1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GRAPHICS_MODE_H
24 #define GRAPHICS_MODE_H
25 
26 #include "common/array.h"
27 
28 namespace Graphics {
29 
30 /**
31  * Represents a hardware video mode.
32  */
33 struct Mode {
34 	int16 width; ///< The width in pixels
35 	int16 height; ///< The height in pixels
36 
ModeMode37 	Mode(const int16 w, const int16 h) :
38 		width(w),
39 		height(h) {}
40 
41 	bool operator<(const Mode &other) const {
42 		return width < other.width && height < other.height;
43 	}
44 };
45 
46 typedef Common::Array<Mode> ModeList;
47 
48 }
49 
50 #endif
51