1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
25  * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
26  */
27 
28 /* AVALOT		The kernel of the program. */
29 
30 #ifndef AVALANCHE_AVALOT_H
31 #define AVALANCHE_AVALOT_H
32 
33 #include "avalanche/animation.h"
34 
35 namespace Avalanche {
36 class AvalancheEngine;
37 
38 static const byte kObjectNum = 18; // always preface with a #
39 static const int16 kCarryLimit = 12;  // carry limit
40 
41 struct PedType {
42 	int16 _x, _y;
43 	Direction _direction;
44 };
45 
46 struct MagicType {
47 	byte _operation; // one of the operations
48 	uint16 _data; // data for them
49 };
50 
51 struct FieldType {
52 	int16 _x1, _y1, _x2, _y2;
53 };
54 
55 struct LineType : public FieldType {
56 	Color _color;
57 };
58 
59 struct QuasipedType {
60 	byte   _whichPed;
61 	Color  _textColor;
62 	Room   _room;
63 	Color  _backgroundColor;
64 	People _who;
65 };
66 
67 } // End of namespace Avalanche
68 
69 #endif // AVALANCHE_AVALOT_H
70