1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * This code is based on the original source code of Lord Avalot d'Argent version 1.3. 25 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. 26 */ 27 28 #ifndef AVALANCHE_MAINMENU_H 29 #define AVALANCHE_MAINMENU_H 30 31 namespace Avalanche { 32 class AvalancheEngine; 33 34 class MainMenu { 35 public: 36 MainMenu(AvalancheEngine *vm); 37 38 void run(); 39 40 private: 41 AvalancheEngine *_vm; 42 43 Common::String _registrant; 44 FontType _font; 45 46 void loadFont(); 47 void loadRegiInfo(); 48 void option(byte which, Common::String what); 49 void centre(int16 y, Common::String text); 50 void wait(); 51 }; 52 53 } // End of namespace Avalanche 54 55 #endif // AVALANCHE_MAINMENU_H 56