1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22 #include "common/scummsys.h"
23 #include "common/config-manager.h"
24 #include "common/debug.h"
25 #include "common/debug-channels.h"
26 #include "common/error.h"
27
28 #include "sludge/cursors.h"
29 #include "sludge/event.h"
30 #include "sludge/fonttext.h"
31 #include "sludge/floor.h"
32 #include "sludge/graphics.h"
33 #include "sludge/main_loop.h"
34 #include "sludge/newfatal.h"
35 #include "sludge/people.h"
36 #include "sludge/region.h"
37 #include "sludge/sludge.h"
38 #include "sludge/sound.h"
39 #include "sludge/speech.h"
40
41 namespace Sludge {
42
43 SludgeEngine *g_sludge;
44
getScreenPixelFormat() const45 Graphics::PixelFormat *SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; }
getOrigPixelFormat() const46 Graphics::PixelFormat *SludgeEngine::getOrigPixelFormat() const { return _origFormat; }
47
SludgeEngine(OSystem * syst,const SludgeGameDescription * gameDesc)48 SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) :
49 Engine(syst), _gameDescription(gameDesc), _console(nullptr) {
50
51 // register your random source
52 _rnd = new Common::RandomSource("sludge");
53
54 // Add debug channels
55 DebugMan.addDebugChannel(kSludgeDebugFatal, "Script", "Script debug level");
56 DebugMan.addDebugChannel(kSludgeDebugDataLoad, "Data Load", "Data loading debug level");
57 DebugMan.addDebugChannel(kSludgeDebugStackMachine, "Stack Machine", "Stack Machine debug level");
58 DebugMan.addDebugChannel(kSludgeDebugBuiltin, "Built-in", "Built-in debug level");
59 DebugMan.addDebugChannel(kSludgeDebugGraphics, "Graphics", "Graphics debug level");
60 DebugMan.addDebugChannel(kSludgeDebugZBuffer, "ZBuffer", "ZBuffer debug level");
61 DebugMan.addDebugChannel(kSludgeDebugSound, "Sound", "Sound debug level");
62
63 DebugMan.enableDebugChannel("Data Load");
64 DebugMan.enableDebugChannel("Built-in");
65
66 // init graphics
67 _origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
68 _pixelFormat = new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
69
70 // Init Strings
71 launchMe = "";
72 launchNext = "";
73 loadNow = "";
74 gamePath = "";
75
76 // Init managers
77 _fatalMan = new FatalMsgManager();
78 _peopleMan = new PeopleManager(this);
79 _resMan = new ResourceManager();
80 _languageMan = new LanguageManager();
81 _objMan = new ObjectManager(this);
82 _gfxMan = new GraphicsManager(this);
83 _evtMan = new EventManager(this);
84 _soundMan = new SoundManager();
85 _txtMan = new TextManager();
86 _cursorMan = new CursorManager(this);
87 _speechMan = new SpeechManager(this);
88 _regionMan = new RegionManager(this);
89 _floorMan = new FloorManager(this);
90 }
91
~SludgeEngine()92 SludgeEngine::~SludgeEngine() {
93
94 // Dispose resources
95 delete _rnd;
96 _rnd = nullptr;
97
98 // Remove debug levels
99 DebugMan.clearAllDebugChannels();
100
101 // Dispose console
102 delete _console;
103 _console = nullptr;
104
105 // Dispose pixel formats
106 delete _origFormat;
107 _origFormat = nullptr;
108 delete _pixelFormat;
109 _pixelFormat = nullptr;
110
111 // Dispose managers
112 delete _cursorMan;
113 _cursorMan = nullptr;
114 delete _txtMan;
115 _txtMan = nullptr;
116 delete _soundMan;
117 _soundMan = nullptr;
118 delete _evtMan;
119 _evtMan = nullptr;
120 delete _gfxMan;
121 _gfxMan = nullptr;
122 delete _objMan;
123 _objMan = nullptr;
124 delete _languageMan;
125 _languageMan = nullptr;
126 delete _resMan;
127 _resMan = nullptr;
128 delete _speechMan;
129 _speechMan = nullptr;
130 delete _regionMan;
131 _regionMan = nullptr;
132 delete _peopleMan;
133 _peopleMan = nullptr;
134 delete _floorMan;
135 _floorMan = nullptr;
136 delete _fatalMan;
137 _fatalMan = nullptr;
138 }
139
run()140 Common::Error SludgeEngine::run() {
141 // set global variable
142 g_sludge = this;
143
144 // create console
145 _console = new SludgeConsole(this);
146
147 // debug log
148 main_loop(getGameFile());
149
150 return Common::kNoError;
151 }
152
153 } // End of namespace Sludge
154
155