1 /*************************************************************************
2  Universal Cheeky Mouse Driver
3  (c)Lee Taylor May/June 1998, All rights reserved.
4 
5  For use only in offical Mame releases.
6  Not to be distributed as part of any commerical work.
7 **************************************************************************/
8 
9 #include "driver.h"
10 #include "vidhrdw/generic.h"
11 
12 
13 
14 
15 PALETTE_INIT( cheekyms );
16 VIDEO_UPDATE( cheekyms );
17 WRITE_HANDLER( cheekyms_sprite_w );
18 WRITE_HANDLER( cheekyms_port_40_w );
19 WRITE_HANDLER( cheekyms_port_80_w );
20 
21 
MEMORY_READ_START(readmem)22 static MEMORY_READ_START( readmem )
23 	{ 0x0000, 0x1fff, MRA_ROM},
24 	{ 0x3000, 0x33ff, MRA_RAM},
25 	{ 0x3800, 0x3bff, MRA_RAM},	/* screen RAM */
26 MEMORY_END
27 
28 
29 static MEMORY_WRITE_START( writemem )
30 	{ 0x0000, 0x1fff, MWA_ROM },
31 	{ 0x3000, 0x33ff, MWA_RAM },
32 	{ 0x3800, 0x3bff, videoram_w, &videoram, &videoram_size },
33 MEMORY_END
34 
35 static PORT_READ_START( readport )
36 	{ 0x00, 0x00, input_port_0_r },
37 	{ 0x01, 0x01, input_port_1_r },
38 PORT_END
39 
40 static PORT_WRITE_START( writeport )
41 	{ 0x20, 0x3f, cheekyms_sprite_w },
42 	{ 0x40, 0x40, cheekyms_port_40_w },
43 	{ 0x80, 0x80, cheekyms_port_80_w },
44 PORT_END
45 
46 
47 static INTERRUPT_GEN( cheekyms_interrupt )
48 {
49 	if (readinputport(2) & 1)	/* Coin */
50 		nmi_line_pulse();
51 	else
52 		irq0_line_hold();
53 }
54 
55 
56 INPUT_PORTS_START( cheekyms )
57 	PORT_START      /* IN0 */
58 	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
59 	PORT_DIPSETTING(    0x00, "2" )
60 	PORT_DIPSETTING(    0x01, "3" )
61 	PORT_DIPSETTING(    0x02, "4" )
62 	PORT_DIPSETTING(    0x03, "5" )
63 	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Coinage ) )
64 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
65 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_1C ) )
66 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_2C ) )
67 /*PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )*/
68 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
69 	PORT_DIPSETTING(    0x10, DEF_STR( Upright ) )
70 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
71 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
72 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
73 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
74 	PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Bonus_Life ) )
75 	PORT_DIPSETTING(    0x40, "3000" )
76 	PORT_DIPSETTING(    0x80, "4500" )
77 	PORT_DIPSETTING(    0xc0, "6000" )
78 	PORT_DIPSETTING(    0x00, "None" )
79 
80 	PORT_START      /* IN1 */
81 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
82 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
83 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
84 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_COCKTAIL )
85 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
86 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
87 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
88 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
89 
90 	PORT_START	/* FAKE */
91 	/* The coin slots are not memory mapped. Coin  causes a NMI, */
92 	/* This fake input port is used by the interrupt */
93 	/* handler to be notified of coin insertions. We use IMPULSE to */
94 	/* trigger exactly one interrupt, without having to check when the */
95 	/* user releases the key. */
96 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
97 INPUT_PORTS_END
98 
99 
100 
101 static struct GfxLayout charlayout =
102 {
103 	8,8,
104 	RGN_FRAC(1,2),
105 	2,
106 	{ 0, RGN_FRAC(1,2) },
107 	{ 0, 1, 2, 3, 4, 5, 6, 7 },
108 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
109 	8*8
110 };
111 
112 static struct GfxLayout spritelayout =
113 {
114 	16,16,
115 	RGN_FRAC(1,2),
116 	2,
117 	{ RGN_FRAC(1,2), 0 },
118 	{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
119 	{ 0*16, 1*16,  2*16,  3*16,  4*16,  5*16,  6*16,  7*16,
120 			8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
121 	32*8
122 };
123 
124 
125 
126 static struct GfxDecodeInfo gfxdecodeinfo[] =
127 {
128 	{ REGION_GFX1, 0, &charlayout,   0x00, 0x20 },
129 	{ REGION_GFX2, 0, &spritelayout, 0x80, 0x10 },
130 	{ -1 } /* end of array */
131 };
132 
133 
134 static struct DACinterface dac_interface =
135 {
136 	1,
137 	{ 100 }
138 };
139 
140 
141 static MACHINE_DRIVER_START( cheekyms )
142 
143 	/* basic machine hardware */
144 	MDRV_CPU_ADD(Z80,5000000/2)  /* 2.5 MHz */
145 	MDRV_CPU_MEMORY(readmem,writemem)
146 	MDRV_CPU_PORTS(readport,writeport)
147 	MDRV_CPU_VBLANK_INT(cheekyms_interrupt,1)
148 
149 	MDRV_FRAMES_PER_SECOND(60)
150 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
151 
152 	/* video hardware */
153 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
154 	MDRV_SCREEN_SIZE(32*8, 32*8)
155 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1)
156 	MDRV_GFXDECODE(gfxdecodeinfo)
157 	MDRV_PALETTE_LENGTH(64*3)
158 	MDRV_COLORTABLE_LENGTH(64*3)
159 
160 	MDRV_PALETTE_INIT(cheekyms)
161 	MDRV_VIDEO_START(generic)
162 	MDRV_VIDEO_UPDATE(cheekyms)
163 
164 	/* sound hardware */
165 	MDRV_SOUND_ADD(DAC, dac_interface)
166 MACHINE_DRIVER_END
167 
168 
169 
170 
171 /***************************************************************************
172 
173   Game driver(s)
174 
175 ***************************************************************************/
176 
177 ROM_START( cheekyms )
178 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
179 	ROM_LOAD( "cm03.c5",       0x0000, 0x0800, CRC(1ad0cb40) SHA1(2a751395ac19a3218c22cfd3597f9a17b8e31527) )
180 	ROM_LOAD( "cm04.c6",       0x0800, 0x0800, CRC(2238f607) SHA1(35df9eb49f6e3c6351fae220d773442cf8536f90) )
181 	ROM_LOAD( "cm05.c7",       0x1000, 0x0800, CRC(4169eba8) SHA1(52a059f29c724d087483c7cd733f75d7b8a5b103) )
182 	ROM_LOAD( "cm06.c8",       0x1800, 0x0800, CRC(7031660c) SHA1(1370702e30897e45ee172609c1d983f8a4fdf157) )
183 
184 	ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE )
185 	ROM_LOAD( "cm01.c1",       0x0000, 0x0800, CRC(26f73bd7) SHA1(fa4db5df5be1a5f4531cba86a83f89b7eb7fa3ec) )
186 	ROM_LOAD( "cm02.c2",       0x0800, 0x0800, CRC(885887c3) SHA1(62ce8e39d27c0cfea9ebd51757ad31b0baf6b3cd) )
187 
188 	ROM_REGION( 0x1000, REGION_GFX2, ROMREGION_DISPOSE )
189 	ROM_LOAD( "cm07.n5",       0x0000, 0x0800, CRC(2738c88d) SHA1(3ccd6c1d49bfe2c1b141854ec705e692252e8af8) )
190 	ROM_LOAD( "cm08.n6",       0x0800, 0x0800, CRC(b3fbd4ac) SHA1(9f45cc6d9e0bf580149e18de5c3e37d4de347b92) )
191 
192 	ROM_REGION( 0x0060, REGION_PROMS, 0 )
193 	ROM_LOAD( "cm.m9",         0x0000, 0x0020, CRC(db9c59a5) SHA1(357ed5ac8e954a4c8b4d78d36e57bf2de36c1d57) )    /* Character colors /                                */
194 	ROM_LOAD( "cm.m8",         0x0020, 0x0020, CRC(2386bc68) SHA1(6676082860cd8678a71339a352d2c6286e78ba44) )    /* Character colors \ Selected by Bit 6 of Port 0x80 */
195 	ROM_LOAD( "cm.p3",         0x0040, 0x0020, CRC(6ac41516) SHA1(05bf40790a0de1e859362df892f7f158c183e247) )  /* Sprite colors */
196 ROM_END
197 
198 
199 
200 GAMEX( 1980, cheekyms, 0, cheekyms, cheekyms, 0, ROT270, "Universal", "Cheeky Mouse", GAME_IMPERFECT_SOUND )
201