1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Graphics Memory Manager data structures 22 */ 23 24 #ifndef TINSEL_HANDLE_H 25 #define TINSEL_HANDLE_H 26 27 #include "tinsel/dw.h" // new data types 28 29 namespace Tinsel { 30 31 /*----------------------------------------------------------------------*\ 32 |* Function Prototypes *| 33 \*----------------------------------------------------------------------*/ 34 35 /** 36 * Loads the graphics handle table index file and preloads all the permanent graphics etc. 37 */ 38 void SetupHandleTable(); 39 void FreeHandleTable(); 40 41 byte *LockMem(SCNHANDLE offset); 42 43 void LockScene(SCNHANDLE offset); 44 void UnlockScene(SCNHANDLE offset); 45 46 bool IsCdPlayHandle(SCNHANDLE offset); 47 48 void TouchMem(SCNHANDLE offset); 49 50 // Called at scene startup 51 void SetCdPlaySceneDetails(int sceneNum, const char *fileName); 52 53 // Called at game startup 54 void SetCdPlayHandle(int fileNum); 55 56 void LoadExtraGraphData( 57 SCNHANDLE start, // Handle of start of range 58 SCNHANDLE next); // Handle of end of range + 1 59 60 int CdNumber(SCNHANDLE offset); 61 62 } // End of namespace Tinsel 63 64 #endif // TINSEL_HANDLE_H 65