1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  * Low level graphics interface.
22  */
23 
24 #ifndef TINSEL_GRAPHICS_H		// prevent multiple includes
25 #define TINSEL_GRAPHICS_H
26 
27 #include "tinsel/dw.h"
28 
29 #include "common/rect.h"
30 #include "common/system.h"
31 #include "graphics/surface.h"
32 
33 namespace Tinsel {
34 
35 struct PALQ;
36 
37 /** draw object structure - only used when drawing objects */
38 struct DRAWOBJECT {
39 	char *charBase;		// character set base address
40 	int transOffset;	// transparent character offset
41 	int flags;		// object flags - see above for list
42 	PALQ *pPal;		// objects palette Q position
43 	int constant;		// which color in palette for monochrome objects
44 	int width;		// width of object
45 	int height;		// height of object
46 	SCNHANDLE hBits;	// image bitmap handle
47 	int lineoffset;		// offset to next line
48 	int leftClip;		// amount to clip off object left
49 	int rightClip;		// amount to clip off object right
50 	int topClip;		// amount to clip off object top
51 	int botClip;		// amount to clip off object bottom
52 	short xPos;			// x position of object
53 	short yPos;			// y position of object
54 	uint32 baseCol;		// For 4-bit stuff
55 };
56 
57 
58 /*----------------------------------------------------------------------*\
59 |*			    Function Prototypes				*|
60 \*----------------------------------------------------------------------*/
61 
62 void ClearScreen();
63 void DrawObject(DRAWOBJECT *pObj);
64 
65 // called to update a rectangle on the video screen from a video page
66 void UpdateScreenRect(const Common::Rect &pClip);
67 
68 } // End of namespace Tinsel
69 
70 #endif
71