1 /* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * Copyright 2005, 2006 by 12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko 13 * 14 * This program is free software; you can redistribute it and/or 15 * modify it under the terms of the GNU General Public License 16 * as published by the Free Software Foundation; either version 2 17 * of the License, or (at your option) any later version. 18 * 19 * This program is distributed in the hope that it will be useful, 20 * but WITHOUT ANY WARRANTY; without even the implied warranty of 21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 22 * GNU General Public License for more details. 23 * 24 * You should have received a copy of the GNU General Public License 25 * along with this program; if not, write to the Free Software 26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 27 * 02111-1307, USA. 28 * 29 * DESCRIPTION: 30 * The not so system specific sound interface. 31 * 32 *-----------------------------------------------------------------------------*/ 33 34 #ifndef __S_SOUND__ 35 #define __S_SOUND__ 36 37 // 38 // Initializes sound stuff, including volume 39 // Sets channels, SFX and music volume, 40 // allocates channel buffer, sets S_sfx lookup. 41 // 42 void S_Init(int sfxVolume, int musicVolume); 43 44 // Kills all sounds 45 void S_Stop(void); 46 47 // 48 // Per level startup code. 49 // Kills playing sounds at start of level, 50 // determines music if any, changes music. 51 // 52 void S_Start(void); 53 54 // 55 // Start sound for thing at <origin> 56 // using <sound_id> from sounds.h 57 // 58 void S_StartSound(void *origin, int sound_id); 59 60 // Will start a sound at a given volume. 61 void S_StartSoundAtVolume(void *origin, int sound_id, int volume); 62 63 // killough 4/25/98: mask used to indicate sound origin is player item pickup 64 #define PICKUP_SOUND (0x8000) 65 66 // Stop sound for thing at <origin> 67 void S_StopSound(void* origin); 68 69 // Start music using <music_id> from sounds.h 70 void S_StartMusic(int music_id); 71 72 // Start music using <music_id> from sounds.h, and set whether looping 73 void S_ChangeMusic(int music_id, int looping); 74 void S_ChangeMusicByName(char* lumpname, int looping); 75 76 // Stops the music fer sure. 77 void S_StopMusic(void); 78 79 // Stop and resume music, during game PAUSE. 80 void S_PauseSound(void); 81 void S_ResumeSound(void); 82 83 // 84 // Updates music & sounds 85 // 86 void S_UpdateSounds(void* listener); 87 void S_SetMusicVolume(int volume); 88 void S_SetSfxVolume(int volume); 89 90 // machine-independent sound params 91 extern int default_numChannels; 92 extern int numChannels; 93 94 //jff 3/17/98 holds last IDMUS number, or -1 95 extern int idmusnum; 96 97 #endif 98