1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef SLUDGE_CURSORS_H
24 #define SLUDGE_CURSORS_H
25 
26 namespace Sludge {
27 
28 class SludgeEngine;
29 
30 struct FrozenStuffStruct;
31 
32 class CursorManager {
33 public:
34 	CursorManager(SludgeEngine *vm);
35 	virtual ~CursorManager();
36 
37 	void init();
38 	void kill();
39 
40 	// cursor
41 	void pickAnimCursor(struct PersonaAnimation  *pp);
42 	void displayCursor();
43 	void pasteCursor(int x, int y, struct PersonaAnimation  *c);
44 
45 	// freeze
46 	void freeze(FrozenStuffStruct *frozenStuff);
47 	void resotre(FrozenStuffStruct *frozenStuff);
48 
49 	// load & save
50 	void saveCursor(Common::WriteStream *stream);
51 	bool loadCursor(Common::SeekableReadStream *stream);
52 
53 private:
54 	SludgeEngine *_vm;
55 
56 	PersonaAnimation *_mouseCursorAnim;
57 	int _mouseCursorFrameNum;
58 	int _mouseCursorCountUp;
59 };
60 
61 } // End of namespace Sludge
62 
63 #endif
64