1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_BOARD_UNL_KINGOFFIGHTERS96_H
26 #define NST_BOARD_UNL_KINGOFFIGHTERS96_H
27 
28 #ifdef NST_PRAGMA_ONCE
29 #pragma once
30 #endif
31 
32 namespace Nes
33 {
34 	namespace Core
35 	{
36 		namespace Boards
37 		{
38 			namespace Unlicensed
39 			{
40 				class KingOfFighters96 : public Mmc3
41 				{
42 				public:
43 
KingOfFighters96(const Context & c)44 					explicit KingOfFighters96(const Context& c)
45 					: Mmc3(c) {}
46 
47 				private:
48 
49 					void SubSave(State::Saver&) const;
50 					void SubLoad(State::Loader&,dword);
51 					void SubReset(bool);
52 
53 					void NST_FASTCALL UpdateChr(uint,uint) const;
54 					void NST_FASTCALL UpdatePrg(uint,uint);
55 
56 					NES_DECL_PEEK( 5000 );
57 					NES_DECL_POKE( 5000 );
58 					NES_DECL_POKE( 5001 );
59 					NES_DECL_POKE( 8000 );
60 					NES_DECL_POKE( 8001 );
61 					NES_DECL_POKE( 8003 );
62 
63 					byte exRegs[4];
64 				};
65 			}
66 		}
67 	}
68 }
69 
70 #endif
71