1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef TINSEL_MAREELS_H	// prevent multiple includes
24 #define TINSEL_MAREELS_H
25 
26 #include "tinsel/dw.h"	// for SCNHANDLE
27 #include "tinsel/rince.h"
28 
29 namespace Tinsel {
30 
31 void SetWalkReels(PMOVER pMover, int scale,
32 		SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
33 
34 void SetStandReels(PMOVER pMover, int scale,
35 		SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
36 
37 void SetTalkReels(PMOVER pMover, int scale,
38 		SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa);
39 
40 SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn);
41 
42 void SetScalingReels(int actor, int scale, int direction,
43 		SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away);
44 
45 SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel);
46 
47 void RebootScalingReels();
48 
49 void TouchMoverReels();
50 
51 } // End of namespace Tinsel
52 
53 #endif
54