1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
25  * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
26  */
27 
28 #ifndef AVALANCHE_MAINMENU_H
29 #define AVALANCHE_MAINMENU_H
30 
31 namespace Avalanche {
32 class AvalancheEngine;
33 
34 class MainMenu {
35 public:
36 	MainMenu(AvalancheEngine *vm);
37 
38 	void run();
39 
40 private:
41 	AvalancheEngine *_vm;
42 
43 	Common::String _registrant;
44 	FontType _font;
45 
46 	void loadFont();
47 	void loadRegiInfo();
48 	void option(byte which, Common::String what);
49 	void centre(int16 y, Common::String text);
50 	void wait();
51 };
52 
53 } // End of namespace Avalanche
54 
55 #endif // AVALANCHE_MAINMENU_H
56