1 /*
2 * (C) Gražvydas "notaz" Ignotas, 2011-2013
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11 #include <stdio.h>
12 #include <SDL.h>
13
14 #include "libpicofe/input.h"
15 #include "libpicofe/in_sdl.h"
16 #include "libpicofe/menu.h"
17 #include "libpicofe/fonts.h"
18 #include "libpicofe/plat_sdl.h"
19 #include "libpicofe/gl.h"
20 #include "cspace.h"
21 #include "plugin_lib.h"
22 #include "plugin.h"
23 #include "main.h"
24 #include "plat.h"
25 #include "revision.h"
26
27 static const struct in_default_bind in_sdl_defbinds[] = {
28 { SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
29 { SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
30 { SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
31 { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
32 { SDLK_d, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
33 { SDLK_z, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
34 { SDLK_x, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
35 { SDLK_s, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
36 { SDLK_v, IN_BINDTYPE_PLAYER12, DKEY_START },
37 { SDLK_c, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
38 { SDLK_w, IN_BINDTYPE_PLAYER12, DKEY_L1 },
39 { SDLK_r, IN_BINDTYPE_PLAYER12, DKEY_R1 },
40 { SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
41 { SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
42 { SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
43 { SDLK_F1, IN_BINDTYPE_EMU, SACTION_SAVE_STATE },
44 { SDLK_F2, IN_BINDTYPE_EMU, SACTION_LOAD_STATE },
45 { SDLK_F3, IN_BINDTYPE_EMU, SACTION_PREV_SSLOT },
46 { SDLK_F4, IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
47 { SDLK_F5, IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
48 { SDLK_F6, IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
49 { SDLK_F7, IN_BINDTYPE_EMU, SACTION_TOGGLE_FPS },
50 { SDLK_F8, IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
51 { SDLK_F11, IN_BINDTYPE_EMU, SACTION_TOGGLE_FULLSCREEN },
52 { SDLK_BACKSPACE, IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
53 { 0, 0, 0 }
54 };
55
56 const struct menu_keymap in_sdl_key_map[] =
57 {
58 { SDLK_UP, PBTN_UP },
59 { SDLK_DOWN, PBTN_DOWN },
60 { SDLK_LEFT, PBTN_LEFT },
61 { SDLK_RIGHT, PBTN_RIGHT },
62 { SDLK_RETURN, PBTN_MOK },
63 { SDLK_ESCAPE, PBTN_MBACK },
64 { SDLK_SEMICOLON, PBTN_MA2 },
65 { SDLK_QUOTE, PBTN_MA3 },
66 { SDLK_LEFTBRACKET, PBTN_L },
67 { SDLK_RIGHTBRACKET, PBTN_R },
68 };
69
70 const struct menu_keymap in_sdl_joy_map[] =
71 {
72 { SDLK_UP, PBTN_UP },
73 { SDLK_DOWN, PBTN_DOWN },
74 { SDLK_LEFT, PBTN_LEFT },
75 { SDLK_RIGHT, PBTN_RIGHT },
76 /* joystick */
77 { SDLK_WORLD_0, PBTN_MOK },
78 { SDLK_WORLD_1, PBTN_MBACK },
79 { SDLK_WORLD_2, PBTN_MA2 },
80 { SDLK_WORLD_3, PBTN_MA3 },
81 };
82
83 static const struct in_pdata in_sdl_platform_data = {
84 .defbinds = in_sdl_defbinds,
85 .key_map = in_sdl_key_map,
86 .kmap_size = sizeof(in_sdl_key_map) / sizeof(in_sdl_key_map[0]),
87 .joy_map = in_sdl_joy_map,
88 .jmap_size = sizeof(in_sdl_joy_map) / sizeof(in_sdl_joy_map[0]),
89 };
90
91 static int psx_w, psx_h;
92 static void *shadow_fb, *menubg_img;
93 static int in_menu;
94
change_video_mode(int force)95 static int change_video_mode(int force)
96 {
97 int w, h;
98
99 if (in_menu) {
100 w = g_menuscreen_w;
101 h = g_menuscreen_h;
102 }
103 else {
104 w = psx_w;
105 h = psx_h;
106 }
107
108 return plat_sdl_change_video_mode(w, h, force);
109 }
110
resize_cb(int w,int h)111 static void resize_cb(int w, int h)
112 {
113 // used by some plugins..
114 pl_rearmed_cbs.screen_w = w;
115 pl_rearmed_cbs.screen_h = h;
116 pl_rearmed_cbs.gles_display = gl_es_display;
117 pl_rearmed_cbs.gles_surface = gl_es_surface;
118 plugin_call_rearmed_cbs();
119 }
120
quit_cb(void)121 static void quit_cb(void)
122 {
123 emu_core_ask_exit();
124 }
125
get_layer_pos(int * x,int * y,int * w,int * h)126 static void get_layer_pos(int *x, int *y, int *w, int *h)
127 {
128 // always fill entire SDL window
129 *x = *y = 0;
130 *w = pl_rearmed_cbs.screen_w;
131 *h = pl_rearmed_cbs.screen_h;
132 }
133
plat_init(void)134 void plat_init(void)
135 {
136 int shadow_size;
137 int ret;
138
139 plat_sdl_quit_cb = quit_cb;
140 plat_sdl_resize_cb = resize_cb;
141
142 ret = plat_sdl_init();
143 if (ret != 0)
144 exit(1);
145
146 in_menu = 1;
147 SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
148
149 shadow_size = g_menuscreen_w * g_menuscreen_h * 2;
150 if (shadow_size < 640 * 512 * 2)
151 shadow_size = 640 * 512 * 2;
152
153 shadow_fb = malloc(shadow_size);
154 menubg_img = malloc(shadow_size);
155 if (shadow_fb == NULL || menubg_img == NULL) {
156 fprintf(stderr, "OOM\n");
157 exit(1);
158 }
159
160 in_sdl_init(&in_sdl_platform_data, plat_sdl_event_handler);
161 in_probe();
162 pl_rearmed_cbs.only_16bpp = 1;
163 pl_rearmed_cbs.pl_get_layer_pos = get_layer_pos;
164
165 bgr_to_uyvy_init();
166 }
167
plat_finish(void)168 void plat_finish(void)
169 {
170 free(shadow_fb);
171 shadow_fb = NULL;
172 free(menubg_img);
173 menubg_img = NULL;
174 plat_sdl_finish();
175 }
176
plat_gvideo_open(int is_pal)177 void plat_gvideo_open(int is_pal)
178 {
179 }
180
uyvy_to_rgb565(void * d,const void * s,int pixels)181 static void uyvy_to_rgb565(void *d, const void *s, int pixels)
182 {
183 unsigned short *dst = d;
184 const unsigned int *src = s;
185 int v;
186
187 // no colors, for now
188 for (; pixels > 0; src++, dst += 2, pixels -= 2) {
189 v = (*src >> 8) & 0xff;
190 v = (v - 16) * 255 / 219 / 8;
191 dst[0] = (v << 11) | (v << 6) | v;
192
193 v = (*src >> 24) & 0xff;
194 v = (v - 16) * 255 / 219 / 8;
195 dst[1] = (v << 11) | (v << 6) | v;
196 }
197 }
198
overlay_blit(int doffs,const void * src_,int w,int h,int sstride,int bgr24)199 static void overlay_blit(int doffs, const void *src_, int w, int h,
200 int sstride, int bgr24)
201 {
202 const unsigned short *src = src_;
203 unsigned short *dst;
204 int dstride = plat_sdl_overlay->w;
205
206 SDL_LockYUVOverlay(plat_sdl_overlay);
207 dst = (void *)plat_sdl_overlay->pixels[0];
208
209 dst += doffs;
210 if (bgr24) {
211 for (; h > 0; dst += dstride, src += sstride, h--)
212 bgr888_to_uyvy(dst, src, w);
213 }
214 else {
215 for (; h > 0; dst += dstride, src += sstride, h--)
216 bgr555_to_uyvy(dst, src, w);
217 }
218
219 SDL_UnlockYUVOverlay(plat_sdl_overlay);
220 }
221
overlay_hud_print(int x,int y,const char * str,int bpp)222 static void overlay_hud_print(int x, int y, const char *str, int bpp)
223 {
224 SDL_LockYUVOverlay(plat_sdl_overlay);
225 basic_text_out_uyvy_nf(plat_sdl_overlay->pixels[0], plat_sdl_overlay->w, x, y, str);
226 SDL_UnlockYUVOverlay(plat_sdl_overlay);
227 }
228
plat_gvideo_set_mode(int * w,int * h,int * bpp)229 void *plat_gvideo_set_mode(int *w, int *h, int *bpp)
230 {
231 psx_w = *w;
232 psx_h = *h;
233 change_video_mode(0);
234 if (plat_sdl_overlay != NULL) {
235 pl_plat_clear = plat_sdl_overlay_clear;
236 pl_plat_blit = overlay_blit;
237 pl_plat_hud_print = overlay_hud_print;
238 return NULL;
239 }
240 else {
241 pl_plat_clear = NULL;
242 pl_plat_blit = NULL;
243 pl_plat_hud_print = NULL;
244 if (plat_sdl_gl_active)
245 return shadow_fb;
246 else
247 return plat_sdl_screen->pixels;
248 }
249 }
250
plat_gvideo_flip(void)251 void *plat_gvideo_flip(void)
252 {
253 if (plat_sdl_overlay != NULL) {
254 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
255 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
256 return NULL;
257 }
258 else if (plat_sdl_gl_active) {
259 gl_flip(shadow_fb, psx_w, psx_h);
260 return shadow_fb;
261 }
262 else {
263 // XXX: no locking, but should be fine with SDL_SWSURFACE?
264 SDL_Flip(plat_sdl_screen);
265 return plat_sdl_screen->pixels;
266 }
267 }
268
plat_gvideo_close(void)269 void plat_gvideo_close(void)
270 {
271 }
272
plat_video_menu_enter(int is_rom_loaded)273 void plat_video_menu_enter(int is_rom_loaded)
274 {
275 int force_mode_change = 0;
276
277 in_menu = 1;
278
279 /* surface will be lost, must adjust pl_vout_buf for menu bg */
280 if (plat_sdl_overlay != NULL)
281 uyvy_to_rgb565(menubg_img, plat_sdl_overlay->pixels[0], psx_w * psx_h);
282 else if (plat_sdl_gl_active)
283 memcpy(menubg_img, shadow_fb, psx_w * psx_h * 2);
284 else
285 memcpy(menubg_img, plat_sdl_screen->pixels, psx_w * psx_h * 2);
286 pl_vout_buf = menubg_img;
287
288 /* gles plugin messes stuff up.. */
289 if (pl_rearmed_cbs.gpu_caps & GPU_CAP_OWNS_DISPLAY)
290 force_mode_change = 1;
291
292 change_video_mode(force_mode_change);
293 }
294
plat_video_menu_begin(void)295 void plat_video_menu_begin(void)
296 {
297 if (plat_sdl_overlay != NULL || plat_sdl_gl_active) {
298 g_menuscreen_ptr = shadow_fb;
299 }
300 else {
301 SDL_LockSurface(plat_sdl_screen);
302 g_menuscreen_ptr = plat_sdl_screen->pixels;
303 }
304 }
305
plat_video_menu_end(void)306 void plat_video_menu_end(void)
307 {
308 if (plat_sdl_overlay != NULL) {
309 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
310
311 SDL_LockYUVOverlay(plat_sdl_overlay);
312 rgb565_to_uyvy(plat_sdl_overlay->pixels[0], shadow_fb,
313 g_menuscreen_w * g_menuscreen_h);
314 SDL_UnlockYUVOverlay(plat_sdl_overlay);
315
316 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
317 }
318 else if (plat_sdl_gl_active) {
319 gl_flip(g_menuscreen_ptr, g_menuscreen_w, g_menuscreen_h);
320 }
321 else {
322 SDL_UnlockSurface(plat_sdl_screen);
323 SDL_Flip(plat_sdl_screen);
324 }
325 g_menuscreen_ptr = NULL;
326 }
327
plat_video_menu_leave(void)328 void plat_video_menu_leave(void)
329 {
330 in_menu = 0;
331 }
332
333 /* unused stuff */
plat_prepare_screenshot(int * w,int * h,int * bpp)334 void *plat_prepare_screenshot(int *w, int *h, int *bpp)
335 {
336 return 0;
337 }
338
plat_trigger_vibrate(int pad,int low,int high)339 void plat_trigger_vibrate(int pad, int low, int high)
340 {
341 }
342
plat_minimize(void)343 void plat_minimize(void)
344 {
345 }
346
347 // vim:shiftwidth=2:expandtab
348