1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "illusions/duckman/gamestate_duckman.h"
24 #include "illusions/duckman/illusions_duckman.h"
25 #include "illusions/resources/scriptresource.h"
26 
27 namespace Illusions {
28 
Duckman_GameState(IllusionsEngine_Duckman * vm)29 Duckman_GameState::Duckman_GameState(IllusionsEngine_Duckman *vm)
30 	: _vm(vm) {
31 }
32 
calcWriteBufferSizeInternal()33 uint32 Duckman_GameState::calcWriteBufferSizeInternal() {
34 	return
35 		_vm->_scriptResource->_properties.getSize() +
36 		_vm->_scriptResource->_blockCounters.getSize();
37 }
38 
readStateInternal(Common::ReadStream * in)39 bool Duckman_GameState::readStateInternal(Common::ReadStream *in) {
40 	return
41 		_vm->_scriptResource->_properties.readFromStream(in) &&
42 		_vm->_scriptResource->_blockCounters.readFromStream(in);
43 }
44 
writeStateInternal(Common::WriteStream * out)45 void Duckman_GameState::writeStateInternal(Common::WriteStream *out) {
46 	_vm->_scriptResource->_properties.writeToStream(out);
47 	_vm->_scriptResource->_blockCounters.writeToStream(out);
48 }
49 
50 } // End of namespace Illusions
51