1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef TINSEL_TOKEN_H 24 #define TINSEL_TOKEN_H 25 26 #include "tinsel/dw.h" 27 28 namespace Tinsel { 29 30 // Fixed tokens 31 32 enum { 33 TOKEN_CONTROL = 0, 34 TOKEN_LEAD, // = TOKEN_CONTROL + 1 35 TOKEN_LEFT_BUT = TOKEN_LEAD + MAX_MOVERS, 36 37 NUMTOKENS // = TOKEN_LEFT_BUT + 1 38 }; 39 40 // Token functions 41 42 void GetControlToken(); 43 void FreeControlToken(); 44 45 void GetToken(int which); 46 void FreeToken(int which); 47 48 void FreeAllTokens(); 49 bool TestToken(int which); 50 51 52 } // End of namespace Tinsel 53 54 #endif // TINSEL_TOKEN_H 55