1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef DC_ICON_H
24 #define DC_ICON_H
25 
26 class Icon
27 {
28  private:
29   unsigned char bitmap[32*32/2];
30   unsigned int palette[16];
31   void *texture;
32 
33   int find_unused_pixel(const unsigned char *);
34   bool load_image1(const void *data, int len, int offs);
35   bool load_image2(const void *data, int len);
36 
37  public:
38   bool load(const void *data, int len, int offs = 0);
39   bool load(const char *filename);
40   void create_texture();
41   void setPalette(int pal);
42   void draw(float x1, float y1, float x2, float y2, int pal,
43 	    unsigned argb = 0xffffffff);
44   void create_vmicon(void *buffer);
45 };
46 
47 #endif /* DC_ICON_H */
48