1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "mutationofjb/commands/camefromcommand.h"
24 #include "mutationofjb/gamedata.h"
25 #include "mutationofjb/script.h"
26 #include "common/str.h"
27 
28 /** @file
29  * "CAMEFROM " <sceneId>
30  *
31  * This command tests whether last scene (the scene player came from) is sceneId.
32  * If true, the execution continues after this command.
33  * Otherwise the execution continues after first '#' found.
34  */
35 
36 namespace MutationOfJB {
37 
parse(const Common::String & line,ScriptParseContext &,Command * & command)38 bool CameFromCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
39 	if (line.size() < 10 || !line.hasPrefix("CAMEFROM")) {
40 		return false;
41 	}
42 
43 	const uint8 sceneId = atoi(line.c_str() + 9);
44 	_tags.push(0);
45 	command = new CameFromCommand(sceneId);
46 	return true;
47 }
48 
execute(ScriptExecutionContext & scriptExecCtx)49 Command::ExecuteResult CameFromCommand::execute(ScriptExecutionContext &scriptExecCtx) {
50 	_cachedResult = (scriptExecCtx.getGameData()._lastScene == _sceneId);
51 
52 	return Finished;
53 }
54 
debugString() const55 Common::String CameFromCommand::debugString() const {
56 	return Common::String::format("CAMEFROM %d", _sceneId);
57 }
58 
59 }
60