1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef TITANIC_BILGE_AUTO_SOUND_EVENT_H 24 #define TITANIC_BILGE_AUTO_SOUND_EVENT_H 25 26 #include "titanic/messages/auto_sound_event.h" 27 28 namespace Titanic { 29 30 class CBilgeAutoSoundEvent : public CAutoSoundEvent { 31 public: 32 CLASSDEF; 33 34 /** 35 * Save the data for the class to file 36 */ 37 virtual void save(SimpleFile *file, int indent); 38 39 /** 40 * Load the data for the class from file 41 */ 42 virtual void load(SimpleFile *file); 43 }; 44 45 } // End of namespace Titanic 46 47 #endif /* TITANIC_BILGE_AUTO_SOUND_EVENT_H */ 48