1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef TINSEL_MAREELS_H // prevent multiple includes 24 #define TINSEL_MAREELS_H 25 26 #include "tinsel/dw.h" // for SCNHANDLE 27 #include "tinsel/rince.h" 28 29 namespace Tinsel { 30 31 void SetWalkReels(PMOVER pMover, int scale, 32 SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa); 33 34 void SetStandReels(PMOVER pMover, int scale, 35 SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa); 36 37 void SetTalkReels(PMOVER pMover, int scale, 38 SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa); 39 40 SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn); 41 42 void SetScalingReels(int actor, int scale, int direction, 43 SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away); 44 45 SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel); 46 47 void RebootScalingReels(); 48 49 void TouchMoverReels(); 50 51 } // End of namespace Tinsel 52 53 #endif 54