1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  * Graphics Memory Manager data structures
22  */
23 
24 #ifndef TINSEL_HANDLE_H
25 #define TINSEL_HANDLE_H
26 
27 #include "tinsel/dw.h"			// new data types
28 
29 namespace Tinsel {
30 
31 /*----------------------------------------------------------------------*\
32 |*                              Function Prototypes                     *|
33 \*----------------------------------------------------------------------*/
34 
35 /**
36  * Loads the graphics handle table index file and preloads all the permanent graphics etc.
37  */
38 void SetupHandleTable();
39 void FreeHandleTable();
40 
41 byte *LockMem(SCNHANDLE offset);
42 
43 void LockScene(SCNHANDLE offset);
44 void UnlockScene(SCNHANDLE offset);
45 
46 bool IsCdPlayHandle(SCNHANDLE offset);
47 
48 void TouchMem(SCNHANDLE offset);
49 
50 // Called at scene startup
51 void SetCdPlaySceneDetails(int sceneNum, const char *fileName);
52 
53 // Called at game startup
54 void SetCdPlayHandle(int	fileNum);
55 
56 void LoadExtraGraphData(
57 	SCNHANDLE start,		// Handle of start of range
58 	SCNHANDLE next);		// Handle of end of range + 1
59 
60 int CdNumber(SCNHANDLE offset);
61 
62 } // End of namespace Tinsel
63 
64 #endif	// TINSEL_HANDLE_H
65