1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 * Scene parsing defines 22 */ 23 24 #ifndef TINSEL_SCENE_H 25 #define TINSEL_SCENE_H 26 27 #include "tinsel/dw.h" 28 #include "tinsel/events.h" 29 30 namespace Tinsel { 31 32 enum { 33 MAX_NODES = 32, ///< maximum nodes in a Node Path 34 MAX_NOSCROLL = 16, ///< maximum number of NoScroll commands in a scene 35 MAX_ENTRANCE = 25, ///< maximum number of entrances in a scene 36 MAX_POLY = 256, ///< maximum number of polygons in a scene 37 MAX_ACTOR = 32 ///< maximum number of actors in a scene 38 }; 39 40 // ENTRANCE_STRUC bitflags 41 enum ENTRANCE_FLAGS { 42 fCall = 0x00000001L, 43 fHook = 0x00000002L 44 }; 45 46 /** reference direction */ 47 enum REFTYPE { 48 REF_DEFAULT, REF_UP, REF_DOWN, REF_LEFT, REF_RIGHT, REF_POINT 49 }; 50 51 enum TFTYPE { 52 TF_NONE, TF_UP, TF_DOWN, TF_LEFT, TF_RIGHT, TF_FILM 53 }; 54 55 /** different actor masks */ 56 enum MASK_TYPE{ 57 ACT_DEFAULT, 58 ACT_MASK = -1, 59 ACT_ALWAYS = -2 60 }; 61 62 /** different scales */ 63 enum SCALE { 64 SCALE_DEFAULT, SCALE_LARGE, SCALE_MEDIUM, SCALE_SMALL, 65 SCALE_COMPACT, SCALE_TINY, 66 SCALE_AUX1, SCALE_AUX2, SCALE_AUX3, 67 SCALE_AUX4, SCALE_AUX5 68 }; 69 70 /** different reels */ 71 enum REEL { 72 REEL_DEFAULT, REEL_ALL, REEL_HORIZ, REEL_VERT 73 }; 74 75 typedef enum { TRANS_DEF, TRANS_CUT, TRANS_FADE } TRANSITS; 76 77 // amount to shift scene handles by 78 #define SCNHANDLE_SHIFT ((TinselV2 && !TinselV2Demo) ? 25 : 23) 79 #define OFFSETMASK ((TinselV2 && !TinselV2Demo) ? 0x01ffffffL : 0x007fffffL) 80 #define HANDLEMASK ((TinselV2 && !TinselV2Demo) ? 0xFE000000L : 0xFF800000L) 81 82 void DoHailScene(SCNHANDLE scene); 83 84 void WrapScene(); 85 86 void StartNewScene(SCNHANDLE scene, int entry); 87 88 void EndScene(); 89 90 void SendSceneTinselProcess(TINSEL_EVENT event); 91 92 } // End of namespace Tinsel 93 94 #endif // TINSEL_SCENE_H 95