1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "mutationofjb/commands/seqcommand.h"
24 #include "mutationofjb/gamedata.h"
25 
26 namespace MutationOfJB {
27 
28 class DefineStructCommandParser : public SeqCommandParser {
29 public:
30 	virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
31 };
32 
33 class DefineStructCommand : public SeqCommand {
34 public:
DefineStructCommand(const ConversationInfo & convInfo)35 	DefineStructCommand(const ConversationInfo& convInfo) : _conversationInfo(convInfo) {}
36 	virtual Command::ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
37 	virtual Common::String debugString() const override;
38 private:
39 	ConversationInfo _conversationInfo;
40 };
41 
42 }
43