1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ZVISION_ANIMATION_NODE_H
24 #define ZVISION_ANIMATION_NODE_H
25 
26 #include "zvision/scripting/scripting_effect.h"
27 #include "common/rect.h"
28 #include "common/list.h"
29 
30 namespace Graphics {
31 struct Surface;
32 }
33 
34 namespace Video {
35 	class VideoDecoder;
36 }
37 
38 namespace ZVision {
39 
40 class ZVision;
41 
42 class AnimationEffect : public ScriptingEffect {
43 public:
44 	AnimationEffect(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse = true);
45 	~AnimationEffect();
46 
47 	struct playnode {
48 		Common::Rect pos;
49 		int32 slot;
50 		int32 start;
51 		int32 stop;
52 		int32 loop;
53 		int32 _curFrame;
54 		int32 _delay;
55 		Graphics::Surface *_scaled;
56 	};
57 
58 private:
59 	typedef Common::List<playnode> PlayNodes;
60 
61 	PlayNodes _playList;
62 
63 	int32 _mask;
64 	bool _disposeAfterUse;
65 
66 	Video::VideoDecoder *_animation;
67 	int32 _frmDelayOverride;
68 
69 public:
70 	bool process(uint32 deltaTimeInMillis);
71 
72 	void addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops = 1);
73 
74 	bool stop();
75 };
76 
77 } // End of namespace ZVision
78 
79 #endif
80