1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #include "mutationofjb/commands/seqcommand.h" 24 #include "mutationofjb/gamedata.h" 25 26 namespace MutationOfJB { 27 28 class DefineStructCommandParser : public SeqCommandParser { 29 public: 30 virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override; 31 }; 32 33 class DefineStructCommand : public SeqCommand { 34 public: DefineStructCommand(const ConversationInfo & convInfo)35 DefineStructCommand(const ConversationInfo& convInfo) : _conversationInfo(convInfo) {} 36 virtual Command::ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override; 37 virtual Common::String debugString() const override; 38 private: 39 ConversationInfo _conversationInfo; 40 }; 41 42 } 43