ROM_END
657
658
659
660 GAME( 1986, brkthru, 0, brkthru, brkthru, 0, ROT0, "Data East USA", "Break Thru (US)" )
661 GAME( 1986, brkthruj, brkthru, brkthru, brkthruj, 0, ROT0, "Data East Corporation", "Kyohkoh-Toppa (Japan)" )
662 GAME( 1986, darwin, 0, darwin, darwin, 0, ROT270, "Data East Corporation", "Darwin 4078 (Japan)" )
663