1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GRAPHICS_MODE_H 24 #define GRAPHICS_MODE_H 25 26 #include "common/array.h" 27 28 namespace Graphics { 29 30 /** 31 * Represents a hardware video mode. 32 */ 33 struct Mode { 34 int16 width; ///< The width in pixels 35 int16 height; ///< The height in pixels 36 ModeMode37 Mode(const int16 w, const int16 h) : 38 width(w), 39 height(h) {} 40 41 bool operator<(const Mode &other) const { 42 return width < other.width && height < other.height; 43 } 44 }; 45 46 typedef Common::Array<Mode> ModeList; 47 48 } 49 50 #endif 51