1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef TITANIC_BILGE_AUTO_SOUND_EVENT_H
24 #define TITANIC_BILGE_AUTO_SOUND_EVENT_H
25 
26 #include "titanic/messages/auto_sound_event.h"
27 
28 namespace Titanic {
29 
30 class CBilgeAutoSoundEvent : public CAutoSoundEvent {
31 public:
32 	CLASSDEF;
33 
34 	/**
35 	 * Save the data for the class to file
36 	 */
37 	virtual void save(SimpleFile *file, int indent);
38 
39 	/**
40 	 * Load the data for the class from file
41 	 */
42 	virtual void load(SimpleFile *file);
43 };
44 
45 } // End of namespace Titanic
46 
47 #endif /* TITANIC_BILGE_AUTO_SOUND_EVENT_H */
48