1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "made/made.h"
24 #include "made/console.h"
25 #include "made/pmvplayer.h"
26 #include "made/resource.h"
27 #include "made/screen.h"
28 #include "made/database.h"
29 #include "made/script.h"
30 #include "made/music.h"
31 
32 #include "common/config-manager.h"
33 #include "common/events.h"
34 #include "common/system.h"
35 #include "common/error.h"
36 
37 #include "engines/util.h"
38 
39 #include "backends/audiocd/audiocd.h"
40 
41 namespace Made {
42 
43 struct GameSettings {
44 	const char *gameid;
45 	const char *description;
46 	byte id;
47 	uint32 features;
48 	const char *detectname;
49 };
50 
51 static const GameSettings madeSettings[] = {
52 	{"made", "Made game", 0, 0, 0},
53 
54 	{NULL, NULL, 0, 0, NULL}
55 };
56 
MadeEngine(OSystem * syst,const MadeGameDescription * gameDesc)57 MadeEngine::MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
58 
59 	_eventNum = 0;
60 	_eventMouseX = _eventMouseY = 0;
61 	_eventKey = 0;
62 	_autoStopSound = false;
63 	_soundEnergyIndex = 0;
64 	_soundEnergyArray = 0;
65 	_musicBeatStart = 0;
66 	_cdTimeStart = 0;
67 
68 	_rnd = new Common::RandomSource("made");
69 
70 	_console = new MadeConsole(this);
71 
72 	_system->getAudioCDManager()->open();
73 
74 	_pmvPlayer = new PmvPlayer(this, _mixer);
75 	_res = new ResourceReader();
76 	_screen = new Screen(this);
77 
78 	if (getGameID() == GID_LGOP2 || getGameID() == GID_MANHOLE || getGameID() == GID_RODNEY) {
79 		_dat = new GameDatabaseV2(this);
80 	} else if (getGameID() == GID_RTZ) {
81 		_dat = new GameDatabaseV3(this);
82 	} else {
83 		error("Unknown GameID");
84 	}
85 
86 	_script = new ScriptInterpreter(this);
87 
88 	_music = nullptr;
89 
90 	_soundRate = 0;
91 
92 	// Set default sound frequency
93 	switch (getGameID()) {
94 	case GID_RODNEY:
95 		_soundRate = 11025;
96 		break;
97 	case GID_MANHOLE:
98 		_soundRate = 11025;
99 		break;
100 	case GID_LGOP2:
101 		_soundRate = 8000;
102 		break;
103 	case GID_RTZ:
104 		// Return to Zork sets it itself via a script funtion
105 		break;
106 	}
107 }
108 
~MadeEngine()109 MadeEngine::~MadeEngine() {
110 	_system->getAudioCDManager()->stop();
111 
112 	delete _rnd;
113 	delete _console;
114 	delete _pmvPlayer;
115 	delete _res;
116 	delete _screen;
117 	delete _dat;
118 	delete _script;
119 	delete _music;
120 }
121 
syncSoundSettings()122 void MadeEngine::syncSoundSettings() {
123 	Engine::syncSoundSettings();
124 
125 	bool mute = false;
126 	if (ConfMan.hasKey("mute"))
127 		mute = ConfMan.getBool("mute");
128 
129 	_music->setVolume(mute ? 0 : ConfMan.getInt("music_volume"));
130 	_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType,
131 									mute ? 0 : ConfMan.getInt("sfx_volume"));
132 }
133 
getTicks()134 int16 MadeEngine::getTicks() {
135 	return g_system->getMillis() * 30 / 1000;
136 }
137 
getDebugger()138 GUI::Debugger *MadeEngine::getDebugger() {
139 	return _console;
140 }
141 
getTimer(int16 timerNum)142 int16 MadeEngine::getTimer(int16 timerNum) {
143 	if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers) && _timers[timerNum - 1] != -1)
144 		return (getTicks() - _timers[timerNum - 1]);
145 	else
146 		return 32000;
147 }
148 
setTimer(int16 timerNum,int16 value)149 void MadeEngine::setTimer(int16 timerNum, int16 value) {
150 	if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
151 		_timers[timerNum - 1] = value;
152 }
153 
resetTimer(int16 timerNum)154 void MadeEngine::resetTimer(int16 timerNum) {
155 	if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
156 		_timers[timerNum - 1] = getTicks();
157 }
158 
allocTimer()159 int16 MadeEngine::allocTimer() {
160 	for (int i = 0; i < ARRAYSIZE(_timers); i++) {
161 		if (_timers[i] == -1) {
162 			_timers[i] = getTicks();
163 			return i + 1;
164 		}
165 	}
166 	return 0;
167 }
168 
freeTimer(int16 timerNum)169 void MadeEngine::freeTimer(int16 timerNum) {
170 	if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
171 		_timers[timerNum - 1] = -1;
172 }
173 
resetAllTimers()174 void MadeEngine::resetAllTimers() {
175 	for (int i = 0; i < ARRAYSIZE(_timers); i++)
176 		_timers[i] = -1;
177 }
178 
getSavegameFilename(int16 saveNum)179 Common::String MadeEngine::getSavegameFilename(int16 saveNum) {
180 	return Common::String::format("%s.%03d", getTargetName().c_str(), saveNum);
181 }
182 
handleEvents()183 void MadeEngine::handleEvents() {
184 
185 	Common::Event event;
186 	Common::EventManager *eventMan = _system->getEventManager();
187 
188 	// NOTE: Don't reset _eventNum to 0 here or no events will get through to the scripts.
189 
190 	while (eventMan->pollEvent(event)) {
191 		switch (event.type) {
192 
193 		case Common::EVENT_MOUSEMOVE:
194 			_eventMouseX = event.mouse.x;
195 			_eventMouseY = event.mouse.y;
196 			break;
197 
198 		case Common::EVENT_LBUTTONDOWN:
199 			_eventNum = 2;
200 			break;
201 
202 		case Common::EVENT_LBUTTONUP:
203 			_eventNum = 1;
204 			break;
205 
206 		case Common::EVENT_RBUTTONDOWN:
207 			_eventNum = 4;
208 			break;
209 
210 		case Common::EVENT_RBUTTONUP:
211 			_eventNum = 3;
212 			break;
213 
214 		case Common::EVENT_KEYDOWN:
215 			// Handle any special keys here
216 			// Supported keys taken from http://www.allgame.com/game.php?id=13542&tab=controls
217 
218 			switch (event.kbd.keycode) {
219 			case Common::KEYCODE_KP_PLUS:	// action (same as left mouse click)
220 				_eventNum = 1;		// left mouse button up
221 				break;
222 			case Common::KEYCODE_KP_MINUS:	// inventory (same as right mouse click)
223 				_eventNum = 3;		// right mouse button up
224 				break;
225 			case Common::KEYCODE_UP:
226 			case Common::KEYCODE_KP8:
227 				_eventMouseY = MAX<int16>(0, _eventMouseY - 1);
228 				g_system->warpMouse(_eventMouseX, _eventMouseY);
229 				break;
230 			case Common::KEYCODE_DOWN:
231 			case Common::KEYCODE_KP2:
232 				_eventMouseY = MIN<int16>(199, _eventMouseY + 1);
233 				g_system->warpMouse(_eventMouseX, _eventMouseY);
234 				break;
235 			case Common::KEYCODE_LEFT:
236 			case Common::KEYCODE_KP4:
237 				_eventMouseX = MAX<int16>(0, _eventMouseX - 1);
238 				g_system->warpMouse(_eventMouseX, _eventMouseY);
239 				break;
240 			case Common::KEYCODE_RIGHT:
241 			case Common::KEYCODE_KP6:
242 				_eventMouseX = MIN<int16>(319, _eventMouseX + 1);
243 				g_system->warpMouse(_eventMouseX, _eventMouseY);
244 				break;
245 			case Common::KEYCODE_F1:		// menu
246 			case Common::KEYCODE_F2:		// save game
247 			case Common::KEYCODE_F3:		// load game
248 			case Common::KEYCODE_F4:		// repeat last message
249 				_eventNum = 5;
250 				_eventKey = (event.kbd.keycode - Common::KEYCODE_F1) + 21;
251 				break;
252 			case Common::KEYCODE_BACKSPACE:
253 				_eventNum = 5;
254 				_eventKey = 9;
255 				break;
256 			default:
257 				_eventNum = 5;
258 				_eventKey = event.kbd.ascii;
259 				break;
260 			}
261 
262 			// Check for Debugger Activation
263 			if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
264 				this->getDebugger()->attach();
265 				this->getDebugger()->onFrame();
266 			}
267 			break;
268 
269 		default:
270 			break;
271 
272 		}
273 	}
274 
275 	_system->getAudioCDManager()->update();
276 
277 }
278 
run()279 Common::Error MadeEngine::run() {
280 	_music = new MusicPlayer(getGameID() == GID_RTZ);
281 	syncSoundSettings();
282 
283 	// Initialize backend
284 	initGraphics(320, 200);
285 
286 	resetAllTimers();
287 
288 	if (getGameID() == GID_RTZ) {
289 		if (getFeatures() & GF_DEMO) {
290 			_dat->open("demo.dat");
291 			_res->open("demo.prj");
292 		} else if (getFeatures() & GF_CD) {
293 			_dat->open("rtzcd.dat");
294 			_res->open("rtzcd.prj");
295 		} else if (getFeatures() & GF_CD_COMPRESSED) {
296 			_dat->openFromRed("rtzcd.red", "rtzcd.dat");
297 			_res->open("rtzcd.prj");
298 		} else if (getFeatures() & GF_FLOPPY) {
299 			_dat->open("rtz.dat");
300 			_res->open("rtz.prj");
301 		} else {
302 			error("Unknown RTZ game features");
303 		}
304 	} else if (getGameID() == GID_MANHOLE) {
305 		_dat->open("manhole.dat");
306 
307 		if (getVersion() == 2) {
308 			_res->open("manhole.prj");
309 		} else {
310 			_res->openResourceBlocks();
311 		}
312 	} else if (getGameID() == GID_LGOP2) {
313 		_dat->open("lgop2.dat");
314 		_res->open("lgop2.prj");
315 	} else if (getGameID() == GID_RODNEY) {
316 		_dat->open("rodneys.dat");
317 		_res->open("rodneys.prj");
318 	} else {
319 		error ("Unknown MADE game");
320 	}
321 
322 	if ((getFeatures() & GF_CD) || (getFeatures() & GF_CD_COMPRESSED))
323 		checkCD();
324 
325 	_autoStopSound = false;
326 	_eventNum = _eventKey = _eventMouseX = _eventMouseY = 0;
327 
328 #ifdef DUMP_SCRIPTS
329 	_script->dumpAllScripts();
330 #else
331 	_screen->setDefaultMouseCursor();
332 	_script->runScript(_dat->getMainCodeObjectIndex());
333 #endif
334 
335 	return Common::kNoError;
336 }
337 
338 } // End of namespace Made
339