1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on original Soltys source code
25  * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
26  */
27 
28 #ifndef CGE_COMMANDHANDLER_H
29 #define CGE_COMMANDHANDLER_H
30 
31 #include "cge/cge.h"
32 
33 namespace CGE {
34 
35 #define kCommandFrameRate 80
36 #define kCommandFrameDelay (1000 / kCommandFrameRate)
37 #define kDressed 3
38 
39 enum CommandType {
40 	kCmdLabel,  kCmdPause,  kCmdWait,        kCmdLevel,       kCmdHide,
41 	kCmdSay,    kCmdInf,    kCmdTime,        kCmdCave,        kCmdKill,
42 	kCmdRSeq,   kCmdSeq,    kCmdSend,        kCmdSwap,        kCmdKeep,
43 	kCmdGive,   kCmdIf,     kCmdGame,        kCmdSetX0,       kCmdSetY0,
44 	kCmdSlave,  kCmdSetXY,  kCmdRelX,        kCmdRelY,        kCmdRelZ,
45 	kCmdSetX,   kCmdSetY,   kCmdSetZ,        kCmdTrans,       kCmdPort,
46 	kCmdNext,   kCmdNNext,  kCmdTNext,       kCmdRNNext,      kCmdRTNext,
47 	kCmdRMNear, kCmdRmTake, kCmdFlag,        kCmdSetRef,      kCmdBackPt,
48 	kCmdFlash,  kCmdLight,  kCmdSetVBarrier, kCmdSetHBarrier, kCmdWalk,
49 	kCmdReach,  kCmdCover,  kCmdUncover,     kCmdClear,       kCmdTalk,
50 	kCmdMouse,  kCmdSound,  kCmdCount,       kCmdExec,        kCmdStep,
51 	kCmdZTrim,  kCmdGhost
52 };
53 
54 class CommandHandler {
55 public:
56 	struct Command {
57 		CommandType _commandType;
58 		int _ref;
59 		int _val;
60 		void *_spritePtr;
61 		CallbackType _cbType;
62 	} *_commandList;
63 	static const char *_commandText[];
64 	bool _talkEnable;
65 
66 	CommandHandler(CGEEngine *vm, bool turbo);
67 	~CommandHandler();
68 	void runCommand();
69 	void addCommand(CommandType com, int ref, int val, void *ptr);
70 	void addCallback(CommandType com, int ref, int val, CallbackType cbType);
71 	void insertCommand(CommandType com, int ref, int val, void *ptr);
72 	bool idle();
73 	void reset();
74 private:
75 	CGEEngine *_vm;
76 	bool _turbo;
77 	uint8 _head;
78 	uint8 _tail;
79 	bool _busy;
80 	bool _textDelay;
81 	uint32 _timerExpiry;
82 };
83 
84 } // End of namespace CGE
85 
86 #endif
87