1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef TINSEL_FILM_H	// prevent multiple includes
24 #define TINSEL_FILM_H
25 
26 #include "tinsel/dw.h"
27 
28 namespace Tinsel {
29 
30 #include "common/pack-start.h"	// START STRUCT PACKING
31 
32 struct FREEL {
33 	SCNHANDLE mobj;
34 	SCNHANDLE script;
35 } PACKED_STRUCT;
36 
37 struct FILM {
38 	int32	frate;
39 	int32	numreels;
40 	FREEL	reels[1];
41 } PACKED_STRUCT;
42 
43 #include "common/pack-end.h"	// END STRUCT PACKING
44 
45 } // End of namespace Tinsel
46 
47 #endif
48